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Para's VanillaTool [Rework]

Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.

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Old 11/13/2017, 22:39   #6541
 
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Quote:
Originally Posted by Exem strike View Post
just swap the usespeeed code for this?
No, just in case you had lags and you wanted to slow down the whole script, you would put these lines into the %FirstTime part
Code:
UseSpeedGlobal=1.3;
DelayGlobal=1.3;
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Old 11/14/2017, 23:08   #6542
 
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Best Config for SM? i try with enhanced at -1000 but mm not great
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Old 11/14/2017, 23:33   #6543
 
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Quote:
Originally Posted by mezorr View Post
Best Config for SM? i try with enhanced at -1000 but mm not great
Hm I'm not sure, try
Custom animation at 350
Enhanced Animation at 725
Smart Animation -> Enhanced Animation -> 0 as value and 0 at Usage level

and decide which one you prefer
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Old 11/14/2017, 23:42   #6544
 
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Quote:
Originally Posted by Paraly View Post
Hm I'm not sure, try
Custom animation at 350
Enhanced Animation at 725
Smart Animation -> Enhanced Animation -> 0 as value and 0 at Usage level

and decide which one you prefer
i try with smart animation but dont working stays in #disable scrolling.
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Old 11/14/2017, 23:45   #6545
 
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Quote:
Originally Posted by mezorr View Post
i try with smart animation but dont working stays in #disable scrolling.
It's supposed to stop at #DisableScrolling, the Script Editor will stop scrolling and highlighting to safe some cpu performance but the script will keep working even if you don't see it at the Script Editor
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Old 11/15/2017, 03:16   #6546
 
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Para, I had a tiny problem with kumuki automatic. A few times my char would log in automatically (multi char I mean), he would enter the kumuki and then he would go to character screen to go to the next char losing the instance at start. It happened to some chars of mine.

I tried to find what delay allows for the char to wait more, but I couldn't find any. This was weird. I'll have to pay some attention to my chars to see in which part of the script it went and went to character screen. I could be wrong on this, but I saw one char going to char screen when I saw my monitor and managed to stop the script and restart it.

EDIT:

I found what caused it, my char lagged in the beginning of the script (the char I saw at least) so although the moveto commands were trying to get him going he was actually being ported back to the real spot he was, which was the beginning. So in the end he "run" the whole script and then when he was going to select the next char he was actually in the beginning, and that is when I actually saw him, perfect timing or what!

The other chars that used their entry and had no pouches probably got lag at some point as well.

So that can be easily fixed by increasing some delays, all scripts could have lag-proof coding, with a huge amount of untilposition=x,y,z, commands in between the moveto commands, to test whether the previous moveto commands actually worked.

e.g. every 10 moveto commands to give a check and make sure he is indeed the x,y,z position he is supposed to be, if yes, proceed to the next group of movetocommands, if not he should repeat those last 10 movetocommand or check where he is and be taken to that specific command line and continue from there. But that would increase the script by a lot, not impossible but too much work and in my opinion not necessary.

Also another thing, you SHOULDN'T change all delays for whatever you want in the kumuki script, so you shouldn't use the new global commands for the delay or usespeed , because the last usespeed shouldn't change from what it is, it is the one that takes you inside the final boss area and the timing is perfect for your char to be high enough and inside the graphics and not get targeted by the searcher mob.

I made the speed there much slower than the original and the searcher mob had the time to select me and kill me. I actually had this happen on a round and all my chars were dieing I was so pissed.
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Old 11/15/2017, 16:02   #6547
 
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If you are getting stuck at the beginning its because of the cut scene, try using this in the first movement section it should fix that issue.

Code:
MoveSmooth=173,20.4;
Delay=120;
MoveTo=172.981,20.429,144.225,True,False;
MoveTo=172.981,20.429,144.725,True,False;
MoveTo=172.981,20.429,145.225,True,False;
MoveTo=172.981,20.429,145.225,True,False;
MoveTo=171.621,20.51,145.225,True,False;
MoveTo=170.128,20.635,145.225,True,False;
MoveTo=168.595,20.862,145.225,True,False;
MoveTo=167.067,21.115,145.225,True,False;
Delay=3500;
SendKey=0x1B; <- Cut Scene
Delay=1500;
MoveTo=165.573,21.353,145.225,True,False;
MoveTo=164.081,21.532,145.225,True,False;
MoveTo=162.551,21.668,145.225,True,False;
MoveTo=161.023,21.798,145.225,True,False;
MoveTo=159.501,21.928,145.225,True,False;
MoveTo=159.337,21.941,145.225,True,False;
MoveTo=159.337,21.941,145.225,True,False;
MoveTo=158.389,21.924,145.225,True,False;
MoveTo=156.847,21.895,145.225,True,False;
MoveTo=155.367,21.876,145.225,True,False;
MoveTo=153.832,21.911,145.225,True,False;
MoveTo=152.298,21.98,145.225,True,False;
MoveTo=150.767,22.063,145.725,True,False;
MoveTo=149.236,22.169,145.725,True,False;
MoveTo=147.7,22.306,145.725,True,False;
MoveTo=146.226,22.47,146.225,True,False;
MoveTo=144.705,22.663,146.225,True,False;
MoveTo=143.153,22.864,146.725,True,False;
MoveTo=141.63,23.056,146.725,True,False;
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Old 11/15/2017, 18:06   #6548
 
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Hi Paraly, i'm trying to do a script that can fight mobs on mid air. Like the BOSS kill bus with mobs, i made the grinding path and all the things but i need to aggregate the radius movement while attacking as in the boss script. I tried to just use the movement script only on a second instance of VT but it works just for the first mob. Can you help me on this? Ty in advance.
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Old 11/15/2017, 18:41   #6549
 
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Quote:
Originally Posted by Paralover View Post
Hi Paraly, i'm trying to do a script that can fight mobs on mid air. Like the BOSS kill bus with mobs, i made the grinding path and all the things but i need to aggregate the radius movement while attacking as in the boss script. I tried to just use the movement script only on a second instance of VT but it works just for the first mob. Can you help me on this? Ty in advance.
Do you have skype?
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Old 11/15/2017, 18:46   #6550
 
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Servers back up NA version
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Old 11/15/2017, 19:46   #6551
 
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Hey paraly,

I'm using the version 4.27 for NA, and movesmooth is not working.

EDIT: I downloaded version 2.28 and its working now.
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Old 11/16/2017, 08:56   #6552
 
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Quote:
Originally Posted by clouds12 View Post
If you are getting stuck at the beginning its because of the cut scene, try using this in the first movement section it should fix that issue.
Most of my chars do not have a problem, the cutscene code is already there.

The only reason why this happened is because I had A LOT of lag at that point in that client and he lost his path.
~~~~~~~~~~~
Did we have any weird change in the luna daily, all of a sudden I realized my chars were not giving back the daily quest with the boss meat.

I should have given an eye when the chars were about to do the quest, because at some point I have given all quests and then you made the one that was giving it automatically. And it worked pretty ok for the most part as I remember.

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Old 11/16/2017, 14:35   #6553
 
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I Noticed after a few runs the cut scene was not firing off when it should so I just moved it down one step and it worked better for the small amount of lag it builds up after a bit.
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Old 11/17/2017, 00:54   #6554
 
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Hi Para! I have a new Computer and would like to download the hack again - what must I do?
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Old 11/17/2017, 01:06   #6555
 
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Quote:
Originally Posted by Alokiaion View Post
Hi Para! I have a new Computer and would like to download the hack again - what must I do?
Send me a private message with these informations:
-Paypal email
-Previous unique-ID
-New unique-ID (can be checked with this )
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animation, cheat, hack, script, vanillatool


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