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[PACKETBOT] Why it is still possible!

Discussion on [PACKETBOT] Why it is still possible! within the Seafight forum part of the Browsergames category.

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Old   #1


 
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[PACKETBOT] Why it is still possible!

Hello, I'll show up with a quick guide of the possibilitie's for a packetbot is still in the run.


First of all

The packet's are handled as the same structure/handling/encrypting (It are just bit's, since Darkorbit has this a long time it is possible for seafight to)..

The Encryption/algorithm story is partly true, but doesn't contain's any difference as Darkorbit. And since it is possible to make bot's for Darkorbit, it should be possible for Seafight to?

Well then make my day

I've been sniffing, and disassembling the SeafightMain.swf, and found a few (funny) things..

Packet B (Also known as: B|2.1|blabla)

Code:
0000   00 17 42 26 00 00 04 20 10 00 01 90 0c cb 00 00  ..B&... ........
0010   01 40 00 01 00 03 32 2f 31                       [email protected]/1
As you see they still use it, but with another structure..

Packet LOGIN (Also known as: LOGIN|BLABLA|BLA)

Code:
0000   00 00 2e b4 57 00 00 41 83 ee 7c 70 00 00 00 00  ....W..A..|p....
0010   20 31 30 35 66 62 65 66 33 61 62 65 37 36 36 37   105fbef3abe7667
0020   39 63 36 61 34 37 39 32 39 31 37 33 65 66 63 65  9c6a47929173efce
0030   38                                               8
And as my SID was (At internalMap.es): 105fbef3abe76679c6a47929173efce8
It is the login packet with some other bit's again..

Ahh!! A Orca??? Mahhh Gawd!

Code:
0000   00 28 58 12 00 00 00 00 16 78 00 00 00 00 00 00  .(X......x......
0010   00 00 41 cd cd 6b b2 00 00 00 00 cd fb 9f 02 cf  ..A..k..........
0020   00 00 20 01 00 04 4f 72 63 61                    .. ...Orca
Also the X Packet (For placing a monster/item, correct me if I'm wrong) is also still in it, with... ofcourse other bit's :-)

Another Trankus one

Code:
0000   00 2b 58 12 00 00 00 00 0b 10 00 00 00 00 00 00  .+X.............
0010   00 00 41 cd cd 6b c2 00 00 00 00 e3 f8 7f 01 62  ..A..k.........b
0020   00 00 10 80 00 07 54 72 61 6e 6b 75 73           ......Trankus
Arrr!! It's the captain of Red Korsar!

Code:
0000   40 3f de ec 3d 00 00 4b 40 ff dd ec 3d 00 00 4b  @?..=..K@...=..K
0010   40 bf dd ec 3d 00 00 4b 40 7f dd ec 3d 00 00 4b  @...=..K@...=..K
0020   40 3f dd ec 3d 00 00 4b 40 ff dc ec 3d 00 00 4b  @?..=..K@...=..K
0030   40 bf dc ec 3d 00 00 4b 40 7f dc ec 3d 00 00 4b  @...=..K@...=..K
0040   40 3f dc ec 3d 00 00 4b 80 3f dc ec 3d 00 00 4b  @?..=..K.?..=..K
0050   80 ff db ec 3d 00 00 4b c0 ff db ec 3d 00 00 4b  ....=..K....=..K
0060   c0 bf db ec 3d 00 00 4c 00 bf db ec 3d 00 00 4c  ....=..L....=..L
0070   00 7f db ec 3d 00 00 4c 40 7f db ec 3d 00 00 4c  ....=..L@...=..L
0080   40 3f db ec 3d 00 00 4c 80 3f db ec 3d 00 00 4c  @?..=..L.?..=..L
0090   80 ff da ec 3d 00 00 4c c0 ff da ec 3d 00 00 4c  ....=..L....=..L
00a0   c0 bf da ec 3d 00 00 4d 00 bf da ec 3d 00 00 4d  ....=..M....=..M
00b0   00 7f da ec 3d 00 00 4d 40 7f da ec 3d 00 00 4d  ....=..M@...=..M
00c0   40 3f da ec 3d 00 00 4d 80 3f da ec 3d 00 00 4d  @?..=..M.?..=..M
00d0   80 ff d9 ec 3d 00 00 4d c0 ff d9 ec 3d 00 00 4d  ....=..M....=..M
00e0   c0 bf d9 ec 3d 00 00 4e 00 bf d9 ec 3d 00 00 4e  ....=..N....=..N
00f0   00 7f d9 ec 3d 00 00 4e 40 7f d9 ec 3d 00 00 4e  ....=..N@...=..N
0100   40 3f d9 ec 3d 00 00 4e 80 3f d9 ec 3d 00 00 4e  @?..=..N.?..=..N
0110   80 ff d8 ec 3d 00 00 4e c0 ff d8 ec 3d 00 00 4e  ....=..N....=..N
0120   c0 bf d8 ec 3d 00 00 4f 00 bf d8 ec 3d 00 00 4f  ....=..O....=..O
0130   00 7f d8 f7 00 2f fd 01 00 5f 3e 00 00 00 00 00  ...../..._>.....
0140   00 00 0a 52 65 64 20 4b 6f 72 73 61 72 f9 9c 00  ...Red Korsar...
0150   00 2f 28 00 00 00 00 00 00 01                    ./(.......
OH MAH GAWD IT'S ME!!:

Code:
0000   00 f9 56 a2 00 00 00 00 00 00 00 00 00 00 96 80  ..V.............
0010   00 00 01 02 f9 07 00 00 00 59 00 00 80 02 f9 07  .........Y......
0020   00 00 00 22 00 00 60 09 98 05 00 40 bb 58 00 00  ..."..`[email protected]..
0030   00 00 00 00 5f 3e 00 00 00 20 00 00 0b 85 67 00  ...._>... ....g.
0040   00 00 04 be 00 00 00 85 67 00 00 02 a8 e8 00 00  ........g.......
0050   03 85 67 00 00 02 e8 d0 00 00 07 85 67 00 00 00  ..g.........g...
0060   14 28 00 00 00 85 67 00 00 00 cc 8c 00 00 76 85  .(....g.......v.
0070   67 00 00 02 e0 58 00 00 1b 85 67 00 00 4e 20 a4  g....X....g..N .
0080   00 00 38 85 67 00 00 01 94 8f 00 07 b5 85 67 00  ..8.g.........g.
0090   00 01 9c a8 00 00 61 85 67 00 00 01 e0 0f 00 00  ......a.g.......
00a0   13 85 67 00 00 02 d0 b0 00 00 36 40 c1 78 80 00  [email protected]..
00b0   00 00 00 01 f9 9c 00 00 00 00 00 00 00 00 00 00  ................
00c0   00 03 42 4f 54 12 c0 08 f0 0c cc ff 10 00 00 80  ..BOT...........
00d0   00 00 41 83 ee 7c 70 00 00 00 00 0b 4d 6f 6b 73  ..A..|p.....Moks
00e0   68 61 2e 5b 44 41 5d 3f 26 66 66 00 00 00 00 f9  ha.[DA]?&ff.....
00f0   9c 00 00 47 00 00 09 93 e0 00 04                 ...G.......
Haha hey! there's that message packet again!!
Code:
0000   00 13 ee e0 00 00 ae 13 00 00 00 00 07 6d 61 70  .............map
0010   5f 70 76 70 01                                   _pvp.

As you see I've made a great process in this shizzle.. and I'll start to get some C# Classes to handle and respond with the correct Bit handling etc.

Stay tuned!
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Old 08/30/2013, 10:05   #2
 
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That mean, you want to make a bot like seabot?...
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Old 08/30/2013, 10:21   #3


 
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Yes, and other people like Nikka etc can get they're bot online again to.
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Old 08/30/2013, 10:48   #4
 
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First of all, it's really refreshing and a nice change to see someone with some decent skills in reverse engineering and packet handling here.

When they changed the protocol I also investigated a little bit (using actually the same tools like you did - a disassembler and Wireshark). I didn't spend too much time on the reverse engineering of the protocol though. Like you say, it's just byte based and with some time it should be possible to decipher the most relevant parts. The tricky part might be to actually send commands.
On a side note, I'm pretty sure that the "Red Corsar" package you show in the example actually consists of two packages. I've seen those prepended messages alot, but I'm not sure what they are actually. Maybe some kind of resync?

Btw, did you manage to actually decompile the SeafightMain.swf? Or did you only disassemble it? I'm asking because the obfuscation breaks all decompilers of my knowledge, and the disassembled code is truly painfully to read..

One more thing: Try to get the debug log of the client to work. The seachart is launched with log-parameters for flash, and in some way you can attach a logger there. This was used before, and you could even display that log in earlier versions of the client. If you can get that to work, it will be a huge help to decipher the protocol, as the log basically shows what each package means in detail.

Anyways, great to see you are investing work on the topic. If you are able to create a library for the protocol, that would be truly amazing.
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Old 08/30/2013, 11:43   #5


 
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I got the old Encoding files from the R63b version of Habbo.. which used the same system/structure with Reversed Byte's.. so it would work.. but I can't find the packet structures in my decompiled swf I got..



U may look at it maybe u can get something.. Program used to decompile: AS3 Sorcerer 1.40

Encoding classes I got:

GeneralSystem.cs
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Seafight_wBot.SeafightCrypto.Willie_Wortel
{
    class GeneralSystem
    {
        public static bool IsValidString(string inputStr)
        {
            if (string.IsNullOrEmpty(inputStr))
            {
                return false;
            }

            for (int i = 0; i < inputStr.Length; i++)
            {
                string s = inputStr[i].ToString();
                if (s == "." || s == "," || s == ";" || s == ":" || s == "<" || s == ">" || s == "@" || s == @"\" || s == "/")
                {
                    return true;
                }
                else if (!(IsLetter(s)))
                {
                    return false;
                }
            }

            return true;
        }

        public static bool IsValidInt(string inputStr)
        {
            if (string.IsNullOrEmpty(inputStr))
            {
                return false;
            }

            for (int i = 0; i < inputStr.Length; i++)
            {
                string s = inputStr[i].ToString();
                if (!(char.IsNumber(inputStr[i])))
                {
                    return false;
                }
            }

            return true;
        }


        public static bool IsValidName(string inputStr)
        {
            if (string.IsNullOrEmpty(inputStr))
            {
                return false;
            }

            for (int i = 0; i < inputStr.Length; i++)
            {
                string s = inputStr[i].ToString();
                if (s == "." || s == "," || s == ";" || s == ":" || s == "<" || s == ">" || s == "@" || s == @"\" || s == "/" || s == "#")
                {
                    return true;
                }
                else if (!(IsLetter(s)) && !(char.IsNumber(inputStr[i])))
                {
                    return false;
                }
            }

            return true;
        }

        public static bool IsLetter(string s)
        {
            s = s.ToLower();
            if (s == "a" || s == "b" || s == "c" || s == "d" || s == "e" || s == "f" || s == "g"
                 || s == "h" || s == "i" || s == "j" || s == "k" || s == "l" || s == "m" || s == "n" || s == "ñ"
                 || s == "o" || s == "p" || s == "q" || s == "r" || s == "s" || s == "t" || s == "u" || s == "v"
                 || s == "w" || s == "x" || s == "y" || s == "z" || s == "¡" || s == "!" || s == "¿" || s == "?" || s == "á"
                 || s == "é" || s == "í" || s == "ó" || s == "ú" || s == "|" || s == "#" || s == "-" || s == "_" ||
                    s == "[" || s == " " || s == "]")
                return true;
            else
                return false;
        }
    }
}
SeafightCMessage.cs
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Seafight_wBot.SeafightCrypto.Willie_Wortel
{
    class SeafightCMessage
    {
        public static string cypherShort(int v) // str len, packet len, packet header -- b64
        {
            string t = "";
            t += (char)((v >> 8) & 0xFF);
            t += (char)((v >> 0) & 0xFF);
            return t;
        }

        public static string cypherInt(int v)
        {
            string t = "";
            t += (char)((v >> 24) & 0xFF);
            t += (char)((v >> 16) & 0xFF);
            t += (char)((v >> 8) & 0xFF);
            t += (char)((v >> 0) & 0xFF);
            return t;
        }

        public static int DecodeBit24(string v)
        {
            if ((v[0] | v[1] | v[2] | v[3]) < 0)
                return -1;
            return ((v[0] << 24) + (v[1] << 16) + (v[2] << 8) + (v[3] << 0));
        }

        public static int DecodeBit8(string v)
        {
            if ((v[0] | v[1]) < 0)
                return -1;
            return ((v[0] << 8) + (v[1] << 0));
        }

    }

    public class SClientMessage
    {
        public String oString;
        private String oData;
        public SClientMessage(string Data)
        {
            oString = Data;
            oData = oString.Substring(6);
        }

        public int Lenght()
        {
            return SeafightCrypto.DecodeBit8(oString.Substring(2, 4));
        }

        public int Header()
        {
            return SeafightCrypto.DecodeBit8(oString.Substring(4, 6));
        }

        public int GetNextInt()
        {
            int result = SeafightCrypto.DecodeBit24(oData.Substring(0, 4));
            oData = oData.Substring(4);

            return result;
        }

        public String GetNextString()
        {
            int len = SeafightCrypto.DecodeBit8(oData.Substring(0, 2));
            oData = oData.Substring(2);

            String Result = oData.Substring(0, len);
            oData = oData.Substring(len);

            return Result;
        }
    }

    class ClientMessage
    {
        public String oString;
        public String oData;

        public ClientMessage(string Data)
        {
            oData = Data.Substring(4);
        }
        public int Header()
        {
            int Header = SeafightCrypto.DecodeBit8(oData.Substring(0, 2));
            oData = oData.Substring(2);
            return Header;
        }

        public bool CanGetNextString()
        {
            try
            {
                int len = SeafightCrypto.DecodeBit8(oData.Substring(0, 2));
                if (len > 0)
                {
                    String Result = oData.Substring(0, len);
                    if (Result != "")
                        return true;
                    else
                        return false;
                }
                else
                    return false;
            }
            catch
            {
                return false;
            }
        }

        public int NewNextInt()
        {
            int result = SeafightCrypto.DecodeBit24(oData.Substring(1, 4));
            return result;
        }

        public int GetNextInt()
        {
            int result = SeafightCrypto.DecodeBit24(oData.Substring(0, 4));
            oData = oData.Substring(4);

            return result;
        }

        public String GetNextString()
        {
            int len = SeafightCrypto.DecodeBit8(oData.Substring(0, 2));
            oData = oData.Substring(2);

            String Result = oData.Substring(0, len);
            oData = oData.Substring(len);

            return Result;
        }
    }
}
SeafightCrypto.cs
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Seafight_wBot.SeafightCrypto.Willie_Wortel
{
    public class SeafightCrypto
    {
        public static string EncodeBit32(string v)
        {
            return EncodeBit32(v.Length);
        }

        public static string EncodeBit32(int v) // int
        {
            string t = "";
            t += (char)0; // 4 bytes
            t += (char)((v >> 24) & 0xFF); // 3 bytes
            t += (char)((v >> 16) & 0xFF); // 2 bytes
            t += (char)((v >> 8) & 0xFF); // 1 byte
            t += (char)((v) & 0xFF);
            return t;
        }

        public static int DecodeBit24(string v)
        {
            if ((v[0] | v[1] | v[2] | v[3]) < 0)
                return -1;
            return ((v[0] << 24) + (v[1] << 16) + (v[2] << 8) + (v[3] << 0));
        }

        public static int DecodeBit8(string v)
        {
            if ((v[0] | v[1]) < 0)
                return -1;
            return ((v[0] << 8) + (v[1] << 0));
        }
    }
}
SeafightEncoders.cs
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Seafight_wBot.SeafightCrypto.Willie_Wortel
{
    class SeafightEncoders
    {
        string Data;
        int Header;
        int Lenght;
        public string[] ExtraDatas;
        int e1 = 0;
        int e2 = 0;
        internal SeafightEncoders(string InternalData)
        {
            Data = InternalData;
            string conn = Data.ToString();
            conn = conn.Replace("{char0}", Convert.ToChar(0).ToString());
            conn = conn.Replace("{char1}", Convert.ToChar(1).ToString());
            conn = conn.Replace("{char2}", Convert.ToChar(2).ToString());
            conn = conn.Replace("{char13}", Convert.ToChar(13).ToString());
            string final = "";
            foreach (char C in conn)
            {
                string zC = "{char" + (int)C + "}";
                final += zC;
            }
            final = final.Replace("{char", "");
            final = final.Substring(0, final.Length - 1);
            final = final.Replace("}", ";");
            string[] ToSepare = final.Split(';');
            int sLenght = SeafightCrypto.DecodeBit8(InternalData.Substring(2, 2));
            int sHeader = SeafightCrypto.DecodeBit8(InternalData.Substring(4, 2));
            string Extra = "";
            for (int i = 6; i != ToSepare.Length; i++)
            {
                string s = Convert.ToChar(int.Parse(ToSepare[i])).ToString();
                string Fs = "";
                if (ToSepare.Length > i + 1)
                    Fs = Convert.ToChar(int.Parse(ToSepare[i + 1])).ToString();
                if (GeneralSystem.IsValidName(s))
                {
                    Extra += Convert.ToChar(int.Parse(ToSepare[i]));
                    if (!GeneralSystem.IsValidName(Fs))
                        Extra += ";";
                }
                else
                    Extra += ToSepare[i] + ";";

            }
            Header = sHeader;
            Lenght = sLenght;
            ExtraDatas = Extra.Split(';');
        }

        internal int CharEncode_GetHeader()
        {
            return Header;
        }

        internal int CharEncode_GetLenght()
        {
            return Lenght;
        }

        internal string CharEncode_GetNextString()
        {
            while (true)
            {
                if (ExtraDatas.Length < e1)
                    return null;

                if (GeneralSystem.IsValidString(ExtraDatas[e1]))
                    return ExtraDatas[e1];
                else
                    e1++;
            }
        }

        internal int CharEncode_GetNextInt()
        {
            while (true)
            {
                if (ExtraDatas.Length < e1)
                    return -1;

                if (GeneralSystem.IsValidInt(ExtraDatas[e1]))
                    return int.Parse(ExtraDatas[e1]);
                else
                    e1++;
            }
        }
    }
}
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Old 08/30/2013, 15:05   #6
 
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hey guys what i have to say is now in darkorbit packet bots are possible but if you use them you get an instant ban and also when the encryption started darkorbit bot developers were updating they`re bots every 2-3 days because darkorbit made updates at 2-3 days so think about it lets say its possible to make a sf bot but will you spend your time 24/7 on pc to update it everytime? and then what will they introduce the same stuff like on darkorbit packets send=ban|?
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Old 08/30/2013, 15:08   #7


 
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Quote:
Originally Posted by iontzel222 View Post
hey guys what i have to say is now in darkorbit packet bots are possible but if you use them you get an instant ban and also when the encryption started darkorbit bot developers were updating they`re bots every 2-3 days because darkorbit made updates at 2-3 days so think about it lets say its possible to make a sf bot but will you spend your time 24/7 on pc to update it everytime? and then what will they introduce the same stuff like on darkorbit packets send=ban|?
Lol, again that romanian geek.. I'll sent Kpt.Terror if u won't get out here man..
Go talk trash somewhere else.. Darkorbit isn't updating ever 2-3 day's.. and instant ban is also bull***.. look the map's dude..
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Old 08/30/2013, 17:45   #8

 
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Thumbs up

Not bad, it would be great to find the new encryption algorithm.
I'll make the SeaBot working again.

I decompiled the SeafightMain and this should be the function that send the packets (variables are been renamed for a better understanding):
Code:
private var sf_socket:Socket;
private var bytes:ByteArray;

public final function send(param1:SFPacket) : void {
         if(!this.sf_socket || !this.sf_socket.connected)
         {
            return;
         }
         this.bytes.clear();
         param1.encrypt_function(this.bytes);
         this.sf_socket.writeShort(this.bytes.length);
         this.sf_socket.writeBytes(this.bytes,0,this.bytes.length);
         this.sf_socket.flush();
      }
But if i understand well, each object has a different algorithm.
This is the main class:
Code:
package SFObjects
{
   import flash.display.Stage;
   import flash.events.MouseEvent;
   import com.bigpoint.seafight.tools.*;
   import flash.display.DisplayObject;
   import flash.events.Event;
   import flash.utils.IDataInput;
   import flash.utils.IDataOutput;


   public interface -_----__-_
   {

      function -__--_____---() : int;

      function -----_-_-__-() : int;

      function -_-_---_____-() : int;

      function ---___-_---_() : int;

      function decrypt_function(param1:IDataInput) : void;

      function encrypt_function(param1:IDataOutput) : void;
   }

}
And this is an example of a single object:

Code:
package Object
{
   import ---______--_.-_----__-_;
   import flash.utils.IDataInput;
   import flash.utils.IDataOutput;
   import flash.display.MovieClip;
   import flash.geom.ColorTransform;
   import flash.display.Bitmap;
   import flash.geom.Point;


   public final class -----__-_-__ extends Object implements -_----__-_
   {

      public function -----__-_-__(param1:int=0) {
         super();
         this.duration = param1;
      }

      public static const instance:-----__-_-__ = new -----__-_-__();

      private var _version:int = 0;

      public var duration:int = 0;

      public function -__--_____---() : int {
         return -7998;
      }

      public function -----_-_-__-() : int {
         return 0;
      }

      public function -_-_---_____-() : int {
         return this._version;
      }

      public function ---___-_---_() : int {
         return 2;
      }

      public function decrypt_function(param1:IDataInput) : void {
         this._version = param1.readShort();
         this._version = 65535 & ((65535 & this._version) << 16 % 16 | (65535 & this._version) >>> 16 - 16 % 16);
         this._version = this._version > 32767?this._version - 65536:this._version;
         this.duration = param1.readShort();
         this.duration = 65535 & ((65535 & this.duration) >>> 15 % 16 | (65535 & this.duration) << 16 - 15 % 16);
         this.duration = this.duration > 32767?this.duration - 65536:this.duration;
      }

      public function encrypt_function(param1:IDataOutput) : void {
         param1.writeShort(-7998);
         param1.writeShort(65535 & ((65535 & 0) >>> 16 % 16 | (65535 & 0) << 16 - 16 % 16));
         param1.writeShort(65535 & ((65535 & this.duration) << 15 % 16 | (65535 & this.duration) >>> 16 - 15 % 16));
      }
   }

}

It's an hard work but not impossible
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Old 08/30/2013, 17:46   #9
 
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Quote:
Originally Posted by Willie Wortel View Post
Lol, again that romanian geek.. I'll sent Kpt.Terror if u won't get out here man..
Go talk trash somewhere else.. Darkorbit isn't updating ever 2-3 day's.. and instant ban is also bull***.. look the map's dude..
lol i am not kpt.Terror and also trust me there wont be no new packet bots

than if instantban is bullshit why kbot/ibot is offline?
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Old 08/30/2013, 18:19   #10
 
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kpt.terror is a lot.. no?
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Old 08/30/2013, 18:26   #11
 
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@fato90 , kpt.terror is me
@willie hey mate,i see u started doing your stuff again, very nice, i really appreciate it
@ionutzel222 dont make me find your ip,we live in the same country, you can get your *** whooped really fast.stop trying to show everybody else how **** smart you are,because, guess what, you AIN'T!
you're just a wanna-be , at first u wanted to be a mod, greatfully epvp staff recognised your "qualities" and didnt inherited you with any ranks, thanks *** for that! after that you wanted to expose me in some stupid way like i'm a bad guy who steals and re-sells accounts..
you ****** dumbass have i ever uploaded anything on this site and had any bad feedback about viruses? i guess not.i'm just a reseller, sold many ships, and i still get offers for it, seems like i got charm and i can find buyers for them easyer than the owners, or i got more time for this kind of things..so keep your mouth shut, and listen, read, be observative, maybe, someday, you'll learn something...'till then..STFU
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Old 08/30/2013, 22:05   #12
 
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Iontzel play on server global europe 3 if you watch top 5 he's name is ...Maximus... , an idiot, really arrogant. He was admin on server global europe 2 but they catch them putting items and other things like pearl, scharpnel.. And then he starting to play at gb3 and he got the most of the admins in he's hand. And he talk alot alot of *****. I can put if you want right now here he's adress. Some time ago he did putted pearls on my acc and he wanted money so i know he's adress because i did it via wester union. I don't tell if for the moment.

-Ionix
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Old 08/30/2013, 22:48   #13


 
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AoHAhahaAHAh Fight those internet famewar's somewhere else By the way thanks for the packet structure base InsiDe!
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Old 08/31/2013, 09:13   #14
 
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ionix...you might be my new best friend in this case ))

btw, you got some fake info's about this little ***** aka ionutzel222 .
he was never an admin, he's too young and stupid for that, he's like 15 or something like that, the boat he has now, it's stolen,i know from who he stole it also.

and no, he aint got no admins in his hand, his only admin friend was a finnish mod, one of my best friends, he screwed some things up and messed up the whole thing.

if he claims to be selling pearls and stuff, he's probably re-selling dialer's items, the money get's to him first, keeps his cut,then speaks with dialer as he would buy for himself...

ionix123 add me on skype at kpt.terror , wanna speak with u a little

and trust me, this little ***** aka ionutzel222 was never an admin,on any server,doesent know admins, he's a piece of .... , who just pretends to be smart
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Old 08/31/2013, 13:37   #15
 
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also heist das es doch möglich ist mit packet bots zu arbeiten ?
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