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ChaosKit
Discussion on ChaosKit within the Last Chaos forum part of the MMORPGs category.
05/02/2011, 17:34
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#31
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Join Date: Jan 2010
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Update for R12 64Bit possible?
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08/07/2011, 19:08
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#32
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Join Date: Mar 2011
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hi men, bery nice plugin, one question, how do u make the textures for the 3d model?
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08/08/2011, 17:36
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#33
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Join Date: Jun 2009
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yeah same as yourewrong. and hoostler, reply to pm please, we really need you
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08/08/2011, 21:53
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#34
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Join Date: Mar 2011
Posts: 282
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i think he make his modelswith cinema 4d and then he make a texture with photoshop ;D
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08/11/2011, 19:20
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#35
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how to save a texture?
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08/11/2011, 20:44
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#36
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yes, maybe, but how to export the right uv map? its harder than you think. he forgot to say us the texture step, :/
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08/12/2011, 09:12
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#37
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Hello.
Whats ur problem with texture?
Is your model really textured in cinema?
Only model data are being exported. You have to convert your texture manualy with textool.
And your polygon name is very important. Its used as texture ID.
Look at some smc files. There is texture id name and texture path. Something like "hw_bd_000" "data\.......tex". So this texture id is internal polygon name.
I hope that helps you.
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08/12/2011, 12:31
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#38
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Join Date: Jun 2009
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give us more info please hoostler.
1)if i create an uv map, i paint it all black, i use textool to convert in in .tex file, i put it in its right folder with the right id, weapon will still be white.....
if you give us a more extended tuto as you did the the exporting adding joints tutorial.
and by the way, read my pms,
best regards
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08/12/2011, 13:26
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#39
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hoostler,please say me with wich version off c4d i can make this plugin working? tried the r12 but it dont show me the plugin in c4d.
Please Help me.
I have Windows Vista 32Bit.
Greez
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08/12/2011, 13:46
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#40
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Join Date: Jul 2009
Posts: 736
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Great, thanks for the info hoostler!
Im going to try that.
Somewhere i hope it won't work because i already know that if it does i will start playing with it for hours and hours again :P
// Edit 1
Sadly it doesn't
Whats also strange is that my original ro_crossbow_024.bm is 31kb while my edited one is 2.078kb :P
// Edit 2
It does
// Edit 3
So now that the textures stick
Lets say i created a model thats completely different from the original, like your katana.
How can we easy create textures and know what the shape is ?
Can we somehow make a texture in Cinema4d and paint it, save it and convert it to tex?
Or do we really have to find out bij just drawing a .tex file and hope everything is in the right place ? :P
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08/12/2011, 13:59
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#41
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Join Date: Jun 2009
Posts: 41
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Quote:
Originally Posted by wizatek
Great, thanks for the info hoostler!
Im going to try that.
Somewhere i hope it won't work because i already know that if it does i will start playing with it for hours and hours again :P
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well wiza, if you find, tell me lol.
ive already edited the id of the polygon model in the cinema. the model works perfectly, just those textures no way. you put a black image, you save it in tex, weapon still beeing black.
you paint the uv map, you save it in tex, you put in the right folder, still white.
>.<
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08/12/2011, 14:10
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#42
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Join Date: Dec 2010
Posts: 30
Received Thanks: 161
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@≡RockiXX≡
Sorry but this plugin works only with R10. They've changed plugins api in R12 and all plugins must be rewritten. But im too lazy to do that.
@megachomba
I've read you pm. Let me think about it.
Also guys you should probably try to change texture id in smc.lod file. I dont know if this game use *.smc files anymore.
Edit: attach your c4d file so I'll take a look if everything is alright.
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08/12/2011, 14:32
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#43
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elite*gold: 265
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Everything worked for me when i used the original name
But i haven't tried with completely new items
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08/12/2011, 15:19
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#44
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Join Date: Jun 2009
Posts: 41
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Quote:
Originally Posted by wizatek
Everything worked for me when i used the original name
But i haven't tried with completely new items
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explain us a bit then, im still stuck at texturing step, lol
will atach my c4D model in few
here comes my 3D model, incluiding the uv map non-exported yet in .tex
hope you will find my error, and give me an answer to the pms, :P
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08/12/2011, 16:37
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#45
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elite*gold: 265
Join Date: Jul 2009
Posts: 736
Received Thanks: 2,147
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To me everything seems ok in your model, strange that it doesnt work.
How did u made that uv map btw i was looking for that?
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