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[RELEASE] TwelveSky 2 - MultiHack
Discussion on [RELEASE] TwelveSky 2 - MultiHack within the 12Sky2 Hacks, Bots, Cheats & Exploits forum part of the 12Sky2 category.
08/03/2009, 04:13
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#31
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Join Date: Jul 2009
Posts: 28
Received Thanks: 3
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kuchiha can you help me work on this in ph version?
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08/03/2009, 04:54
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#32
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,357
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You can't make it work in PH version. You have to make a bypass for x-trap before you can do anything.
play with uce too.
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08/03/2009, 05:25
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#33
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Join Date: Jul 2009
Posts: 112
Received Thanks: 9
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Great i got this working gratz .but i couldnt get the fly/wall hack to work im on aeria but the rest worked i didnt try auto pot since u said it was for myan but ill try later .i dontknow how u guys do the things u do but plz dont stop ,u all dont get the props u
diserve but im saying it keep up the great work all of u hats off to u all that do this for all us noobs ty
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08/03/2009, 06:03
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#34
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Join Date: Jul 2009
Posts: 112
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some thoughts if u plan on updating //i think somone else said this but if it could just pick up rares and the attack/run speed if it could be adjusted ,,, but u guys did a great job u three know who u r thanx agin i cant say that enough plz keep going guys
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08/03/2009, 06:21
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#35
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,357
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Hahah Kuchiha's the best. I think it'd be totally boring without him keeping me motivated to code. He's given me so many ideas already and I'm having a hard time keeping track of everything. lol.
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08/03/2009, 07:11
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#36
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Join Date: Jul 2009
Posts: 111
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Very very nice.
But some minor adjustments from what I can see and most people will agree, from a coding point of few.
Enable us to adjust our attack speed and move speed. It sucks to be limited on/off feature some of us use different speeds to not get caught, etc depending on where we are. From what I can see it seems on/off are both set to 100.
Also adding a enabled auto buff if possible, there are multiple versions of auto buff hacks going around, see if we can work with one of them, only need to have 2 keys to auto buff.
This is a side note, I was trying to work on a auto pet feed but failed so I don't know if anyone wants to give that a shot also.
But besides the att/move speed thing awesome bot, and same for auto buff.
Lastly, the auto loot speed is a bit to fast and easy to spot, id suggest slowing it down 2-3secs more per item pick up , make it look more human. Rather than how it is now that the item is picked up before it even hits the ground.
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08/03/2009, 16:58
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#37
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elite*gold: 20
Join Date: Jul 2009
Posts: 1,364
Received Thanks: 542
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Quote:
Originally Posted by Krzy305
Very very nice.
But some minor adjustments from what I can see and most people will agree, from a coding point of few.
Enable us to adjust our attack speed and move speed. It sucks to be limited on/off feature some of us use different speeds to not get caught, etc depending on where we are. From what I can see it seems on/off are both set to 100.
Also adding a enabled auto buff if possible, there are multiple versions of auto buff hacks going around, see if we can work with one of them, only need to have 2 keys to auto buff.
This is a side note, I was trying to work on a auto pet feed but failed so I don't know if anyone wants to give that a shot also.
But besides the att/move speed thing awesome bot, and same for auto buff.
Lastly, the auto loot speed is a bit to fast and easy to spot, id suggest slowing it down 2-3secs more per item pick up , make it look more human. Rather than how it is now that the item is picked up before it even hits the ground.
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Your pretty much asking for tri407tiny's hack,without godmode and vac.. xD
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08/03/2009, 18:20
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#38
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elite*gold: 0
Join Date: Jul 2009
Posts: 80
Received Thanks: 204
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Quote:
Originally Posted by Krzy305
Very very nice.
But some minor adjustments from what I can see and most people will agree, from a coding point of few.
Enable us to adjust our attack speed and move speed. It sucks to be limited on/off feature some of us use different speeds to not get caught, etc depending on where we are. From what I can see it seems on/off are both set to 100.
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In a future release it will be available
Quote:
Originally Posted by Krzy305
Also adding a enabled auto buff if possible, there are multiple versions of auto buff hacks going around, see if we can work with one of them, only need to have 2 keys to auto buff.
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As i already said : My goal is to help to play, not to replace the player.
Quote:
Originally Posted by Krzy305
This is a side note, I was trying to work on a auto pet feed but failed so I don't know if anyone wants to give that a shot also.
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I haven't yet a pet, can't figure it.
Quote:
Originally Posted by Krzy305
Lastly, the auto loot speed is a bit to fast and easy to spot, id suggest slowing it down 2-3secs more per item pick up , make it look more human. Rather than how it is now that the item is picked up before it even hits the ground.
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I haven't modify it. Try this in game : keep your AOE shorcut key pressed. When a mob drop something hit your pickup key without releasing your AOE shortcut. You will see that you take the item while you're doing your AOE
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08/03/2009, 19:37
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#39
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elite*gold: 0
Join Date: May 2006
Posts: 250
Received Thanks: 18
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hi all.. first of all i would like to thank kuchiha for such great realease.. it works like a charm. now like krzy305 said abt auto buffing, i made a script in autoit for buffing and it works with kuchiha realease too.. so i would like to realease the script but then kuchiha said " As i already said : My goal is to help to play, not to replace the player. " so i dont know if i should realease it or not.. but for those who wants auto buffer its not that hard.. u can make ur in few mins if u know how to code a bit in autoit.
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08/03/2009, 20:07
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#40
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Join Date: Aug 2007
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Received Thanks: 1,263
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Posts like Krzy's are informative and helps the developer. Nice criticism/feedback.
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08/03/2009, 20:08
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#41
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Join Date: Jul 2009
Posts: 111
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We all have auto AoE buffs, I run it separate also, but I ask kuchi this since everyone already has it why not just embedded into his program so it looks more functional O_o
I just run this and auto buff script and chilling, but be better to have it all ran from one program source.
That's my 2 cents.
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08/03/2009, 20:14
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#42
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,357
Received Thanks: 1,263
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depending on server merge, that's what you're getting. i haven't been on aim to show/tell you haven't i?
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08/03/2009, 21:10
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#43
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elite*gold: 0
Join Date: Aug 2009
Posts: 57
Received Thanks: 1
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How Can I Know The IP Of Aeria?
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08/03/2009, 21:15
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#44
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,357
Received Thanks: 1,263
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Why do you need the IP of Aeria? Are you trying to use a proxy or IP changer to play Aeria instead of PH? :P
just kidding.
I think if you are trying to change your IP, the best thing you can do is choose a U.S. IP because the U.S. IP can play MAYN or Aeria.
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08/03/2009, 21:37
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#45
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elite*gold: 20
Join Date: Jul 2009
Posts: 1,364
Received Thanks: 542
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Quote:
Originally Posted by Kuchiha
I haven't yet a pet, can't figure it.
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I can provide you with one on the Aeria server. You can work it out there and move it to Mayn if you want. I'm not playing Twelve Sky much anymore. =P
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