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[Sammelthread] Dayz Scripts!
Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.
09/16/2012, 16:09
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#16
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elite*gold: 92
Join Date: Sep 2012
Posts: 696
Received Thanks: 96
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Danke man du bist geil xD
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09/16/2012, 16:10
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#17
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
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Quote:
Originally Posted by shive
Wenn ich mehr posten soll dann will ich einen Extra Platz im ersten Post!
Freunde teleportieren (Name oben einfügen)
Code:
friendname1 = 'deito';
friendname2 = 'ScoobySnaxxx';
friendname3 = 'ENTERNAMEHERE';
friendname4 = 'ENTERNAMEHERE';
friendname5 = 'ENTERNAMEHERE';
friendname6 = 'ENTERNAMEHERE';
friendname7 = 'ENTERNAMEHERE';
friendname8 = 'ENTERNAMEHERE';
friendname9 = '"ENTERNAMEHERE';
friendname10 = 'ENTERNAMEHERE';
tpfriends =
[
["",true],
["Teleport 1", [2], "", -5, [["expression", "FriendName=friendname1;TeleportFriend=true;"]], "1", "1"],
["Teleport 2", [3], "", -5, [["expression", "FriendName=friendname2;TeleportFriend=true;"]], "1", "1"],
["Teleport 3", [4], "", -5, [["expression", "FriendName=friendname3;TeleportFriend=true;"]], "1", "1"],
["Teleport 4", [5], "", -5, [["expression", "FriendName=friendname4;TeleportFriend=true;"]], "1", "1"],
["Teleport 5", [6], "", -5, [["expression", "FriendName=friendname5;TeleportFriend=true;"]], "1", "1"],
["Teleport 6", [7], "", -5, [["expression", "FriendName=friendname6;TeleportFriend=true;"]], "1", "1"],
["Teleport 7", [8], "", -5, [["expression", "FriendName=friendname7;TeleportFriend=true;"]], "1", "1"],
["Teleport 8", [9], "", -5, [["expression", "FriendName=friendname8;TeleportFriend=true;"]], "1", "1"],
["Teleport 9", [10], "", -5, [["expression", "FriendName=friendname9;TeleportFriend=true;"]], "1", "1"],
["Teleport 10", [11], "", -5, [["expression", "FriendName=friendname10;TeleportFriend=true;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:tpfriends";
WaitUntil{TeleportFriend};
titleText [format["Player %1 teleported to you.",FriendName],"PLAIN DOWN"]; titleFadeOut 4;
TeleportFriend=false;
_players = playableUnits;
_countplayers = count _players;
_i = 0;
for "_i" from 0 to _countplayers do
{
_player = _players select _i;
if(format[name _player] == FriendName) then {
_pos = getPos vehicle player;
_player setPos _pos;
}
};
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wird gemacht aber dafür brauchen wir meehr
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09/16/2012, 16:13
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#18
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elite*gold: 3
Join Date: Jan 2010
Posts: 1,682
Received Thanks: 355
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Darius es gib KEIN Vehicle Script das funktioniert. :/
Waffen Script mit ALLEN Waffen (ACHTUNG: enthält auch Blacklisted Waffen)
Code:
spawnweapons1 = [];
spawnweapons2 = [];
spawnweapons3 = [];
spawnweapons4 = [];
spawnweapons5 = [];
spawnweapons6 = [];
spawnweapons7 = [];
spawnweapons8 = [];
spawnweapons9 = [];
spawnweapons10 = [];
spawnweapons11 = [];
spawnweapons12 = [];
spawnweapons13 = [];
spawnweapons14 = [];
spawnweapons15 = [];
spawnweapons16 = [];
spawnweapons17 = [];
spawnweapons18 = [];
spawnweapons19 = [];
_text = "player addWeapon '%1'; _mags = getArray(configfile >> 'cfgWeapons' >> '%1' >> 'magazines'); _mag = _mags select 0; player addMagazine _mag; player selectWeapon '%1'; reload player;";
spawnweapons1 =
[
["", true],
["Popular", [2], "#USER:spawnweapons2", -5, [["expression", ""]], "1", "1"],
["Sidearms", [3], "#USER:spawnweapons3", -5, [["expression", ""]], "1", "1"],
["Shotguns", [4], "#USER:spawnweapons4", -5, [["expression", ""]], "1", "1"],
["Sub Machine Guns", [5], "#USER:spawnweapons5", -5, [["expression", ""]], "1", "1"],
["Light Machine Guns", [6], "#USER:spawnweapons6", -5, [["expression", ""]], "1", "1"],
["Assault Rifles", [7], "#USER:spawnweapons8", -5, [["expression", ""]], "1", "1"],
["Sniper Rifles", [8], "#USER:spawnweapons14", -5, [["expression", ""]], "1", "1"],
["Explosives", [9], "#USER:spawnweapons16", -5, [["expression", ""]], "1", "1"],
["Smoke", [10], "#USER:spawnweapons17", -5, [["expression", ""]], "1", "1"],
["Flares", [11], "#USER:spawnweapons19", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Read before spawn...", [-1], "", -5, [["expression", "titleText ['Weapons with asterisk (*) are not in DayZ mod anymore (or never was). It means that server admins can detect it the logs and you can get local ban on this server.','PLAIN DOWN']; titleFadeOut 20;
"]], "1", "1"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons2 =
[
["", true],
["M9SD", [2], "", -5, [["expression", format[_text, "M9SD"]]], "1", "1"],
["Bizon PP-19 SD", [3], "", -5, [["expression", format[_text, "bizon_silenced"]]], "1", "1"],
["M4A1 CCO SD", [4], "", -5, [["expression", format[_text, "M4A1_AIM_SD_camo"]]], "1", "1"],
["L85A2 AWS", [5], "", -5, [["expression", format[_text, "BAF_L85A2_RIS_CWS"]]], "1", "1"],
["AKM", [6], "", -5, [["expression", format[_text, "AK_47_M"]]], "1", "1"],
["MK48 Mod 0", [7], "", -5, [["expression", format[_text, "Mk_48_DZ"]]], "1", "1"],
["SVD Camo", [8], "", -5, [["expression", format[_text, "SVD_CAMO"]]], "1", "1"],
["M107", [9], "", -5, [["expression", format[_text, "m107_DZ"]]], "1", "1"],
["AS50", [10], "", -5, [["expression", format[_text, "BAF_AS50_scoped"]]], "1", "1"],
["AS50 TWS", [12], "", -5, [["expression", format[_text, "BAF_AS50_TWS"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons3 =
[
["", true],
["Makarov", [2], "", -5, [["expression", format[_text, "Makarov"]]], "1", "1"],
["Revolver", [3], "", -5, [["expression", format[_text, "revolver_EP1"]]], "1", "1"],
["M1911", [4], "", -5, [["expression", format[_text, "Colt1911"]]], "1", "1"],
["G17", [5], "", -5, [["expression", format[_text, "glock17_EP1"]]], "1", "1"],
["PDW", [6], "", -5, [["expression", format[_text, "UZI_EP1"]]], "1", "1"],
["M9", [7], "", -5, [["expression", format[_text, "M9"]]], "1", "1"],
["M9SD", [8], "", -5, [["expression", format[_text, "M9SD"]]], "1", "1"],
["Makarov SD *", [9], "", -5, [["expression", format[_text, "MakarovSD"]]], "1", "1"],
["Sa-61 *", [10], "", -5, [["expression", format[_text, "Sa61_EP1"]]], "1", "1"],
["Revolver Gold *", [11], "", -5, [["expression", format[_text, "revolver_gold_EP1"]]], "1", "1"],
["PDW SD *", [12], "", -5, [["expression", format[_text, "UZI_SD_EP1"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons4 =
[
["", true],
["Hatchet", [2], "", -5, [["expression", format[_text, "MeleeHatchet"]]], "1", "1"],
["Crowbar", [3], "", -5, [["expression", format[_text, "MeleeCrowbar"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Compound Crossbow", [4], "", -5, [["expression", format[_text, "Crossbow"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Double-barreled Shotgun", [5], "", -5, [["expression", format[_text, "MR43"]]], "1", "1"],
["Winchester 1866", [6], "", -5, [["expression", format[_text, "Winchester1866"]]], "1", "1"],
["M1014", [7], "", -5, [["expression", format[_text, "M1014"]]], "1", "1"],
["Remington 870 (Flashlight)", [8], "", -5, [["expression", format[_text, "Remington870_lamp"]]], "1", "1"],
["Saiga 12K *", [9], "", -5, [["expression", format[_text, "Saiga12K"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons5 =
[
["", true],
["PDW", [2], "", -5, [["expression", format[_text, "UZI_EP1"]]], "1", "1"],
["Bizon PP-19 SD", [3], "", -5, [["expression", format[_text, "bizon_silenced"]]], "1", "1"],
["MP5A5", [4], "", -5, [["expression", format[_text, "MP5A5"]]], "1", "1"],
["MP5SD6", [5], "", -5, [["expression", format[_text, "MP5SD"]]], "1", "1"],
["Sa-61 *", [6], "", -5, [["expression", format[_text, "Sa61_EP1"]]], "1", "1"],
["PDW SD *", [7], "", -5, [["expression", format[_text, "UZI_SD_EP1"]]], "1", "1"],
["Bizon PP-19 *", [8], "", -5, [["expression", format[_text, "bizon"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons6 =
[
["", true],
[">>> Next >>>", [13], "#USER:spawnweapons7", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["M240", [2], "", -5, [["expression", format[_text, "M240_DZ"]]], "1", "1"],
["M249 SAW", [3], "", -5, [["expression", format[_text, "M249_DZ"]]], "1", "1"],
["Mk 48 Mod 0", [4], "", -5, [["expression", format[_text, "Mk_48_DZ"]]], "1", "1"],
["L7A2 GPMG *", [5], "", -5, [["expression", format[_text, "BAF_L7A2_GPMG"]]], "1", "1"],
["M60E4 *", [6], "", -5, [["expression", format[_text, "M60A4_EP1"]]], "1", "1"],
["MG36 *", [7], "", -5, [["expression", format[_text, "MG36"]]], "1", "1"],
["PKM *", [8], "", -5, [["expression", format[_text, "PK"]]], "1", "1"],
["PKP (Pecheneg) *", [9], "", -5, [["expression", format[_text, "Pecheneg"]]], "1", "1"],
["RPK *", [10], "", -5, [["expression", format[_text, "RPK_74"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons7 =
[
["", true],
["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["L110A1 *", [2], "", -5, [["expression", format[_text, "BAF_L110A1_Aim"]]], "1", "1"],
["M249 SAW *", [3], "", -5, [["expression", format[_text, "M249_EP1"]]], "1", "1"],
["M240 Scope *", [4], "", -5, [["expression", format[_text, "m240_scoped_EP1"]]], "1", "1"],
["M249 Scope *", [5], "", -5, [["expression", format[_text, "M249_m145_EP1"]]], "1", "1"],
["Mk48 Mod 0 (Camo) *", [6], "", -5, [["expression", format[_text, "Mk_48_DES_EP1"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons8 =
[
["", true],
[">>> Next >>>", [13], "#USER:spawnweapons9", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["AK-74", [2], "", -5, [["expression", format[_text, "AK_74"]]], "1", "1"],
["AKS-74 Kobra", [3], "", -5, [["expression", format[_text, "AKS_74_kobra"]]], "1", "1"],
["AKS-74U", [4], "", -5, [["expression", format[_text, "AKS_74_U"]]], "1", "1"],
["AKM", [5], "", -5, [["expression", format[_text, "AK_47_M"]]], "1", "1"],
["FN FAL", [6], "", -5, [["expression", format[_text, "FN_FAL"]]], "1", "1"],
["FN FAL AN/PVS-4", [7], "", -5, [["expression", format[_text, "FN_FAL_ANPVS4"]]], "1", "1"],
["L85A2 AWS", [8], "", -5, [["expression", format[_text, "BAF_L85A2_RIS_CWS"]]], "1", "1"],
["Lee Enfield", [9], "", -5, [["expression", format[_text, "LeeEnfield"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons9 =
[
["", true],
[">>> Next >>>", [13], "#USER:spawnweapons10", -5, [["expression", ""]], "1", "1"],
["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["M14 AIM", [2], "", -5, [["expression", format[_text, "M14_EP1"]]], "1", "1"],
["M16A2", [3], "", -5, [["expression", format[_text, "M16A2"]]], "1", "1"],
["M16A2 M203", [4], "", -5, [["expression", format[_text, "M16A2GL"]]], "1", "1"],
["M16A4 ACOG", [5], "", -5, [["expression", format[_text, "m16a4_acg"]]], "1", "1"],
["M4A1", [6], "", -5, [["expression", format[_text, "M4A1"]]], "1", "1"],
["M4A1 CCO", [7], "", -5, [["expression", format[_text, "M4A1_Aim"]]], "1", "1"],
["M4A1 CCO SD (Camo)", [8], "", -5, [["expression", format[_text, "M4A1_AIM_SD_camo"]]], "1", "1"],
["M4A1 Holo", [9], "", -5, [["expression", format[_text, "M4A1_HWS_GL"]]], "1", "1"],
["M4A3 CCO", [10], "", -5, [["expression", format[_text, "M4A3_CCO_EP1"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons10 =
[
["", true],
[">>> Next >>>", [13], "#USER:spawnweapons11", -5, [["expression", ""]], "1", "1"],
["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["AK-107 GP-25 *", [2], "", -5, [["expression", format[_text, "AK_107_GL_kobra"]]], "1", "1"],
["AK-107 GP-25 PSO *", [3], "", -5, [["expression", format[_text, "AK_107_GL_pso"]]], "1", "1"],
["AK-107 Kobra*", [4], "", -5, [["expression", format[_text, "AK_107_kobra"]]], "1", "1"],
["AK-107 PSO *", [5], "", -5, [["expression", format[_text, "AK_107_pso"]]], "1", "1"],
["AK-74 GP-25 *", [6], "", -5, [["expression", format[_text, "AK_74_GL"]]], "1", "1"],
["AK-74 GP-25 Kobra *", [7], "", -5, [["expression", format[_text, "AK_74_GL_kobra"]]], "1", "1"],
["AKS-74UN Kobra SD *", [8], "", -5, [["expression", format[_text, "AKS_74_UN_kobra"]]], "1", "1"],
["AKS-74 PSO *", [9], "", -5, [["expression", format[_text, "AKS_74_pso"]]], "1", "1"],
["AKS *", [10], "", -5, [["expression", format[_text, "AK_47_S"]]], "1", "1"],
["AKS (Gold) *", [11], "", -5, [["expression", format[_text, "AKS_GOLD"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons11 =
[
["", true],
[">>> Next >>>", [13], "#USER:spawnweapons12", -5, [["expression", ""]], "1", "1"],
["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["G36 *", [2], "", -5, [["expression", format[_text, "G36a"]]], "1", "1"],
["G36 (Camo) *", [3], "", -5, [["expression", format[_text, "G36A_camo"]]], "1", "1"],
["G36C *", [4], "", -5, [["expression", format[_text, "G36C"]]], "1", "1"],
["G36C (Camo) *", [5], "", -5, [["expression", format[_text, "G36C_camo"]]], "1", "1"],
["G36C SD *", [6], "", -5, [["expression", format[_text, "G36_C_SD_eotech"]]], "1", "1"],
["G36C SD (Camo) *", [7], "", -5, [["expression", format[_text, "G36_C_SD_camo"]]], "1", "1"],
["G36K *", [8], "", -5, [["expression", format[_text, "G36K"]]], "1", "1"],
["G36K (Camo) *", [9], "", -5, [["expression", format[_text, "G36K_camo"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons12 =
[
["", true],
[">>> Next >>>", [13], "#USER:spawnweapons13", -5, [["expression", ""]], "1", "1"],
["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["L85A2 ACOG *", [2], "", -5, [["expression", format[_text, "BAF_L85A2_RIS_ACOG"]]], "1", "1"],
["L85A2 Holo *", [3], "", -5, [["expression", format[_text, "BAF_L85A2_RIS_Holo"]]], "1", "1"],
["L85A2 SUSAT *", [4], "", -5, [["expression", format[_text, "BAF_L85A2_RIS_SUSAT"]]], "1", "1"],
["L85A2 ACOG GL *", [5], "", -5, [["expression", format[_text, "BAF_L85A2_UGL_ACOG"]]], "1", "1"],
["L85A2 Holo GL *", [6], "", -5, [["expression", format[_text, "BAF_L85A2_UGL_Holo"]]], "1", "1"],
["L85A2 SUSAT GL *", [7], "", -5, [["expression", format[_text, "BAF_L85A2_UGL_SUSAT"]]], "1", "1"],
["L86A2 LSW *", [8], "", -5, [["expression", format[_text, "BAF_L86A2_ACOG"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons13 =
[
["", true],
["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["M16A4 *", [2], "", -5, [["expression", format[_text, "M16A4"]]], "1", "1"],
["M16A4 M203 *", [3], "", -5, [["expression", format[_text, "M16A4_GL"]]], "1", "1"],
["M16A4 M203 ACOG *", [4], "", -5, [["expression", format[_text, "M16A4_ACG_GL"]]], "1", "1"],
["M4A1 Holo (Camo) *", [5], "", -5, [["expression", format[_text, "M4A1_HWS_GL_camo"]]], "1", "1"],
["M4A1 Holo SD (Camo) *", [6], "", -5, [["expression", format[_text, "M4A1_HWS_GL_SD_Camo"]]], "1", "1"],
["M4A1 M203 RCO *", [7], "", -5, [["expression", format[_text, "M4A1_RCO_GL"]]], "1", "1"],
["M4A1 CCO (Camo) *", [8], "", -5, [["expression", format[_text, "M4A1_Aim_camo"]]], "1", "1"],
["M4A3 M203 ACOG *", [9], "", -5, [["expression", format[_text, "M4A3_RCO_GL_EP1"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons14 =
[
["", true],
[">>> Next >>>", [13], "#USER:spawnweapons15", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["CZ 550", [2], "", -5, [["expression", format[_text, "huntingrifle"]]], "1", "1"],
["M24", [3], "", -5, [["expression", format[_text, "M24"]]], "1", "1"],
["DMR", [4], "", -5, [["expression", format[_text, "DMR"]]], "1", "1"],
["SVD (Camo)", [5], "", -5, [["expression", format[_text, "SVD_CAMO"]]], "1", "1"],
["M107", [6], "", -5, [["expression", format[_text, "m107_DZ"]]], "1", "1"],
["AS50", [7], "", -5, [["expression", format[_text, "BAF_AS50_scoped"]]], "1", "1"],
["AS50 TWS *", [8], "", -5, [["expression", format[_text, "BAF_AS50_TWS"]]], "1", "1"],
["KSVK *", [9], "", -5, [["expression", format[_text, "KSVK"]]], "1", "1"],
["M40A3 *", [10], "", -5, [["expression", format[_text, "M40A3"]]], "1", "1"],
["Mk12 SPR *", [11], "", -5, [["expression", format[_text, "M4SPR"]]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons16 =
[
["", true],
["M67 Frag Grenade", [2], "", -5, [["expression", "player addMagazine 'HandGrenade_West';"]], "1", "1"],
["RGO Frag Grenade", [3], "", -5, [["expression", "player addMagazine 'HandGrenade_East';"]], "1", "1"],
// ["RGO Frag Grenade", [3], "", -5, [["expression", "player addMagazine 'HandGrenade';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["M203 HE", [4], "", -5, [["expression", "player addMagazine '1Rnd_HE_M203';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Satchel Charges", [6], "", -5, [["expression", "player addMagazine 'PipeBomb';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
spawnweapons17 =
[
["", true],
[">>> Next >>>", [13], "#USER:spawnweapons18", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Smoke Grenade", [2], "", -5, [["expression", "player addMagazine 'SmokeShell';"]], "1", "1"],
["Smoke Grenade (Red)", [3], "", -5, [["expression", "player addMagazine 'SmokeShellRed';"]], "1", "1"],
["Smoke Grenade (Green)", [4], "", -5, [["expression", "player addMagazine 'SmokeShellGreen';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:spawnweapons1";
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09/16/2012, 16:17
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#19
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
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moreee
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09/16/2012, 16:19
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#20
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elite*gold: 3
Join Date: Jan 2010
Posts: 1,682
Received Thanks: 355
|
Repair (Fahrzeuge reparieren)
Code:
vehicle player setfuel 1;
vehicle player setvehicleammo 1;
vehicle player setdammage 0;
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09/16/2012, 16:21
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#21
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
|
Sehr schön
Kannst du mehr bieten? ^^
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09/16/2012, 16:35
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#22
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elite*gold: 3
Join Date: Jan 2010
Posts: 1,682
Received Thanks: 355
|
Was wollt ihr denn für Scripts?
AntiAggro (Keine Aggro mehr von Zombies)
Code:
if (isnil ("xZombieBait")) then {xZombieBait = false;};
if (!xZombieBait) then
{
hint "Zombies are now nerf'd";
player_zombieCheck = {};
xZombieBait = true;
}
else
{
hint "Zombies are now Mike Tyson";
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
xZombieBait = false;
};
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09/16/2012, 16:49
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#23
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
|
Quote:
Originally Posted by shive
Was wollt ihr denn für Scripts?
AntiAggro (Keine Aggro mehr von Zombies)
Code:
if (isnil ("xZombieBait")) then {xZombieBait = false;};
if (!xZombieBait) then
{
hint "Zombies are now nerf'd";
player_zombieCheck = {};
xZombieBait = true;
}
else
{
hint "Zombies are now Mike Tyson";
player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
xZombieBait = false;
};
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LOL
Poste einfach alle die du kennst^^
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09/16/2012, 16:54
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#24
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elite*gold: 0
Join Date: Jul 2011
Posts: 46
Received Thanks: 1
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Kann man die undetecten Scripts auch ohne bypass mit nemnormal executer benutzen ?
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09/16/2012, 16:58
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#25
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elite*gold: 3
Join Date: Jan 2010
Posts: 1,682
Received Thanks: 355
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Nein, nur mit Bypass.
Quote:
Originally Posted by >x>'D A |R Iu S'<x<'
LOL
Poste einfach alle die du kennst^^
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Ich habe 50+ Oo
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09/16/2012, 17:01
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#26
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
|
Quote:
Originally Posted by shive
Nein, nur mit Bypass.
Ich habe 50+ Oo
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Gib Gas
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09/16/2012, 17:04
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#27
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elite*gold: 3
Join Date: Jan 2010
Posts: 1,682
Received Thanks: 355
|
Selbstmord
Code:
suicide =
[
["",true],
["Are you sure want to suicide?", [-1], "", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "1"],
["Yes", [2], "", -5, [["expression", "player setdamage 1;"]], "1", "1"],
["No", [3], "", -3, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:suicide";
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09/16/2012, 17:08
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#28
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elite*gold: 0
Join Date: Aug 2012
Posts: 2,320
Received Thanks: 464
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Quote:
Originally Posted by shive
Selbstmord
Code:
suicide =
[
["",true],
["Are you sure want to suicide?", [-1], "", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "1"],
["Yes", [2], "", -5, [["expression", "player setdamage 1;"]], "1", "1"],
["No", [3], "", -3, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:suicide";
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nützlich, nützlich
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09/16/2012, 17:10
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#29
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elite*gold: 3
Join Date: Jan 2010
Posts: 1,682
Received Thanks: 355
|
Quote:
Originally Posted by -OverStreet-
nützlich, nützlich
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In manchen Situationen schon. :P
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09/16/2012, 17:15
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#30
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
|
Quote:
Originally Posted by shive
In manchen Situationen schon. :P
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Jetzt noch 49.
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