Quote:
Originally Posted by kintarooe
For better compability just keep everything default.
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Sorry, you didn't answer my question. It's impossible to keep everything default while using Rubot, - oppositely, it makes us strongly change the key mapping in the game. If you take the default, it is : 1st row - 1,2,3....=, 2nd row - Alt+1..... ALT+=, 3d row - CTRL+1....CTRL+= and nowhere is Num+1... Num+= and F1....F12. Rubot doesn't have ALT+anything and CTRL+anything , but has simple numbers, Num+numbers and F1....F12, so we need to change keybindings in the game to set some rows to Num and at least several keys to F - Function keys (some of them must be saved for functions, like F12, F9, also I bind F2 to FRAPS). Also we have to remove or re-assign the keybindings Shift+numbers in the game to prevent the bot from rotating our quickbars while typing, cause they are originally assigned to rotate quickbars (which I don't advocate at all). Also, the bot has a crucial error, that always existed and the dev never reacted to my complaints) in using the key F1. It is automatically assigned to select Self. In combat it is NEVER needed, cause if we want to cast a buff on ourself we can do it having our enemy selected. It may only be needed to ddeselect an enemy that puts itself into our target while while we don't wanna fight it (in attack on target mode). In auto-attack mode selecting self may only be needed if an enemy is behind an obstacle (cannot attack for 5s...20s). But in fact, Rubot very often uses F1 while we are fighting our enemy and want to continue and finish fighting it. It is SOOOOO annoying that is impossible to say!! Especially often it happens to mages, Clerics, Songweavers, but also used to happen to any class. So, it makes me unkeybind F1 from selecting self in the game and bind it to an empty place in a quickbar! So, I make it easy to play in attack on target mode completely avoiding this error, cause I myself choose my target. For cases like I need to deselect an enemy, I assigned another place in a quickbar, put a pet or minion to it and use the key F10 (assigned to my mouse) so I can deselect my enemy. But in Auto-attack mode, unfortunately, I need to give the bot some possibility to deselect an enemy in cases of obstacles, so I put a pet or minion to F1 in auto-attack, and unfortunately the bot sometimes uses this button harmfully - selects the pet during normal combat. Then it selects a target again, which is often the same enemy, but sometimes it runs to another enemy - unfortunately, I can't prevent it or I can if only I'm totally sure there'll be no obstacles between the character and mobs.
So, when I ask you if a button is needed for the bot, please don't tell me to keep the default key mapping!
BTW Rubot lost 2 keys from its list that we could use, when "Conditions" tab was removed and instead of it, "Always using" tab was added to Skills, these keys are Num+- and Num+=. Why did he do it so? I used them so much! To replace them someway, I started to use F5 and F6. There are so many skills and items in the game that buttons are in deficiency.
BTW, also, Hronos nevere fixes the usage of items restoring Fly time. Any items and skills with the condition "Fly time < some %" and "Fly time>some %" work when available instead of working correspondingly to the condition!

So it leads to quick spending of wind serums. So I stopped using them with the bot

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