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9D New Content vs Old Content

Discussion on 9D New Content vs Old Content within the 9Dragons forum part of the MMORPGs category.

View Poll Results: What do you prefer?
Newest Content 54 58.70%
Revised Old Model you mentioned 38 41.30%
Voters: 92. You may not vote on this poll

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Old   #1
 
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9D New Content vs Old Content

PLEASE DO NOT CAST YOUR VOTE BEFORE READING

I'm curious if it's worth even trying...Or maybe, the community already has the 9D server everybody wished for since acclaim times, I'm talking about GC. This is not a prospect of details for a soon-to-be-released server, but rather a server concept.

GC content will never be achieved by anybody besides them and the devs.

What do you prefer?

1. New Content = basicly playing on GC US/KR(if you're from KR)/DZO(if you're from VN) at the moment

2. Old Revised Content

-low rates (frequent events), grind difficulty considered
-honest, incorruptible staff (no "friends that get gifts")
-step by step map release (slow progress) up until Icy
-increased grind/dungeons difficulty (by handicaping the player, for e.g. no def sets)
-completely revamped skill system that will balance roles in 1 vs 1 fighting while keeping PvE challanging
-balanced/regular gifts + starter gift
-auto-second role/removed almost all quests, grind-based server
-kr stats system
-reworked collections/resources
-old mastery system (no 2nd role masteries)
-no scales, no tears,no tender stones, but fair refinement rates (ref goes up to +9),no OP decos, no OP items in IM
-no new systems (no A&D, no Crafting system, no weapon stats changing systems of course, no master and disciple)
-def/ck def will be adjusted PERFECTLY to allow you grinding (so that you won't be 2-shotted by a mob),yet keep pvp balanced at that lv range
-no skill duration bug
-working whisper/friend chat and league/band creation
-overall very rewarding playtime, all dungeons mean something/ staff organised events where everybody has a chance
-SvS and BvW weekly
-server content progress NOT decided by the community, however suggestions taken into consideration
-Boss Spawns after BvW weekly.
-holiday events (removing event items after event is over so it cannot be abused)
-no server wipes after alpha
-hefei arena battle royals
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Old 03/27/2015, 18:15   #2
 
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sounds like an amazing setup , as far for maps icy would be the last one right ? seems just right to not go higher
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Old 03/27/2015, 18:23   #3
 
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Originally Posted by zabimaru View Post
sounds like an amazing setup , as far for maps icy would be the last one right ? seems just right to not go higher
Well, for the first big phase yeah, let's say somehow we would get some essential files/DBs that would allow us to update to Tibet with a reason.
P.S. Added some details I missed.
P.S.2. I consider it to be worthy if the poll got around 50-60-70%, nothing below 50% makes it worthy considering how low the population of 9D currently is.
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Old 03/27/2015, 19:07   #4
 
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Originally Posted by xtJamie View Post
The concept seems pretty solid and would be a welcome to change to the pretty generic and almost identical servers we currently have access to. Older revised content seems like the most logical step forward as this gives us the opportunity to refine the current content as much as possible.

Appreciate it.

The current servers are definitely behind the ideology that 'quantity is quality' this is not the case. We have to be entirely realistic and accept that there are only a small number of us working on server development or involved in 9d servers to begin with so the progression on development is much slower than a lot of other server development. We are also penalized with what we have at our disposal due to restraints in the server files.

Exactly.Few people take that into consideration, I myself was looking for such insane lv of content and balance from private servers,that's before I realised how things actually go. Nobody has unlimited resources besides the devs.

I would be very interested to see how a server with these features pans out because there some incredibly ambitious plans and I don't realistically see how some of these features would be feasible.

Depending on how people react to the skill system, their enjoyment of a rewarding experience(to put it simple, I mean exp events, SvS, BvW,mob spawns, staff organised events,gifts,fair refinement,no OP item mall, overall balancement,no boring quests) and their ability to comprehend the idea that a huge burst in content update is highly unlikely, it might turn out great or it might fail horribly, there's not much to lose anyways,let's face it.

Besides the difficulty to actually test/balance roles, everything is easy, except some ESSENTIAL pieces that don't fit at the moment (that's why I said that this isn't a prospect for a soon-to-be-released server), I don't see why you would be skeptical... Yeah, there are always things like security issues, but if other private servers managed to stay online such a long time, I can't see why we wouldn't.

My response, in red, above.

This is basicly a survey for the community to gather some information, it shouldn't be taken as something else at the moment.
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Old 03/27/2015, 19:53   #5
 
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map bosses should be a big focus as well , fighting over cc bosses and map bosses on pk zones is always fun( mainly cc, speaking out of my experience on asura, camping 4 spawns of def boss a day with all the drama sure was fun) , nowadays map bosses just sit there with no good use.

varied new items , epi and other goodies would be a good addition to the drops to make it more appealing
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Old 03/27/2015, 20:00   #6
 
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Quote:
Originally Posted by zabimaru View Post
map bosses should be a big focus as well , fighting over cc bosses and map bosses on pk zones is always fun( mainly cc, speaking out of my experience on asura, camping 4 spawns of def boss a day with all the drama sure was fun) , nowadays map bosses just sit there with no good use.

varied new items , epi and other goodies would be a good addition to the drops to make it more appealing
Sorry to disappoint you, but we cannot edit epis, change drops.
However, map bosses would be a big deal in such a format, BEs would essentially regain value, similar to acclaim times (not that I try to copy acclaim by any means)
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Old 03/28/2015, 14:19   #7
 
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So you would want to mix old content with kr stats. That's some half-assed idea so **** it.

Either set up an original DB8 cap server (I'd gladly play one but I'd probly be the only player so that won't work unfortunately) or **** this old content/era bullshit and go for a fully updated server.
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Old 03/28/2015, 14:24   #8
 
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Originally Posted by Tengerecki View Post
So you would want to mix old content with kr stats. That's some half-assed idea so **** it.

Either set up an original DB8 cap server (I'd gladly play one but I'd probly be the only player so that won't work unfortunately) or **** this old content/era bullshit and go for a fully updated server.
Your ignorant opinion is irrelevant to the topic. You cannot "go for a fully updated server" unless you have the server files, the updated DBs and a matching client, also the server hackshield files and the web server setup.

Sorry to let you know that the KR stats system was actually the original stats system... Not mixing anything...It's not new content...

For newest content, you definitely want to go to any official publisher...since you won't find such thing on any private server PERIOD.

P.S. Replicating the exact DB8 server acclaim had (I mean the same setup) is currently impossible. Sure you can set the cap to DB8 and use some ******** old items, but it won't change the fact that at the end of the day healers will run with OP traps, abusers will abuse the infinite duration bug on self-targettable skills,etc.
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Old 03/28/2015, 14:47   #9


 
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Quote:
Originally Posted by bog18dy View Post
Your ignorant opinion is irrelevant to the topic. You cannot "go for a fully updated server" unless you have the server files, the updated DBs and a matching client, also the server hackshield files and the web server setup.

Sorry to let you know that the KR stats system was actually the original stats system... Not mixing anything...It's not new content...

For newest content, you definitely want to go to any official publisher...since you won't find such thing on any private server PERIOD.

P.S. Replicating the exact DB8 server acclaim had (I mean the same setup) is currently impossible. Sure you can set the cap to DB8 and use some ******** old items, but it won't change the fact that at the end of the day healers will run with OP traps, abusers will abuse the infinite duration bug on self-targettable skills,etc.
Well, it's not like we can't avoid things like that... You know, why & how.
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Old 03/28/2015, 14:51   #10
 
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Originally Posted by adek1994 View Post
Well, it's not like we can't avoid things like that... You know, why & how.
Well unless I fix the gameguard issue, you know where, nothing will be done anyways...
I still wouldn't go for DB8, ever, nukers and warriors were kind of balanced back then, yeah. But the other 2 roles were still inexistent in pvp, DB8 had lots of flaws anyways, why not try to build something instead of trying to copy something which isn't even perfect, nothing any close to it either ?
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Old 03/28/2015, 15:13   #11


 
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Originally Posted by bog18dy View Post
Well unless I fix the gameguard issue, you know where, nothing will be done anyways...
I still wouldn't go for DB8, ever, nukers and warriors were kind of balanced back then, yeah. But the other 2 roles were still inexistent in pvp, DB8 had lots of flaws anyways, why not try to build something instead of trying to copy something which isn't even perfect, nothing any close to it either ?
Nope, only healer doesn't really exist in PvP and it still not really true. Don't forget about CK hybs.

Well, it's true that we can balance it more.
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Old 03/28/2015, 15:27   #12
 
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Originally Posted by adek1994 View Post
Nope, only healer doesn't really exist in PvP and it still not really true. Don't forget about CK hybs.

Well, it's true that we can balance it more.
Melee healer, Melee healer -did not exist in pvp
ck hyb, ck healer -way below average
nuker,warrior =balanced among themselves and way above others

There are kind of 6 classes... 4/6 of them are below average... I wouldn't call that balanced.
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Old 03/31/2015, 22:10   #13
 
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Quote:
Originally Posted by bog18dy View Post
Sorry to let you know that the KR stats system was actually the original stats system... Not mixing anything...It's not new content...
You're wrong on this one. The (current) KR system is the modified one.

Back in 2008/9 K9D decided to implement a new system to counter what was perceived as two problems. One was that PvP was "flawed". They got this one wrong. The other that the current system couldn't accommodate "new great items" without terminally breaking everything. They got this one right.

So, they transitioned to "stats v2". And lost ~1/2 their userbase in the process. Acclaim decided they didn't want that so stuck with "stats v1".

"Stats v2" was (is?) horrendous and everything was ***** for a while, but eventually they managed to make it good by introducing new skills and LOTS of gear improvements.

But, as they predicted themselves, it would break "Stats v1" quite badly. And they were oh so right on this one...

That's why you don't get the "Acclaim feeling" or the "Korean feeling" on the current band of servers. For the 1st you need at most to cut it at LD's end and not implement 2nd role or any gear past Mansion clothes (and remove def trink/def relics if you wanna fix PvP). For the 2nd you need the stat system along with the new gear and skills. Try mix'n'match and you always end up with something that doesn't feel or works quite right.

Moral of the story, as in so many other online games, the original game designer actually got it right, but stupid player demands and greedy developers ****** it up. Sad.
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Old 03/31/2015, 22:37   #14
 
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Originally Posted by josped View Post
You're wrong on this one. The (current) KR system is the modified one.

Back in 2008/9 K9D decided to implement a new system to counter what was perceived as two problems. One was that PvP was "flawed". They got this one wrong. The other that the current system couldn't accommodate "new great items" without terminally breaking everything. They got this one right.

So, they transitioned to "stats v2". And lost ~1/2 their userbase in the process. Acclaim decided they didn't want that so stuck with "stats v1".

"Stats v2" was (is?) horrendous and everything was shite for a while, but eventually they managed to make it good by introducing new skills and LOTS of gear improvements.

But, as they predicted themselves, it would break "Stats v1" quite badly. And they were oh so right on this one...

That's why you don't get the "Acclaim feeling" or the "Korean feeling" on the current band of servers. For the 1st you need at most to cut it at LD's end and not implement 2nd role or any gear past Mansion clothes (and remove def trink/def relics if you wanna fix PvP). For the 2nd you need the stat system along with the new gear and skills. Try mix'n'match and you always end up with something that doesn't feel or works quite right.

Moral of the story, as in so many other online games, the original game designer actually got it right, but stupid player demands and greedy developers fucked it up. Sad.
I don't know if indy21/zerodin updated their stats system since the launch of the game- KR version (they probably did minor changes), but I'm almost sure that acclaim started with a DIFFERENT stats system than 9D KR. I know for sure that acclaim started with a different skill system, which makes me think that I'm right, acclaim started with a different stats system too.
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Old 03/31/2015, 22:57   #15


 
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That was always the case if US servers will turn into KR stats, afaik. I guess bogdy is right now. But I'm not sure, though. I've always heard about KR vs US stats comparison. But we can make our own stats, if we got our way to do it. And I'm sure it's possible w/o recompiling whole client.
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