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[RELEASE] WARnario - FIGHTING Scenario Bot

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Old 10/14/2008, 00:28   #106
 
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noob question, what means "show frames" must be unselected in your readme?
I don't see my frames in WAR or does it mean something other



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Old 10/14/2008, 01:16   #107
 
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its under options. one of the check boxes right under the resolution drop down selections.


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Old 10/14/2008, 02:31   #108
 
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my bot won't attack and from what i can tell it's because

And _ColorGetRed($color) > 180

is never returning true for me in the Func OurEnemyIsGood()

I have my bars far left corner with ActionBarColor installed, and CleanUnitFrames is in default position
Using default 1440x900 config, everything else works fine
eltret is offline  
Old 10/14/2008, 14:36   #109
 
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Quote:
Originally Posted by Durukan View Post
The screen resolution and the ui scale is setted right... i did everything you told us in the readme and so on... i tested now with 1.26 and he followed the others but didnt release nor close the social window nor requeue
I have exactly the same problems


Tividi is offline  
Old 10/14/2008, 16:57   #110
 
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Quote:
Originally Posted by eltret View Post
my bot won't attack and from what i can tell it's because

And _ColorGetRed($color) > 180

is never returning true for me in the Func OurEnemyIsGood()

I have my bars far left corner with ActionBarColor installed, and CleanUnitFrames is in default position
Using default 1440x900 config, everything else works fine
1.28 "should" fix this particular error.
MaXiMiUS is offline  
Old 10/14/2008, 17:48   #111
 
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:\Download\WARnario [1[1].28]\WARnario\WARnario.au3(391,15) : ERROR: SendSkills(): undefined function.
SendSkills()
~~~~~~~~~~~^
C:\Download\WARnario [1[1].28]\WARnario\WARnario.au3 - 1 error(s), 0 warning(s)
>Exit code: 2 Time: 0.222
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Old 10/14/2008, 18:16   #112
 
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hmm works for me, weird things:
it just clicks on the szenario and queue all button over and over but that is no big deal as it joins the szenario when one pops up.

it starts following some random player but when enemys show up it targets them and afterwards i get a runtime -1 crash error for the bot

nothing about that in the log, last entry is Enemy is good.

any help on this?
miaublah is offline  
Old 10/14/2008, 18:28   #113
 
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there is something missing in the code, thats why you get an error. seems he messed something up by accident
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Old 10/14/2008, 23:17   #114
 
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An another issue : When I die, it doesn't click on the Resurection button...
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Old 10/15/2008, 00:28   #115
 
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Fixed the runtime error from 1.28 in 1.29.. sorry about that.

To Rayzen02: Send me a screenshot with the Ressurect window open, otherwise I can't help you much :P
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Old 10/15/2008, 01:25   #116
 
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yes the bot don't click rescue. he also don't requeue after the first scenario, when the first scenario is done - the bot thinks its still infight and tabs through npcs and friendlies around me / follow them. After the first scenario the bot also don't close the scenario information window where you can see EP/DMG/HEAL. I think if the bot could detect this window he can say OKAY, window is here, then is the scenario finished, lets close the window and invite for the next one.


sorry poor english but pherhaps you understand a bit
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Old 10/15/2008, 01:31   #117
 
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Hmmm... I tried with a char and if the char didn't die during the scenario, it requeues. But, if the char dies, it doesn't click on the res button, and whatever you do, it WILL NOT requeue. Maybe it will help you for the code, a link between death and requeueing.

Anyway, good job
Rayzen02 is offline  
Old 10/15/2008, 01:44   #118
 
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Sigh. If you guys honestly want any more help with this, SEND IN SCREENSHOTS OF IT NOT WORKING! I can't test a dozen different ****** resolutions myself.

FYI: The bot works PERFECTLY for me in 1440*900. It queues, it follows, it fights, it dies, it resurrects, it finishes, and it repeats.
MaXiMiUS is offline  
Old 10/15/2008, 01:56   #119
 
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OK I send you a screen.
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Old 10/15/2008, 02:30   #120
 
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done


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