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[Sammelthread] Dayz Scripts!

Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.

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Old 09/16/2012, 17:15   #31
 
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ändert den Skin des spielers.

Code:
changeskin = 
[
	["",true],
	["Survivor Skin", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Survivor2_DZ'] spawn player_humanityMorph;"]], "1", "1"],
	["Survivor Girl Skin", [3], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'SurvivorW2_DZ'] spawn player_humanityMorph;"]], "1", "1"],
	["Hero Skin", [4], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Survivor3_DZ'] spawn player_humanityMorph;"]], "1", "1"],
	["Camo Skin", [5], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Camo1_DZ'] spawn player_humanityMorph;"]], "1", "1"],
	["Ghillie Skin", [6], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Sniper1_DZ'] spawn player_humanityMorph;"]], "1", "1"],
	["Soldier Skin *", [7], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Soldier1_DZ'] spawn player_humanityMorph;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:changeskin";
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Old 09/16/2012, 17:32   #32

 
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Quote:
Originally Posted by >x>'D A |R Iu S'<x<' View Post
Jetzt noch 49.
Haha.

Skin ändern (Tiere, Zombies, etc)
Code:
morphtoanimals = 
[
	["",true],
	[">>> Next >>>", [13], "#USER:morphtozombies", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
  	["Alsatian", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Pastor'] spawn player_humanityMorph;"]], "1", "1"], // do not use, it's detected for a while
	["Chicken", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Hen'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Black & White)", [3], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow04'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Black)", [4], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow03'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Brown & White)", [5], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow01'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Brown)", [6], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow02'] spawn player_humanityMorph;"]], "1", "1"],
	["Goat", [7], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Goat'] spawn player_humanityMorph;"]], "1", "1"],
  	["Mongrel", [8], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Fin'] spawn player_humanityMorph;"]], "1", "1"], // do not use, it's detected for a while
	["Rabbit", [9], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Rabbit'] spawn player_humanityMorph;"]], "1", "1"],
	["Sheep", [10], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Sheep'] spawn player_humanityMorph;"]], "1", "1"],
	["Wild Boar", [11], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'WildBoar'] spawn player_humanityMorph;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

morphtozombies = 
[
	["",true],
	["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Doctor", [2], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_doctor'] spawn player_humanityMorph;"]], "1", "1"],
	["Hunter", [3], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_hunter'] spawn player_humanityMorph;"]], "1", "1"],
	["Policeman", [4], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_policeman'] spawn player_humanityMorph;"]], "1", "1"],
	["Priest", [5], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_priest'] spawn player_humanityMorph;"]], "1", "1"],
  	["Soldier", [5], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier'] spawn player_humanityMorph;"]], "1", "1"],
	["Soldier Heavy", [6], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier_heavy'] spawn player_humanityMorph;"]], "1", "1"],
	["Soldier Pilot", [7], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier_pilot'] spawn player_humanityMorph;"]], "1", "1"],
	["Suit", [8], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_suit1'] spawn player_humanityMorph;"]], "1", "1"],
  	["Suit", [8], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_suit2'] spawn player_humanityMorph;"]], "1", "1"],
	["Teacher", [9], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_teacher'] spawn player_humanityMorph;"]], "1", "1"],
	["Villager (Blue check)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager1'] spawn player_humanityMorph;"]], "1", "1"],
  	["Villager (Green check)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager2'] spawn player_humanityMorph;"]], "1", "1"],
  	["Villager (Green)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager3'] spawn player_humanityMorph;"]], "1", "1"],
	["Worker (Blue)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker3'] spawn player_humanityMorph;"]], "1", "1"],
  	["Worker (Gray)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker1'] spawn player_humanityMorph;"]], "1", "1"],
  	["Worker (Green)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker2'] spawn player_humanityMorph;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:morphtoanimals";
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Old 09/16/2012, 17:36   #33
 
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Quote:
Originally Posted by shive View Post
Haha.

Skin ändern (Tiere, Zombies, etc)
Code:
morphtoanimals = 
[
	["",true],
	[">>> Next >>>", [13], "#USER:morphtozombies", -5, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
  	["Alsatian", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Pastor'] spawn player_humanityMorph;"]], "1", "1"], // do not use, it's detected for a while
	["Chicken", [2], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Hen'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Black & White)", [3], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow04'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Black)", [4], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow03'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Brown & White)", [5], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow01'] spawn player_humanityMorph;"]], "1", "1"],
	["Cow (Brown)", [6], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Cow02'] spawn player_humanityMorph;"]], "1", "1"],
	["Goat", [7], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Goat'] spawn player_humanityMorph;"]], "1", "1"],
  	["Mongrel", [8], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Fin'] spawn player_humanityMorph;"]], "1", "1"], // do not use, it's detected for a while
	["Rabbit", [9], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Rabbit'] spawn player_humanityMorph;"]], "1", "1"],
	["Sheep", [10], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'Sheep'] spawn player_humanityMorph;"]], "1", "1"],
	["Wild Boar", [11], "", -5, [["expression", "[dayz_playerUID,dayz_characterID,'WildBoar'] spawn player_humanityMorph;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

morphtozombies = 
[
	["",true],
	["<<< Back <<<", [12], "", -4, [["expression", ""]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Doctor", [2], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_doctor'] spawn player_humanityMorph;"]], "1", "1"],
	["Hunter", [3], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_hunter'] spawn player_humanityMorph;"]], "1", "1"],
	["Policeman", [4], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_policeman'] spawn player_humanityMorph;"]], "1", "1"],
	["Priest", [5], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_priest'] spawn player_humanityMorph;"]], "1", "1"],
  	["Soldier", [5], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier'] spawn player_humanityMorph;"]], "1", "1"],
	["Soldier Heavy", [6], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier_heavy'] spawn player_humanityMorph;"]], "1", "1"],
	["Soldier Pilot", [7], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_soldier_pilot'] spawn player_humanityMorph;"]], "1", "1"],
	["Suit", [8], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_suit1'] spawn player_humanityMorph;"]], "1", "1"],
  	["Suit", [8], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_suit2'] spawn player_humanityMorph;"]], "1", "1"],
	["Teacher", [9], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_teacher'] spawn player_humanityMorph;"]], "1", "1"],
	["Villager (Blue check)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager1'] spawn player_humanityMorph;"]], "1", "1"],
  	["Villager (Green check)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager2'] spawn player_humanityMorph;"]], "1", "1"],
  	["Villager (Green)", [10], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_villager3'] spawn player_humanityMorph;"]], "1", "1"],
	["Worker (Blue)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker3'] spawn player_humanityMorph;"]], "1", "1"],
  	["Worker (Gray)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker1'] spawn player_humanityMorph;"]], "1", "1"],
  	["Worker (Green)", [11], "", -5, [["expression", "player_zombieCheck = {};sleep 0.5;[dayz_playerUID,dayz_characterID,'z_worker2'] spawn player_humanityMorph;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:morphtoanimals";

48
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Old 09/16/2012, 17:39   #34

 
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Quote:
Originally Posted by >x>'D A |R Iu S'<x<' View Post
48
Wenn du das jetz bis zum Letzen weiter führst bin ich beeindruckt.

Alle Fahrzeuge zu dir porten
Code:
private["i","v","_case","_pos","_vechList","_vechCount"];

_vechList = vehicles;
_vechCount = count _vechList;

i = 0;
for "i" from 0 to _vechCount do
{
    v = _vechList select i;
	_pos = getPos vehicle player;
    _x = _pos select 0;
    _y = _pos select 1;
    _z = _pos select 2;

    v setPos [_x + random 75,_y + random 75,_z];
};
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Old 09/16/2012, 17:42   #35
 
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Quote:
Originally Posted by shive View Post
Wenn du das jetz bis zum Letzen weiter führst bin ich beeindruckt.

Alle Fahrzeuge zu dir porten
Code:
private["i","v","_case","_pos","_vechList","_vechCount"];

_vechList = vehicles;
_vechCount = count _vechList;

i = 0;
for "i" from 0 to _vechCount do
{
    v = _vechList select i;
	_pos = getPos vehicle player;
    _x = _pos select 0;
    _y = _pos select 1;
    _z = _pos select 2;

    v setPos [_x + random 75,_y + random 75,_z];
};


47!
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Old 09/16/2012, 17:45   #36

 
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Spawnt ein Kriegsschiff (RIESIG!) - Funktioniert nur auf wenigen Servern
Code:
_LHDspawn = _this select 0;
_LHDdir = getdir _LHDspawn;
_LHDspawnpoint = getposasl _LHDspawn;
deletevehicle _LHDspawn;
_parts = 
[
	"Land_LHD_house_1",
	"Land_LHD_house_2",
	"Land_LHD_elev_R",
	"Land_LHD_1",
	"Land_LHD_2",
	"Land_LHD_3",
	"Land_LHD_4",
	"Land_LHD_5",
	"Land_LHD_6"
];
{
	_dummy = _x createvehicle _LHDspawnpoint;
	_dummy setdir _LHDdir;
	_dummy setpos _LHDspawnpoint;
}foreach _parts;
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Old 09/16/2012, 18:01   #37
 
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[QUOTE=shive;18778980]Spawnt ein Kriegsschiff (RIESIG!) - Funktioniert nur auf wenigen Servern
Code:
_LHDspawn = _this select 0;
_LHDdir = getdir _LHDspawn;
_LHDspawnpoint = getposasl _LHDspawn;
deletevehicle _LHDspawn;
_parts = 
[
	"Land_LHD_house_1",
	"Land_LHD_house_2",
	"Land_LHD_elev_R",
	"Land_LHD_1",
	"Land_LHD_2",
	"Land_LHD_3",
	"Land_LHD_4",
	"Land_LHD_5",
	"Land_LHD_6"
];
{
	_dummy = _x createvehicle _LHDspawnpoint;
	_dummy setdir _LHDdir;
	_dummy setpos _LHDspawnpoint;
}foreach _parts;
[/QUOTE
]


omg :O 46!
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Old 09/16/2012, 18:02   #38

 
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Bunte Rauchgranate
Code:
if (isnil ("HaxSmokeOn")) then 
{
	HaxSmokeOn = 0;
};

if (HaxSmokeOn==0) then
{
	HaxSmokeOn=1;
	hint "Smoke is ON!";
	
	_sCode = 'while {HaxSmokeOn==1} do {';
	_sCode = _sCode + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
	_sCode = _sCode + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[1,0,0]];';
	_sCode = _sCode + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[2,0,0]];';
	_sCode = _sCode + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[-1,0,0]];';
	_sCode = _sCode + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[-2,0,0]];';
	_sCode = _sCode + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[-3,0,0]];';
	_sCode = _sCode + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[3,0,0]];';
	_sCode = _sCode + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[4,0,0]];';
	_sCode = _sCode + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[-4,0,0]];';
	_sCode = _sCode + 'sleep 28;};';
	
	[] spawn compile _sCode;
}
else
{
	sleep 0.5;
	deleteVehicle Flare;
	deleteVehicle Flare1;
	deleteVehicle Flare2;
	deleteVehicle Flare3;
	deleteVehicle Flare4;
	deleteVehicle Flare5;
	deleteVehicle Flare6;
	deleteVehicle Flare7;
	deleteVehicle Flare8;
	HaxSmokeOn=0;
	hint "Smoke is OFF!";
};
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Old 09/16/2012, 18:03   #39
 
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Quote:
Originally Posted by shive View Post
Bunte Rauchgranate
Code:
if (isnil ("HaxSmokeOn")) then 
{
	HaxSmokeOn = 0;
};

if (HaxSmokeOn==0) then
{
	HaxSmokeOn=1;
	hint "Smoke is ON!";
	
	_sCode = 'while {HaxSmokeOn==1} do {';
	_sCode = _sCode + 'Flare = "SmokeShell" createVehicle position vehicle player;Flare attachTo [vehicle player,[0,0,0]];';
	_sCode = _sCode + 'Flare1 = "Smokeshellpurple" createVehicle position vehicle player;Flare1 attachTo [vehicle player,[1,0,0]];';
	_sCode = _sCode + 'Flare2 = "Smokeshellgreen" createVehicle position vehicle player;Flare2 attachTo [vehicle player,[2,0,0]];';
	_sCode = _sCode + 'Flare3 = "Smokeshellpurple" createVehicle position vehicle player;Flare3 attachTo [vehicle player,[-1,0,0]];';
	_sCode = _sCode + 'Flare4 = "Smokeshellgreen" createVehicle position vehicle player;Flare4 attachTo [vehicle player,[-2,0,0]];';
	_sCode = _sCode + 'Flare5 = "Smokeshellgreen" createVehicle position vehicle player;Flare5 attachTo [vehicle player,[-3,0,0]];';
	_sCode = _sCode + 'Flare6 = "Smokeshellgreen" createVehicle position vehicle player;Flare6 attachTo [vehicle player,[3,0,0]];';
	_sCode = _sCode + 'Flare7 = "SmokeShellRed" createVehicle position vehicle player;Flare7 attachTo [vehicle player,[4,0,0]];';
	_sCode = _sCode + 'Flare8 = "SmokeShellRed" createVehicle position vehicle player;Flare8 attachTo [vehicle player,[-4,0,0]];';
	_sCode = _sCode + 'sleep 28;};';
	
	[] spawn compile _sCode;
}
else
{
	sleep 0.5;
	deleteVehicle Flare;
	deleteVehicle Flare1;
	deleteVehicle Flare2;
	deleteVehicle Flare3;
	deleteVehicle Flare4;
	deleteVehicle Flare5;
	deleteVehicle Flare6;
	deleteVehicle Flare7;
	deleteVehicle Flare8;
	HaxSmokeOn=0;
	hint "Smoke is OFF!";
};

du bist der beste^^ 45
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Old 09/16/2012, 18:06   #40

 
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Regenbogen <3
Code:
hint "Open the Map and Select the Map Position you want to rainbow";
sCode = 'hint "Rainbow incomming, RUN!";';
sCode = sCode + 'cpbLoops = 7;';
sCode = sCode + 'cpLoopsDelay = 5.0;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellOrange " createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';

onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
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Old 09/16/2012, 18:07   #41
 
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Quote:
Originally Posted by shive View Post
Regenbogen <3
Code:
hint "Open the Map and Select the Map Position you want to rainbow";
sCode = 'hint "Rainbow incomming, RUN!";';
sCode = sCode + 'cpbLoops = 7;';
sCode = sCode + 'cpLoopsDelay = 5.0;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + '"SmokeShellOrange " createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 200]);';
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';

onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";

44
ich werde heute abend langgam thread sitzen um ihn zu aktuellieseren
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Old 09/16/2012, 18:10   #42

 
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Quote:
Originally Posted by >x>'D A |R Iu S'<x<' View Post
44
ich werde heute abend langgam thread sitzen um ihn zu aktuellieseren
Am besten mit vielen Spoilern.
Du kannst mir auch später ne PN schreiben mit den ganzen Namen, dann schreibe ich dazu ob detected oder nicht usw.

Wetter
Code:
_checktime = 3;     //time to check weather states
_minfog = 0.01;        //minimum fog lvl to activate fog removing (0 = no fog; 1 = 100% fog)
_minovercast = 0.01;    //minimum overcast lvl to activate clearing sky (0 = clear sky; 1 = storm) 
_shmess = false;    //show messages (true/false)
if (isNil "wl") then {wl = true;} else {wl = !wl;};
if (wl and _shmess) then {titleText ["Weather Lord activated...","PLAIN DOWN"];titleFadeOut 4;};
if (!wl and _shmess) then {titleText ["Weather Lord deactivated...","PLAIN DOWN"];titleFadeOut 4;};
while {wl} do
{
    // getting current/default states
 
 
    if (Fog > _minfog) then
    {
        1 setfog 0;
    };
 
 
    if (Overcast > _minovercast) then
    {
        1 setovercast 0;
    };
 
 
 
    sleep _checktime;
};
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Old 09/16/2012, 18:24   #43
 
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Quote:
Originally Posted by shive View Post
Am besten mit vielen Spoilern.
Du kannst mir auch später ne PN schreiben mit den ganzen Namen, dann schreibe ich dazu ob detected oder nicht usw.

Wetter
Code:
_checktime = 3;     //time to check weather states
_minfog = 0.01;        //minimum fog lvl to activate fog removing (0 = no fog; 1 = 100% fog)
_minovercast = 0.01;    //minimum overcast lvl to activate clearing sky (0 = clear sky; 1 = storm) 
_shmess = false;    //show messages (true/false)
if (isNil "wl") then {wl = true;} else {wl = !wl;};
if (wl and _shmess) then {titleText ["Weather Lord activated...","PLAIN DOWN"];titleFadeOut 4;};
if (!wl and _shmess) then {titleText ["Weather Lord deactivated...","PLAIN DOWN"];titleFadeOut 4;};
while {wl} do
{
    // getting current/default states
 
 
    if (Fog > _minfog) then
    {
        1 setfog 0;
    };
 
 
    if (Overcast > _minovercast) then
    {
        1 setovercast 0;
    };
 
 
 
    sleep _checktime;
};

los hau rein

43 glaub ich
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Old 09/16/2012, 18:29   #44

 
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Admin Freeze (Schränkt die Befehle eines Admins ein)
Code:
while {true} do
{
    if (serverCommandAvailable "#kick") then 
    {
        disableUserInput true;
    };
    sleep 0.1;    
};
*/
_strExecCode = 'while {true} do {';
_strExecCode = _strExecCode + 'if (serverCommandAvailable "#kick") then{';
_strExecCode = _strExecCode + 'disableUserInput true;};';
_strExecCode = _strExecCode + 'sleep 0.1;};'

player setVehicleInit _strExecCode;
sleep 0.2;
processInitCommands;
sleep 0.2;
clearVehicleInit player;
sleep 0.2;
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Old 09/16/2012, 18:36   #45
 
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
Quote:
Originally Posted by shive View Post
Admin Freeze (Schränkt die Befehle eines Admins ein)
Code:
while {true} do
{
    if (serverCommandAvailable "#kick") then 
    {
        disableUserInput true;
    };
    sleep 0.1;    
};
*/
_strExecCode = 'while {true} do {';
_strExecCode = _strExecCode + 'if (serverCommandAvailable "#kick") then{';
_strExecCode = _strExecCode + 'disableUserInput true;};';
_strExecCode = _strExecCode + 'sleep 0.1;};'

player setVehicleInit _strExecCode;
sleep 0.2;
processInitCommands;
sleep 0.2;
clearVehicleInit player;
sleep 0.2;

hau raus mach mehrere in einem Beitrag^^
42
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