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[Sammelthread] Dayz Scripts!

Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.

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Old 09/16/2012, 16:09   #16
 
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Danke man du bist geil xD
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Old 09/16/2012, 16:10   #17
 
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Quote:
Originally Posted by shive View Post
Wenn ich mehr posten soll dann will ich einen Extra Platz im ersten Post!

Freunde teleportieren (Name oben einfügen)
Code:
friendname1 = 'deito';
friendname2 = 'ScoobySnaxxx';
friendname3 = 'ENTERNAMEHERE';
friendname4 = 'ENTERNAMEHERE';
friendname5 = 'ENTERNAMEHERE';
friendname6 = 'ENTERNAMEHERE';
friendname7 = 'ENTERNAMEHERE';
friendname8 = 'ENTERNAMEHERE';
friendname9 = '"ENTERNAMEHERE';
friendname10 = 'ENTERNAMEHERE';

tpfriends =
[
["",true],
["Teleport 1", [2], "", -5, [["expression", "FriendName=friendname1;TeleportFriend=true;"]], "1", "1"],
["Teleport 2", [3], "", -5, [["expression", "FriendName=friendname2;TeleportFriend=true;"]], "1", "1"],
["Teleport 3", [4], "", -5, [["expression", "FriendName=friendname3;TeleportFriend=true;"]], "1", "1"],
["Teleport 4", [5], "", -5, [["expression", "FriendName=friendname4;TeleportFriend=true;"]], "1", "1"],
["Teleport 5", [6], "", -5, [["expression", "FriendName=friendname5;TeleportFriend=true;"]], "1", "1"],
["Teleport 6", [7], "", -5, [["expression", "FriendName=friendname6;TeleportFriend=true;"]], "1", "1"],
["Teleport 7", [8], "", -5, [["expression", "FriendName=friendname7;TeleportFriend=true;"]], "1", "1"],
["Teleport 8", [9], "", -5, [["expression", "FriendName=friendname8;TeleportFriend=true;"]], "1", "1"],
["Teleport 9", [10], "", -5, [["expression", "FriendName=friendname9;TeleportFriend=true;"]], "1", "1"],
["Teleport 10", [11], "", -5, [["expression", "FriendName=friendname10;TeleportFriend=true;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:tpfriends";
WaitUntil{TeleportFriend};

titleText [format["Player %1 teleported to you.",FriendName],"PLAIN DOWN"]; titleFadeOut 4;
TeleportFriend=false;

_players = playableUnits;
_countplayers = count _players;
_i = 0;

for "_i" from 0 to _countplayers do
{
_player = _players select _i;
if(format[name _player] == FriendName) then {
_pos = getPos vehicle player;
_player setPos _pos;
}
};
wird gemacht aber dafür brauchen wir meehr
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Old 09/16/2012, 16:13   #18

 
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Darius es gib KEIN Vehicle Script das funktioniert. :/

Waffen Script mit ALLEN Waffen (ACHTUNG: enthält auch Blacklisted Waffen)
Code:
spawnweapons1 = [];
spawnweapons2 = [];
spawnweapons3 = [];
spawnweapons4 = [];
spawnweapons5 = [];
spawnweapons6 = [];
spawnweapons7 = [];
spawnweapons8 = [];
spawnweapons9 = [];
spawnweapons10 = [];
spawnweapons11 = [];
spawnweapons12 = [];
spawnweapons13 = [];
spawnweapons14 = [];
spawnweapons15 = [];
spawnweapons16 = [];
spawnweapons17 = [];
spawnweapons18 = [];
spawnweapons19 = [];

_text = "player addWeapon '%1'; _mags = getArray(configfile >> 'cfgWeapons' >> '%1' >> 'magazines'); _mag = _mags select 0; player addMagazine _mag; player selectWeapon '%1'; reload player;";

spawnweapons1 = 
[
	["", true],
	["Popular", [2], "#USER:spawnweapons2", -5, [["expression", ""]], "1", "1"],
	["Sidearms", [3], "#USER:spawnweapons3", -5, [["expression", ""]], "1", "1"],
	["Shotguns", [4], "#USER:spawnweapons4", -5, [["expression", ""]], "1", "1"],
	["Sub Machine Guns", [5], "#USER:spawnweapons5", -5, [["expression", ""]], "1", "1"],
	["Light Machine Guns", [6], "#USER:spawnweapons6", -5, [["expression", ""]], "1", "1"],
	["Assault Rifles", [7], "#USER:spawnweapons8", -5, [["expression", ""]], "1", "1"],
	["Sniper Rifles", [8], "#USER:spawnweapons14", -5, [["expression", ""]], "1", "1"],
	["Explosives", [9], "#USER:spawnweapons16", -5, [["expression", ""]], "1", "1"],
	["Smoke", [10], "#USER:spawnweapons17", -5, [["expression", ""]], "1", "1"],
	["Flares", [11], "#USER:spawnweapons19", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Read before spawn...", [-1], "", -5, [["expression", "titleText ['Weapons with asterisk (*) are not in DayZ mod anymore (or never was). It means that server admins can detect it the logs and you can get local ban on this server.','PLAIN DOWN']; titleFadeOut 20;
"]], "1", "1"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons2 = 
[
	["", true],
	["M9SD", [2], "", -5, [["expression", format[_text, "M9SD"]]], "1", "1"],
	["Bizon PP-19 SD", [3], "", -5, [["expression", format[_text, "bizon_silenced"]]], "1", "1"],
	["M4A1 CCO SD", [4], "", -5, [["expression", format[_text, "M4A1_AIM_SD_camo"]]], "1", "1"],
	["L85A2 AWS", [5], "", -5, [["expression", format[_text, "BAF_L85A2_RIS_CWS"]]], "1", "1"],
	["AKM", [6], "", -5, [["expression", format[_text, "AK_47_M"]]], "1", "1"],
	["MK48 Mod 0", [7], "", -5, [["expression", format[_text, "Mk_48_DZ"]]], "1", "1"],
	["SVD Camo", [8], "", -5, [["expression", format[_text, "SVD_CAMO"]]], "1", "1"],
	["M107", [9], "", -5, [["expression", format[_text, "m107_DZ"]]], "1", "1"],
	["AS50", [10], "", -5, [["expression", format[_text, "BAF_AS50_scoped"]]], "1", "1"],
	["AS50 TWS", [12], "", -5, [["expression", format[_text, "BAF_AS50_TWS"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons3 = 
[
	["", true],
	["Makarov", [2], "", -5, [["expression", format[_text, "Makarov"]]], "1", "1"],
	["Revolver", [3], "", -5, [["expression", format[_text, "revolver_EP1"]]], "1", "1"],
	["M1911", [4], "", -5, [["expression", format[_text, "Colt1911"]]], "1", "1"],
	["G17", [5], "", -5, [["expression", format[_text, "glock17_EP1"]]], "1", "1"],
	["PDW", [6], "", -5, [["expression", format[_text, "UZI_EP1"]]], "1", "1"],
	["M9", [7], "", -5, [["expression", format[_text, "M9"]]], "1", "1"],
	["M9SD", [8], "", -5, [["expression", format[_text, "M9SD"]]], "1", "1"],
	["Makarov SD *", [9], "", -5, [["expression", format[_text, "MakarovSD"]]], "1", "1"],
	["Sa-61 *", [10], "", -5, [["expression", format[_text, "Sa61_EP1"]]], "1", "1"],
	["Revolver Gold *", [11], "", -5, [["expression", format[_text, "revolver_gold_EP1"]]], "1", "1"],
	["PDW SD *", [12], "", -5, [["expression", format[_text, "UZI_SD_EP1"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons4 = 
[
	["", true],
	["Hatchet", [2], "", -5, [["expression", format[_text, "MeleeHatchet"]]], "1", "1"],
	["Crowbar", [3], "", -5, [["expression", format[_text, "MeleeCrowbar"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Compound Crossbow", [4], "", -5, [["expression", format[_text, "Crossbow"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Double-barreled Shotgun", [5], "", -5, [["expression", format[_text, "MR43"]]], "1", "1"], 
	["Winchester 1866", [6], "", -5, [["expression", format[_text, "Winchester1866"]]], "1", "1"], 
	["M1014", [7], "", -5, [["expression", format[_text, "M1014"]]], "1", "1"], 
	["Remington 870 (Flashlight)", [8], "", -5, [["expression", format[_text, "Remington870_lamp"]]], "1", "1"],
	["Saiga 12K *", [9], "", -5, [["expression", format[_text, "Saiga12K"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons5 = 
[
	["", true],
	["PDW", [2], "", -5, [["expression", format[_text, "UZI_EP1"]]], "1", "1"],
	["Bizon PP-19 SD", [3], "", -5, [["expression", format[_text, "bizon_silenced"]]], "1", "1"],
	["MP5A5", [4], "", -5, [["expression", format[_text, "MP5A5"]]], "1", "1"],
	["MP5SD6", [5], "", -5, [["expression", format[_text, "MP5SD"]]], "1", "1"],
	["Sa-61 *", [6], "", -5, [["expression", format[_text, "Sa61_EP1"]]], "1", "1"],
	["PDW SD *", [7], "", -5, [["expression", format[_text, "UZI_SD_EP1"]]], "1", "1"],
	["Bizon PP-19 *", [8], "", -5, [["expression", format[_text, "bizon"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons6 = 
[
	["", true],
	[">>> Next >>>", [13], "#USER:spawnweapons7", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["M240", [2], "", -5, [["expression", format[_text, "M240_DZ"]]], "1", "1"],
	["M249 SAW", [3], "", -5, [["expression", format[_text, "M249_DZ"]]], "1", "1"],
	["Mk 48 Mod 0", [4], "", -5, [["expression", format[_text, "Mk_48_DZ"]]], "1", "1"],
	["L7A2 GPMG *", [5], "", -5, [["expression", format[_text, "BAF_L7A2_GPMG"]]], "1", "1"],
	["M60E4 *", [6], "", -5, [["expression", format[_text, "M60A4_EP1"]]], "1", "1"],
	["MG36 *", [7], "", -5, [["expression", format[_text, "MG36"]]], "1", "1"],
	["PKM *", [8], "", -5, [["expression", format[_text, "PK"]]], "1", "1"],
	["PKP (Pecheneg) *", [9], "", -5, [["expression", format[_text, "Pecheneg"]]], "1", "1"],
	["RPK *", [10], "", -5, [["expression", format[_text, "RPK_74"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons7 = 
[
	["", true],
	["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["L110A1 *", [2], "", -5, [["expression", format[_text, "BAF_L110A1_Aim"]]], "1", "1"],
	["M249 SAW *", [3], "", -5, [["expression", format[_text, "M249_EP1"]]], "1", "1"],
	["M240 Scope *", [4], "", -5, [["expression", format[_text, "m240_scoped_EP1"]]], "1", "1"],
	["M249 Scope *", [5], "", -5, [["expression", format[_text, "M249_m145_EP1"]]], "1", "1"],
	["Mk48 Mod 0 (Camo) *", [6], "", -5, [["expression", format[_text, "Mk_48_DES_EP1"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons8 = 
[
	["", true],
	[">>> Next >>>", [13], "#USER:spawnweapons9", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["AK-74", [2], "", -5, [["expression", format[_text, "AK_74"]]], "1", "1"],
	["AKS-74 Kobra", [3], "", -5, [["expression", format[_text, "AKS_74_kobra"]]], "1", "1"],
	["AKS-74U", [4], "", -5, [["expression", format[_text, "AKS_74_U"]]], "1", "1"],
	["AKM", [5], "", -5, [["expression", format[_text, "AK_47_M"]]], "1", "1"],
	["FN FAL", [6], "", -5, [["expression", format[_text, "FN_FAL"]]], "1", "1"],
	["FN FAL AN/PVS-4", [7], "", -5, [["expression", format[_text, "FN_FAL_ANPVS4"]]], "1", "1"],
	["L85A2 AWS", [8], "", -5, [["expression", format[_text, "BAF_L85A2_RIS_CWS"]]], "1", "1"],
	["Lee Enfield", [9], "", -5, [["expression", format[_text, "LeeEnfield"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons9 = 
[
	["", true],
	[">>> Next >>>", [13], "#USER:spawnweapons10", -5, [["expression", ""]], "1", "1"],
	["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["M14 AIM", [2], "", -5, [["expression", format[_text, "M14_EP1"]]], "1", "1"],
	["M16A2", [3], "", -5, [["expression", format[_text, "M16A2"]]], "1", "1"],
	["M16A2 M203", [4], "", -5, [["expression", format[_text, "M16A2GL"]]], "1", "1"],
	["M16A4 ACOG", [5], "", -5, [["expression", format[_text, "m16a4_acg"]]], "1", "1"],
	["M4A1", [6], "", -5, [["expression", format[_text, "M4A1"]]], "1", "1"],  
	["M4A1 CCO", [7], "", -5, [["expression", format[_text, "M4A1_Aim"]]], "1", "1"],
	["M4A1 CCO SD (Camo)", [8], "", -5, [["expression", format[_text, "M4A1_AIM_SD_camo"]]], "1", "1"],
	["M4A1 Holo", [9], "", -5, [["expression", format[_text, "M4A1_HWS_GL"]]], "1", "1"],
	["M4A3 CCO", [10], "", -5, [["expression", format[_text, "M4A3_CCO_EP1"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons10 = 
[
	["", true],
	[">>> Next >>>", [13], "#USER:spawnweapons11", -5, [["expression", ""]], "1", "1"],
	["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["AK-107 GP-25 *", [2], "", -5, [["expression", format[_text, "AK_107_GL_kobra"]]], "1", "1"],
	["AK-107 GP-25 PSO *", [3], "", -5, [["expression", format[_text, "AK_107_GL_pso"]]], "1", "1"],
	["AK-107 Kobra*", [4], "", -5, [["expression", format[_text, "AK_107_kobra"]]], "1", "1"],
	["AK-107 PSO *", [5], "", -5, [["expression", format[_text, "AK_107_pso"]]], "1", "1"],
	["AK-74 GP-25 *", [6], "", -5, [["expression", format[_text, "AK_74_GL"]]], "1", "1"],
	["AK-74 GP-25 Kobra *", [7], "", -5, [["expression", format[_text, "AK_74_GL_kobra"]]], "1", "1"],
	["AKS-74UN Kobra SD *", [8], "", -5, [["expression", format[_text, "AKS_74_UN_kobra"]]], "1", "1"],
	["AKS-74 PSO *", [9], "", -5, [["expression", format[_text, "AKS_74_pso"]]], "1", "1"],
	["AKS *", [10], "", -5, [["expression", format[_text, "AK_47_S"]]], "1", "1"],
	["AKS (Gold) *", [11], "", -5, [["expression", format[_text, "AKS_GOLD"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons11 = 
[
	["", true],
	[">>> Next >>>", [13], "#USER:spawnweapons12", -5, [["expression", ""]], "1", "1"],
	["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["G36 *", [2], "", -5, [["expression", format[_text, "G36a"]]], "1", "1"],
	["G36 (Camo) *", [3], "", -5, [["expression", format[_text, "G36A_camo"]]], "1", "1"],
	["G36C *", [4], "", -5, [["expression", format[_text, "G36C"]]], "1", "1"],
	["G36C (Camo) *", [5], "", -5, [["expression", format[_text, "G36C_camo"]]], "1", "1"],
	["G36C SD *", [6], "", -5, [["expression", format[_text, "G36_C_SD_eotech"]]], "1", "1"],
	["G36C SD (Camo) *", [7], "", -5, [["expression", format[_text, "G36_C_SD_camo"]]], "1", "1"],
	["G36K *", [8], "", -5, [["expression", format[_text, "G36K"]]], "1", "1"],
	["G36K (Camo) *", [9], "", -5, [["expression", format[_text, "G36K_camo"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons12 = 
[
	["", true],
	[">>> Next >>>", [13], "#USER:spawnweapons13", -5, [["expression", ""]], "1", "1"],
	["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["L85A2 ACOG *", [2], "", -5, [["expression", format[_text, "BAF_L85A2_RIS_ACOG"]]], "1", "1"],
	["L85A2 Holo *", [3], "", -5, [["expression", format[_text, "BAF_L85A2_RIS_Holo"]]], "1", "1"],
	["L85A2 SUSAT *", [4], "", -5, [["expression", format[_text, "BAF_L85A2_RIS_SUSAT"]]], "1", "1"],
	["L85A2 ACOG GL *", [5], "", -5, [["expression", format[_text, "BAF_L85A2_UGL_ACOG"]]], "1", "1"],
	["L85A2 Holo GL *", [6], "", -5, [["expression", format[_text, "BAF_L85A2_UGL_Holo"]]], "1", "1"],
	["L85A2 SUSAT GL *", [7], "", -5, [["expression", format[_text, "BAF_L85A2_UGL_SUSAT"]]], "1", "1"],
	["L86A2 LSW *", [8], "", -5, [["expression", format[_text, "BAF_L86A2_ACOG"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons13 = 
[
	["", true],
	["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["M16A4 *", [2], "", -5, [["expression", format[_text, "M16A4"]]], "1", "1"],
	["M16A4 M203 *", [3], "", -5, [["expression", format[_text, "M16A4_GL"]]], "1", "1"],
	["M16A4 M203 ACOG *", [4], "", -5, [["expression", format[_text, "M16A4_ACG_GL"]]], "1", "1"],
	["M4A1 Holo (Camo) *", [5], "", -5, [["expression", format[_text, "M4A1_HWS_GL_camo"]]], "1", "1"],
	["M4A1 Holo SD (Camo) *", [6], "", -5, [["expression", format[_text, "M4A1_HWS_GL_SD_Camo"]]], "1", "1"],
	["M4A1 M203 RCO *", [7], "", -5, [["expression", format[_text, "M4A1_RCO_GL"]]], "1", "1"],
	["M4A1 CCO (Camo) *", [8], "", -5, [["expression", format[_text, "M4A1_Aim_camo"]]], "1", "1"],
	["M4A3 M203 ACOG *", [9], "", -5, [["expression", format[_text, "M4A3_RCO_GL_EP1"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons14 = 
[
	["", true],
	[">>> Next >>>", [13], "#USER:spawnweapons15", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["CZ 550", [2], "", -5, [["expression", format[_text, "huntingrifle"]]], "1", "1"],
	["M24", [3], "", -5, [["expression", format[_text, "M24"]]], "1", "1"],
	["DMR", [4], "", -5, [["expression", format[_text, "DMR"]]], "1", "1"],
	["SVD (Camo)", [5], "", -5, [["expression", format[_text, "SVD_CAMO"]]], "1", "1"],
	["M107", [6], "", -5, [["expression", format[_text, "m107_DZ"]]], "1", "1"],
	["AS50", [7], "", -5, [["expression", format[_text, "BAF_AS50_scoped"]]], "1", "1"],
	["AS50 TWS *", [8], "", -5, [["expression", format[_text, "BAF_AS50_TWS"]]], "1", "1"],
	["KSVK *", [9], "", -5, [["expression", format[_text, "KSVK"]]], "1", "1"],
	["M40A3 *", [10], "", -5, [["expression", format[_text, "M40A3"]]], "1", "1"],
	["Mk12 SPR *", [11], "", -5, [["expression", format[_text, "M4SPR"]]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons16 = 
[
	["", true],
	["M67 Frag Grenade", [2], "", -5, [["expression", "player addMagazine 'HandGrenade_West';"]], "1", "1"],
	["RGO Frag Grenade", [3], "", -5, [["expression", "player addMagazine 'HandGrenade_East';"]], "1", "1"],
//	["RGO Frag Grenade", [3], "", -5, [["expression", "player addMagazine 'HandGrenade';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["M203 HE", [4], "", -5, [["expression", "player addMagazine '1Rnd_HE_M203';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Satchel Charges", [6], "", -5, [["expression", "player addMagazine 'PipeBomb';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

spawnweapons17 = 
[
	["", true],
	[">>> Next >>>", [13], "#USER:spawnweapons18", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Smoke Grenade", [2], "", -5, [["expression", "player addMagazine 'SmokeShell';"]], "1", "1"],
	["Smoke Grenade (Red)", [3], "", -5, [["expression", "player addMagazine 'SmokeShellRed';"]], "1", "1"],
	["Smoke Grenade (Green)", [4], "", -5, [["expression", "player addMagazine 'SmokeShellGreen';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];


showCommandingMenu "#USER:spawnweapons1";
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Old 09/16/2012, 16:17   #19
 
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moreee
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Old 09/16/2012, 16:19   #20

 
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Repair (Fahrzeuge reparieren)
Code:
vehicle player setfuel 1;
vehicle player setvehicleammo 1;
vehicle player setdammage 0;
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Old 09/16/2012, 16:21   #21
 
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Sehr schön
Kannst du mehr bieten? ^^
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Old 09/16/2012, 16:35   #22

 
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Was wollt ihr denn für Scripts?

AntiAggro (Keine Aggro mehr von Zombies)
Code:
if (isnil ("xZombieBait")) then {xZombieBait = false;};
if (!xZombieBait) then
{
	hint "Zombies are now nerf'd";
	player_zombieCheck = {};
	xZombieBait = true;
}
else
{
	hint "Zombies are now Mike Tyson";
	player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
	xZombieBait = false;
};
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Old 09/16/2012, 16:49   #23
 
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Quote:
Originally Posted by shive View Post
Was wollt ihr denn für Scripts?

AntiAggro (Keine Aggro mehr von Zombies)
Code:
if (isnil ("xZombieBait")) then {xZombieBait = false;};
if (!xZombieBait) then
{
	hint "Zombies are now nerf'd";
	player_zombieCheck = {};
	xZombieBait = true;
}
else
{
	hint "Zombies are now Mike Tyson";
	player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
	xZombieBait = false;
};

LOL

Poste einfach alle die du kennst^^
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Old 09/16/2012, 16:54   #24
 
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Kann man die undetecten Scripts auch ohne bypass mit nemnormal executer benutzen ?
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Old 09/16/2012, 16:58   #25

 
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Nein, nur mit Bypass.

Quote:
Originally Posted by >x>'D A |R Iu S'<x<' View Post
LOL

Poste einfach alle die du kennst^^
Ich habe 50+ Oo
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Old 09/16/2012, 17:01   #26
 
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Quote:
Originally Posted by shive View Post
Nein, nur mit Bypass.



Ich habe 50+ Oo
Gib Gas
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Old 09/16/2012, 17:04   #27

 
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Selbstmord
Code:
suicide = 
[
	["",true],
	["Are you sure want to suicide?", [-1], "", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "1"],
	["Yes", [2], "", -5, [["expression", "player setdamage 1;"]], "1", "1"],
	["No", [3], "", -3, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:suicide";
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Old 09/16/2012, 17:08   #28
 
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Quote:
Originally Posted by shive View Post
Selbstmord
Code:
suicide = 
[
	["",true],
	["Are you sure want to suicide?", [-1], "", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "1"],
	["Yes", [2], "", -5, [["expression", "player setdamage 1;"]], "1", "1"],
	["No", [3], "", -3, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:suicide";
nützlich, nützlich
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Old 09/16/2012, 17:10   #29

 
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Quote:
Originally Posted by -OverStreet- View Post
nützlich, nützlich
In manchen Situationen schon. :P
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Old 09/16/2012, 17:15   #30
 
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Quote:
Originally Posted by shive View Post
In manchen Situationen schon. :P
Jetzt noch 49.
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