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Help with the Standard.dll Elf Range lag fix?

Discussion on Help with the Standard.dll Elf Range lag fix? within the Mabinogi forum part of the MMORPGs category.

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Old   #1
 
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Help with the Standard.dll Elf Range lag fix?

Well, when I download the link from , I get an error:

"The module *korean* has failed to load. Make sure the binary is stored at the specific path or debug it to check for problems with the binary or dependent .DLL files. The specified module could not be found".

I don't want to use the 100% Range mod, just an animation fix like the one created above for a solution to elf lag.

Thanks in advance.
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Old 01/30/2010, 16:43   #2
 
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It doesn't make any difference when you do the mod.
All you're doing is changing one random JE that doesn't do a thing o.o
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Old 01/30/2010, 16:47   #3
 
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It doesn't make any difference when you do the mod.
All you're doing is changing one random JE that doesn't do a thing o.o
D:

Looks like I'm rolling Human, then.

I don't want the 100% mod and tired of this bug.

Thanks for informing me.
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Old 01/30/2010, 16:57   #4
 
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D:

Looks like I'm rolling Human, then.

I don't want the 100% mod and tired of this bug.

Thanks for informing me.
You're welcome. However, I don't suggest going back to human if you wanted to go elf because of ranging. An elf ranger can do 200 dmg each shot, if you put enough time into it.
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Old 01/30/2010, 17:02   #5
 
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You're welcome. However, I don't suggest going back to human if you wanted to go elf because of ranging. An elf ranger can do 200 dmg each shot, if you put enough time into it.
That's where my crits are currently standing.

I like the capability of being well-rounded and not sided towards one combat group to another, IE: Elves with ranged capability and not-so-much melee.

I don't know, it's a tough situation for me since I enjoy Elf range but dislike the lack in melee.
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Old 01/30/2010, 17:14   #6
 
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Quote:
Originally Posted by RyanTM View Post
That's where my crits are currently standing.

I like the capability of being well-rounded and not sided towards one combat group to another, IE: Elves with ranged capability and not-so-much melee.

I don't know, it's a tough situation for me since I enjoy Elf range but dislike the lack in melee.
Believe it or not, I've actually seen ALOT of melee elves.. And they were also rangers.

Funny thing is, I almost never see mage elves.
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Old 01/30/2010, 17:42   #7
 
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Believe it or not, I've actually seen ALOT of melee elves.. And they were also rangers.

Funny thing is, I almost never see mage elves.
They say that Elves aren't that bad at melee, I don't know, so I might try it.

The weaker WM and slower Smash speed time kinda sucks though. D:

EDIT: Actually, switching animations might work. My 100% range mod sometimes doesn't work and I have to aim with %, but it's the Ar animation and I'm NOT getting Elf lag.
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Old 01/30/2010, 18:02   #8
 
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Quote:
Originally Posted by RyanTM View Post
They say that Elves aren't that bad at melee, I don't know, so I might try it.

The weaker WM and slower Smash speed time kinda sucks though. D:

EDIT: Actually, switching animations might work. My 100% range mod sometimes doesn't work and I have to aim with %, but it's the Ar animation and I'm NOT getting Elf lag.
Oh. The only way to fix the aim w/ % thing is by doing something (Hell if I remember..)
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Old 01/30/2010, 20:47   #9
 
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Letting the animation end before "aiming" again.

Its annoying being forced into aiming sometimes, but its something that happens.

Another thing to do is magnum > shot > magnum or something inbetween to let the range anim end.
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Old 01/30/2010, 21:01   #10
 
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My friend told me this file contained a keylogger, though...

My virus protection didn't find anything when I scanned it.
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Old 01/30/2010, 21:06   #11
 
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It sure does, I'm already in ur keyz.
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Old 01/30/2010, 21:28   #12
 
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:|
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Old 01/30/2010, 22:42   #13
 
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lol wow if it contained keyloggers ppl would of already reported that wouldnt they?
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Old 01/31/2010, 01:49   #14
 
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This .dll edit works perfectly, and I wouldn't believe your friend about the keylogger. Its just paranoid people saying its keylogged.
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Old 01/31/2010, 02:21   #15
 
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Bondlie, there IS a mod that lets you keep firing with AR without worrying about the attack animation ending.. I just can't remember what addresses x.x
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