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[OPEN SOURCE PROJECT] NosOpen
Discussion on [OPEN SOURCE PROJECT] NosOpen within the Nostale forum part of the MMORPGs category.
10/06/2016, 01:31
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#1126
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elite*gold: 0
Join Date: Feb 2016
Posts: 139
Received Thanks: 191
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Today OpenNos was subjected to 450 players. We have greatly improved the emulator recently but we know there is still stability problems. We will do everything possible for it to be resolved quickly.
The only screen I have, 93 people connected at the same time, but the maximum is very more...
Stay connected we will try to improve the stability and the last remaining random crash
/!\ Sorry the team is a little bit busy for the moment /!\
: Bonus on OpenNos
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10/08/2016, 00:22
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#1127
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elite*gold: 0
Join Date: May 2012
Posts: 297
Received Thanks: 74
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I can not go to an inventory has WorldServer crash
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10/11/2016, 15:56
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#1128
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elite*gold: 0
Join Date: Feb 2016
Posts: 139
Received Thanks: 191
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Hello,
We add some item functions like that (watch our github for more information)
We again optimize a lot the system now we need to send multiple packet in once we work on it.
With a VPS at 28€ by month, The server run perfectly with 151 people connected at the same time the CPU usage is very low 9~25%
We need again a lot of optimization but now you can play with a lot of player whitout problems !
(Test on NosLand server)
Thanks to the administrator help us with his community
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10/11/2016, 17:22
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#1129
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elite*gold: 0
Join Date: Sep 2015
Posts: 480
Received Thanks: 529
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Quote:
Originally Posted by Uppermost
With a VPS at 28€ by month, The server run perfectly with 151 people connected at the same time the CPU usage is very low 9~25%
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VPS 28€/month? check on webtropia, i'm paying 19.51€/month for 16gb vRam 6 vCore 250GB SSD
9~25% is very high
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10/11/2016, 19:55
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#1130
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elite*gold: 0
Join Date: Feb 2016
Posts: 139
Received Thanks: 191
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It's very low if you see the lot of optimization we need to do again.
I just wanted to say
(PS : the % usage depent of the CPU...)
In the future it can be very better. If we can send a lot of packet in once the usage will be very lower, anyway 1 month ago we can't play with more 20 player now 200 whitouts problems / lags
And also the server run with all monster of official nostale ^^
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10/12/2016, 07:51
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#1131
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elite*gold: 0
Join Date: Sep 2013
Posts: 161
Received Thanks: 93
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Quote:
Originally Posted by Uppermost
It's very low if you see the lot of optimization we need to do again.
I just wanted to say
(PS : the % usage depent of the CPU...)
In the future it can be very better. If we can send a lot of packet in once the usage will be very lower, anyway 1 month ago we can't play with more 20 player now 200 whitouts problems / lags
And also the server run with all monster of official nostale ^^
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lets not be too optimistic its still 30% at the peak(aka. loading), and after it balances from 5-10% also keep in mind this is 200 ppl not like several thousands like official soo we really need to focus on stability and optimalization, also items are not coded properly i need to move guri effect to parser and hardcode it(theres way to avoid this but im not too keen on doing it), anyway thanks for support guys! Have a great day, Master signing off o/
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10/12/2016, 13:15
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#1132
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elite*gold: 0
Join Date: May 2009
Posts: 1,005
Received Thanks: 1,019
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For the 28 It seems its a scam because them server is very bad... in France price are higher (taxes) than in de but for 28 I can have a 12go 4vcpu and they have something like 6go and 2vcpu 2ghz...
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10/14/2016, 12:37
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#1133
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elite*gold: 0
Join Date: May 2012
Posts: 773
Received Thanks: 49
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how to join this game of u program server ?
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10/14/2016, 14:09
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#1134
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elite*gold: 0
Join Date: Feb 2016
Posts: 139
Received Thanks: 191
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Follow the tutorial on YouTube, you can find the link at the first page.
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10/15/2016, 12:00
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#1135
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elite*gold: 0
Join Date: Sep 2015
Posts: 480
Received Thanks: 529
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You should think to rewrite the whole project in C/C++, async and boost for cross-platform. A good server must work on linux and this is not religion but simple math.
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10/15/2016, 13:52
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#1136
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elite*gold: 0
Join Date: Dec 2012
Posts: 2,728
Received Thanks: 934
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Quote:
Originally Posted by SystemX64
You should think to rewrite the whole project in C/C++, async and boost for cross-platform. A good server must work on linux and this is not religion but simple math.
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Probably your right with the first sentences, i agree with you in that point, but in my oppinion not every server has to run on linux. Windows server is also powerful if you know how to use it. Of course as a root server for nostale its a little bit to expensive but its working. Concerning the programming language, every server should run on those two you named, just because their much easier to handle for something (I never made anything in C++ only native C but I think even their advantages concerning C# are big enough, for example memory allocating).
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10/15/2016, 20:21
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#1137
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elite*gold: 0
Join Date: Sep 2015
Posts: 480
Received Thanks: 529
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Quote:
Originally Posted by Liihes
Probably your right with the first sentences, i agree with you in that point, but in my oppinion not every server has to run on linux. Windows server is also powerful if you know how to use it. Of course as a root server for nostale its a little bit to expensive but its working. Concerning the programming language, every server should run on those two you named, just because their much easier to handle for something (I never made anything in C++ only native C but I think even their advantages concerning C# are big enough, for example memory allocating).
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I do not agree, on windows you can not disable the graphical interface or many background services that are not needed for a server; and consume resources without a reason. Also you have to reboot fequently due to updates and maintenance is harder. Furthermore a simple crash can bring down the whole operating system while it would not happen on linux that is more stable from this point of view.
I could say more, such as native SSH support but there would be too much to write so i will stop here.
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10/15/2016, 20:31
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#1138
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elite*gold: 0
Join Date: Dec 2012
Posts: 2,728
Received Thanks: 934
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Quote:
Originally Posted by SystemX64™
I do not agree, on windows you can not disable the graphical interface or many background services that are not needed for a server; and consume resources without a reason. Also you have to reboot fequently due to updates and maintenance is harder. Furthermore a simple crash can bring down the whole operating system while it would not happen on linux that is more stable from this point of view.
I could say more, such as native SSH support but there would be too much to write so i will stop here.
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Performance & Ressource using is a "problem" at windows servers, but they're easy to use (newbies for example) and you dont have to get any new knowledge for using it (typical windows users are
Also I think C# is much easier to understand for everyone. Learning Ansi C by internet tutorials on a good & 'professional' way is not that easy like c#.
(Like I said, I cant tell you that much about c++)
Of course I'd prefer using Linux too, you're right, to sum up.
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10/16/2016, 11:29
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#1139
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elite*gold: 98
Join Date: Jan 2010
Posts: 631
Received Thanks: 1,726
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Actually, try to run modern designed apps on windows servers, kinda weird (performances + not as easy to port on another system as Linux's based OS)
Anyway It could be cool to look forward for a microservice architecture (kinda awesome for optimisation and easy deployment)
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10/16/2016, 15:59
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#1140
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elite*gold: 50
Join Date: Jul 2014
Posts: 1,670
Received Thanks: 1,139
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As I see on some server that works with opennos you can still crash it easy when you want more information about how write me a pn.
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