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Para's VanillaTool [Rework]

Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.

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Old 06/09/2018, 01:23   #8071
 
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Quote:
Originally Posted by Paraly View Post
Yes
The account maneger says luncher patch not found, what should i do?
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Old 06/09/2018, 01:24   #8072
 
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Quote:
Originally Posted by kk.k View Post
The account maneger says luncher patch not found, what should i do?
You entered the Account name incorrectly, remember you login with an email as username at Aion NA

you need the same credentials that you usually enter here

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Old 06/09/2018, 01:32   #8073
 
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Quote:
Originally Posted by Paraly View Post
You entered the Account name incorrectly, remember you login with an email as username at Aion NA

you need the same credentials that you usually enter here

i did it
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Old 06/09/2018, 01:35   #8074
 
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Quote:
Originally Posted by kk.k View Post
i did it
Strange, anyways I can help you with if you want
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Old 06/09/2018, 01:39   #8075
 
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Quote:
Originally Posted by Paraly View Post
Strange, anyways I can help you with if you want
I have problem if I do the manual bypass?
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Old 06/09/2018, 01:45   #8076
 
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Quote:
Originally Posted by kk.k View Post
I have problem if I do the manual bypass?
The external bypass conflicts with other games that use XignCode

If you use some other bypass not from me, it should be fine as well

Quote:
Originally Posted by Bocc1337 View Post
DPI scaling is at 100%? Yes

Did he enter the PIN incorrectly or not at all? sorry it will enter the pin correctly if the pin window moves to the top

The PIN window got moved to the top left edge? only 1 or 2 times it will.when it dont move it looks like it is trying to type in the pin but thats what it looks like
I updated the EXP boost grinder script again
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Old 06/09/2018, 04:29   #8077

 
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Quote:
Originally Posted by Paraly View Post
The external bypass conflicts with other games that use XignCode

If you use some other bypass not from me, it should be fine as well


I updated the EXP boost grinder script again
so far so good Paraly. been running 1 hr with out any problems..but i made a huge mistake and just found out the xp scrolls only stack in 100 and lost 100 xp scrolls..
now only have 3
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Old 06/09/2018, 04:32   #8078
 
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5.03 version is not launching for me. but 5.01 still works fine
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Old 06/09/2018, 06:17   #8079

 
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is there away to arrange the warehouse once there around 90 xp scrolls from the EXP boost grinder script. this way i can around 400 to 500 for the lvl script
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Old 06/09/2018, 12:24   #8080
 
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Quote:
Originally Posted by Bocc1337 View Post
is there away to arrange the warehouse once there around 90 xp scrolls from the EXP boost grinder script. this way i can around 400 to 500 for the lvl script
Will check that
Quote:
Originally Posted by lucimon View Post
5.03 version is not launching for me. but 5.01 still works fine
There must be an antivir / windows defender blocking the 5.03
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Old 06/09/2018, 12:43   #8081
 
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Quote:
Originally Posted by Bocc1337 View Post
is there away to arrange the warehouse once there around 90 xp scrolls from the EXP boost grinder script. this way i can around 400 to 500 for the lvl script
The below commands are those that deposit the amulet for XP in the account warehouse.

Code:
Command=/select Warehouse Manager;
Delay=200;
Command=/attack;
Delay=2250;
#ENDIF
Delay=500;
_UNTILMemRead=%AddrFreeMem5,BYTE,=1;

DialogClick=;
Delay=1250;
FrameAction=243,State,175;
Delay=1000;
Mouse=253,445; sort
Delay=1250
MouseDrag=164,369,Left,225,290; <-- move xp booster to last slot
Delay=1250;
This command specifically (from above script)...

MouseDrag=164,369,Left,225,290; <-- move xp booster to last slot

is the one that deposits the amulet to the last slot, you understand that 164,369 is the location of your inventory where the amulets are, and the mouse left clicks and holds to drag the amulets to the inventory, and 225,290 is the location of the slot that it deposits the amulets via drag and drop.

If you want it to put the amulets in another slot you could change this last slot mouse coordinations and it will deposit in a new slot.

Of course you want this to be done only when the the script did about 90 amulets as you said.

~~

I suggest you to do these:

1) Make sure you account wh has nothing, since you want to make plenty of amulets, keep it clean for as long as you run the script.
2) You need to use an unused Variable, in this script I see Var: 1, 2, 3, 4 and 8 being used. So lets use Var10 here
3) when Var10 is less than 91 it should deposit in the 1st slot, when it is above 90 but below 181, it should deposit to the second slot, if it is above 180 but below 271 it should deposit to the third slot etc...

Initially when the script starts you need this command to initialize it as Var10=0:

Code:
_SetVar10=0;
Then find these commands:

Code:
Mouse=253,445; sort
Delay=1250
MouseDrag=164,369,Left,225,290; <-- move xp booster to last slot
Delay=1250;
then delete the command that deposits (the MouseDrag command) and you have to include the Var10 increase and all the IF commands to deposit in the corresponding slots,
ATTENTION: the XXX,YYY should be fixed to the slots, I am not in game right now so you gotta find where the x,y coordinates of the slots are and put the numbers there.

Code:
...
Delay=1000;
Mouse=253,445; sort
Delay=1250

_Calc10=%Var10+3; <-- Var10=Var10+3, it means we added 3 amulets

MemWrite=%AddrFreeMem10,%Var10,BYTE; <--load Var10 to Mem10

_IFMemRead=%AddrFreeMem10,BYTE,<91; <-- if Var10 < 91 (thus 0~90)
MouseDrag=164,369,Left,XXX,YYY; <-- FIX THESE XXX,YYY with the first slots you want to deposit
#ENDIF

_IFMemRead=%AddrFreeMem10,BYTE,>90; <--if Var10 > 90
_IFMemRead=%AddrFreeMem10,BYTE,<181; <--and Var10 < 181 (thus 91~180)
MouseDrag=164,369,Left,XXX,YYY; <-- FIX these coordinates with the second slot
#ENDIF

_IFMemRead=%AddrFreeMem10,BYTE,>180; <--if Var10 > 180
_IFMemRead=%AddrFreeMem10,BYTE,<271; <--and Var10 < 271 (thus 181~270)
MouseDrag=164,369,Left,XXX,YYY; <-- FIX these coordinates with the third slot
#ENDIF

...add more _IFMemRead commands here for more slots with their XX,YYY coordinates of course


Delay=1250
...

BUT since I only wrote this as an algorithm I ask Paraly to step in and lets us know if this would work with the two _IFMemRead one after the other (it should). And of course we have to find the slot X,Y coordinated to make the script a working one.
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Old 06/09/2018, 12:51   #8082
 
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Quote:
Originally Posted by Diavolakos View Post
The below commands are those that deposit the amulet for XP in the account warehouse.

Code:
Command=/select Warehouse Manager;
Delay=200;
Command=/attack;
Delay=2250;
#ENDIF
Delay=500;
_UNTILMemRead=%AddrFreeMem5,BYTE,=1;

DialogClick=;
Delay=1250;
FrameAction=243,State,175;
Delay=1000;
Mouse=253,445; sort
Delay=1250
MouseDrag=164,369,Left,225,290; <-- move xp booster to last slot
Delay=1250;
This command specifically (from above script)...

MouseDrag=164,369,Left,225,290; <-- move xp booster to last slot

is the one that deposits the amulet to the last slot, you understand that 164,369 is the location of your inventory where the amulets are, and the mouse left clicks and holds to drag the amulets to the inventory, and 225,290 is the location of the slot that it deposits the amulets via drag and drop.

If you want it to put the amulets in another slot you could change this last slot mouse coordinations and it will deposit in a new slot.

Of course you want this to be done only when the the script did about 90 amulets as you said.

~~

I suggest you to do these:

1) Make sure you account wh has nothing, since you want to make plenty of amulets, keep it clean for as long as you run the script.
2) You need to use an unused Variable, in this script I see Var: 1, 2, 3, 4 and 8 being used. So lets use Var10 here
3) when Var10 is less than 91 it should deposit in the 1st slot, when it is above 90 but below 181, it should deposit to the second slot, if it is above 180 but below 271 it should deposit to the third slot etc...

Initially when the script starts you need this command to initialize it as Var10=0:

Code:
_SetVar10=0;
Then find these commands:

Code:
Mouse=253,445; sort
Delay=1250
MouseDrag=164,369,Left,225,290; <-- move xp booster to last slot
Delay=1250;
then delete the command that deposits (the MouseDrag command) and you have to include the Var10 increase and all the IF commands to deposit in the corresponding slots,
ATTENTION: the XXX,YYY should be fixed to the slots, I am not in game right now so you gotta find where the x,y coordinates of the slots are and put the numbers there.

Code:
...
Delay=1000;
Mouse=253,445; sort
Delay=1250

_Calc10=%Var10+3; <-- Var10=Var10+3, it means we added 3 amulets

MemWrite=%AddrFreeMem10,%Var10,BYTE; <--load Var10 to Mem10

_IFMemRead=%AddrFreeMem10,BYTE,<91; <-- if Var10 < 91 (thus 0~90)
MouseDrag=164,369,Left,XXX,YYY; <-- FIX THESE XXX,YYY with the first slots you want to deposit
#ENDIF

_IFMemRead=%AddrFreeMem10,BYTE,>90; <--if Var10 > 90
_IFMemRead=%AddrFreeMem10,BYTE,<181; <--and Var10 < 181 (thus 91~180)
MouseDrag=164,369,Left,XXX,YYY; <-- FIX these coordinates with the second slot
#ENDIF

_IFMemRead=%AddrFreeMem10,BYTE,>180; <--if Var10 > 180
_IFMemRead=%AddrFreeMem10,BYTE,<271; <--and Var10 < 271 (thus 181~270)
MouseDrag=164,369,Left,XXX,YYY; <-- FIX these coordinates with the third slot
#ENDIF


Delay=1250
...
Add more IF commands to fill in the amount you want to make, it is easy, just alter the _IFMemRead commands with the numbers you want to add and of course you gotta add a new slot coordinates for the new amount.

BUT since I only wrote this as an algorithm I ask Paraly to step in and lets us know if this would work with the two _IFMemRead one after the other (it should). And of course we have to find the slot X,Y coordinated to make the script a working one.
That's exactly how I would have done it, it will work just fine

Although I might just have readed trough the memory how much items are currently in the warehouse slots, but manually counting them surely works as well
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Old 06/09/2018, 14:09   #8083
 
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Quote:
Originally Posted by Paraly View Post
That's exactly how I would have done it, it will work just fine

Although I might just have readed trough the memory how much items are currently in the warehouse slots, but manually counting them surely works as well
I didn't know that it can count the amount of amulets that are in the account wh, so in this case it could work better.

Like see the first slot Account WH slot, if it is 100 amulets it is full, see the second slot, if it is 100 again it means it is full as well, at some point it will find a slot that either has no amulets or 97 or less, so it could deposit the 3 amulets we got.

~~

Anyway if he empties he account wh every time he decides to run the script, this should do the job easily
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Old 06/09/2018, 16:32   #8084
 
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@ @ I updated the Boost grinder script again

it will automatically detect which slot to use at the account warehouse and also it detects when a slot is full so it switches to a different one that's empty
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Old 06/09/2018, 16:35   #8085
 
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Quote:
Originally Posted by Paraly View Post
@ @ I updated the Boost grinder script again

it will automatically detect which slot to use and also it detects when a slot is full so it switches to a different one that's empty
I love this guy, ty ty paraly
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