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[RELEASE] WARnario - FIGHTING Scenario Bot
Discussion on [RELEASE] WARnario - FIGHTING Scenario Bot within the General Gaming Releases forum part of the General Gaming Discussion category.
10/15/2008, 03:37
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#121
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Quote:
Originally Posted by miaublah
hmm works for me, weird things:
it just clicks on the szenario and queue all button over and over but that is no big deal as it joins the szenario when one pops up.
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This is completely normal and intended behavior.
Also, 1.30 released. It should fix the resurrection issue.
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10/15/2008, 03:46
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#122
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Within the scenarios 1.29 works fantastic, best release yet Max. Excellent improvements.
But I am having problems after the scenario is over entering the join queue loop logic again - it still thinks I am in the scenario - targets friendly /fo etc.
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10/15/2008, 03:46
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#123
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Opps let me try 1.30 you might of fixed it.
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10/15/2008, 04:02
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#124
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Quote:
Originally Posted by MissCountry
Opps let me try 1.30 you might of fixed it.
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If 1.30 doesn't work, send me a screenshot of WAR when the bot gets stuck.
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10/15/2008, 04:11
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#125
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Yeah it runs everything GREAT up until the scenario is over (you really tweaked the /fo inside the scenario, that is working fantastic now!). But when the scenario is over, and I load back out into the open it does not break back into the Main Script loop,
RandomZoom()
ClickJoinScenarioButton()
ClickQueueButton()
ClickJoinScenarioNowButton()
Sleep(5000)
WindowKill()
It still thinks I am in the scenario (actually it worked once, but 2 times out of 3 now it has not). I will try to get a screen shot when I exit the scenario and email it to you.
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10/15/2008, 04:32
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#126
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I have an idea of what I could do to fix that issue, MissCountry, but I want to look at a screenshot of what's happening before I go and upload anything. There's no point in calling it a "fix" if I'm not darn sure it should fix the problem :P
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10/15/2008, 04:34
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#127
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PM sent. I tried to send it to you via the Email in your WARnario Readme file but it did not like that address, hehe
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10/15/2008, 05:05
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#128
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Try 1.31.. if that doesn't break out of the scenario loop properly then.. well.. *head scratcher*
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10/15/2008, 05:59
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#129
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Yeah for some reason it will not re-enter back into the scenario queue loop after I exit that first scenario. It just cycles thru friendlies and types /fol (its acting like it still thinks I am in a scenario). Weird. All other versions this has not been a problem.
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10/15/2008, 06:47
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#130
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Quote:
Originally Posted by MissCountry
Yeah for some reason it will not re-enter back into the scenario queue loop after I exit that first scenario. It just cycles thru friendlies and types /fol (its acting like it still thinks I am in a scenario). Weird. All other versions this has not been a problem.
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Hrm..
Outside of a scenario, is the top right corner of your screen bright red? If it is, try turning your character so you're looking at somewhere blue, or green.
That's the only thing I can really think of right now. _ALL_ the bot checks for to determine if you're in a scenario or not (currently, anyways...) is the presence of bright red in a (very specific) location in the top right corner of the screen.
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10/15/2008, 11:25
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#131
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Ok, tried lates version. It queues, goes into scenario and follows ally. But it doesn't attack! It would be suspicious if a dps does not do any damage thruout whole scenario.
And when I die, bot doesn't choose option to respawn.
After scenario ends, it doesn't queue anymore.
Are the others experiencing this?
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10/15/2008, 14:48
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#132
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Quote:
Originally Posted by MaXiMiUS
Hrm..
Outside of a scenario, is the top right corner of your screen bright red? If it is, try turning your character so you're looking at somewhere blue, or green.
That's the only thing I can really think of right now. _ALL_ the bot checks for to determine if you're in a scenario or not (currently, anyways...) is the presence of bright red in a (very specific) location in the top right corner of the screen.
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Ahhh that could of been it. I will check that. Thanks Max.
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10/15/2008, 17:15
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#133
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What does it mean when my char just sits there and do /tell to random letters?!?
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10/15/2008, 17:23
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#134
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Ok, it works. It queues, it follows, it kills, it requeues, BUT it doesn't click on the RES button...
1024x768 if it can help.
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10/15/2008, 17:45
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#135
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thx btw
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