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Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
11/01/2017, 22:45
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#6436
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elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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Quote:
Originally Posted by veigan
hey anything wrong with the hack ? the hotkeys not working for me... i insert normally put the superglide and gravity on but when i press the hotkey to active it, nothing happen.
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Hit Insert button (not CTRL+Insert) so you get the overlay version, then use the arrow keys to go up and down the menu, use the right and left arrows to enable or disable the features (in this case you want gravity on and probably super glide to move around while in air).
when you are done, hit Insert again to hide the overlay menu, then you could use the key binds preset from the program to use gravity (7 numpad) and +/- on numb pad to go up or down
It still works for me.
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11/01/2017, 23:08
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#6437
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Diavolakos
Pffff that DDOS attack on NCSoft makes everything unplayable. I wasted so much time trying to make the COE instances and they kept rubber banding.
Is there any global script speed that I could tweak to make all scripts run slower? All scripts are so tight when it comes to delay, a tiny amount of ping and they fail to move when the distances are big. In this case we have plenty of ping on server side and I cannot automate anything by scripts for this sole reason.
I hope the DDOS attackers get cancer and die.
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Increase any UseSpeed=x; line by 30-60%
Quote:
Originally Posted by veigan
hey anything wrong with the hack ? the hotkeys not working for me... i insert normally put the superglide and gravity on but when i press the hotkey to active it, nothing happen.
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Keep in mind that the hotkeys of superglide, gravity.. only listen if you have the overlay hidden and of course like Diavolakos already mentioned you need to enable those functions at the overlay first.
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11/01/2017, 23:27
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#6438
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elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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Quote:
Originally Posted by Paraly
Increase any UseSpeed=x; line by 30-60%
Keep in mind that the hotkeys of superglide, gravity.. only listen if you have the overlay hidden and of course like Diavolakos already mentioned you need to enable those functions at the overlay first.
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Thanks, I'll keep it in my notes for tomorrow, I call this a night for now, I couldn't finish anything, I didn't even bother with lunas and especially the weekly, since I have keys to open the middle box and I need things to simply work.
Edit: I returned and opened the script and did what you said and now it runs so smooth. I'll keep it like this because with or without DDOS attacks, my connection isn't the best.
Now he usually tries like 20 times to glide and fails and at some point he might make it, that glide thing could have been better, there is a ramp in front of him, he could use gravity, go forward so as to be in high enough attitude and then have plenty of room beneath to glide upwards.
I am trying to understand the code for flying, he seems to open the wings and instantly closes them before he hits the ground. It is like the script tries to open the wings twice or something and thus closes them.
Anyway I kept the first UseSpeed to 200 as it was and changed the rest and now I think it is slightly better. And after he managed to glide (after the until command) I put another line with another userspeed command and change it to 300.
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11/02/2017, 14:27
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#6439
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elite*gold: 0
Join Date: Aug 2014
Posts: 40
Received Thanks: 1
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Hi Paraly! Before the last update when I ran the Para's 64bit Pipe 2.00 and then the magic game happened! But now I do the same procedure and after running as administrator the
Paras 64bit Pipe 2.00 the game does not work.
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11/02/2017, 14:30
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#6440
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by sucu
Hi Paraly! Before the last update when I ran the Para's 64bit Pipe 2.00 and then the magic game happened! But now I do the same procedure and after running as administrator the
Paras 64bit Pipe 2.00 the game does not work.
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Just run the game normally without the 64Bit Pipe, both NA and EU launcher start the 64Bit client by default again
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11/02/2017, 15:53
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#6441
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elite*gold: 0
Join Date: Feb 2017
Posts: 16
Received Thanks: 0
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Is it possible to view someone's detail even though he is not allowing it by using the FrameID?
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11/02/2017, 15:55
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#6442
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by AngeBR
Is it possible to view someone's detail even though he is not allowing it by using the FrameID?
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No I also tried that, you can just force the window to open but the window has no data about your current target
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11/02/2017, 20:35
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#6443
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elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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Paraly what is the procedure to see if I have a blue key or a red key in my inventory?
I want to make a process where he goes gets the box in case he has a blue key in daily or a red key in weekly.
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The blue key is taken from the quest inside the instance, so it would be fully automated by itself. When there is a blue key present in the inventory, he could go to middle, loot the box and then go to the afk spot to let the npcs finish their job.
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The red key is another story, you need to manually take it from the luna npc in the pandaimonium near the obelisk.
(Theoretically it would be possible to automate the quest be given back and re-enter but that would require the char to be left to that spot.)
Anyway if I get the red key manually at some point, and it is in my inventory I would like to make a small process, when he kills the cores and loots the far right box, to go in the middle and loot the big box.
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Both boxes are targetable (at least they have a name).
So I only want the process to see this specific item in my inventory, I'll figure out the rest myself.
(P.S. that lag is continuing today, those b@@@@stards attacking the servers are not done yet)
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11/02/2017, 20:38
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#6444
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Diavolakos
Paraly what is the procedure to see if I have a blue key or a red key in my inventory?
I want to make a process where he goes gets the box in case he has a blue key in daily or a red key in weekly.
The blue key is taken from the quest inside the instance, so it would be fully automated by itself. When there is a blue key present in the inventory, he could go to middle, loot the box and then go to the afk spot to let the npcs finish their job.
The red key is another story, you need to manually take it from the luna npc in the pandaimonium near the obelisk.
(Theoretically It would be possible to automate the quest be given back and re-enter but that would require the char to be left to that spot.)
Anyway if I get the red key manually at some point, and it is in my inventory I would like to make a small process, when he kills the cores and loots the far right box, to go in the middle and loot the big box.
~~~~
Both boxes are targetable (at least they have a name).
So I only want the process to see this specific item in my inventory, I'll figure out the rest myself.
(P.S. that lag is continuing today, those b@@@@stards attacking the servers are not done yet)
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I already added this ~5 days ago cause you've requested this and the craft of the daily free supply chest, just be sure you use the latest version of vanillatool and the luna script
if you wanna check how it works search for
and scroll a bit up
Edit: does the key go into your normal inventory or to the quest inventory?
Edit2: The luna script did just scan the quest inventory for the key, I fixed it now, remember to download the latest script and vanillatool version
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11/02/2017, 22:41
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#6445
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elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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The keys go to normal inventory, not the quest inventory. Maybe this was the mistake.
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11/02/2017, 22:42
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#6446
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Diavolakos
The keys go to normal inventory, not the quest inventory. Maybe this was the mistake.
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Yes, I already fixed it
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11/03/2017, 00:00
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#6447
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elite*gold: 0
Join Date: Sep 2017
Posts: 45
Received Thanks: 2
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HI,
i try to write a short script to Cradle of Eternity Entrance. Looks like Command=/Select Cradle of Eternity Entrance nor in game /select Cradle of Eternity Entrance will not work, i try to mouse= x,y; too but no luck, is there a code i could right click on the instance door or if anyone know a code to select the COE door?
thanks
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11/03/2017, 00:20
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#6448
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by wickedfever
HI,
i try to write a short script to Cradle of Eternity Entrance. Looks like Command=/Select Cradle of Eternity Entrance nor in game /select Cradle of Eternity Entrance will not work, i try to mouse= x,y; too but no luck, is there a code i could right click on the instance door or if anyone know a code to select the COE door?
thanks
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I post you a method for that tomorrow
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11/03/2017, 03:17
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#6449
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elite*gold: 0
Join Date: Nov 2015
Posts: 32
Received Thanks: 3
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What animation is best for SW?
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11/03/2017, 03:19
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#6450
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Mart1990
What animation is best for SW?
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Smart Animation is the best for SW, be sure you set usage level 0 and animation value to 0
Smart Animation is a script from the Short Script Bundle
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