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Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
06/09/2018, 18:00
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#8086
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elite*gold: 737
Join Date: Oct 2007
Posts: 730
Received Thanks: 133
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well you talking something i dont understand. i was only thinking when the stack gets around 90 something the button to re arrange if click it will put the xp scrolls auto to the first slot. second stack will go in second slot etc..
i would not normally ask for this . but the reason is that it takes alooooot of xp scrolls for the lvling script
just a wild guess maybe around 500 scrolls will do a full account
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06/09/2018, 18:02
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#8087
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Bocc1337
well you talking something i dont understand. i was only thinking when the stack gets around 90 something the button to re arrange if click it will put the xp scrolls auto to the first slot. second stack will go in second slot etc..
i would not normally ask for this . but the reason is that it takes alooooot of xp scrolls for the lvling script
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Didn't you read my post?
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06/09/2018, 18:17
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#8088
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elite*gold: 737
Join Date: Oct 2007
Posts: 730
Received Thanks: 133
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Quote:
Originally Posted by Paraly
Didn't you read my post?
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sorry i dint refresh the page, dint see there was a new page
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06/09/2018, 19:12
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#8089
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Bocc1337
sorry i dint refresh the page, dint see there was a new page 
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Had it running now for 2:30 hours, it just got 99 boosters in the first slot and successfully recognized it and put the new boosters in slot 2
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06/09/2018, 21:09
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#8090
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elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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Quote:
Originally Posted by Paraly
@  @  I updated the Boost grinder script again
it will automatically detect which slot to use at the account warehouse and also it detects when a slot is full so it switches to a different one that's empty
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Well this is the best version, nothing to worry about whether the account wh slots are empty or not and nothing to count on the script side. This way you did it it is error proof.
Now now there, since the client get all the data we see, wouldn't it be possible to see "things" on the map too?
Like where is the Tower of Eternity entrance, the map clearly shows it so it should be somehow some data somewhere that tells the client were to draw that little thing.
I mean I am not asking for this to be changed. It is just if there was a way to see where it is then the characters wouldn't have to be told were to go from user entry, and also if the time changes and the port gets elsewhere the character wouldn't round robin all entrances till it finds the one it spawned.
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I have thought about this long time now, this way I could have left my whole account to do all the characters in it, do it 4x times on one char, then log screen, select the next and repeat until everyone does it.
Of course memory reading is something that needs digging I assume.
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06/09/2018, 21:22
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#8091
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Diavolakos
Well this is the best version, nothing to worry about whether the account wh slots are empty or not and nothing to count on the script side. This way you did it it is error proof.
Now now there, since the client get all the data we see, wouldn't it be possible to see "things" on the map too?
Like where is the Tower of Eternity entrance, the map clearly shows it so it should be somehow some data somewhere that tells the client were to draw that little thing.
I mean I am not asking for this to be changed. It is just if there was a way to see where it is then the characters wouldn't have to be told were to go from user entry, and also if the time changes and the port gets elsewhere the character wouldn't round robin all entrances till it finds the one it spawned.
~~~
I have thought about this long time now, this way I could have left my whole account to do all the characters in it, do it 4x times on one char, then log screen, select the next and repeat until everyone does it.
Of course memory reading is something that needs digging I assume.
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Of course I searched for a way to detect where the gate is at the moment without going nearby but as you see there's no solution yet
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06/09/2018, 22:08
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#8092
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elite*gold: 737
Join Date: Oct 2007
Posts: 730
Received Thanks: 133
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Quote:
Originally Posted by Paraly
Had it running now for 2:30 hours, it just got 99 boosters in the first slot and successfully recognized it and put the new boosters in slot 2 
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yes. this is the best it has ever worked. so far 2 stacks of 99 scrolls. and it is working on the 3rd now . great job bra.
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06/12/2018, 14:03
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#8093
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elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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Paraly, there is a tiny problem in Vanilla injection, if a client gets crashed, and you open a new one there is still a ghost instance of the client that apparently is being recognized by Vanilla.
I even restarted my pc and even waited for Wednesday to reset the server (as if this would have a difference lol) but the problem still persists.
I have opened two clients ehre, the first 3 instances are there since last week and then after these I can find my 2 clients as you can see in the photo.
It is not a huge problem, but I fear if I keep getting these, at some point I might have to go past like 10 ghost clients before I can find the ones that are actually open.
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06/12/2018, 14:05
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#8094
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Diavolakos
Paraly, there is a tiny problem in Vanilla injection, if a client gets crashed, and you open a new one there is still a ghost instance of the client that apparently is being recognized by Vanilla.
I even restarted my pc and even waited for Wednesday to reset the server (as if this would have a difference lol) but the problem still persists.
I have opened two clients ehre, the first 3 instances are there since last week and then after these I can find my 2 clients as you can see in the photo.
It is not a huge problem, but I fear if I keep getting these, at some point I might have to go past like 10 ghost clients before I can find the ones that are actually open.
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They surely disappear at a PC restart, those are just stucked aion clients which is by the way a aion problem, just open the task manager and close all aion.bin processes
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06/12/2018, 14:21
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#8095
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elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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Quote:
Originally Posted by Paraly
They surely disappear at a PC restart, those are just stucked aion clients which is by the way a aion problem, just open the task manager and close all aion.bin processes
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Yes this is what I thought, but this persists since last week and I have closed my pc many times and in my task manager I do not see any Aion bins.
Today at 11:00 in the morning I opened my client that was closed since yesterday and this still appears.
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06/12/2018, 20:27
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#8096
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elite*gold: 0
Join Date: May 2018
Posts: 1
Received Thanks: 0
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Hello, my hack is working just on scripts. I think it's because my Aion is running in 32 bits. But my computer is 64 bits, how can I open it on 64?
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06/12/2018, 20:33
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#8097
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by eduardosjn
Hello, my hack is working just on scripts. I think it's because my Aion is running in 32 bits. But my computer is 64 bits, how can I open it on 64?
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If scripts are working your client is already 64bit, why you think the other functions aren't working? you know you have to enable them at the overlay / menu and be sure you close the overlay / menu after adjusting the settings
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06/15/2018, 03:14
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#8098
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elite*gold: 737
Join Date: Oct 2007
Posts: 730
Received Thanks: 133
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how do you get the mouse cords x,y i seen it some where before now i cant find it
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06/15/2018, 03:15
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#8099
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Bocc1337
how do you get the mouse cords x,y i seen it some where before now i cant find it
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You've to open the Script Editor, hover your mouse over the position where you want to click and then hit F8, the Script Editor will then display the current Mouse coordinates
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06/15/2018, 03:23
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#8100
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elite*gold: 737
Join Date: Oct 2007
Posts: 730
Received Thanks: 133
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Quote:
Originally Posted by Paraly
You've to open the Script Editor, hover your mouse over the position where you want to click and then hit F8, the Script Editor will then display the current Mouse coordinates
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thx bro
yo trying to learn how to make some scripts. trying to make a teleport but the window will open in 2 defrient ways. what am i doing wrong.
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