[OpenSource] AionInfo Library (For programmers) (4.0 NA 32 bit offsets)
Discussion on [OpenSource] AionInfo Library (For programmers) (4.0 NA 32 bit offsets) within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
Can u share yuour 3.9 EU offsets? I've this for AionInfo library:
I have pretty much the same offsets as you. Just so you know you posted twice the EntityNode offset if you want to edit your post.
As for the Entity offsets I thought they were the same as NA with the exception of the pointer. Maybe that's the problem with my code because I can gather all available NPCs and Players nodes but can't access the entities info. (So far) So maybe my offset to entities info aren't good idk
one interesting thing i found out , i was searching for hp offset of entity, and found it after all, but it seems to be percentage of hp all untill you select that target ingame, then it turns into real hp value rather than percentage. later on i hooked aions targeting function and made it execute with arguments i supplied to it (id of each player in entity list) and that did the trick magically. (this regards only entities with type value of 1, meaning players.
im trying to hook a function that processes movement when you left click on the floor somewhere but i have poor success so far. does any1 have any tip on this?
one interesting thing i found out , i was searching for hp offset of entity, and found it after all, but it seems to be percentage of hp all untill you select that target ingame, then it turns into real hp value rather than percentage. later on i hooked aions targeting function and made it execute with arguments i supplied to it (id of each player in entity list) and that did the trick magically. (this regards only entities with type value of 1, meaning players.
im trying to hook a function that processes movement when you left click on the floor somewhere but i have poor success so far. does any1 have any tip on this?
game.dll + 10A1FE8
Try this set it to 4 and you will run forward a step. I put it on a loop to set it to 4 every 300 miliseconds and it produces a smooth running animation. It only looks smooth if the game is in the background or minimized, if the game is active I use {w down}
Get some value beetween like the coords you stand on, then when you click on this point, the coords will be stored in some address(wasn't static).
it is impossible to click on exactly the same coords considering it's a double value, i can try and search for val between, but that still only takes me to setting the value of variable that holds the destination, i still need to hook the function that does the thing. i was thinking, click to move can be disabled in options, so i found a variable that held this bool value and did "find what accesses this" and found a function that accesses it, but it seems to be in some kind of weird loop that i couldn't figure out through CE dasm, too bad i can't use olly cuz of goddamn themida and i dun have vm and xp to unpack it as of right now.
Quote:
Originally Posted by Storb
game.dll + 10A1FE8
Try this set it to 4 and you will run forward a step. I put it on a loop to set it to 4 every 300 miliseconds and it produces a smooth running animation. It only looks smooth if the game is in the background or minimized, if the game is active I use {w down}
hook a function that moves the player, and then call it inline with asm and arguments(xyz) of my own wanting
edit: actually hook would mean close to nothing here cause i simply need function asm code. for the registers i'll go with pushad and popad, should do the trick just fine
Is it me or the Node Type and the Entity Type are not the same? I thought they ought to be the same. Maybe it's my offsets that aren't good idk.
Node Type : 0x13e
Entity Type: 0x18 ??
Anyone know of a way to force target something? I tried changing the target base to a different node ID, and while the change reflects good in CE I don't target anything differently in game.
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Released is the source of my ItemCore library, mostly for developers, no point asking how to use this if you don't know how as it's purely for use in the development of Itemtype Editors or other editors that require item data.
Mostly heavily commented so should be easy enough for a beginner to use/understand.
If you want to make an editor that only requires Item.ID/Descriptio
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Looks like some more People now know how to work with the Public Sources.
Here a little "Base"
DllMain.cpp
#include "Main.h"
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ich suche ein komplettes World of Warcraft Repack, das zum einen Open-Source ist und zum anderen zu 100% in C# und SQL geschrieben!
Welche Version es ist, ist mir vollkommen egal, denn ich will mich einfach mal mit der Materie auseinandersetzen.
Danke schonmal :)
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morgen beginnt das verlängerte Wochenende für viele. Deshalb starte ich morgen ein neues kleines Projekt.
Einen OpenSource-Metin2-Server. Ich zahle einen kleinen Server (max. 100 Spieler). Die Files dieses Server sind öffentlich, einzige Ausnahme: Account-DB.
Itemshop wird es natürlich nicht geben!
Vielleicht gibt es ja ein paar nette Leute, die Lust hätten zu helfen. :)
Der Servername wird "Syrka" (Syrka.net) lauten.
MfG,