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Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
07/22/2016, 17:40
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#3781
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
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Quote:
Originally Posted by legpreg
Hi , i just buyed the program right now , waiting for activation , thank you (:
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Your ID got activated 2 minutes after I received it
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07/22/2016, 17:43
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#3782
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elite*gold: 0
Join Date: Jul 2016
Posts: 7
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thank you so much
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07/22/2016, 19:13
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#3783
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elite*gold: 0
Join Date: Mar 2011
Posts: 11
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Hi Paraly:
The "Tiamat Stronghold EXP - Script" still working? ******* lazy to leveling till 75.
Aion NA
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07/22/2016, 19:15
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#3784
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
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Quote:
Originally Posted by mw9310
Hi Paraly:
The "Tiamat Stronghold EXP - Script" still working? ******* lazy to leveling till 75.
Aion NA
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Sadly they've fixed the EXP from Tiamat Stronghold at 5.0
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07/22/2016, 19:38
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#3785
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elite*gold: 0
Join Date: Jan 2009
Posts: 15
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Hello, can u pleas explain how i can use script for Classes with a real eye buff have to use the Eye Secure script not the build in function
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07/22/2016, 19:43
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#3786
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
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Quote:
Originally Posted by nemo_pixr
Hello, can u pleas explain how i can use script for Classes with a real eye buff have to use the Eye Secure script not the build in function
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1. Turn all Eye functions at the overlay off and save the setting
2. Download the Eye Secure mode script from my
3. Run the hack a second time and inject into your char
4. Open the Script Editor at one hack instance
5. Load and play the script, done.
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07/23/2016, 01:15
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#3787
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elite*gold: 0
Join Date: Jan 2015
Posts: 27
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Quote:
Originally Posted by Paraly
Which class has problems?
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It is cleric male, with cleric female works normal
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07/23/2016, 01:35
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#3788
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elite*gold: 0
Join Date: Nov 2015
Posts: 80
Received Thanks: 1
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ABOUT FT script
Hi Paraly , about the FT script i have tried , it doesn't work for me when i duo client , do i have to set the 2nd client run with the 1st account too ? or he can be just seat out side and do nothing ,is there a description show me how to do it? i am sorry i tried many times it just won't work for me pls help thanks.
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07/23/2016, 06:50
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#3789
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elite*gold: 0
Join Date: Jan 2015
Posts: 27
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what's the toggle pause for exactly...?
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07/23/2016, 10:03
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#3790
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
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Quote:
Originally Posted by lumcold
Hi Paraly , about the FT script i have tried , it doesn't work for me when i duo client , do i have to set the 2nd client run with the 1st account too ? or he can be just seat out side and do nothing ,is there a description show me how to do it? i am sorry i tried many times it just won't work for me pls help thanks.
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There's a instructions.txt file, did you read it?
Quote:
Originally Posted by Instructions.txt
1. Before you can start you have to edit one line of the main script
Search for this line
--> Command=/invite GROUPHOLDERNAME;###REPLACE###
and replace the "GROUPHOLDERNAME" with your second charactername which gives your main a group
save the script.
2. You have to run 2 clients and both of them need to have a hack injected.
3. you need to open the script editor for both (you can differ the hack trayicons by hovering over the icon)
4. With your groupholder you have to load the "Groupholder.pscp" file and play it
5. Be sure you stay infront of Fire Temple (main client)
6. Be sure you're binded to the Eltnen Observatory (Elyos) or to the Slag Bulwark (Asmodian)
7. Be sure the Instance entry dialog is moved to the top left of your screen (main client)
8. Be sure you have enough Greater Running Scrolls on your main (Craftables not event scrolls)
9. With your main you have to load the right script (ELYOS/ASMODIAN) and which class you need, just hit play then.
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also be sure you use the latest version of the script and you play at NA
Quote:
Originally Posted by fraukaujiro
what's the toggle pause for exactly...?
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It pauses the hack completly.
Quote:
Originally Posted by fraukaujiro
It is cleric male, with cleric female works normal
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That's realy weird, what about their size is the character with problems much taller?
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07/23/2016, 12:29
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#3791
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elite*gold: 0
Join Date: Jan 2015
Posts: 27
Received Thanks: 0
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in DS with 1 specific char it doesnt loot boxes(open them but doesnt get the loot), with all my other chars it loots normal, what can it be?
it is a male cleric, on female cleric works normal.
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07/23/2016, 12:30
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#3792
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
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Quote:
Originally Posted by fraukaujiro
in DS with 1 specific char it doesnt loot boxes(open them but doesnt get the loot), with all my other chars it loots normal, what can it be?
it is a male cleric, on female cleric works normal.
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You already wrote that and I already asked you about the character size.
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07/24/2016, 01:44
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#3793
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Join Date: Nov 2015
Posts: 335
Received Thanks: 20
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Quote:
Originally Posted by Paraly
You already wrote that and I already asked you about the character size.
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The character size influences? on what ? I was curious now hehe
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07/24/2016, 01:45
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#3794
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,593
Received Thanks: 1,596
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Quote:
Originally Posted by Exem strike
The character size influences? on what ? I was curious now hehe
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Well I also don't thought so but if all her chars aren't effected except 1 character what should it be if not the class
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I've added a lot of functions in the last version which also allows us really good combat, I made a simple grind script for ranger yet just to see how well it works.
You can test it, the start location is here
PHP Code:
#IF=%FirstTime,; RequireVersion=2.62; UseSpeed=1; #UseLoop Command=; MoveSmooth=2172,2901; MoveSmooth=2172,2896; MoveSmooth=2172,2892; MoveSmooth=2172,2887; MoveSmooth=2172,2882; MoveSmooth=2171,2878; MoveSmooth=2171,2873; MoveSmooth=2171,2869; MoveSmooth=2170,2864; MoveSmooth=2171,2859; MoveSmooth=2171,2855; MoveSmooth=2171,2850; MoveSmooth=2172,2845; MoveSmooth=2173,2841; MoveSmooth=2175,2837; MoveSmooth=2178,2833; MoveSmooth=2180,2829; MoveSmooth=2184,2826; MoveSmooth=2187,2823; MoveSmooth=2190,2820; MoveSmooth=2194,2816; MoveSmooth=2197,2813; MoveSmooth=2200,2810; MoveSmooth=2204,2807; MoveSmooth=2207,2804; MoveSmooth=2210,2800; MoveSmooth=2212,2796; MoveSmooth=2215,2792; MoveSmooth=2218,2789; MoveSmooth=2221,2785; MoveSmooth=2224,2782; MoveSmooth=2229,2780; MoveSmooth=2233,2778; MoveSmooth=2237,2777; MoveSmooth=2241,2775; MoveSmooth=2246,2773; MoveSmooth=2250,2771; MoveSmooth=2254,2769; MoveSmooth=2257,2766; MoveSmooth=2261,2763; MoveSmooth=2264,2759; MoveSmooth=2267,2756; MoveSmooth=2270,2752; MoveSmooth=2273,2748; MoveSmooth=2275,2744; MoveSmooth=2279,2741; MoveSmooth=2282,2737; MoveSmooth=2285,2735; MoveSmooth=2287,2734; #ENDIF MoveSmooth=2287,2734; MoveSmooth=2289,2735; #EXECUTE=prepare; MoveSmooth=2294,2735; MoveSmooth=2299,2735; MoveSmooth=2303,2735; MoveSmooth=2308,2735; MoveSmooth=2311,2737; #EXECUTE=prepare; MoveSmooth=2315,2739; MoveSmooth=2318,2740; MoveSmooth=2322,2742; MoveSmooth=2326,2743; #EXECUTE=prepare; MoveSmooth=2330,2744; MoveSmooth=2334,2745; MoveSmooth=2337,2745; MoveSmooth=2337,2749; MoveSmooth=2340,2753; #EXECUTE=prepare; MoveSmooth=2343,2756; MoveSmooth=2344,2757; MoveSmooth=2345,2756; MoveSmooth=2350,2755; MoveSmooth=2355,2755; #EXECUTE=prepare; MoveSmooth=2359,2755; MoveSmooth=2361,2755; MoveSmooth=2361,2757; MoveSmooth=2362,2761; #EXECUTE=prepare; MoveSmooth=2363,2766; MoveSmooth=2363,2770; MoveSmooth=2363,2775; #EXECUTE=prepare; MoveSmooth=2362,2779; MoveSmooth=2362,2784; MoveSmooth=2361,2789; #EXECUTE=prepare; MoveSmooth=2363,2790; MoveSmooth=2366,2792; MoveSmooth=2370,2795; MoveSmooth=2372,2798; #EXECUTE=prepare; MoveSmooth=2374,2802; MoveSmooth=2375,2804; MoveSmooth=2375,2804; MoveSmooth=2375,2803; #EXECUTE=prepare; MoveSmooth=2375,2804; MoveSmooth=2377,2808; MoveSmooth=2377,2811; MoveSmooth=2376,2815; #EXECUTE=prepare; MoveSmooth=2374,2818; MoveSmooth=2372,2821; MoveSmooth=2369,2823; MoveSmooth=2366,2826; #EXECUTE=prepare; MoveSmooth=2365,2828; MoveSmooth=2363,2831; MoveSmooth=2361,2834; MoveSmooth=2359,2837; #EXECUTE=prepare; MoveSmooth=2359,2839; MoveSmooth=2358,2841; MoveSmooth=2358,2844; MoveSmooth=2357,2848; #EXECUTE=prepare; MoveSmooth=2355,2851; MoveSmooth=2354,2853; MoveSmooth=2353,2854; MoveSmooth=2349,2854; #EXECUTE=prepare; MoveSmooth=2345,2855; MoveSmooth=2342,2856; MoveSmooth=2338,2856; MoveSmooth=2334,2857; #EXECUTE=prepare; MoveSmooth=2331,2857; MoveSmooth=2327,2858; MoveSmooth=2325,2858; MoveSmooth=2325,2861; #EXECUTE=prepare; MoveSmooth=2327,2865; MoveSmooth=2329,2868; MoveSmooth=2331,2871; MoveSmooth=2333,2874; #EXECUTE=prepare; MoveSmooth=2332,2875; MoveSmooth=2329,2878; MoveSmooth=2327,2881; MoveSmooth=2325,2884; #EXECUTE=prepare; MoveSmooth=2324,2888; MoveSmooth=2324,2889; MoveSmooth=2326,2890; MoveSmooth=2329,2892; #EXECUTE=prepare; MoveSmooth=2333,2893; MoveSmooth=2337,2894; MoveSmooth=2340,2894; MoveSmooth=2342,2895; #EXECUTE=prepare; MoveSmooth=2343,2898; MoveSmooth=2344,2901; MoveSmooth=2344,2905; MoveSmooth=2343,2909; #EXECUTE=prepare; MoveSmooth=2343,2912; MoveSmooth=2342,2916; MoveSmooth=2342,2916; MoveSmooth=2344,2917; #EXECUTE=prepare; MoveSmooth=2348,2918; MoveSmooth=2351,2919; MoveSmooth=2355,2921; MoveSmooth=2358,2923; #EXECUTE=prepare; MoveSmooth=2360,2924; MoveSmooth=2363,2923; MoveSmooth=2366,2923; MoveSmooth=2370,2923; #EXECUTE=prepare; MoveSmooth=2373,2924; MoveSmooth=2377,2925; MoveSmooth=2380,2926; MoveSmooth=2384,2926; #EXECUTE=prepare; MoveSmooth=2388,2927; MoveSmooth=2392,2928; MoveSmooth=2395,2928; MoveSmooth=2399,2928; #EXECUTE=prepare; MoveSmooth=2403,2927; MoveSmooth=2406,2927; MoveSmooth=2409,2925; MoveSmooth=2413,2923; #EXECUTE=prepare; MoveSmooth=2415,2920; MoveSmooth=2418,2918; MoveSmooth=2420,2915; MoveSmooth=2422,2911; #EXECUTE=prepare; MoveSmooth=2422,2908; MoveSmooth=2422,2904; MoveSmooth=2422,2900; MoveSmooth=2423,2897; #EXECUTE=prepare; MoveSmooth=2423,2893; MoveSmooth=2424,2889; MoveSmooth=2424,2886; MoveSmooth=2425,2882; #EXECUTE=prepare; MoveSmooth=2426,2879; MoveSmooth=2426,2879; MoveSmooth=2422,2878; MoveSmooth=2419,2876; #EXECUTE=prepare; MoveSmooth=2416,2873; MoveSmooth=2414,2871; MoveSmooth=2411,2868; MoveSmooth=2408,2865; #EXECUTE=prepare; MoveSmooth=2406,2863; MoveSmooth=2403,2860; MoveSmooth=2401,2858; MoveSmooth=2399,2854; #EXECUTE=prepare; MoveSmooth=2397,2851; MoveSmooth=2396,2847; MoveSmooth=2394,2844; MoveSmooth=2393,2841; #EXECUTE=prepare; MoveSmooth=2391,2838; MoveSmooth=2388,2835; MoveSmooth=2386,2833; MoveSmooth=2383,2830; #EXECUTE=prepare; MoveSmooth=2380,2828; MoveSmooth=2377,2826; MoveSmooth=2374,2824; MoveSmooth=2371,2821; #EXECUTE=prepare; MoveSmooth=2368,2819; MoveSmooth=2365,2816; MoveSmooth=2362,2814; MoveSmooth=2359,2812; #EXECUTE=prepare; MoveSmooth=2356,2811; MoveSmooth=2352,2809; MoveSmooth=2349,2809; MoveSmooth=2345,2808; #EXECUTE=prepare; MoveSmooth=2341,2808; MoveSmooth=2337,2807; MoveSmooth=2334,2807; MoveSmooth=2330,2806; #EXECUTE=prepare; MoveSmooth=2326,2806; MoveSmooth=2323,2806; MoveSmooth=2321,2805; MoveSmooth=2319,2802; #EXECUTE=prepare; MoveSmooth=2317,2799; MoveSmooth=2315,2796; MoveSmooth=2312,2794; MoveSmooth=2309,2791; #EXECUTE=prepare; MoveSmooth=2307,2788; MoveSmooth=2304,2786; MoveSmooth=2302,2783; MoveSmooth=2299,2780; #EXECUTE=prepare; MoveSmooth=2296,2778; MoveSmooth=2294,2775; MoveSmooth=2292,2774; MoveSmooth=2293,2770; #EXECUTE=prepare; MoveSmooth=2293,2766; MoveSmooth=2294,2763; MoveSmooth=2294,2759; MoveSmooth=2293,2755; #EXECUTE=prepare; MoveSmooth=2292,2752; MoveSmooth=2292,2748; MoveSmooth=2291,2745; #EXECUTE=prepare; MoveSmooth=2289,2741; MoveSmooth=2288,2738; MoveSmooth=2286,2734; ;;;;;;;;;;;PREPARE;;;;;;;;;;;;;;;;;; start_prepare; Command=/Automaticselection; #IF=%TargetName,; #ELSE #EXECUTE=combat; #DO=2000; UseID=50002; #UNTIL=%TargetName,; #IF=%TargetName,; #ELSE #EXECUTE=combat; #DO=2000; UseID=50002; #UNTIL=%TargetName,; _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<40; #Regenerate #ENDIF end_prepare; ;;;;;;;;;;;COMBAT-RANGER;;;;;;;;;;;;;;;; start_combat; CreateTimer=999999; #2DO=90000; #IF=%Timer=889,30000; <-- Bestial Fury _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=889; _UNTILMemRead=0x1521130,WORD,889; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=889; Delay=500; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=796,30000; <-- Strong Shots _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=796; _UNTILMemRead=0x1521130,WORD,796; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=796; Delay=500; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=1074,18000; <-- Silence Arrow _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=1074; _UNTILMemRead=0x1521130,WORD,1074; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=1074; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=795,12000; <-- Stunning Shot _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=795; _UNTILMemRead=0x1521130,WORD,795; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=795; _AutoChain #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=1005,8000; <-- Swift Shot _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=1005; _UNTILMemRead=0x1521130,WORD,1005; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=1005; _AutoChain #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; _AutoChain #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=848,60000; <-- Dizzying Arrow _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=848; _UNTILMemRead=0x1521130,WORD,848; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=848; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=829,60000; <-- Holy Arrow _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=829; _UNTILMemRead=0x1521130,WORD,829; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=829; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=999999,7000; _IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,=100; SendKey=0x1B; #ENDIF #IF=%Timer=961,16000; <-- Entangling Shot _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=961; _UNTILMemRead=0x1521130,WORD,961; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=961; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=1140,30000; <-- Arrow Storm _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=1140; _UNTILMemRead=0x1521130,WORD,1140; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=1140; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=839,60000; <-- Spread Shot _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=839; _UNTILMemRead=0x1521130,WORD,839; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; _AutoChain #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; _AutoChain #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=839; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=1026,30000; <-- Shackle Arrow _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=1026; _UNTILMemRead=0x1521130,WORD,1026; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=1026; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=1119,180000; <-- Unerring Arrow _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=1119; _UNTILMemRead=0x1521130,WORD,1119; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=1119; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=1021,2000; <-- Deadshot _IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0; #DO=750; UseID=1021; _UNTILMemRead=0x1521130,WORD,1021; MemWrite=0x1521130,0,WORD; #DO=4000; Delay=50; _UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0; CreateTimer=1021; #ENDIF _IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80; #IF=%Timer=162000080,30000; <-- Fine Recovery Serum UseID=162000080; CreateTimer=162000080; #ENDIF _AutoChain #IF=%Timer=999999,7000; _IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,=100; SendKey=0x1B; #ENDIF #2UNTIL=%TargetDead,; end_combat;
let me know how it works for you
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07/24/2016, 02:48
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#3795
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elite*gold: 0
Join Date: Jan 2015
Posts: 27
Received Thanks: 0
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Quote:
Originally Posted by Paraly
You already wrote that and I already asked you about the character size.
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it is small like all my toons
sorry i didn't see your quote.
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