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Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
10/26/2017, 02:42
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#6376
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by thekiller258
Hi paraly, I tested the Luna Daily script. The routines for cannon installation and miniboss kill are nice.
I think the positioning right behind the frontal gate isnt the best tho, the range of skills 1 and 2 isnt that big to reach the long ranged waves that are at the back. Also the last boss MAAD-S is attacking the frontal gate directly, without taking his aggro you cant get anything but B rank.
I would recommend to re-position the character a few metters in front of the frontal gate instead, damage shouldnt be a problem since I noticed healing with fountain was also implemented.
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I changed the positioning in 1.21
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10/26/2017, 05:51
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#6377
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elite*gold: 0
Join Date: Nov 2015
Posts: 32
Received Thanks: 3
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Quote:
Originally Posted by Diavolakos
Daily:
For start I get a tone of reduction stones that can be used on trade-able items to reduce them. This might not be marketable easily (like buy an 80 lvl item, reduce it and then put it again for sale) but if you have ingame friends who are willing to pay for reduction it will work. The thing with reduction is that it is low trigger rate, so you might need like 30 reduction stones to fully reduce one item. This is what happened to my main provenance SB, I used almost 35 stones, one time it proc and lowered it by 2 and then the last one proc by 3, for a total of 5/5 reduction. So if you tell someone give me 300m and I'll reduce your item to 5/5 he will obviously accept because he would probably need about 1 billion to reduce it by purchasing the reductions stones (at 30m they currently go on NA Katalam)
Then you can also get the essence core solutions, which are not that expensive but they are a thing if you are going to level essence cores. Like get a basic essence core +0 , put like 4~5 (for security) and resell them for a 5 times the price you got them. At those levels they rarely break, and if you want to be more sure, just make them +3, they will still get sold at a much better price than you bought them.
If you are lucky in daily luna, you get the infected saam herb mobs which give a ton of points, then you get an afk S-rank luna and a high quality pouch instead of a normal or a low quality one, that has a chance to drop an omega stone or a tempering solution, sure thing untradeable but I made my provenance SB +15 with it, my 75a2 wings +15 with it and now I am slowly doing my armor. The only problem is that you will need greater supplements, and to get those you need to s-rank the weekly and hope to get some (s-rank weekly is not 100% sure you will get some supplements) otherwise you need to buy them either with kinah or B.Marks or B.Medals.
Weekly:
I mostly spam the daily so my chars level up, but the key here is the weekly, after 7 weeks every char will get a pouch that needs to be an archdaeva to open it (i.e. 66+ lvl). That pouch gives you 3 options, the first two are worthless, the third option is 15x pouches, each of whom have 6x +6 manastones of your choice! Please that is 90 manastones +6... on each char...!
Each manastone dropped close to 2m at the moment probably due to this feature, but that is 180m per char per 7 weeks, or 25.7m per char per week.
I have 50 characters at the moment, so that is like 1,285 billion per week with all 50 chars. the key here is to have as many as possible. I am opening 7 clients only at the moment, but I think I can open up to 20. the only thing keeping me from doing more accounts for now it is the need to take a whole account of chars to lvl 10, do the quests etc. I'll do more in the future.
20 clients x 8 chars in each account = 160 chars, 25,7m per char per week that would be 4.1b per week.
Of course that is to sell all those manastones, and at some point I am sure the market will have so much of them that the prices will drop even lower.
Indirect profit:
I level all my chars close to lvl 25 or something and then I let them spam luna daily and weekly auto lvling slowly. At some point I ended up having 50 chars high lvl (not all are 66+ yet, but they soon will). This way if there is an event, I will benefit from it 50x!!! Imagine the doll event, or the kumuki instance, there are scrips for vanilla to do many things and paraly will make new scripts if someone finds something useful for his chars on an event.
I am not sure what Perer Aether Jelly is, in NA our cooking crafted DP jelly is called Cippo Aether Jelly.
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At weekly: After 7 weeks or after 7 days?... if it's 7 weeks why are you mentioning 1.285bill p/w.. i'm confused
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10/26/2017, 13:41
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#6378
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Diavolakos
I have 50 characters at the moment, so that is like 1,285 billion per week with all 50 chars. the key here is to have as many as possible. I am opening 7 clients only at the moment, but I think I can open up to 20. the only thing keeping me from doing more accounts for now it is the need to take a whole account of chars to lvl 10, do the quests etc. I'll do more in the future.
20 clients x 8 chars in each account = 160 chars, 25,7m per char per week that would be 4.1b per week.
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In case you didn't knew, the starterclasses script automatically levels a toon from 1-10 including the ascension quest
Quote:
Originally Posted by Mart1990
At weekly: After 7 weeks or after 7 days?... if it's 7 weeks why are you mentioning 1.285bill p/w.. i'm confused
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He gets the 1.285bill cause of his 50 chars after 7 days but just theoretically because you just get the reward after 7 weeks so all you need to calc is 1.285bill x 7 for the total amount he gets after completing the quest and that is 8.995bill.
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10/26/2017, 15:18
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#6379
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elite*gold: 0
Join Date: Mar 2010
Posts: 46
Received Thanks: 1
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Quote:
Originally Posted by Paraly
I've added combat to the Luna daily 
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10/26/2017, 16:30
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#6380
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elite*gold: 0
Join Date: Mar 2016
Posts: 89
Received Thanks: 8
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for this event where is best to find Great Pumpkin King ... and maibe more info if someone can share
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10/26/2017, 18:43
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#6381
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elite*gold: 0
Join Date: Jan 2016
Posts: 43
Received Thanks: 0
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Hihi Paraly,
Is it possible to get a fissure script for this current event? Basically you want the script to skip everything and just take you to the empty space to the left of the third fatty mob so that you can just go kill the event boss with the event items. (The event boss is in the room with the staircases that leads to the last boss in fissure).
Ty if you can. Just don't have the time to watch the normal script kill the 3 fatties and then to manually stop it just so you can kill the event mob.
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10/26/2017, 18:45
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#6382
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Deus5000
Hihi Paraly,
Is it possible to get a fissure script for this current event? Basically you want the script to skip everything and just take you to the empty space to the left of the third fatty mob so that you can just go kill the event boss with the event items. (The event boss is in the room with the staircases that leads to the last boss in fissure).
Ty if you can. Just don't have the time to watch the normal script kill the 3 fatties and then to manually stop it just so you can kill the event mob.
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Why don't you glide there manually by yourself?
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10/26/2017, 18:50
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#6383
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elite*gold: 0
Join Date: Jan 2016
Posts: 43
Received Thanks: 0
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Quote:
Originally Posted by Paraly
Why don't you glide there manually by yourself?
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I don't know if its ping or whatever, but anytime i've tried i rubberband like a mofo lol
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10/26/2017, 19:54
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#6384
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elite*gold: 0
Join Date: Mar 2016
Posts: 89
Received Thanks: 8
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Thx for info where is Great Pumpkin King in fissure , and if you dont want to whait whai dont open script like me and delete part when script kill fat one , so you will dont lose time anymore , is easy , dont forget to delete the part when script send you back to start  ) maibe you let like me to kill last fat for no probleme , so pass first 2 fat
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10/26/2017, 20:40
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#6385
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elite*gold: 0
Join Date: Apr 2010
Posts: 55
Received Thanks: 2
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so isnt safe use FP right? How about account that got banned and use FO?
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10/26/2017, 21:20
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#6386
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elite*gold: 0
Join Date: Mar 2016
Posts: 89
Received Thanks: 8
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For go fast in fissure to Great Pumpkin King delete the part for killing fat from script and at last fat delete before go down to him , saveit , run and when script stop pres CTRL + INSERT activate gravity , move your caracter pres key 7 and glade down , kill King , all take 2 min .
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10/26/2017, 21:44
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#6387
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elite*gold: 0
Join Date: Jul 2010
Posts: 398
Received Thanks: 77
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Quote:
Originally Posted by Mart1990
At weekly: After 7 weeks or after 7 days?... if it's 7 weeks why are you mentioning 1.285bill p/w.. i'm confused
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90 stones per 7 weeks, lets say it is 2m per stone = 90x2 = 180m per 7 weeks.
It is like 180/7 = 25,7m per week
Or 7 weeks = 49 days, so 180/49 = 3.67m per day. This is an estimation of profit per day of running one char in an afk weekly luna every week.
Quote:
Originally Posted by Cuckedbattles
Yeah, I rather run the dailies manually for two reasons, the chance at omegas and I am still milking the cake buff. I made 2 accounts from scratch at that time just for events and they are all currently 68. Time well spent IMO, add 16 more characters to my stable.
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I do the lunas afk because I got 50 chars and I might not get as many omegas as I could if I made them all play but I can't be bothered that much, also to take advantage of the coffin buff I make my chars do the afk script so they all run out of the buff, so next day we are fresh to re-start. 1 buff lasts enough for at least 2 daily lunas.
But the afk script needs to be tweaked so it doesn't take so much CPU
(I edited the delay that waits only 2 seconds, I put it 10 seconds and it did some job but I think I might put it at 30 seconds because I still reach 90% CPU, I also set my frame rate to 20)
~~~~~~~~~~~~~
The only thing we could do to make the daily lunas finished once and for good is two more things:
1) To craft the daily free box craft here (click to see):
2) When the characters gets into the waiting for the NPCs to finish, he could use all the pouches he has and these boxes (so we won't have to do it manually). EDIT: In case of battle script, before he loots the aether and opens the instance he could use the pouches from previous one and the crafted free box.
3) IF this is possible when he has a blue key in daily luna to loot the box and simply keep the pouch in the inventory (the one that gives the three options)
4) Something needs to be done about the blank luna window, I still do not know why this happens, I played with the delays, maybe it was too fast to click on the window before it got spawned, I do not know, but I still get it and when I get a blank luna window then the script waits some seconds and then gives the message "finished" when in reality it didn't finish all chars. I cannot find the cause of this, if it is a specific delay that I need to look up I really don't mind changing the script to half the speed if it is needed to make sure I won't bump into this.
P.S. I just saw you have the battle in daily. I never tested the battle in weekly, but I will test the battle in daily since this is the most often done.
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10/27/2017, 05:04
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#6388
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elite*gold: 0
Join Date: Nov 2015
Posts: 32
Received Thanks: 3
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How do i use the AutoMorph correctly? started the script enter the correct ID but the script just uses the Jelly then log out to the next char without morphing. Am i doing something wrong?? I did reset all windows like the tool told me to do. (For ex: I want to morph Ruby ore. So i went to the database to find the "morph ruby ore ID" and entered it when the script asked for it. but yet no morphing being done.)
@  , I understand it now. Cool!
EDIT: I manage to manualy make an temporary fix for my problem. I changed (Mouse=132,171; <- first design) with my mouseCoords (Mouse=140,241; <- first design). But my other problem will be at my other chars that has the design located at a lower or higher row. So is there a fix for this that makes the tool automatically find the correct morph design, select it and craft/morph all?
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10/27/2017, 08:44
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#6389
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,609
Received Thanks: 1,596
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Quote:
Originally Posted by Mart1990
How do i use the AutoMorph correctly? started the script enter the correct ID but the script just uses the Jelly then log out to the next char without morphing. Am i doing something wrong?? I did reset all windows like the tool told me to do. (For ex: I want to morph Ruby ore. So i went to the database to find the "morph ruby ore ID" and entered it when the script asked for it. but yet no morphing being done.)
@  , I understand it now. Cool!
EDIT: I manage to manualy make an temporary fix for my problem. I changed (Mouse=132,171; <- first design) with my mouseCoords (Mouse=140,241; <- first design). But my other problem will be at my other chars that has the design located at a lower or higher row. So is there a fix for this that makes the tool automatically find the correct morph design, select it and craft/morph all?
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Normally it doesn't matters which recipe the script selects it just needs to select one and then the tool writes the correct ID into the memory and clicks on craft all, so I guess you just have entered the wrong ID
Use this script to get the correct morph design ID
Code:
#DO=999999999;
_MemPtrPrint=%AddrMorphID,%OffsetMorphID,DWORD;
Delay=500;
#UNTIL=%TargetName,---;
It will display the design ID that you have selected at the moment in the top left corner of your client
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10/27/2017, 18:47
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#6390
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elite*gold: 0
Join Date: Nov 2015
Posts: 32
Received Thanks: 3
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Quote:
Originally Posted by Paraly
Normally it doesn't matters which recipe the script selects it just needs to select one and then the tool writes the correct ID into the memory and clicks on craft all, so I guess you just have entered the wrong ID
Use this script to get the correct morph design ID
Code:
#DO=999999999;
_MemPtrPrint=%AddrMorphID,%OffsetMorphID,DWORD;
Delay=500;
#UNTIL=%TargetName,---;
It will display the design ID that you have selected at the moment in the top left corner of your client
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I used your script "ID finder" and got the same ID i was using from the database. Script is doing the same thing. Ask me to enter the ID which i did > ask how many char > ask for timer in minutes > plays > Use jelly > select first (Default) morph design > says "first morph done" > Change char. repeated all over again with the next char.
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