Register for your free account! | Forgot your password?

Go Back   elitepvpers > Aion > Aion Hacks, Bots, Cheats & Exploits
You last visited: Today at 00:12

  • Please register to post and access all features, it's quick, easy and FREE!

 

Para's VanillaTool [Rework]

View Poll Results: Which script you prefer?
Steelrake exploit 112 21.71%
Barracks 296 57.36%
Lost Refuge / Danuar Sanctuary 108 20.93%
Voters: 516. You may not vote on this poll

Reply
 
Old   #3796
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,316
Received Thanks: 879
Quote:
Originally Posted by fraukaujiro View Post
in DS with 1 specific char it doesnt loot boxes(open them but doesnt get the loot), with all my other chars it loots normal, what can it be?

it is a male cleric, on female cleric works normal.
You already wrote that and I already asked you about the character size.



Paraly is offline  
Old   #3797
 
elite*gold: 0
Join Date: Nov 2015
Posts: 180
Received Thanks: 4
Quote:
Originally Posted by Paraly View Post
You already wrote that and I already asked you about the character size.
The character size influences? on what ? I was curious now hehe


Exem strike is offline  
Old   #3798
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,316
Received Thanks: 879
Quote:
Originally Posted by Exem strike View Post
The character size influences? on what ? I was curious now hehe
Well I also don't thought so but if all her chars aren't effected except 1 character what should it be if not the class

_________________________

I've added a lot of functions in the last version which also allows us really good combat, I made a simple grind script for ranger yet just to see how well it works.

You can test it, the start location is here
You must register and activate your account in order to view images.
PHP Code:
#IF=%FirstTime,;
RequireVersion=2.62;
UseSpeed=1;
#UseLoop
Command=;
MoveSmooth=2172,2901;
MoveSmooth=2172,2896;
MoveSmooth=2172,2892;
MoveSmooth=2172,2887;
MoveSmooth=2172,2882;
MoveSmooth=2171,2878;
MoveSmooth=2171,2873;
MoveSmooth=2171,2869;
MoveSmooth=2170,2864;
MoveSmooth=2171,2859;
MoveSmooth=2171,2855;
MoveSmooth=2171,2850;
MoveSmooth=2172,2845;
MoveSmooth=2173,2841;
MoveSmooth=2175,2837;
MoveSmooth=2178,2833;
MoveSmooth=2180,2829;
MoveSmooth=2184,2826;
MoveSmooth=2187,2823;
MoveSmooth=2190,2820;
MoveSmooth=2194,2816;
MoveSmooth=2197,2813;
MoveSmooth=2200,2810;
MoveSmooth=2204,2807;
MoveSmooth=2207,2804;
MoveSmooth=2210,2800;
MoveSmooth=2212,2796;
MoveSmooth=2215,2792;
MoveSmooth=2218,2789;
MoveSmooth=2221,2785;
MoveSmooth=2224,2782;
MoveSmooth=2229,2780;
MoveSmooth=2233,2778;
MoveSmooth=2237,2777;
MoveSmooth=2241,2775;
MoveSmooth=2246,2773;
MoveSmooth=2250,2771;
MoveSmooth=2254,2769;
MoveSmooth=2257,2766;
MoveSmooth=2261,2763;
MoveSmooth=2264,2759;
MoveSmooth=2267,2756;
MoveSmooth=2270,2752;
MoveSmooth=2273,2748;
MoveSmooth=2275,2744;
MoveSmooth=2279,2741;
MoveSmooth=2282,2737;
MoveSmooth=2285,2735;
MoveSmooth=2287,2734;
#ENDIF
MoveSmooth=2287,2734;
MoveSmooth=2289,2735;
#EXECUTE=prepare;
MoveSmooth=2294,2735;
MoveSmooth=2299,2735;
MoveSmooth=2303,2735;
MoveSmooth=2308,2735;
MoveSmooth=2311,2737;
#EXECUTE=prepare;
MoveSmooth=2315,2739;
MoveSmooth=2318,2740;
MoveSmooth=2322,2742;
MoveSmooth=2326,2743;
#EXECUTE=prepare;
MoveSmooth=2330,2744;
MoveSmooth=2334,2745;
MoveSmooth=2337,2745;
MoveSmooth=2337,2749;
MoveSmooth=2340,2753;
#EXECUTE=prepare;
MoveSmooth=2343,2756;
MoveSmooth=2344,2757;
MoveSmooth=2345,2756;
MoveSmooth=2350,2755;
MoveSmooth=2355,2755;
#EXECUTE=prepare;
MoveSmooth=2359,2755;
MoveSmooth=2361,2755;
MoveSmooth=2361,2757;
MoveSmooth=2362,2761;
#EXECUTE=prepare;
MoveSmooth=2363,2766;
MoveSmooth=2363,2770;
MoveSmooth=2363,2775;
#EXECUTE=prepare;
MoveSmooth=2362,2779;
MoveSmooth=2362,2784;
MoveSmooth=2361,2789;
#EXECUTE=prepare;
MoveSmooth=2363,2790;
MoveSmooth=2366,2792;
MoveSmooth=2370,2795;
MoveSmooth=2372,2798;
#EXECUTE=prepare;
MoveSmooth=2374,2802;
MoveSmooth=2375,2804;
MoveSmooth=2375,2804;
MoveSmooth=2375,2803;
#EXECUTE=prepare;
MoveSmooth=2375,2804;
MoveSmooth=2377,2808;
MoveSmooth=2377,2811;
MoveSmooth=2376,2815;
#EXECUTE=prepare;
MoveSmooth=2374,2818;
MoveSmooth=2372,2821;
MoveSmooth=2369,2823;
MoveSmooth=2366,2826;
#EXECUTE=prepare;
MoveSmooth=2365,2828;
MoveSmooth=2363,2831;
MoveSmooth=2361,2834;
MoveSmooth=2359,2837;
#EXECUTE=prepare;
MoveSmooth=2359,2839;
MoveSmooth=2358,2841;
MoveSmooth=2358,2844;
MoveSmooth=2357,2848;
#EXECUTE=prepare;
MoveSmooth=2355,2851;
MoveSmooth=2354,2853;
MoveSmooth=2353,2854;
MoveSmooth=2349,2854;
#EXECUTE=prepare;
MoveSmooth=2345,2855;
MoveSmooth=2342,2856;
MoveSmooth=2338,2856;
MoveSmooth=2334,2857;
#EXECUTE=prepare;
MoveSmooth=2331,2857;
MoveSmooth=2327,2858;
MoveSmooth=2325,2858;
MoveSmooth=2325,2861;
#EXECUTE=prepare;
MoveSmooth=2327,2865;
MoveSmooth=2329,2868;
MoveSmooth=2331,2871;
MoveSmooth=2333,2874;
#EXECUTE=prepare;
MoveSmooth=2332,2875;
MoveSmooth=2329,2878;
MoveSmooth=2327,2881;
MoveSmooth=2325,2884;
#EXECUTE=prepare;
MoveSmooth=2324,2888;
MoveSmooth=2324,2889;
MoveSmooth=2326,2890;
MoveSmooth=2329,2892;
#EXECUTE=prepare;
MoveSmooth=2333,2893;
MoveSmooth=2337,2894;
MoveSmooth=2340,2894;
MoveSmooth=2342,2895;
#EXECUTE=prepare;
MoveSmooth=2343,2898;
MoveSmooth=2344,2901;
MoveSmooth=2344,2905;
MoveSmooth=2343,2909;
#EXECUTE=prepare;
MoveSmooth=2343,2912;
MoveSmooth=2342,2916;
MoveSmooth=2342,2916;
MoveSmooth=2344,2917;
#EXECUTE=prepare;
MoveSmooth=2348,2918;
MoveSmooth=2351,2919;
MoveSmooth=2355,2921;
MoveSmooth=2358,2923;
#EXECUTE=prepare;
MoveSmooth=2360,2924;
MoveSmooth=2363,2923;
MoveSmooth=2366,2923;
MoveSmooth=2370,2923;
#EXECUTE=prepare;
MoveSmooth=2373,2924;
MoveSmooth=2377,2925;
MoveSmooth=2380,2926;
MoveSmooth=2384,2926;
#EXECUTE=prepare;
MoveSmooth=2388,2927;
MoveSmooth=2392,2928;
MoveSmooth=2395,2928;
MoveSmooth=2399,2928;
#EXECUTE=prepare;
MoveSmooth=2403,2927;
MoveSmooth=2406,2927;
MoveSmooth=2409,2925;
MoveSmooth=2413,2923;
#EXECUTE=prepare;
MoveSmooth=2415,2920;
MoveSmooth=2418,2918;
MoveSmooth=2420,2915;
MoveSmooth=2422,2911;
#EXECUTE=prepare;
MoveSmooth=2422,2908;
MoveSmooth=2422,2904;
MoveSmooth=2422,2900;
MoveSmooth=2423,2897;
#EXECUTE=prepare;
MoveSmooth=2423,2893;
MoveSmooth=2424,2889;
MoveSmooth=2424,2886;
MoveSmooth=2425,2882;
#EXECUTE=prepare;
MoveSmooth=2426,2879;
MoveSmooth=2426,2879;
MoveSmooth=2422,2878;
MoveSmooth=2419,2876;
#EXECUTE=prepare;
MoveSmooth=2416,2873;
MoveSmooth=2414,2871;
MoveSmooth=2411,2868;
MoveSmooth=2408,2865;
#EXECUTE=prepare;
MoveSmooth=2406,2863;
MoveSmooth=2403,2860;
MoveSmooth=2401,2858;
MoveSmooth=2399,2854;
#EXECUTE=prepare;
MoveSmooth=2397,2851;
MoveSmooth=2396,2847;
MoveSmooth=2394,2844;
MoveSmooth=2393,2841;
#EXECUTE=prepare;
MoveSmooth=2391,2838;
MoveSmooth=2388,2835;
MoveSmooth=2386,2833;
MoveSmooth=2383,2830;
#EXECUTE=prepare;
MoveSmooth=2380,2828;
MoveSmooth=2377,2826;
MoveSmooth=2374,2824;
MoveSmooth=2371,2821;
#EXECUTE=prepare;
MoveSmooth=2368,2819;
MoveSmooth=2365,2816;
MoveSmooth=2362,2814;
MoveSmooth=2359,2812;
#EXECUTE=prepare;
MoveSmooth=2356,2811;
MoveSmooth=2352,2809;
MoveSmooth=2349,2809;
MoveSmooth=2345,2808;
#EXECUTE=prepare;
MoveSmooth=2341,2808;
MoveSmooth=2337,2807;
MoveSmooth=2334,2807;
MoveSmooth=2330,2806;
#EXECUTE=prepare;
MoveSmooth=2326,2806;
MoveSmooth=2323,2806;
MoveSmooth=2321,2805;
MoveSmooth=2319,2802;
#EXECUTE=prepare;
MoveSmooth=2317,2799;
MoveSmooth=2315,2796;
MoveSmooth=2312,2794;
MoveSmooth=2309,2791;
#EXECUTE=prepare;
MoveSmooth=2307,2788;
MoveSmooth=2304,2786;
MoveSmooth=2302,2783;
MoveSmooth=2299,2780;
#EXECUTE=prepare;
MoveSmooth=2296,2778;
MoveSmooth=2294,2775;
MoveSmooth=2292,2774;
MoveSmooth=2293,2770;
#EXECUTE=prepare;
MoveSmooth=2293,2766;
MoveSmooth=2294,2763;
MoveSmooth=2294,2759;
MoveSmooth=2293,2755;
#EXECUTE=prepare;
MoveSmooth=2292,2752;
MoveSmooth=2292,2748;
MoveSmooth=2291,2745;
#EXECUTE=prepare;
MoveSmooth=2289,2741;
MoveSmooth=2288,2738;
MoveSmooth=2286,2734;






;;;;;;;;;;;
PREPARE;;;;;;;;;;;;;;;;;;
start_prepare;
Command=/Automaticselection;
#IF=%TargetName,;
#ELSE
#EXECUTE=combat;
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
#IF=%TargetName,;
#ELSE
#EXECUTE=combat;
#DO=2000;
UseID=50002;
#UNTIL=%TargetName,;
_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<40;
#Regenerate
#ENDIF
end_prepare;



;;;;;;;;;;;
COMBAT-RANGER;;;;;;;;;;;;;;;;
start_combat;
CreateTimer=999999;
#2DO=90000;

#IF=%Timer=889,30000; <-- Bestial Fury
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=889;
_UNTILMemRead=0x1521130,WORD,889;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=889;
Delay=500;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=796,30000; <-- Strong Shots
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=796;
_UNTILMemRead=0x1521130,WORD,796;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=796;
Delay=500;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=1074,18000; <-- Silence Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1074;
_UNTILMemRead=0x1521130,WORD,1074;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=1074;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=795,12000; <-- Stunning Shot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=795;
_UNTILMemRead=0x1521130,WORD,795;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=795;
_AutoChain
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=1005,8000; <-- Swift Shot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1005;
_UNTILMemRead=0x1521130,WORD,1005;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=1005;
_AutoChain
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=848,60000; <-- Dizzying Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=848;
_UNTILMemRead=0x1521130,WORD,848;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=848;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=829,60000; <-- Holy Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=829;
_UNTILMemRead=0x1521130,WORD,829;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=829;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=999999,7000;
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,=100;
SendKey=0x1B;
#ENDIF

#IF=%Timer=961,16000; <-- Entangling Shot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=961;
_UNTILMemRead=0x1521130,WORD,961;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=961;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=1140,30000; <-- Arrow Storm
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1140;
_UNTILMemRead=0x1521130,WORD,1140;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=1140;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=839,60000; <-- Spread Shot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=839;
_UNTILMemRead=0x1521130,WORD,839;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
_AutoChain
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=839;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=1026,30000; <-- Shackle Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1026;
_UNTILMemRead=0x1521130,WORD,1026;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=1026;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=1119,180000; <-- Unerring Arrow
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1119;
_UNTILMemRead=0x1521130,WORD,1119;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=1119;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=1021,2000; <-- Deadshot
_IFMemPtrRead=%TargetBase,0x378/0x15B4,BYTE,>0;
#DO=750;
UseID=1021;
_UNTILMemRead=0x1521130,WORD,1021;
MemWrite=0x1521130,0,WORD;
#DO=4000;
Delay=50;
_UNTILMemPtrRead=%PlayerBase,0x378/0x1588,DWORD,=0;
CreateTimer=1021;
#ENDIF

_IFMemPtrRead=%PlayerBase,0x378/0x44,BYTE,<80;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID=162000080;
CreateTimer=162000080;
#ENDIF

_AutoChain

#IF=%Timer=999999,7000;
_IFMemPtrRead=%TargetBase,0x378/0x44,BYTE,=100;
SendKey=0x1B;
#ENDIF

#2UNTIL=%TargetDead,;
end_combat
let me know how it works for you
Paraly is offline  
Old   #3799
 
elite*gold: 0
Join Date: Jan 2015
Posts: 25
Received Thanks: 0
Quote:
Originally Posted by Paraly View Post
You already wrote that and I already asked you about the character size.
it is small like all my toons
sorry i didn't see your quote.


fraukaujiro is offline  
Old   #3800
 
elite*gold: 0
Join Date: Jul 2016
Posts: 12
Received Thanks: 0
thx for sharing free high quality stuff, digga!
xCh3rx is offline  
Old   #3801
 
elite*gold: 0
Join Date: Oct 2015
Posts: 13
Received Thanks: 0
my char stuck at looting boxes, it says "Keep calm he must write space at 1st time" and the whole looting things last 1 mins for just 1 box
adrienpk is offline  
Old   #3802
 
elite*gold: 0
Join Date: Jun 2016
Posts: 3
Received Thanks: 0
hi para u think do other classes combat ?
angelopoker is offline  
Old   #3803
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,316
Received Thanks: 879
Quote:
Originally Posted by adrienpk View Post
my char stuck at looting boxes, it says "Keep calm he must write space at 1st time" and the whole looting things last 1 mins for just 1 box
and he did this at every following chest?
just try a restart of aion and hack.

Quote:
Originally Posted by angelopoker View Post
hi para u think do other classes combat ?
Sure, it's just a lot of work which takes some time.
Paraly is offline  
Thanks
1 User
Old   #3804
 
elite*gold: 0
Join Date: Jun 2011
Posts: 31
Received Thanks: 1
Hey guys.

I just wanted to ask, has anyone tried the omega farm script on the EU servers, do omegas drop in rune shield tower for us?
dutu40 is offline  
Old   #3805
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,316
Received Thanks: 879
Quote:
Originally Posted by dutu40 View Post
Hey guys.

I just wanted to ask, has anyone tried the omega farm script on the EU servers, do omegas drop in rune shield tower for us?
I tried the IO script 15 hours at EU without a single omega compared to NA where I got 5 omegas in 7 hours
Paraly is offline  
Old   #3806
 
elite*gold: 0
Join Date: Feb 2016
Posts: 9
Received Thanks: 0
A MESSAGE TO ALL GUYS FROM SIEL ASMO... PLEASE STOP DROPING DOWN OMEGA'S PRICE AT BROOKERRR (( lets get rich , dont be dumb....
fakelucas0157 is offline  
Old   #3807
 
elite*gold: 0
Join Date: Jul 2016
Posts: 5
Received Thanks: 0
So whenever I try to use the FT script, my character somehow dies at Kromede...

I've tried:

my lvl 42 Templar
my lvl 63 gunner
and even my level 66 cleric haha

how do I fix this? like for some reason kromede just kills them :'(
lacenaires is offline  
Old   #3808
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,316
Received Thanks: 879
Quote:
Originally Posted by lacenaires View Post
So whenever I try to use the FT script, my character somehow dies at Kromede...

I've tried:

my lvl 42 Templar
my lvl 63 gunner
and even my level 66 cleric haha

how do I fix this? like for some reason kromede just kills them :'(
The script is only for level 65+ your cleric should do it easily, my cleric has really bad gear and does it.
Paraly is offline  
Old   #3809
 
elite*gold: 0
Join Date: Jul 2016
Posts: 5
Received Thanks: 0
ah ok, i shall try again.

Also, I am using the TS script for lvling with my lvl 63 gunslinger. However, when I am at Laksaya boss and the script is running, I am not getting any exp? I am killing the adds that spawn with the script, but not getting exp. In addition, I seem to be doing no dmg to the boss.

I've restarted this script multiple times and it seems to be working fine but somehow from killing the adds I am not getting exp, can you explain the function of the Tiamat stronghold exp script?
lacenaires is offline  
Old   #3810
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,316
Received Thanks: 879
Quote:
Originally Posted by lacenaires View Post
ah ok, i shall try again.

Also, I am using the TS script for lvling with my lvl 63 gunslinger. However, when I am at Laksaya boss and the script is running, I am not getting any exp? I am killing the adds that spawn with the script, but not getting exp. In addition, I seem to be doing no dmg to the boss.

I've restarted this script multiple times and it seems to be working fine but somehow from killing the adds I am not getting exp, can you explain the function of the Tiamat stronghold exp script?
It was not supposed to kill the boss it should kill the adds all day which gave like 1m exp every 20 seconds, unfortunately they have fixed the exp there with 5.0


Paraly is offline  
Reply



« Previous Thread | Next Thread »

Similar Threads
Para's VanillaTool [hack undetected]
http://i.epvpimg.com/k6WPg.png http://epvpimg.com/mhK2h.png
497 Replies - Aion Hacks, Bots, Cheats & Exploits



All times are GMT +2. The time now is 00:12.


Powered by vBulletin®
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.

Support | Contact Us | FAQ | Advertising | Privacy Policy
Copyright ©2017 elitepvpers All Rights Reserved.