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Progress on Twelve Sky 1 Private Server

Discussion on Progress on Twelve Sky 1 Private Server within the 12Sky2 forum part of the MMORPGs category.

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Old 02/18/2014, 20:37   #91
 
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Mega Byte try to release the ts2 if you dont want the ts1 source code to be released...the whole forum will come and work togeter to fix the serverfiles...i was dev on archlord/shaiya/lineage2/wow/some chinese games non-released in EU and i have some knowledge about scripting..most in java and little in c#c++ i know whats hard and whats easy , lets be like aion/l2/ a whole forum with releases customs/editors for client/new monsters and so on..lets do a loooonnggg life in 12sky history...we need source we need time..we need testers..we need money to host a pserver but atlast we need friends to help us to complete the source and start the game...thats the best answer "friends".. you can make a open source website with repositories and update it everyday there...
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Old 02/19/2014, 20:35   #92
 
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Originally Posted by al3css View Post
Mega Byte try to release the ts2 if you dont want the ts1 source code to be released...the whole forum will come and work togeter to fix the serverfiles...i was dev on archlord/shaiya/lineage2/wow/some chinese games non-released in EU and i have some knowledge about scripting..most in java and little in c#c++ i know whats hard and whats easy , lets be like aion/l2/ a whole forum with releases customs/editors for client/new monsters and so on..lets do a loooonnggg life in 12sky history...we need source we need time..we need testers..we need money to host a pserver but atlast we need friends to help us to complete the source and start the game...thats the best answer "friends".. you can make a open source website with repositories and update it everyday there...
I think they "stopped" developping ts2 and changed to ts1 that's my thoughts tho.
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Old 02/19/2014, 21:24   #93
 
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yeah i know about ts2 its over..but we can continue it...if they share the code...
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Old 02/19/2014, 22:14   #94
 
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Didn't they get far with TS2? Seems like it.
Tiny also released his source code a few years ago. Too bad I have no clue how to use it.
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Old 02/21/2014, 08:21   #95

 
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I lost my TS2 source code when my hard drive died.... Tri's laptop also got damaged way back then. The only code thats out for TS2 would be the one leaked off the Troy FTP when it was mistakingly put on there by some "sleepy developer". Which I have not bothered with as its not mine to mess with :P.

If your interested in TS2 development rather than TS1 and we decide to make our TS1 code open source then it would be quite simple to use it as a base and further develop it for TS2 as they are basicaly the same game with little differences here and there.
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Old 02/21/2014, 16:55   #96
 
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I lost my TS2 source code when my hard drive died.... Tri's laptop also got damaged way back then. The only code thats out for TS2 would be the one leaked off the Troy FTP when it was mistakingly put on there by some "sleepy developer". Which I have not bothered with as its not mine to mess with :P.

If your interested in TS2 development rather than TS1 and we decide to make our TS1 code open source then it would be quite simple to use it as a base and further develop it for TS2 as they are basicaly the same game with little differences here and there.
Just release the **** code, I will learn and become a better developer
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Old 02/21/2014, 21:33   #97
 
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ty mega bcz you listen me..hope some day to decide to do an open source..like in this days are alot of source codes for the popular games.. like wow/l2/aion/blade and soul etc... trust me the players will come to pserver in diff mods first depends how you maintain server/depends how good you are in your community/events..there can be 1000 servers but or 2 good!!! hope soon to see the sv open..i hope..this are my last words ..miss 12sky doesnt matter what episode 1 or 2
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Old 03/27/2014, 07:36   #98
 
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I wait for this Server so long time....
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Old 03/27/2014, 08:48   #99

 
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Well I have had a chat to a few people in the community and read your comments here.
After discussing it with Tri I am going to be opensourcing this project on Github.

I am doing some cleaning up of the code and implementing jsdoc3 so that it can be documented nicely so people hopefully wont get too confused when learning the code base.

Hopefully you guys can help code in areas that are lacking so we can have this playable yeah!

Would it be a good idea for me to host some sort of fortnightly or weekly live chat on google+ or something we could talk about the code, what needs to be worked on or figured out and such, how to work out data from packets or files or game memory etc.

Let me know your thoughts guys,
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Old 03/27/2014, 21:12   #100
 
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Thank you MeGa!!!thank you! its nice to know..what u use to compile the source code - vs 2005/2008/2010/2012,the client download link and the github opensource code link !!Btw we need to know programs that u use to translate the files,to edit skins and others,i`m planning to help out with the code source asp...and help the 12sky community.. ..lets do it we are here..we are waiting your reply the source..and we are ready to start...
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Old 03/27/2014, 21:28   #101

 
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Sounds good man, I have the weekend after today So I will work full steam on getting code posted up there. *got to goto work now lol*

You use visual stuido 2008 for the Launcher and DLL file.

You use node.js for everything else in the server.

IMG Tool can be used for translation stuff however I would like to remake this in node webkit as a desktop application. After running the IMG files through img tool we get dds files which can be loaded and modified in photoshop or gimp.

I would like to do away with the old translation files *the 005 datas^ as these are not textures. They contain information about monster, skills, item, npc, quest and I think their names and descriptions should be in CSV files which the dll could patch in memory when game runs. This means its more adaptable to updates easily and we could change names of things at runtime for when someone notices something is wrong spelling or name and wants to fix.

CSV can be managed by source control we can even export them from google docs which is colobrative in nature so we could all work on the translations and improve it easily.

I suggest people get familar with node.js and do some javascript tutorials if they do not know it already. Look forward to seeing you guys coding
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Old 03/29/2014, 21:34   #102
 
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good to know im waiting the source code ... lets the work begin
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Old 03/30/2014, 03:10   #103

 
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Okay, I have uploaded what I have so far, check it out at

New blog post about it here,

There is more to come. I had a bit of a design flaw in my old code so this new code base solved that problem but still requires the world server code to be migrated over.
And the launcher and dll code to be put in.

I will be doing that over the next few days and then documentation and the like.
I thought I would release now and continue working on these things rather than keep you waiting. At least you have something to look at and setup.

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Old 03/30/2014, 21:37   #104
 
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+1 lets start the work
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Old 04/28/2014, 17:52   #105
 
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If I wanna start learning the code of 12sky1 where shall I start from ? o_O too many documents lol dont know where to start
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