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About sfx on item
Discussion on About sfx on item within the Flyff Private Server forum part of the Flyff category.
02/19/2017, 12:15
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#16
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Quote:
Originally Posted by Professor Linebeck
Uhm that is actually the entire code. The other thing is to choose/create an Item you wanna use for the SFX.
I simply used Butterfly Mask.
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Thanks a lot for the fast response, by any chance can you tell me where to put the code please? Thanks again.
It means a lot to me.
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02/21/2017, 16:29
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#17
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thanks Professor Linebeck for this!, altho im still not able to make it work atm i wanna ask if ever u added sfx on mask and cloak would it show both sfx or just the 1st one u equipped? thanks in advance!
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02/28/2017, 18:29
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#18
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Just wish to state for all, anyone using this code it is severly lacking the ability to use the cupid wings and an item SFX now. It is easy to add this sort of code to make it so that you can add sfx to all items without much difficulty
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02/28/2017, 18:44
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#19
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make subclass of sfx
give it an index of bone
multiplicate bone matrix with worldmatrix to get the bone position in the world
get the Positiondata of the matrix
maybe rotation / scale too
hf
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02/28/2017, 18:48
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#20
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The code is functional, however it is not very secure because it is inside a loop "void CMover :: Process ()"
Quote:
Originally Posted by Professor Linebeck
Hey prof.
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If a make this on cs pet, how to work ? without use this func " void CMover::Process() "
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03/01/2017, 16:19
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#21
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There is something missing Anyway. And if you want to do that on CS pets, you should use __BS_EFFECT_LUA. That works on CS pets too.
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03/01/2017, 17:06
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#22
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There is this structure "void CMover :: ProcessPetAvail (void)" which I can add, I think. __BS_EFFECT_LUA is not work, cause new source use new effect environment =/
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03/02/2017, 00:48
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#23
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Quote:
Originally Posted by pedala1
There is this structure "void CMover :: ProcessPetAvail (void)" which I can add, I think. __BS_EFFECT_LUA is not work, cause new source use new effect environment =/
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i use __BS_EFFECT_LUA and effect environment as normal.
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03/02/2017, 13:37
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#24
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Really ? My code base is v15 on vs 2003. My scripts from bs_effect_lua dont run =/
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03/03/2017, 19:12
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#25
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Quote:
Originally Posted by pedala1
Really ? My code base is v15 on vs 2003. My scripts from bs_effect_lua dont run =/
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Scripts are located on SFX/scripts and the visual studio version doesn't matter.
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03/03/2017, 20:07
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#26
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I know where are located the scripts lol, i said they not work on my source...
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03/07/2017, 23:23
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#27
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totally can't figure this out on which file the code should be added ^ ^ anyone can point me to the right file really appreciate ^ ^ thanks in advance
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03/08/2017, 05:47
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#28
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Quote:
Originally Posted by 69BOLT69
totally can't figure this out on which file the code should be added ^ ^ anyone can point me to the right file really appreciate ^ ^ thanks in advance
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if( g_tmCurrent - m_dwWingTime > 1100 )
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02/18/2018, 13:18
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#29
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Hi Sir Professor, I tried to follow but when I compile I got this error. Hope you can help me sir. This is the screenshot. I just use the buterflyf mask and the cupid wing sfx
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