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Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
11/04/2017, 18:46
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#6466
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Join Date: Nov 2012
Posts: 8
Received Thanks: 1
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Quote:
Originally Posted by Exem strike
Anyone know which place of fallen poet is located the pumpkin of the event?
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Pumpkin is located beneath Anuhart
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11/04/2017, 22:55
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#6467
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Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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Paraly, sorry to bug you again with the luna daily, but the chars don't use the blue key. Have you tested it and it worked? Maybe you made the script for EU and they have a different name/ID for it (similar to the Cippo Aether Jelly, that we have on NA and it has a different name on EU).
I saw the script and it does have the code right before the command end_instance so it must be a problem with the item ID
_IFInventoryContains=185000292,1;
maybe this is wrong.
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11/04/2017, 23:20
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#6468
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Diavolakos
Paraly, sorry to bug you again with the luna daily, but the chars don't use the blue key. Have you tested it and it worked? Maybe you made the script for EU and they have a different name/ID for it (similar to the Cippo Aether Jelly, that we have on NA and it has a different name on EU).
I saw the script and it does have the code right before the command end_instance so it must be a problem with the item ID
_IFInventoryContains=185000292,1;
maybe this is wrong.
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You know you need at least 3 inventory slots free otherwise it doesn't loot the box
You can check the itemID of the key by yourself and compare if it's correct
Here's an example code so you can check if that line is blocking it
Code:
_IFInventoryContains=185000292,1;
WaitForResponse=Found Key in inventory;
#ELSE
WaitForResponse=Haven't found the key in inventory;
#ENDIF
Edit: I've readed the whole part again on my phone and the possible reason should be this line
Code:
_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,>%Var15; <-- only loots chest when at least 3 inventory slots free
Change it to
Code:
_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,<%Var15; <-- only loots chest when at least 3 inventory slots free
or just download the latest luna script
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11/05/2017, 03:57
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#6469
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elite*gold: 0
Join Date: Nov 2015
Posts: 335
Received Thanks: 20
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paraly I do not know if it is possible but even so I will ask, is it possible to add an auto leave button of the instance as it is in fallen poet?
I tried searching the code in the poet script to put in the COE script but I did not find kk
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11/05/2017, 04:00
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#6470
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Exem strike
paraly I do not know if it is possible but even so I will ask, is it possible to add an auto leave button of the instance as it is in fallen poet?
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I had an exit button at an earlier version of the script, however i check few things tomorrow then I might add it again
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11/05/2017, 04:28
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#6471
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Join Date: Nov 2015
Posts: 335
Received Thanks: 20
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Quote:
Originally Posted by Paraly
I had an exit button at an earlier version of the script, however i check few things tomorrow then I might add it again
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paraly with the COE exit button and it is possible to make the char back inside the tower of eternity entrance?
because we have to stay going until every time the char comes out kkkkk this is very annoying kkkk
I sometimes exaggerate kkkkkkkkkk if there's no way no problem
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11/05/2017, 20:49
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#6472
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elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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Quote:
Originally Posted by Exem strike
paraly with the COE exit button and it is possible to make the char back inside the tower of eternity entrance?
because we have to stay going until every time the char comes out kkkkk this is very annoying kkkk
I sometimes exaggerate kkkkkkkkkk if there's no way no problem
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Going back to COE is probably impossible by script, first when you leave from COE you are teleported to Norsvold/Illuma City. To go back in you need to go to Tower entrance first which changes locations and even if it didn't, those cities are infested with enemies.
Quote:
Originally Posted by Paraly
Code:
_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,>%Var15; <-- only loots chest when at least 3 inventory slots free
Change it to
Code:
_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,<%Var15; <-- only loots chest when at least 3 inventory slots free
or just download the latest luna script
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Now it loots it, it needed that > to be changed to <
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11/06/2017, 00:35
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#6473
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elite*gold: 0
Join Date: Nov 2015
Posts: 335
Received Thanks: 20
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Quote:
Originally Posted by Diavolakos
Going back to COE is probably impossible by script, first when you leave from COE you are teleported to Norsvold/Illuma City. To go back in you need to go to Tower entrance first which changes locations and even if it didn't, those cities are infested with enemies.
Now it loots it, it needed that > to be changed to <
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but then if possible as he said create an exit button like in FP that when you finish appears leave button leave, so you do not have to wait for the exit time
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11/06/2017, 00:39
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#6474
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Exem strike
paraly with the COE exit button and it is possible to make the char back inside the tower of eternity entrance?
because we have to stay going until every time the char comes out kkkkk this is very annoying kkkk
I sometimes exaggerate kkkkkkkkkk if there's no way no problem
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If you use the "Leave instance" button from the rank window inside CoE you end up back in iluma / norsvold
Quote:
Originally Posted by Exem strike
but then if possible as he said create an exit button like in FP that when you finish appears leave button leave, so you do not have to wait for the exit time
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I just checked the Fallen Poeta script again and it still opens the Rank window at the end, this window has a "Leave instance" button which you can use
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11/06/2017, 00:45
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#6475
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elite*gold: 0
Join Date: Nov 2015
Posts: 335
Received Thanks: 20
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Quote:
Originally Posted by Paraly
If you use the "Leave instance" button from the rank window inside CoE you end up back in iluma / norsvold
I just checked the Fallen Poeta script again and it still opens the Rank window at the end, this window has a "Leave instance" button which you can use
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but is it possible to add the button in Coe?
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11/06/2017, 00:48
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#6476
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Exem strike
but is it possible to add the button in Coe?
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Sure, basically you just need to add this line
Code:
FrameAction=301,STATE,SHOW;
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11/06/2017, 00:50
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#6477
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elite*gold: 0
Join Date: Nov 2015
Posts: 335
Received Thanks: 20
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Quote:
Originally Posted by Paraly
Sure, basically you just need to add this line
Code:
FrameAction=301,STATE,SHOW;
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ta I'm kind of slow even I assume, should I add this code in that localdo script?
Thanks in advance.
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11/06/2017, 00:55
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#6478
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Exem strike
ta I'm kind of slow even I assume, should I add this code in that localdo script?
Thanks in advance.
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Just add this line below this code at the CoE script
Code:
#IF=%POSITION,247.116/1479.996/826.528;
WaitForResponse=Success;
#ELSE
WaitForResponse=Ended with Error;
#ENDIF
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11/06/2017, 01:05
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#6479
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elite*gold: 0
Join Date: Nov 2015
Posts: 335
Received Thanks: 20
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Quote:
Originally Posted by Paraly
Just add this line below this code at the CoE script
Code:
#IF=%POSITION,247.116/1479.996/826.528;
WaitForResponse=Success;
#ELSE
WaitForResponse=Ended with Error;
#ENDIF
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can I use this script to give leave of any instance?
example I am la within an instance with a personal I just wanted to quit and just put this code in the editor and give play? will it generate the leave window?
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11/06/2017, 01:23
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#6480
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Exem strike
can I use this script to give leave of any instance?
example I am la within an instance with a personal I just wanted to quit and just put this code in the editor and give play? will it generate the leave window?
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Yes, just be sure you always have at least 2 lines at the Script Editor otherwise it doesn't start
so for example
Code:
FrameAction=301,STATE,SHOW;
Delay=5;
will work just fine
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