I think its done differently in the game I'm playing. I'll give it a shot though.
Everythings done different in other games, I think my comments the other day about 12sky2 being a learning experience may be slight bit flawed. While it did allow some learning about using a games stucts in C++ and such, I think maybe 12Sky2 is just too easy sometimes. When I try to do things in RIFT for example, I am completely thrown off.
then practice in other games till you can do stuff in rift its a new mmorpg thats probably alot more secure find out if anyone else has managed to make hacks for it .
hello,
I am a player 12sky2 FR, I played with DABNOJ (developers as MegaToolBox ...), you can not contact him for three weeks, it disappeared. Would you heard of him? the latest version of software does not work and a lot of players are not having fun more ...
Thank you very much for your help.
soon
You should try alternative cheat tools, for example : Map Fun, Afterburn's cheats(tho you have to pay for them), 12Sky2 Hack by Wazapoo etc.
You should try alternative cheat tools, for example : Map Fun, Afterburn's cheats(tho you have to pay for them), 12Sky2 Hack by Wazapoo etc.
He's needing some for French version apparently.
But ****, this really isn't the direction I had hoped for this thread to take. I really wanted to see improvments, additions of more structs, more complete info for the structs I posted, releases, more additions of code ect.. ect.... ect......
Not much of anything coming from this thread I suppose.
Has anybody that did find this stuff useful managed to make anything interesting out of it?
But ****, this really isn't the direction I had hoped for this thread to take. I really wanted to see improvments, additions of more structs, more complete info for the structs I posted, releases, more additions of code ect.. ect.... ect......
Not much of anything coming from this thread I suppose.
Has anybody that did find this stuff useful managed to make anything interesting out of it?
I did for sure, it helped me with some stuff I couldn't find out what the **** it was. lol
I did for sure, it helped me with some stuff I couldn't find out what the damn it was. lol
and got me into developing a loot filter as well
Cool good to hear. Maybe we will some public releases later?
Below is what I found for my Auto-Loot function. I believe all I did was "call" the first line of this function in my bot, but I never actually looked any further at the function. Who knows, you may be able to filter your loot with this alone.
hmm interesting. so that function is within the game client and all you do is call it to loot?
Yep.
The filtering though was reading from the ItemList struct and Dropped items, comparing the item on the ground to its entry in the ItemList struct to see if its Rare or elite or see what item it is(lucky tickets, silver ect..) and then it matched have it looted, it it didn't match a "wanted" item then Push it away or change its exist flag to 0.
how did you find the address that triggers skills? I don't know where to start searching for that kind of function. i'm applying this to different games so it's harder to search for certain things.
how did you find the address that triggers skills? I don't know where to start searching for that kind of function. i'm applying this to different games so it's harder to search for certain things.
Check that tutorial that Tri posted about packets. You don't need to know how to do anything with packets, but it briefly explains tracing functions from the Send() api.
Basically all I did was BP send() and do something in-game, then trace it back from there and recorded all functions I went through. Then went back and looked at each function as I repeated the action in-game. If it triggered a BP from the action I did in-game I would look at the arguments being passed through the function and try to make sense of them.
Then just slap them into the .dll and give it a shot.
I've found it to be a bit difficult with games like RIFT though. I just get sent around in a loop and never end up on the source of the action that triggered the call to Send(), since 12sky2 was the first time i've ever done this kind of thing its a bit more difficult tying to apply it to other games.
Check that tutorial that Tri posted about packets. You don't need to know how to do anything with packets, but it briefly explains tracing functions from the Send() api.
Basically all I did was BP send() and do something in-game, then trace it back from there and recorded all functions I went through. Then went back and looked at each function as I repeated the action in-game. If it triggered a BP from the action I did in-game I would look at the arguments being passed through the function and try to make sense of them.
Then just slap them into the .dll and give it a shot.
I've found it to be a bit difficult with games like RIFT though. I just get sent around in a loop and never end up on the source of the action that triggered the call to Send(), since 12sky2 was the first time i've ever done this kind of thing its a bit more difficult tying to apply it to other games.
I still can't figure out how to breakpoint thanks to the **** themida anti-debugging systems.
alright cool. i'll give it a shot. let's hope i get somewhere. i still haven't been able to do signature scanning yet or working with addresses using DLLs because the client keeeps crashing, but i'll get there. XD
alright cool. i'll give it a shot. let's hope i get somewhere. i still haven't been able to do signature scanning yet or working with addresses using DLLs because the client keeeps crashing, but i'll get there. XD
I had that exact same problem, it's the injection method that's causing it. I do not know how but it does
Hey Iktov any idea how to find the pointers for the ItemList and DroppedItem structures? and sizes, cause I cba to find em lol
[RELEASE] TwelveSky 2 - Trainer with various functions 01/09/2013 - 12Sky2 Hacks, Bots, Cheats & Exploits - 99 Replies http://img142.imageshack.us/img142/2389/capturelaf .jpg http://img20.imageshack.us/img20/2365/capture2ndd. jpg
Here is my first release of a simple trainer coded in VB.net (so you need .NET Framework to launch it). Nothing really new, but I coded it for me and I wanted the share it.
Use it at your own risk !! use town mode when in town or crowded area.
Features:
Autopotion
Moving speed hack with custom speed and teleport
[Release] Memory based auto functions 01/07/2011 - 12Sky2 Hacks, Bots, Cheats & Exploits - 6 Replies Hello,
Here is my attempt at making some functions witch I hope to eventually make a full Memory based bot out of.
Anyways below are the functions I have found so far for Sending Chat and Automating Skill Usage without the need for key presses or a complicated packet based system. With these functions you could make a bot that can work with the game client minimized. With the SkillUse func you could easily make it use AOE based on any factor that you can read from memory, such as...
[Request] Packet Structs 10/14/2008 - CO2 Private Server - 9 Replies So, has anyone structured the packets for patch 5017? If so, any change you could either post them here or PM them to me? I'm looking for complete structures so I don't need the actual code.