Totally.... coders == spending money I don't have on a project that we are doing for a community in my spare time. (Sure we have ac-cured some donations but that is not enough for a salary $45,000 ish for basically grad pay)
If I had money to pay coders I would have them working on my own game rather than server side emulation. It is a hobby/educational project not a business service/product.
As far as learning goes I have learnt a lot from this project which was my main goal really to understand how mmorpg clients communicate with the server better and solutions to common problems.
Personally I am still continuing on the project despite low amount of progress and there are some others helping too although we are all working on other things as well and of course sleeping and eating :P.
Trying to work out formulars for damage at this stage.
As of last night It seems damage on monsters is something like.
Code:
RealDamage = Attacker.Damage - Target.Defense;
// Maybe something like this as there is a roll later on after you have more than 23 or so Str.
RealDamage = Math.floor((((Math.random() * 0.10) + 0.90) * Attacker.Damage) - Defender.Defense);
Supply it with the values 7 and 4 and you get 2. Which matches inital damage on Zombies.
In progress of testing this to see if it scales up to all cases.
See this spreadsheet for details on monster stats and drops.
And this one for items:
Rather than people complaining that its not done they could learn and help as I did make it open source

Although it is interesting the amount of complaints and anger I get from people whom I don't owe a thing too.