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[RELEASE] WARnario - FIGHTING Scenario Bot

Discussion on [RELEASE] WARnario - FIGHTING Scenario Bot within the General Gaming Releases forum part of the General Gaming Discussion category.

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Old 10/15/2008, 03:37   #121
 
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Quote:
Originally Posted by miaublah View Post
hmm works for me, weird things:
it just clicks on the szenario and queue all button over and over but that is no big deal as it joins the szenario when one pops up.
This is completely normal and intended behavior.

Also, 1.30 released. It should fix the resurrection issue.
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Old 10/15/2008, 03:46   #122
 
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Within the scenarios 1.29 works fantastic, best release yet Max. Excellent improvements.

But I am having problems after the scenario is over entering the join queue loop logic again - it still thinks I am in the scenario - targets friendly /fo etc.
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Old 10/15/2008, 03:46   #123
 
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Opps let me try 1.30 you might of fixed it.
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Old 10/15/2008, 04:02   #124
 
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Originally Posted by MissCountry View Post
Opps let me try 1.30 you might of fixed it.
If 1.30 doesn't work, send me a screenshot of WAR when the bot gets stuck.
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Old 10/15/2008, 04:11   #125
 
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Yeah it runs everything GREAT up until the scenario is over (you really tweaked the /fo inside the scenario, that is working fantastic now!). But when the scenario is over, and I load back out into the open it does not break back into the Main Script loop,

RandomZoom()
ClickJoinScenarioButton()
ClickQueueButton()
ClickJoinScenarioNowButton()
Sleep(5000)
WindowKill()

It still thinks I am in the scenario (actually it worked once, but 2 times out of 3 now it has not). I will try to get a screen shot when I exit the scenario and email it to you.
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Old 10/15/2008, 04:32   #126
 
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I have an idea of what I could do to fix that issue, MissCountry, but I want to look at a screenshot of what's happening before I go and upload anything. There's no point in calling it a "fix" if I'm not darn sure it should fix the problem :P
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Old 10/15/2008, 04:34   #127
 
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PM sent. I tried to send it to you via the Email in your WARnario Readme file but it did not like that address, hehe
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Old 10/15/2008, 05:05   #128
 
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Try 1.31.. if that doesn't break out of the scenario loop properly then.. well.. *head scratcher*
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Old 10/15/2008, 05:59   #129
 
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Yeah for some reason it will not re-enter back into the scenario queue loop after I exit that first scenario. It just cycles thru friendlies and types /fol (its acting like it still thinks I am in a scenario). Weird. All other versions this has not been a problem.
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Old 10/15/2008, 06:47   #130
 
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Quote:
Originally Posted by MissCountry View Post
Yeah for some reason it will not re-enter back into the scenario queue loop after I exit that first scenario. It just cycles thru friendlies and types /fol (its acting like it still thinks I am in a scenario). Weird. All other versions this has not been a problem.
Hrm..

Outside of a scenario, is the top right corner of your screen bright red? If it is, try turning your character so you're looking at somewhere blue, or green.

That's the only thing I can really think of right now. _ALL_ the bot checks for to determine if you're in a scenario or not (currently, anyways...) is the presence of bright red in a (very specific) location in the top right corner of the screen.
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Old 10/15/2008, 11:25   #131
 
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Ok, tried lates version. It queues, goes into scenario and follows ally. But it doesn't attack! It would be suspicious if a dps does not do any damage thruout whole scenario.
And when I die, bot doesn't choose option to respawn.
After scenario ends, it doesn't queue anymore.
Are the others experiencing this?
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Old 10/15/2008, 14:48   #132
 
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Quote:
Originally Posted by MaXiMiUS View Post
Hrm..

Outside of a scenario, is the top right corner of your screen bright red? If it is, try turning your character so you're looking at somewhere blue, or green.

That's the only thing I can really think of right now. _ALL_ the bot checks for to determine if you're in a scenario or not (currently, anyways...) is the presence of bright red in a (very specific) location in the top right corner of the screen.
Ahhh that could of been it. I will check that. Thanks Max.
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Old 10/15/2008, 17:15   #133
 
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What does it mean when my char just sits there and do /tell to random letters?!?
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Old 10/15/2008, 17:23   #134
 
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Ok, it works. It queues, it follows, it kills, it requeues, BUT it doesn't click on the RES button...

1024x768 if it can help.
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Old 10/15/2008, 17:45   #135
 
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thx btw
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