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Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
07/22/2016, 17:40
#3781
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Quote:
Originally Posted by
legpreg
Hi , i just buyed the program right now , waiting for activation , thank you (:
Your ID got activated 2 minutes after I received it
07/22/2016, 17:43
#3782
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thank you so much
07/22/2016, 19:13
#3783
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Hi Paraly:
The "Tiamat Stronghold EXP - Script" still working? ******* lazy to leveling till 75.
Aion NA
07/22/2016, 19:15
#3784
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Quote:
Originally Posted by
mw9310
Hi Paraly:
The "Tiamat Stronghold EXP - Script" still working? ******* lazy to leveling till 75.
Aion NA
Sadly they've fixed the EXP from Tiamat Stronghold at 5.0
07/22/2016, 19:38
#3785
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Hello, can u pleas explain how i can use script for Classes with a real eye buff have to use the Eye Secure script not the build in function
07/22/2016, 19:43
#3786
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Quote:
Originally Posted by
nemo_pixr
Hello, can u pleas explain how i can use script for Classes with a real eye buff have to use the Eye Secure script not the build in function
1. Turn all Eye functions at the overlay off and save the setting
2. Download the Eye Secure mode script from my
3. Run the hack a second time and inject into your char
4. Open the Script Editor at one hack instance
5. Load and play the script, done.
07/23/2016, 01:15
#3787
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Quote:
Originally Posted by
Paraly
Which class has problems?
It is cleric male, with cleric female works normal
07/23/2016, 01:35
#3788
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ABOUT FT script
Hi Paraly , about the FT script i have tried , it doesn't work for me when i duo client , do i have to set the 2nd client run with the 1st account too ? or he can be just seat out side and do nothing ,is there a description show me how to do it? i am sorry i tried many times it just won't work for me pls help thanks.
07/23/2016, 06:50
#3789
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what's the toggle pause for exactly...?
07/23/2016, 10:03
#3790
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Quote:
Originally Posted by
lumcold
Hi Paraly , about the FT script i have tried , it doesn't work for me when i duo client , do i have to set the 2nd client run with the 1st account too ? or he can be just seat out side and do nothing ,is there a description show me how to do it? i am sorry i tried many times it just won't work for me pls help thanks.
There's a instructions.txt file, did you read it?
Quote:
Originally Posted by Instructions.txt
1. Before you can start you have to edit one line of the main script
Search for this line
--> Command=/invite GROUPHOLDERNAME;###REPLACE###
and replace the "GROUPHOLDERNAME" with your second charactername which gives your main a group
save the script.
2. You have to run 2 clients and both of them need to have a hack injected.
3. you need to open the script editor for both (you can differ the hack trayicons by hovering over the icon)
4. With your groupholder you have to load the "Groupholder.pscp" file and play it
5. Be sure you stay infront of Fire Temple (main client)
6. Be sure you're binded to the Eltnen Observatory (Elyos) or to the Slag Bulwark (Asmodian)
7. Be sure the Instance entry dialog is moved to the top left of your screen (main client)
8. Be sure you have enough Greater Running Scrolls on your main (Craftables not event scrolls)
9. With your main you have to load the right script (ELYOS/ASMODIAN) and which class you need, just hit play then.
also be sure you use the latest version of the script and you play at NA
Quote:
Originally Posted by
fraukaujiro
what's the toggle pause for exactly...?
It pauses the hack completly.
Quote:
Originally Posted by
fraukaujiro
It is cleric male, with cleric female works normal
That's realy weird, what about their size is the character with problems much taller?
07/23/2016, 12:29
#3791
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in DS with 1 specific char it doesnt loot boxes(open them but doesnt get the loot), with all my other chars it loots normal, what can it be?
it is a male cleric, on female cleric works normal.
07/23/2016, 12:30
#3792
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Quote:
Originally Posted by
fraukaujiro
in DS with 1 specific char it doesnt loot boxes(open them but doesnt get the loot), with all my other chars it loots normal, what can it be?
it is a male cleric, on female cleric works normal.
You already wrote that and I already asked you about the character size.
07/24/2016, 01:44
#3793
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Quote:
Originally Posted by
Paraly
You already wrote that and I already asked you about the character size.
The character size influences? on what ? I was curious now hehe
07/24/2016, 01:45
#3794
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Quote:
Originally Posted by
Exem strike
The character size influences? on what ? I was curious now hehe
Well I also don't thought so but if all her chars aren't effected except 1 character what should it be if not the class
_________________________
I've added a lot of functions in the last version which also allows us really good combat, I made a simple grind script for ranger yet just to see how well it works.
You can test it, the start location is here
PHP Code:
#IF=%FirstTime,;
RequireVersion = 2.62 ;
UseSpeed = 1 ;
#UseLoop
Command =;
MoveSmooth = 2172 , 2901 ;
MoveSmooth = 2172 , 2896 ;
MoveSmooth = 2172 , 2892 ;
MoveSmooth = 2172 , 2887 ;
MoveSmooth = 2172 , 2882 ;
MoveSmooth = 2171 , 2878 ;
MoveSmooth = 2171 , 2873 ;
MoveSmooth = 2171 , 2869 ;
MoveSmooth = 2170 , 2864 ;
MoveSmooth = 2171 , 2859 ;
MoveSmooth = 2171 , 2855 ;
MoveSmooth = 2171 , 2850 ;
MoveSmooth = 2172 , 2845 ;
MoveSmooth = 2173 , 2841 ;
MoveSmooth = 2175 , 2837 ;
MoveSmooth = 2178 , 2833 ;
MoveSmooth = 2180 , 2829 ;
MoveSmooth = 2184 , 2826 ;
MoveSmooth = 2187 , 2823 ;
MoveSmooth = 2190 , 2820 ;
MoveSmooth = 2194 , 2816 ;
MoveSmooth = 2197 , 2813 ;
MoveSmooth = 2200 , 2810 ;
MoveSmooth = 2204 , 2807 ;
MoveSmooth = 2207 , 2804 ;
MoveSmooth = 2210 , 2800 ;
MoveSmooth = 2212 , 2796 ;
MoveSmooth = 2215 , 2792 ;
MoveSmooth = 2218 , 2789 ;
MoveSmooth = 2221 , 2785 ;
MoveSmooth = 2224 , 2782 ;
MoveSmooth = 2229 , 2780 ;
MoveSmooth = 2233 , 2778 ;
MoveSmooth = 2237 , 2777 ;
MoveSmooth = 2241 , 2775 ;
MoveSmooth = 2246 , 2773 ;
MoveSmooth = 2250 , 2771 ;
MoveSmooth = 2254 , 2769 ;
MoveSmooth = 2257 , 2766 ;
MoveSmooth = 2261 , 2763 ;
MoveSmooth = 2264 , 2759 ;
MoveSmooth = 2267 , 2756 ;
MoveSmooth = 2270 , 2752 ;
MoveSmooth = 2273 , 2748 ;
MoveSmooth = 2275 , 2744 ;
MoveSmooth = 2279 , 2741 ;
MoveSmooth = 2282 , 2737 ;
MoveSmooth = 2285 , 2735 ;
MoveSmooth = 2287 , 2734 ;
#ENDIF
MoveSmooth = 2287 , 2734 ;
MoveSmooth = 2289 , 2735 ;
#EXECUTE=prepare;
MoveSmooth = 2294 , 2735 ;
MoveSmooth = 2299 , 2735 ;
MoveSmooth = 2303 , 2735 ;
MoveSmooth = 2308 , 2735 ;
MoveSmooth = 2311 , 2737 ;
#EXECUTE=prepare;
MoveSmooth = 2315 , 2739 ;
MoveSmooth = 2318 , 2740 ;
MoveSmooth = 2322 , 2742 ;
MoveSmooth = 2326 , 2743 ;
#EXECUTE=prepare;
MoveSmooth = 2330 , 2744 ;
MoveSmooth = 2334 , 2745 ;
MoveSmooth = 2337 , 2745 ;
MoveSmooth = 2337 , 2749 ;
MoveSmooth = 2340 , 2753 ;
#EXECUTE=prepare;
MoveSmooth = 2343 , 2756 ;
MoveSmooth = 2344 , 2757 ;
MoveSmooth = 2345 , 2756 ;
MoveSmooth = 2350 , 2755 ;
MoveSmooth = 2355 , 2755 ;
#EXECUTE=prepare;
MoveSmooth = 2359 , 2755 ;
MoveSmooth = 2361 , 2755 ;
MoveSmooth = 2361 , 2757 ;
MoveSmooth = 2362 , 2761 ;
#EXECUTE=prepare;
MoveSmooth = 2363 , 2766 ;
MoveSmooth = 2363 , 2770 ;
MoveSmooth = 2363 , 2775 ;
#EXECUTE=prepare;
MoveSmooth = 2362 , 2779 ;
MoveSmooth = 2362 , 2784 ;
MoveSmooth = 2361 , 2789 ;
#EXECUTE=prepare;
MoveSmooth = 2363 , 2790 ;
MoveSmooth = 2366 , 2792 ;
MoveSmooth = 2370 , 2795 ;
MoveSmooth = 2372 , 2798 ;
#EXECUTE=prepare;
MoveSmooth = 2374 , 2802 ;
MoveSmooth = 2375 , 2804 ;
MoveSmooth = 2375 , 2804 ;
MoveSmooth = 2375 , 2803 ;
#EXECUTE=prepare;
MoveSmooth = 2375 , 2804 ;
MoveSmooth = 2377 , 2808 ;
MoveSmooth = 2377 , 2811 ;
MoveSmooth = 2376 , 2815 ;
#EXECUTE=prepare;
MoveSmooth = 2374 , 2818 ;
MoveSmooth = 2372 , 2821 ;
MoveSmooth = 2369 , 2823 ;
MoveSmooth = 2366 , 2826 ;
#EXECUTE=prepare;
MoveSmooth = 2365 , 2828 ;
MoveSmooth = 2363 , 2831 ;
MoveSmooth = 2361 , 2834 ;
MoveSmooth = 2359 , 2837 ;
#EXECUTE=prepare;
MoveSmooth = 2359 , 2839 ;
MoveSmooth = 2358 , 2841 ;
MoveSmooth = 2358 , 2844 ;
MoveSmooth = 2357 , 2848 ;
#EXECUTE=prepare;
MoveSmooth = 2355 , 2851 ;
MoveSmooth = 2354 , 2853 ;
MoveSmooth = 2353 , 2854 ;
MoveSmooth = 2349 , 2854 ;
#EXECUTE=prepare;
MoveSmooth = 2345 , 2855 ;
MoveSmooth = 2342 , 2856 ;
MoveSmooth = 2338 , 2856 ;
MoveSmooth = 2334 , 2857 ;
#EXECUTE=prepare;
MoveSmooth = 2331 , 2857 ;
MoveSmooth = 2327 , 2858 ;
MoveSmooth = 2325 , 2858 ;
MoveSmooth = 2325 , 2861 ;
#EXECUTE=prepare;
MoveSmooth = 2327 , 2865 ;
MoveSmooth = 2329 , 2868 ;
MoveSmooth = 2331 , 2871 ;
MoveSmooth = 2333 , 2874 ;
#EXECUTE=prepare;
MoveSmooth = 2332 , 2875 ;
MoveSmooth = 2329 , 2878 ;
MoveSmooth = 2327 , 2881 ;
MoveSmooth = 2325 , 2884 ;
#EXECUTE=prepare;
MoveSmooth = 2324 , 2888 ;
MoveSmooth = 2324 , 2889 ;
MoveSmooth = 2326 , 2890 ;
MoveSmooth = 2329 , 2892 ;
#EXECUTE=prepare;
MoveSmooth = 2333 , 2893 ;
MoveSmooth = 2337 , 2894 ;
MoveSmooth = 2340 , 2894 ;
MoveSmooth = 2342 , 2895 ;
#EXECUTE=prepare;
MoveSmooth = 2343 , 2898 ;
MoveSmooth = 2344 , 2901 ;
MoveSmooth = 2344 , 2905 ;
MoveSmooth = 2343 , 2909 ;
#EXECUTE=prepare;
MoveSmooth = 2343 , 2912 ;
MoveSmooth = 2342 , 2916 ;
MoveSmooth = 2342 , 2916 ;
MoveSmooth = 2344 , 2917 ;
#EXECUTE=prepare;
MoveSmooth = 2348 , 2918 ;
MoveSmooth = 2351 , 2919 ;
MoveSmooth = 2355 , 2921 ;
MoveSmooth = 2358 , 2923 ;
#EXECUTE=prepare;
MoveSmooth = 2360 , 2924 ;
MoveSmooth = 2363 , 2923 ;
MoveSmooth = 2366 , 2923 ;
MoveSmooth = 2370 , 2923 ;
#EXECUTE=prepare;
MoveSmooth = 2373 , 2924 ;
MoveSmooth = 2377 , 2925 ;
MoveSmooth = 2380 , 2926 ;
MoveSmooth = 2384 , 2926 ;
#EXECUTE=prepare;
MoveSmooth = 2388 , 2927 ;
MoveSmooth = 2392 , 2928 ;
MoveSmooth = 2395 , 2928 ;
MoveSmooth = 2399 , 2928 ;
#EXECUTE=prepare;
MoveSmooth = 2403 , 2927 ;
MoveSmooth = 2406 , 2927 ;
MoveSmooth = 2409 , 2925 ;
MoveSmooth = 2413 , 2923 ;
#EXECUTE=prepare;
MoveSmooth = 2415 , 2920 ;
MoveSmooth = 2418 , 2918 ;
MoveSmooth = 2420 , 2915 ;
MoveSmooth = 2422 , 2911 ;
#EXECUTE=prepare;
MoveSmooth = 2422 , 2908 ;
MoveSmooth = 2422 , 2904 ;
MoveSmooth = 2422 , 2900 ;
MoveSmooth = 2423 , 2897 ;
#EXECUTE=prepare;
MoveSmooth = 2423 , 2893 ;
MoveSmooth = 2424 , 2889 ;
MoveSmooth = 2424 , 2886 ;
MoveSmooth = 2425 , 2882 ;
#EXECUTE=prepare;
MoveSmooth = 2426 , 2879 ;
MoveSmooth = 2426 , 2879 ;
MoveSmooth = 2422 , 2878 ;
MoveSmooth = 2419 , 2876 ;
#EXECUTE=prepare;
MoveSmooth = 2416 , 2873 ;
MoveSmooth = 2414 , 2871 ;
MoveSmooth = 2411 , 2868 ;
MoveSmooth = 2408 , 2865 ;
#EXECUTE=prepare;
MoveSmooth = 2406 , 2863 ;
MoveSmooth = 2403 , 2860 ;
MoveSmooth = 2401 , 2858 ;
MoveSmooth = 2399 , 2854 ;
#EXECUTE=prepare;
MoveSmooth = 2397 , 2851 ;
MoveSmooth = 2396 , 2847 ;
MoveSmooth = 2394 , 2844 ;
MoveSmooth = 2393 , 2841 ;
#EXECUTE=prepare;
MoveSmooth = 2391 , 2838 ;
MoveSmooth = 2388 , 2835 ;
MoveSmooth = 2386 , 2833 ;
MoveSmooth = 2383 , 2830 ;
#EXECUTE=prepare;
MoveSmooth = 2380 , 2828 ;
MoveSmooth = 2377 , 2826 ;
MoveSmooth = 2374 , 2824 ;
MoveSmooth = 2371 , 2821 ;
#EXECUTE=prepare;
MoveSmooth = 2368 , 2819 ;
MoveSmooth = 2365 , 2816 ;
MoveSmooth = 2362 , 2814 ;
MoveSmooth = 2359 , 2812 ;
#EXECUTE=prepare;
MoveSmooth = 2356 , 2811 ;
MoveSmooth = 2352 , 2809 ;
MoveSmooth = 2349 , 2809 ;
MoveSmooth = 2345 , 2808 ;
#EXECUTE=prepare;
MoveSmooth = 2341 , 2808 ;
MoveSmooth = 2337 , 2807 ;
MoveSmooth = 2334 , 2807 ;
MoveSmooth = 2330 , 2806 ;
#EXECUTE=prepare;
MoveSmooth = 2326 , 2806 ;
MoveSmooth = 2323 , 2806 ;
MoveSmooth = 2321 , 2805 ;
MoveSmooth = 2319 , 2802 ;
#EXECUTE=prepare;
MoveSmooth = 2317 , 2799 ;
MoveSmooth = 2315 , 2796 ;
MoveSmooth = 2312 , 2794 ;
MoveSmooth = 2309 , 2791 ;
#EXECUTE=prepare;
MoveSmooth = 2307 , 2788 ;
MoveSmooth = 2304 , 2786 ;
MoveSmooth = 2302 , 2783 ;
MoveSmooth = 2299 , 2780 ;
#EXECUTE=prepare;
MoveSmooth = 2296 , 2778 ;
MoveSmooth = 2294 , 2775 ;
MoveSmooth = 2292 , 2774 ;
MoveSmooth = 2293 , 2770 ;
#EXECUTE=prepare;
MoveSmooth = 2293 , 2766 ;
MoveSmooth = 2294 , 2763 ;
MoveSmooth = 2294 , 2759 ;
MoveSmooth = 2293 , 2755 ;
#EXECUTE=prepare;
MoveSmooth = 2292 , 2752 ;
MoveSmooth = 2292 , 2748 ;
MoveSmooth = 2291 , 2745 ;
#EXECUTE=prepare;
MoveSmooth = 2289 , 2741 ;
MoveSmooth = 2288 , 2738 ;
MoveSmooth = 2286 , 2734 ;
;;;;;;;;;;; PREPARE ;;;;;;;;;;;;;;;;;;
start_prepare ;
Command =/ Automaticselection ;
#IF=%TargetName,;
#ELSE
#EXECUTE=combat;
#DO=2000;
UseID = 50002 ;
#UNTIL=%TargetName,;
#IF=%TargetName,;
#ELSE
#EXECUTE=combat;
#DO=2000;
UseID = 50002 ;
#UNTIL=%TargetName,;
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 40 ;
#Regenerate
#ENDIF
end_prepare ;
;;;;;;;;;;; COMBAT - RANGER ;;;;;;;;;;;;;;;;
start_combat ;
CreateTimer = 999999 ;
#2DO=90000;
#IF=%Timer=889,30000; <-- Bestial Fury
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 889 ;
_UNTILMemRead = 0x1521130 , WORD , 889 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 889 ;
Delay = 500 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=796,30000; <-- Strong Shots
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 796 ;
_UNTILMemRead = 0x1521130 , WORD , 796 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 796 ;
Delay = 500 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=1074,18000; <-- Silence Arrow
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 1074 ;
_UNTILMemRead = 0x1521130 , WORD , 1074 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 1074 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=795,12000; <-- Stunning Shot
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 795 ;
_UNTILMemRead = 0x1521130 , WORD , 795 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 795 ;
_AutoChain
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=1005,8000; <-- Swift Shot
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 1005 ;
_UNTILMemRead = 0x1521130 , WORD , 1005 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 1005 ;
_AutoChain
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
_AutoChain
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=848,60000; <-- Dizzying Arrow
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 848 ;
_UNTILMemRead = 0x1521130 , WORD , 848 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 848 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=829,60000; <-- Holy Arrow
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 829 ;
_UNTILMemRead = 0x1521130 , WORD , 829 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 829 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=999999,7000;
_IFMemPtrRead =% TargetBase , 0x378 / 0x44 , BYTE ,= 100 ;
SendKey = 0x1B ;
#ENDIF
#IF=%Timer=961,16000; <-- Entangling Shot
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 961 ;
_UNTILMemRead = 0x1521130 , WORD , 961 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 961 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=1140,30000; <-- Arrow Storm
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 1140 ;
_UNTILMemRead = 0x1521130 , WORD , 1140 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 1140 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=839,60000; <-- Spread Shot
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 839 ;
_UNTILMemRead = 0x1521130 , WORD , 839 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
_AutoChain
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
_AutoChain
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 839 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=1026,30000; <-- Shackle Arrow
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 1026 ;
_UNTILMemRead = 0x1521130 , WORD , 1026 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 1026 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=1119,180000; <-- Unerring Arrow
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 1119 ;
_UNTILMemRead = 0x1521130 , WORD , 1119 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 1119 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=1021,2000; <-- Deadshot
_IFMemPtrRead =% TargetBase , 0x378 / 0x15B4 , BYTE ,> 0 ;
#DO=750;
UseID = 1021 ;
_UNTILMemRead = 0x1521130 , WORD , 1021 ;
MemWrite = 0x1521130 , 0 , WORD ;
#DO=4000;
Delay = 50 ;
_UNTILMemPtrRead =% PlayerBase , 0x378 / 0x1588 , DWORD ,= 0 ;
CreateTimer = 1021 ;
#ENDIF
_IFMemPtrRead =% PlayerBase , 0x378 / 0x44 , BYTE ,< 80 ;
#IF=%Timer=162000080,30000; <-- Fine Recovery Serum
UseID = 162000080 ;
CreateTimer = 162000080 ;
#ENDIF
_AutoChain
#IF=%Timer=999999,7000;
_IFMemPtrRead =% TargetBase , 0x378 / 0x44 , BYTE ,= 100 ;
SendKey = 0x1B ;
#ENDIF
#2UNTIL=%TargetDead,;
end_combat ;
let me know how it works for you
07/24/2016, 02:48
#3795
elite*gold: 0
Join Date: Jan 2015
Posts: 27
Received Thanks: 0
Quote:
Originally Posted by
Paraly
You already wrote that and I already asked you about the character size.
it is small like all my toons
sorry i didn't see your quote.
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