Released is the source of my ItemCore library, mostly for developers, no point asking how to use this if you don't know how as it's purely for use in the development of Itemtype Editors or other editors that require item data.
Mostly heavily commented so should be easy enough for a beginner to use/understand.
If you want to make an editor that only requires Item.ID/Descriptio
I would suggest using "UniItemtype/ItemData" this will calculate the block of memory each item uses, this will work for any TQ game that has an itemtype.dat file.
[Library]ItemCore 02/23/2016 - EO PServer Guides & Releases - 5 Replies I've now included some documentation for using this library. Enjoy guys and I'll update this as the DLL is updated :)
Use the links below to get details on each class available in the ItemCore.dll, only public fields/properties/methods/constructors etc etc are available.
Links to each datatype/class mentioned in the return types are also link to their own documentation.
Top
Classes:
LaTale OpenSource 09/22/2014 - Private Server - 11 Replies If anybody is interested in making their own Latale Private Server here are some files that I found to get started on your server. LaTaleServer.rar
*Must know how to code in C#
[Aion] OpenSource C++ 06/16/2012 - Private Server - 7 Replies Heey liebe Elitepvpers-Community
Letztens habe ich nach einem Aion Emulator gesucht, und nur Aion Galaxy Emu für die Spielversion 2.7 gefunden. Diese Emu ist in Java geschrieben. Ich persönlich mag Java gar nicht, vor allem im Bereich der Emulatoren Entwicklung. Daher wollte ich fragen, ob sich ein paar Leute finden würden um eine Aion Core auf C++ zu coden.
Ich dachte an ACE als Socket Library, Mysql als DB, Github für den Source Code.
Vom Aufbau her, dachte ich an Trinitycore....
[Library]ItemCore 06/07/2012 - CO2 PServer Guides & Releases - 0 Replies Hey guys,
I've been working on a library and so far it offers support for two specific types of Itemtype.dat file structures.
One being EO Version 4 (approximately around version 1106)
The other being based on what Korvacs posted in this thread.
However there is support for loading ALL itemtypes that keep to same principles that TQ use. I've tested on multiple EO/ZO/CT and a fake (I made it myself) of Korvacs structure deffinition.
It will only load the ID/Name/Description fields,...
OpenSource 02/29/2012 - Kal Hacks, Bots, Cheats & Exploits - 20 Replies I just started this Thread for all to post Source Codes/Snippes/Packets what ever.
Looks like some more People now know how to work with the Public Sources.
Here a little "Base"
DllMain.cpp
#include "Main.h"