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Para's VanillaTool [Rework]

Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.

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Old 12/09/2017, 16:16   #6661
 
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~~~~~~~~~~~~~

And now it seems I get more version of the broken thingy. I am not sure what causes this. I used to get 3 broken versions and one correct, now the broken versions are more and they keep changing.

I can live with that to be honest, I will simply have to open and close it till I get the full version.

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Old 12/09/2017, 16:19   #6662
 
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Quote:
Originally Posted by Diavolakos View Post
~~~~~~~~~~~~~

And now it seems I get more version of the broken thingy. I am not sure what causes this. I used to get 3 broken versions and one correct, now the broken versions are more and they keep changing.

I can live with that to be honest, I will simply have to open and close it till I get the full version.

Oh I thought it's fixed I opened it 4 times in a row and it worked fine always, I'll check it tomorrow pretty busy now
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Old 12/10/2017, 01:56   #6663
 
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Hi Paraly.... you can make on script to select and click on gates of Panestera????
I never can enter, cause i have a great delay.
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Old 12/10/2017, 06:07   #6664
 
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Quote:
Originally Posted by Paraly View Post
Nice, actually I know someone who made a loop version of the CoE script with proper entry counter and also it has a method to find where the gate is but I doubt he wants to share it for free
It wouldn't be bad to have an automatic COE, but I wouldn't bother since I do it mostly to have the 100m per week sale and you only need one char per account to do so, this way I make all my 8 accounts in less than 1 hour as long as the portal is in town.

But if I wanted to run all my chars in all 8 accounts then it would be needed to have it automatic even if it is outside the town. Still though in NA Katalam it would be impossible, elyos are 24/7 in norsvold waiting to kill anyone.

Quote:
Originally Posted by PaxDei View Post
Hi Paraly.... you can make on script to select and click on gates of Panestera????
I never can enter, cause i have a great delay.
If you mean you have lag or ping then the script won't help you. If you mean you are slow to make the clicks then a script will come handy.

This shouldn't be too hard to make, but personally I never been in a panesterra siege so I know nothing of the clicks needed.
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Old 12/10/2017, 06:10   #6665
 
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Quote:
Originally Posted by Diavolakos View Post
But if I wanted to run all my chars in all 8 accounts then it would help. Still thought in Na-Katalam it would be impossible, elyos are 24/7 in norsvold waiting to kill anyone.
If you die to the enemy faction at his CoE loop script he revives and waits 5 minutes (adjustable) at the obelisk before he retrys to reach the gate
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Old 12/13/2017, 12:04   #6666
 
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Quote:
Originally Posted by Paraly View Post
If you die to the enemy faction at his CoE loop script he revives and waits 5 minutes (adjustable) at the obelisk before he retrys to reach the gate
The only thing I would have to see how to implement is where the portal is. I could do this with the macroexpress for example where the program can see the colour of a specific pixel, thus opening the map and seeing where the pixel is the specific blue colour that the portal has. I do not know the command he used for vanilla, but for now I am only trying to customize all the scripts for my use.

Like I wrote this code for luna daily:

Code:
_IFInventoryContains=188055598; <--Contaminated Underpath Highest Grade Bundle
Command=/use Contaminated Underpath Highest Grade Bundle;
Delay=4000;
#ENDIF

_IFInventoryContains=188057960; <--Contaminated Underpath Normal Bundle
Command=/use Contaminated Underpath Normal Bundle;
Delay=4000;
#ENDIF

_IFInventoryContains=188055460; <--Luna Material Chest
Command=/use Luna Material Chest;
Delay=4000;
#ENDIF
And I placed this right before the #DO=3600000; 60 minute timeout command, so when he does it all and goes there to wait for the npcs to do their job, he simply opens the luna chests.

BUT that only works if you have one of them in your inventory, if you have more than 1 then it will prompt you to put how many you want to open which requires a click in specific coordinates which I won't bother for now, I took the time and opened them all and I assume it will work from the next time I use it.

I did this because at some point I had like 40 pouches and luna chests

(I haven't tested it yet to be honest)

And now I'll do one for kumuki. I already made a copy to run it once the normal entries are done so they use their free tickets

Command=/use Kumuki Cave Bonus Entry Scroll;
Delay=4000;

right before he goes to click and enter (if he is not already in). I could make it see if there is a scroll and if not to skip trying but it still works like this, it just delays a few seconds per char that don't have it.

~~~~~~~~~~~~~

The next thing is to add a protection to the end of every char, I'll do it for the next week probably.

After each char ends, he is supposed to have 4 Poppy's Gift Bundle. I do not know where the command to see how many we have, but the script will look something like this:

_IFInventoryContains=188057828; <--Poppy's Gift Bundle
Command=/use Poppy's Gift Bundle;
<I'll insert the mouse coordinated here to select "all" and click "ok"
Delay=20000;

#ELSE <-- if we have no poppy's then there is a problem so lets take action
WaitForResponse=Problem;
Delay=60000;
#ENDIF


In the case my char got ping problems and ended up not finishing his kumuki, I'll personally end the script manually (hence the 60000 delay) and restart it with this char upfront.

So many of my chars have less poppy's gift bundles than they should, which means at some point they got stuck with ping and the script thought they were finished, took them out of the kumuki and went to next char.

Another protection would be to give a simple location check at the end of every char, if the char is there it means the script was run successfully (I think the first single player script had something like it)
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Old 12/13/2017, 17:58   #6667
 
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Quote:
Originally Posted by Diavolakos View Post
The only thing I would have to see how to implement is where the portal is. I could do this with the macroexpress for example where the program can see the colour of a specific pixel, thus opening the map and seeing where the pixel is the specific blue colour that the portal has. I do not know the command he used for vanilla, but for now I am only trying to customize all the scripts for my use.

Like I wrote this code for luna daily:

Code:
_IFInventoryContains=188055598; <--Contaminated Underpath Highest Grade Bundle
Command=/use Contaminated Underpath Highest Grade Bundle;
Delay=4000;
#ENDIF

_IFInventoryContains=188057960; <--Contaminated Underpath Normal Bundle
Command=/use Contaminated Underpath Normal Bundle;
Delay=4000;
#ENDIF

_IFInventoryContains=188055460; <--Luna Material Chest
Command=/use Luna Material Chest;
Delay=4000;
#ENDIF
And I placed this right before the #DO=3600000; 60 minute timeout command, so when he does it all and goes there to wait for the npcs to do their job, he simply opens the luna chests.

BUT that only works if you have one of them in your inventory, if you have more than 1 then it will prompt you to put how many you want to open which requires a click in specific coordinates which I won't bother for now, I took the time and opened them all and I assume it will work from the next time I use it.

I did this because at some point I had like 40 pouches and luna chests

(I haven't tested it yet to be honest)

And now I'll do one for kumuki. I already made a copy to run it once the normal entries are done so they use their free tickets

Command=/use Kumuki Cave Bonus Entry Scroll;
Delay=4000;

right before he goes to click and enter (if he is not already in). I could make it see if there is a scroll and if not to skip trying but it still works like this, it just delays a few seconds per char that don't have it.

~~~~~~~~~~~~~

The next thing is to add a protection to the end of every char, I'll do it for the next week probably.

After each char ends, he is supposed to have 4 Poppy's Gift Bundle. I do not know where the command to see how many we have, but the script will look something like this:

_IFInventoryContains=188057828; <--Poppy's Gift Bundle
Command=/use Poppy's Gift Bundle;
<I'll insert the mouse coordinated here to select "all" and click "ok"
Delay=20000;

#ELSE <-- if we have no poppy's then there is a problem so lets take action
WaitForResponse=Problem;
Delay=60000;
#ENDIF


In the case my char got ping problems and ended up not finishing his kumuki, I'll personally end the script manually (hence the 60000 delay) and restart it with this char upfront.

So many of my chars have less poppy's gift bundles than they should, which means at some point they got stuck with ping and the script thought they were finished, took them out of the kumuki and went to next char.

Another protection would be to give a simple location check at the end of every char, if the char is there it means the script was run successfully (I think the first single player script had something like it)
You can check the item count as well with the command, like this

Code:
_IFInventoryContains=188057828,5;
WaitForResponse=Has at least 5 Poppy's Gift Bundle;
#ELSE
WaitForResponse=Has lesser than 5 Poppy's Gift Bundle;
#ENDIF
My bad I didn't update the Commandlist
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Old 12/14/2017, 11:30   #6668
 
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Alright finally this is what I made

If you place this code outside the timeout 60m loop then it will only open one chest of each kind if it finds it.

If you put it inside the 60 minutes timeout loop it will open them all with a tiny more CPU usage overall, and to minimize it more we could change the delay of 5000 in the timeout loop to a bigger number (like 10000 o more)

The below script opens one chest/pouch of each type (S-rank, B-rank and the crafted red box from luna)

Code:
_IFInventoryContains=188055598; <--Contaminated Underpath Highest Grade Bundle - S-rank
Command=/use Contaminated Underpath Highest Grade Bundle;
Delay=500;
SendKey=0x0D; <-- Enter
Delay=200;
SendKey=0x0D; <-- Enter
Delay=2000;
#ENDIF

_IFInventoryContains=188057960; <--Contaminated Underpath Normal Bundle B-rank
Command=/use Contaminated Underpath Normal Bundle;
Delay=500;
SendKey=0x0D; <-- Enter
Delay=200;
SendKey=0x0D; <-- Enter
Delay=2000;
#ENDIF

_IFInventoryContains=188055460; <--Luna Material Chest - Crafted one
Command=/use Luna Material Chest;
Delay=500;
SendKey=0x0D; <-- Enter
Delay=200;
SendKey=0x0D; <-- Enter
Delay=2000;
#ENDIF
I would like to ask a question. I want to make it to open the chests only as long as there are chests.

Something like this:
Code:
#DO=150000;

_IFInventoryContains=188055598; <--Contaminated Underpath Highest Grade Bundle - S-rank
Command=/use Contaminated Underpath Highest Grade Bundle;
Delay=500;
SendKey=0x0D; <-- Enter
Delay=200;
SendKey=0x0D; <-- Enter
Delay=2000;
MemWrite=%AddrFreeMem10,1,BYTE;

#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;

#ENDIF

_UNTILMemRead=%AddrFreeMem10,BYTE,=0;
I copied this memfree thing from a script. My question is that FreeMem10 thing that I wrote, I assume this is some sort of a variable, can I make one of myself (like FreeMem10 in this example) that is not used in any other part of the script so as to open all the chests?

I mean do I have any limitations, because I know this is address writing and I am not sure how safe it is to write whatever I want.
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Old 12/14/2017, 19:36   #6669
 
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Quote:
Originally Posted by Diavolakos View Post
Alright finally this is what I made

If you place this code outside the timeout 60m loop then it will only open one chest of each kind if it finds it.

If you put it inside the 60 minutes timeout loop it will open them all with a tiny more CPU usage overall, and to minimize it more we could change the delay of 5000 in the timeout loop to a bigger number (like 10000 o more)

The below script opens one chest/pouch of each type (S-rank, B-rank and the crafted red box from luna)

Code:
_IFInventoryContains=188055598; <--Contaminated Underpath Highest Grade Bundle - S-rank
Command=/use Contaminated Underpath Highest Grade Bundle;
Delay=500;
SendKey=0x0D; <-- Enter
Delay=200;
SendKey=0x0D; <-- Enter
Delay=2000;
#ENDIF

_IFInventoryContains=188057960; <--Contaminated Underpath Normal Bundle B-rank
Command=/use Contaminated Underpath Normal Bundle;
Delay=500;
SendKey=0x0D; <-- Enter
Delay=200;
SendKey=0x0D; <-- Enter
Delay=2000;
#ENDIF

_IFInventoryContains=188055460; <--Luna Material Chest - Crafted one
Command=/use Luna Material Chest;
Delay=500;
SendKey=0x0D; <-- Enter
Delay=200;
SendKey=0x0D; <-- Enter
Delay=2000;
#ENDIF
I would like to ask a question. I want to make it to open the chests only as long as there are chests.

Something like this:
Code:
#DO=150000;

_IFInventoryContains=188055598; <--Contaminated Underpath Highest Grade Bundle - S-rank
Command=/use Contaminated Underpath Highest Grade Bundle;
Delay=500;
SendKey=0x0D; <-- Enter
Delay=200;
SendKey=0x0D; <-- Enter
Delay=2000;
MemWrite=%AddrFreeMem10,1,BYTE;

#ELSE
MemWrite=%AddrFreeMem10,0,BYTE;

#ENDIF

_UNTILMemRead=%AddrFreeMem10,BYTE,=0;
I copied this memfree thing from a script. My question is that FreeMem10 thing that I wrote, I assume this is some sort of a variable, can I make one of myself (like FreeMem10 in this example) that is not used in any other part of the script so as to open all the chests?

I mean do I have any limitations, because I know this is address writing and I am not sure how safe it is to write whatever I want.
Your snippet is correct

as you said be sure the entire script doesn't use the %AddrFreeMem slot you're using

%AddrFreeMem has 21 slots from %AddrFreeMem0 to %AddrFreeMem20 but this sounds more than it really is, for example
"DWORD" is equal to 4 "BYTES" which means if you write a "DWORD" into %AddrFreeMem0 it writes 4 "BYTES" so till %AddrFreeMem3 it's already used then
However in most cases you just use "BYTE" as type when you write something to FreeMem and this just costs 1 slot
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Old 12/17/2017, 00:14   #6670
 
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I've added "AttackRangePlus" this increases your attack range by 1-2 meters depending on your setting, this works additionally to extendable weapons to get a real insane attack range

Mode 1 increases your Attack range by 1m

Mode 2 increases your Attack range by 2m but only skills work at the furthest distance, auto attacks won't work until you go 1m closer


Also it fixes the Auto Approach to approach to the furthest distance instead of 0.75m which is by default

_________________________________


Here's a screen from 2 assassins, one with extended weapon which can attack from 6 meters and the other assassin has no extendable and attacks from 4 meters


skills are possible even at 5 meters without extendable and at 7 meter with extendable as assassin
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Old 12/17/2017, 00:50   #6671
 
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When you disappear, I know that some good news is coming, very good I'm going to test
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Old 12/17/2017, 01:13   #6672
 
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Quote:
Originally Posted by Exem strike View Post
When you disappear, I know that some good news is coming, very good I'm going to test
I didn't disappear for too long, I just released the 360 Radar a week ago

Here's another screen, assassin with extendable weapon attacking from 7 meters
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Old 12/17/2017, 06:09   #6673
 
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All hail paraly! Best update ever!
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Old 12/17/2017, 08:57   #6674
 
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Hey guys , somone can give some info about farming Chronos Stone ? good location ...
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Old 12/17/2017, 14:15   #6675
 
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Quote:
Originally Posted by alkinus View Post
Hey guys , somone can give some info about farming Chronos Stone ? good location ...
Ever since NA nerfed world drops, you can't farm them at world map. Only way to "farm" this stones now are to do Archdaeva dungeons and kill bosses for the mythic drops and D/E said items. You can't solo the bosses so you will need a group aka play legally lol.
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