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Progress on Twelve Sky 1 Private Server

Discussion on Progress on Twelve Sky 1 Private Server within the 12Sky2 forum part of the MMORPGs category.

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Old 08/01/2014, 19:21   #121
 
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Originally Posted by fantatik View Post
+1 dead as all his projects, i cant count how many times this project dead already coz he didnt want to hire new coders.
Because he didnt want to hire new coders? Really and with what money would he have to pay those new coders? He made it open source so other coders can work on it too. So really your argument is invalid.
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Old 08/03/2014, 17:50   #122
 
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Originally Posted by almar12 View Post
Because he didnt want to hire new coders? Really and with what money would he have to pay those new coders? He made it open source so other coders can work on it too. So really your argument is invalid.
+ 1 ^^
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Old 08/04/2014, 09:27   #123

 
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Totally.... coders == spending money I don't have on a project that we are doing for a community in my spare time. (Sure we have ac-cured some donations but that is not enough for a salary $45,000 ish for basically grad pay)

If I had money to pay coders I would have them working on my own game rather than server side emulation. It is a hobby/educational project not a business service/product.

As far as learning goes I have learnt a lot from this project which was my main goal really to understand how mmorpg clients communicate with the server better and solutions to common problems.

Personally I am still continuing on the project despite low amount of progress and there are some others helping too although we are all working on other things as well and of course sleeping and eating :P.

Trying to work out formulars for damage at this stage.
As of last night It seems damage on monsters is something like.
Code:
RealDamage = Attacker.Damage - Target.Defense;

// Maybe something like this as there is a roll later on after you have more than 23 or so Str.
RealDamage = Math.floor((((Math.random() * 0.10) + 0.90) * Attacker.Damage) - Defender.Defense);

Supply it with the values 7 and 4 and you get 2. Which matches inital damage on Zombies.
In progress of testing this to see if it scales up to all cases.
See this spreadsheet for details on monster stats and drops.

And this one for items:


Rather than people complaining that its not done they could learn and help as I did make it open source
Although it is interesting the amount of complaints and anger I get from people whom I don't owe a thing too.
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Old 01/12/2015, 21:07   #124
 
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Is there progress?
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Old 01/19/2015, 22:29   #125
 
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I hope so
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Old 01/23/2015, 18:51   #126
 
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Still can't await for release.
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Old 11/03/2017, 19:45   #127
 
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Mega Byte,
Do you have all files open server 12sky 1 and how to put it to run?
I'm looking for time.
I want to make a complete game guide, maps, quest, skills ...

thank you
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Old 04/09/2020, 22:14   #128
 
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offical server eu
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Old 05/05/2020, 20:38   #129
 
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12sky2 2.0 version EU server
Closed Beta
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Old 05/09/2020, 02:13   #130
 
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new private server EU
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Old 05/20/2020, 10:38   #131
 
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Originally Posted by Allestis View Post
new private server EU
The link has expired. Can you post it again?
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