Quote:
Originally Posted by Mega Byte
@MyDoomMJr
I would suggest implementing a gm command to do something.
Or fixing an issue if you can.
Look at the existing code, which you can check out using Git here,
Take a look at chat.js in the packets/world directory or at packets/world/itemactions.js maybe.
New blog post here guys  .

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I got 1 more question where are the packets "stored" in the code?
I mean this.
Code:
client.write(new Buffer(EnchantRespond.pack(
{
"PacketID": 0x52,
"Result": 5,
"InventoryItemIndex": 0,
"InventoryEnchantIndex": 0,
"Price": 0,
"EnchantRate": 0
}
)));
Where is PacketID 0x52 assigned ? Like I said before Ive never been good with classes or packet things.
EDIT: I gotta ask, will be there more than 1 server for 12sky1 ? Like a european server and an american for example , that would rock . For sure there will be people willing to donate to get the server hosted in good conditions in a 24/7 machine in USA and Europe .