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[Sammelthread] Dayz Scripts!

Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.

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Old   #1
 
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[Sammelthread] Dayz Scripts + Updates!

Hallo Leute!

Da so oft nach Script gefragt wird,
mache ich hier mal ein Sammelthread auf.
Natürlich bin ich nicht verantwortlich wenn ihr gebannt werdet.
Wenn ihr ein Script kennt der momentan Undetected ist könnt ihr den gerne posten.

Danke an alle die hier ein Script posten!
Jeder Funktionierender Script verdient 1*egold.

// THREAD IST OUTDATET! SCRIPTS WERDEN DENNOCH IMMERNOCH GERNE HIER GESEHEN!


Nützliches

ScriptStatusDownload
GodmodeUndetected
TeleportUndetected
TelefriendLimited
Anti Zombie AggroLimited
SelbstmordLimited
GuardianLimited
2D MapLimited
Anti Zombie spawnUndetected


Fahrzeuge & Mehr

ScriptStatusDownload
Vehicle Detected
RepairUndetected
Port vehicleLimited
Speed bostUndetected



Waffen & Mehr

ScriptStatusDownload
Sniper PaketUndetected
Ammo BoxUndetected
No RecoilUndetected
Inf. AmmoLimited
All weaponsUndetected


Fun

ScriptStatusDownload
Change SkinUndetected
KriegsschiffLimited
Bunte Rauchgranate Detected
RainbowLimited
Change weatherLimited
Speed upUndetected
JumpUndetected
Create playerUndetected



Legende

Undetected Funktioniert. Funktioniert auf allen Servern.
Limited Eingeschränkt. Geht auf manchen Servern nicht oder nur eingeschränkt.
Detected Defekt. Hack kann nur sehr vereinzelnden oder auf no-Battleye Server genutzt werden.


Falls ihr ein Fehler gefunden habt
oder Fragen habt meldet euch doch bitte.

Mit Freundlichen Grüßen
Darius


###################

Unterstütze und doch bitte mit einem Like!



####################
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Old 09/16/2012, 15:33   #2
 
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Code:
TitleText [format["Illegal Sniper Gear"], "PLAIN DOWN"];

removeAllWeapons player;
removeAllItems player;

[dayz_playerUID,dayz_characterID,"Sniper1_DZ"] spawn player_humanityMorph;

player addWeapon "SVD_NSPU_EP1";

player addWeapon "MakarovSD";
player addWeapon "NVGoggles";
player addWeapon "Binocular_Vector";
player addWeapon "ItemGPS";
player addWeapon "ItemWatch";
player addWeapon "ItemToolbox";
player addWeapon "ItemEtool";
player addWeapon "ItemKnife";
player addWeapon "ItemMatchbox";
player addWeapon "ItemHatchet";
player addWeapon "ItemMap";
player addWeapon "ItemFlashlightRed";
player addWeapon "ItemFlashlight";
player addWeapon "ItemCompass";

player addMagazine "ItemPainkiller";
player addMagazine "ItemMorphine";
player addMagazine "ItemBloodbag";
player addMagazine "ItemWaterbottle";
player addMagazine "FoodSteakCooked";

player addMagazine "10Rnd_762x54_SVD";
player addMagazine "10Rnd_762x54_SVD";
player addMagazine "10Rnd_762x54_SVD";
player addMagazine "10Rnd_762x54_SVD";
player addMagazine "10Rnd_762x54_SVD";

player addMagazine "Pipebomb";

player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "8Rnd_9x18_MakarovSD";

player addMagazine "ItemBandage";
player addMagazine "ItemBandage";
player addMagazine "ItemBandage";

sleep 2;

player addBackpack "DZ_Backpack_EP1";

(unitBackpack player) addWeaponCargo ["M4A1_AIM_SD_camo", 1];

(unitBackpack player) addMagazineCargo ["30Rnd_556x45_StanagSD", 5];

(unitBackpack player) addMagazineCargo ["FoodSteakCooked", 1];

(unitBackpack player) addMagazineCargo ["ItemHeatPack", 1];

(unitBackpack player) addMagazineCargo ["ItemEpinephrine", 1];

(unitBackpack player) addMagazineCargo ["ItemWaterbottle", 1];

(unitBackpack player) addMagazineCargo ["ItemPainkiller", 1];

(unitBackpack player) addMagazineCargo ["ItemMorphine", 1];
Kleines Sniper Equip^^
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Old 09/16/2012, 15:36   #3
 
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Code:
_className = "USBasicWeaponsBox";
_mypos = getposATL player;
_dir = getdir player;
_mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
_magicbox = createVehicle [_className, _mypos, [], 0, "CAN_COLLIDE"];
_magicbox setDir _dir;
_magicbox setposATL _mypos;

_weapons = [
    "MeleeHatchet",
    "MeleeCrowbar",
    "Colt1911",
    "Makarov",
    "M9",
    "M9SD",
    "revolver_EP1",
    "glock17_EP1",
    "UZI_EP1",
    "Crossbow",
    "M240",
    "M249",
    "Mk_48_DZ",
    "M1014",
    "Remington870_lamp",
    "Winchester1866",
    "MR43",
    "bizon_silenced",
    "MP5A5",
    "MP5SD",
    "AK_74",
    "AK_47_M",
    "AKS_74_kobra",
    "AKS_74_U",
    "FN_FAL",
    "FN_FAL_ANPVS4",
    "BAF_L85A2_RIS_CWS",
    "LeeEnfield",
    "M4A1",
    "M4A1_Aim",
    "M4A1_AIM_SD_camo",
    "M4A1_HWS_GL_camo",
    "M4A1_Aim_camo",
    "M16A2",
    "M16A2GL",
    "M16A4_ACG",
    "BAF_AS50_scoped",
    "BAF_AS50_TWS",
    "M136",
    "Huntingrifle",
    "DMR",
    "M14_EP1",
    "M24",
    "M107_DZ",
    "SVD_CAMO",
    "ItemCompass",
    "ItemEtool",
    "ItemFlashlight",
    "ItemGPS",
    "ItemKnife",
    "ItemMap",
    "ItemMatchbox",
    "ItemFlashlightRed",
    "ItemToolbox",
    "ItemWatch",
    "NVGoggles",
    "Binocular_Vector"
];

_magazine = [
    "7Rnd_45ACP_1911",
    "15Rnd_9x19_M9",
    "15Rnd_9x19_M9SD",
    "8Rnd_9x18_Makarov",
    "6Rnd_45ACP",
    "17Rnd_9x19_glock17",
    "30Rnd_9x19_UZI_SD",
    "30Rnd_9x19_UZI",
    "BoltSteel",
    "100Rnd_762x51_M240",
    "200Rnd_556x45_M249",
    "8Rnd_B_Beneli_74Slug",
    "8Rnd_B_Beneli_Pellets",
    "15Rnd_W1866_Slug",
    "15Rnd_W1866_Pellet",
    "2Rnd_shotgun_74Slug",
    "2Rnd_shotgun_74Pellets",
    "64Rnd_9x19_SD_Bizon",
    "30Rnd_9x19_MP5",
    "30Rnd_9x19_MP5SD",
    "30Rnd_545x39_AK",
    "30Rnd_762x39_AK47",
    "20Rnd_762x51_FNFAL",
    "10x_303",
    "30Rnd_556x45_Stanag",
    "30Rnd_556x45_StanagSD",
    "10Rnd_127x99_m107",
    "5x_22_LR_17_HMR",
    "20Rnd_762x51_DMR",
    "5Rnd_762x51_M24",
    "10Rnd_762x54_SVD",
    "5Rnd_127x99_as50",
    "FoodSteakRaw",
    "FoodSteakCooked",
    "FoodCanBakedBeans",
    "FoodCanSardines",
    "FoodCanPasta",
    "ItemSodaCoke",
    "ItemSodaPepsi",
    "ItemSodaMdew",
    "ItemWaterbottle",
    "ItemAntibiotic",
    "ItemBandage",
    "ItemBloodbag",
    "ItemEpinephrine",
    "ItemHeatPack",
    "ItemMorphine",
    "ItemPainkiller",
    "HandChemGreen",
    "HandChemBlue",
    "HandChemRed",
    "HandGrenade_west",
    "HandRoadFlare",
    "PartWoodPile",
    "Skin_Soldier1_DZ",
    "Skin_Survivor2_DZ",
    "Skin_Camo1_DZ",
    "Skin_Sniper1_DZ",
    "ItemSandbag",
    "ItemTankTrap",
    "ItemTent",
    "ItemWire",
    "TrapBear",
    "PartEngine",
    "ItemJerrycan",
    "PartFueltank",
    "PartVRotor",
    "PartGeneric",
    "PartWheel",
    "PartGlass",
    "1Rnd_HE_M203",
    "FlareWhite_M203",
    "FlareGreen_M203",
    "1Rnd_Smoke_M203",
    "PipeBomb",
    "SmokeShell",
    "SmokeShellRed",
    "SmokeShellGreen",
    "SmokeShellYellow",
    "SmokeShellOrange",
    "SmokeShellPurple",
    "SmokeShellBlue"
];

_backpack = [
    "DZ_Backpack_EP1"
];

clearWeaponCargoGlobal _magicbox;
clearMagazineCargoGlobal _magicbox;
clearBackpackCargoGlobal _magicbox;

{_magicbox addWeaponCargoGlobal [_x, 50];} forEach _weapons;
{_magicbox addMagazineCargoGlobal [_x, 50];} forEach _magazine;
{_magicbox addBackpackCargoGlobal [_x, 1];} forEach _backpack;

hint "Magic box just spawned infront of you.";

sleep 300;
deleteVehicle _magicbox;
if (true) exitWith {};
Eine kleine Ammobox.

MfG .Angel™
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Old 09/16/2012, 15:39   #4

 
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Quote:
Originally Posted by .Angel™ View Post
Code:
_className = "USBasicWeaponsBox";
_mypos = getposATL player;
_dir = getdir player;
_mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
_magicbox = createVehicle [_className, _mypos, [], 0, "CAN_COLLIDE"];
_magicbox setDir _dir;
_magicbox setposATL _mypos;

_weapons = [
    "MeleeHatchet",
    "MeleeCrowbar",
    "Colt1911",
    "Makarov",
    "M9",
    "M9SD",
    "revolver_EP1",
    "glock17_EP1",
    "UZI_EP1",
    "Crossbow",
    "M240",
    "M249",
    "Mk_48_DZ",
    "M1014",
    "Remington870_lamp",
    "Winchester1866",
    "MR43",
    "bizon_silenced",
    "MP5A5",
    "MP5SD",
    "AK_74",
    "AK_47_M",
    "AKS_74_kobra",
    "AKS_74_U",
    "FN_FAL",
    "FN_FAL_ANPVS4",
    "BAF_L85A2_RIS_CWS",
    "LeeEnfield",
    "M4A1",
    "M4A1_Aim",
    "M4A1_AIM_SD_camo",
    "M4A1_HWS_GL_camo",
    "M4A1_Aim_camo",
    "M16A2",
    "M16A2GL",
    "M16A4_ACG",
    "BAF_AS50_scoped",
    "BAF_AS50_TWS",
    "M136",
    "Huntingrifle",
    "DMR",
    "M14_EP1",
    "M24",
    "M107_DZ",
    "SVD_CAMO",
    "ItemCompass",
    "ItemEtool",
    "ItemFlashlight",
    "ItemGPS",
    "ItemKnife",
    "ItemMap",
    "ItemMatchbox",
    "ItemFlashlightRed",
    "ItemToolbox",
    "ItemWatch",
    "NVGoggles",
    "Binocular_Vector"
];

_magazine = [
    "7Rnd_45ACP_1911",
    "15Rnd_9x19_M9",
    "15Rnd_9x19_M9SD",
    "8Rnd_9x18_Makarov",
    "6Rnd_45ACP",
    "17Rnd_9x19_glock17",
    "30Rnd_9x19_UZI_SD",
    "30Rnd_9x19_UZI",
    "BoltSteel",
    "100Rnd_762x51_M240",
    "200Rnd_556x45_M249",
    "8Rnd_B_Beneli_74Slug",
    "8Rnd_B_Beneli_Pellets",
    "15Rnd_W1866_Slug",
    "15Rnd_W1866_Pellet",
    "2Rnd_shotgun_74Slug",
    "2Rnd_shotgun_74Pellets",
    "64Rnd_9x19_SD_Bizon",
    "30Rnd_9x19_MP5",
    "30Rnd_9x19_MP5SD",
    "30Rnd_545x39_AK",
    "30Rnd_762x39_AK47",
    "20Rnd_762x51_FNFAL",
    "10x_303",
    "30Rnd_556x45_Stanag",
    "30Rnd_556x45_StanagSD",
    "10Rnd_127x99_m107",
    "5x_22_LR_17_HMR",
    "20Rnd_762x51_DMR",
    "5Rnd_762x51_M24",
    "10Rnd_762x54_SVD",
    "5Rnd_127x99_as50",
    "FoodSteakRaw",
    "FoodSteakCooked",
    "FoodCanBakedBeans",
    "FoodCanSardines",
    "FoodCanPasta",
    "ItemSodaCoke",
    "ItemSodaPepsi",
    "ItemSodaMdew",
    "ItemWaterbottle",
    "ItemAntibiotic",
    "ItemBandage",
    "ItemBloodbag",
    "ItemEpinephrine",
    "ItemHeatPack",
    "ItemMorphine",
    "ItemPainkiller",
    "HandChemGreen",
    "HandChemBlue",
    "HandChemRed",
    "HandGrenade_west",
    "HandRoadFlare",
    "PartWoodPile",
    "Skin_Soldier1_DZ",
    "Skin_Survivor2_DZ",
    "Skin_Camo1_DZ",
    "Skin_Sniper1_DZ",
    "ItemSandbag",
    "ItemTankTrap",
    "ItemTent",
    "ItemWire",
    "TrapBear",
    "PartEngine",
    "ItemJerrycan",
    "PartFueltank",
    "PartVRotor",
    "PartGeneric",
    "PartWheel",
    "PartGlass",
    "1Rnd_HE_M203",
    "FlareWhite_M203",
    "FlareGreen_M203",
    "1Rnd_Smoke_M203",
    "PipeBomb",
    "SmokeShell",
    "SmokeShellRed",
    "SmokeShellGreen",
    "SmokeShellYellow",
    "SmokeShellOrange",
    "SmokeShellPurple",
    "SmokeShellBlue"
];

_backpack = [
    "DZ_Backpack_EP1"
];

clearWeaponCargoGlobal _magicbox;
clearMagazineCargoGlobal _magicbox;
clearBackpackCargoGlobal _magicbox;

{_magicbox addWeaponCargoGlobal [_x, 50];} forEach _weapons;
{_magicbox addMagazineCargoGlobal [_x, 50];} forEach _magazine;
{_magicbox addBackpackCargoGlobal [_x, 1];} forEach _backpack;

hint "Magic box just spawned infront of you.";

sleep 300;
deleteVehicle _magicbox;
if (true) exitWith {};
Eine kleine Ammobox.

MfG .Angel™
100% Detected
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Old 09/16/2012, 15:40   #5
 
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Quote:
Originally Posted by shive View Post
100% Detected
Auf den meisten Servern ja, aber wo zap-hosting hostet nicht ;b
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Old 09/16/2012, 15:41   #6

 
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Glaub mir, ist auf jedem Server detected, sogar mit den Standardfiltern.
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Old 09/16/2012, 15:43   #7
 
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Hast du einen besseren?
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Old 09/16/2012, 15:43   #8
 
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Quote:
Originally Posted by shive View Post
Glaub mir, ist auf jedem Server detected, sogar mit den Standardfiltern.
Glaub mir, ich habe gestern und heute schon oft eine gespawnt^^
Hast du vlt noch paar scripts? :b
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Old 09/16/2012, 15:44   #9

 
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Es gibt noch die MedicBox, aber die ist mit anderen "spezielleren" Filtern auch aufspürbar.

Code:
_classname = "MedBox0";
_dir = getdir player;
_pos = getposATL player;
_pos = [(_pos select 0)+1*sin(_dir),(_pos select 1)+1*cos(_dir), (_pos select 2)];
_box = createVehicle [_classname, _pos, [], 0, "CAN_COLLIDE"];
_box setDir _dir;
_box setposATL _pos;

_backpacks = [
//"CZ_VestPouch_EP1",
//"DZ_Patrol_Pack_EP1",
//"DZ_Assault_Pack_EP1",
//"DZ_CivilBackpack_EP1",
//"DZ_ALICE_Pack_EP1",
"DZ_Backpack_EP1"
];

_inventory = [
"Binocular",
"Binocular_Vector",
"ItemCompass",
"ItemEtool",
"ItemFlashlight",
"ItemFlashlightRed",
"ItemGPS",
"ItemHatchet",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemRadio",
"ItemToolbox",
"ItemWatch",
"Laserdesignator",
"NVGoggles"
];

_items = [
"FoodCanBakedBeans",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanSardines",
"FoodSteakCooked",
"FoodSteakRaw",
"HandChemBlue",
"HandChemGreen",
"HandChemRed",
"HandRoadFlare",
"ItemAntibiotic",
"ItemBandage",
"ItemBloodbag",
"ItemEpinephrine",
"ItemHeatPack",
"ItemJerrycan",
"ItemJerrycanEmpty",
"ItemMorphine",
"ItemPainkiller",
"ItemSandbag",
"ItemSodaCoke",
"ItemSodaEmpty",
"ItemSodaMdew",
"ItemSodaPepsi",
"ItemTankTrap",
"ItemTent",
"ItemWire",
"ItemWaterbottle",
"ItemWaterbottleUnfilled",
"PartEngine",
"PartFueltank",
"PartGeneric",
"PartGlass",
"PartWheel",
"PartWoodPile",
"PartVRotor",
"TrapBear",
"TrashTinCan",
"TrashJackDaniels"
];

_skins = [
"Skin_Camo1_DZ",
"Skin_Soldier1_DZ",
"Skin_Sniper1_DZ",
"Skin_Survivor2_DZ"
];

_weapons = [
"AK_107_GL_Kobra",
"AK_107_GL_PSO",
"AK_107_Kobra",
"AK_107_PSO",
"AK_47_M",
"AK_47_S",
"AK_74",
"AK_74_GL",
"AK_74_GL_Kobra",
"AKS_74",
"AKS_74_Kobra",
"AKS_74_PSO",
"AKS_74_U",
"AKS_74_UN_Kobra",
"AKS_GOLD",
"BAF_AS50_scoped",
"BAF_AS50_TWS",
"BAF_L110A1_Aim",
"BAF_L7A2_GPMG",
"BAF_L85A2_RIS_ACOG",
"BAF_L85A2_RIS_CWS",
"BAF_L85A2_RIS_Holo",
"BAF_L85A2_RIS_SUSAT",
"BAF_L85A2_UGL_ACOG",
"BAF_L85A2_UGL_Holo",
"BAF_L85A2_UGL_SUSAT",
"BAF_L86A2_ACOG",
"BAF_LRR_scoped",
"BAF_LRR_scoped_W",
//"BAF_NLAW_Launcher", // not working
"bizon",
"bizon_silenced",
"Colt1911",
"Crossbow",
"DMR",
"G36_C_SD_camo",
"G36_C_SD_eotech",
"G36a",
"G36A_camo",
"G36C",
"G36C_camo",
"G36K",
"G36K_camo",
"FN_FAL",
"FN_FAL_ANPVS4",
"glock17_EP1",
"Huntingrifle",
"ksvk",
"LeeEnfield",
"M1014",
"m107_DZ",
//"M136", // not working
"M14_EP1",
"M16A2",
"M16A2GL",
"m16a4",
"m16a4_acg",
"M16A4_ACG_GL",
"M16A4_GL",
"M24",
"M24_des_EP1",
"M240",
"m240_scoped_EP1",
"M249",
"M249_EP1",
"M249_m145_EP1",
"M40A3",
"M4A1",
"M4A1_Aim",
"M4A1_Aim_camo",
"M4A1_AIM_SD_camo",
"M4A1_HWS_GL",
"M4A1_HWS_GL_camo",
"M4A1_HWS_GL_SD_Camo",
"M4A1_RCO_GL",
"M4A3_CCO_EP1",
"M4A3_RCO_GL_EP1",
"M4SPR",
"M60A4_EP1",
"M9",
"M9SD",
"Makarov",
"MakarovSD",
"MeleeHatchet",
"MeleeCrowbar",
"MG36",
"Mk_48_DES_EP1",
"Mk_48_DZ",
"MP5A5",
"MP5SD",
"MR43",
"Pecheneg",
"PK",
"Remington870_lamp",
"revolver_EP1",
"revolver_gold_EP1",
"RPK_74",
"Sa61_EP1",
"Saiga12K",
"SVD",
"SVD_CAMO",
"SVD_des_EP1",
"SVD_NSPU_EP1",
"UZI_EP1",
"UZI_SD_EP1",
"Winchester1866"
];

_ammo = [
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"5Rnd_127x108_KSVK",
"5Rnd_127x99_as50",
"5Rnd_762x51_M24",
"5Rnd_86x70_L115A1",
"5x_22_LR_17_HMR",
"6Rnd_45ACP",
"7Rnd_45ACP_1911",
"8Rnd_9x18_Makarov",
"8Rnd_9x18_MakarovSD",
"8Rnd_B_Beneli_74Slug",
"8Rnd_B_Beneli_Pellets",
"8Rnd_B_Saiga12_74Slug",
"8Rnd_B_Saiga12_Pellets",
"10Rnd_127x99_M107",
"10Rnd_762x54_SVD",
//"10Rnd_9x39_SP5_VSS", // no weapon for this ammo
"10x_303",
"15Rnd_9x19_M9",
"15Rnd_9x19_M9SD",
"15Rnd_W1866_Slug",
"15Rnd_W1866_Pellet",
"17Rnd_9x19_glock17",
"20Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
//"20Rnd_762x51_B_SCAR", // no weapon for this ammo
"20Rnd_762x51_FNFAL",
//"20Rnd_762x51_SB_SCAR", // no weapon for this ammo
//"20Rnd_9x39_SP5_VSS", // no weapon for this ammo
"20Rnd_B_765x17_Ball",
"20Rnd_B_AA12_74Slug", // no weapon for this ammo
"30Rnd_545x39_AK",
"30Rnd_545x39_AKSD",
"30Rnd_556x45_G36",
"30Rnd_556x45_G36SD",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"30Rnd_762x39_AK47",
//"30Rnd_762x39_SA58", // no weapon for this ammo
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"30Rnd_9x19_UZI",
"30Rnd_9x19_UZI_SD",
"50Rnd_127x108_KORD",
"64Rnd_9x19_Bizon",
"64Rnd_9x19_SD_Bizon",
"75Rnd_545x39_RPK",
"100Rnd_762x51_M240",
"100Rnd_762x54_PK", 
"100Rnd_556x45_BetaCMag",
"100Rnd_556x45_M249",
"200Rnd_556x45_L110A1",
"200Rnd_556x45_M249",
"BoltSteel"
];

_explosives = [
"1Rnd_HE_GP25",
"1Rnd_HE_M203",
"1Rnd_Smoke_GP25",
"1Rnd_SmokeGreen_GP25",
"1Rnd_SmokeRed_GP25",
"1Rnd_SmokeYellow_GP25",
"1Rnd_Smoke_M203",
"1Rnd_SmokeGreen_M203",
"1Rnd_SmokeRed_M203",
"1Rnd_SmokeYellow_M203",
"6Rnd_HE_M203",
"BAF_ied_v1",
//"BAF_L109A1_HE", // not working
"FlareGreen_GP25",
"FlareRed_GP25",
"FlareWhite_GP25",
"FlareYellow_GP25",
"FlareGreen_M203",
"FlareRed_M203",
"FlareWhite_M203",
"FlareYellow_M203",
//"HandGrenade", // not working
"HandGrenade_East",
//"HandGrenade_Stone", // not working
"HandGrenade_West",
"M136",
"SmokeShell",
"SmokeShellBlue",
"SmokeShellGreen",
"SmokeShellOrange",
"SmokeShellPurple",
"SmokeShellRed",
"SmokeShellYellow",
"PipeBomb"
//"TimeBomb" // not working
];

titleText [format["Just-A-Box spawned nearby."],"PLAIN DOWN"]; titleFadeOut 4;

clearWeaponCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearBackpackCargoGlobal _box;

{_box addBackpackCargoGlobal [_x, 1];} forEach _backpacks;
{_box addWeaponCargoGlobal [_x, 5];} forEach _inventory;
{_box addMagazineCargoGlobal [_x, 50];} forEach _items;
{_box addMagazineCargoGlobal [_x, 5];} forEach _skins;
{_box addWeaponCargoGlobal [_x, 5];} forEach _weapons;
{_box addMagazineCargoGlobal [_x, 50];} forEach _ammo;
{_box addMagazineCargoGlobal [_x, 50];} forEach _explosives;

delaymenu = 
[
	["",true],
	["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["1 min", [2], "", -5, [["expression", "SelectDelay=60;DelaySelected=true;"]], "1", "1"],
	["2 min", [3], "", -5, [["expression", "SelectDelay=120;DelaySelected=true;"]], "1", "1"],
	["3 min", [4], "", -5, [["expression", "SelectDelay=180;DelaySelected=true;"]], "1", "1"],
	["4 min", [5], "", -5, [["expression", "SelectDelay=240;DelaySelected=true;"]], "1", "1"],
	["5 min", [6], "", -5, [["expression", "SelectDelay=300;DelaySelected=true;"]], "1", "1"],
	["10 min", [7], "", -5, [["expression", "SelectDelay=600;DelaySelected=true;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["No timer", [11], "", -5, [["expression", "DelaySelected=false;"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:delaymenu";

WaitUntil{DelaySelected};
DelaySelected=false;

sleep 3;
titleText [format["Just-A-Box will disappear in %1 seconds.",SelectDelay],"PLAIN DOWN"]; titleFadeOut 4;

sleep SelectDelay;

deletevehicle _box;

titleText [format["Just-A-Box disappeared."],"PLAIN DOWN"]; titleFadeOut 4;
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Old 09/16/2012, 15:53   #10
 
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Wir brauchen meehr!

Vehicle scripts alle detected?
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Old 09/16/2012, 15:56   #11

 
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Ja, alle. Da sie "_createVehicle" nutzen und dieser Command geblockt ist.
Ich hab ja sogar Thanks bekommen... da poste ich noch mehr.

NoRecoil
Code:
player setUnitRecoilCoefficient 0;
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Old 09/16/2012, 16:01   #12
 
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Quote:
Originally Posted by shive View Post
Ja, alle. Da sie "_createVehicle" nutzen und dieser Command geblockt ist.
Ich hab ja sogar Thanks bekommen... da poste ich noch mehr.

NoRecoil
Code:
player setUnitRecoilCoefficient 0;
komm meehr!
dann poste mal ein vehicle script ^^
ich bin zu blöd dafür
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Old 09/16/2012, 16:03   #13

 
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Hier ist ein Vehicle Script. Aber da es detected ist wird es nicht funktionieren.

Code:
vehicles1 = [];
vehicles2 = [];

_dir = getdir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)+10*sin(_dir),(_pos select 1)+10*cos(_dir),0]; // 50 meters behind
_xos = _pos select 0;
_yos = _pos select 1;
_zos = _pos select 2;
_rid = 999+random(9999);

_svr = format["
if (isServer) then {
_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE']; 
_object setVariable ['ObjectID', %5, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object setVariable ['OwnerID', 0, true];
}", "%1", _xos, _yos, _zos, _rid];

vehicles1 = 
[
	["",true],
	["Bus", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ikarus"]]]]], "1", "1"],  
	["ATV", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "ATV_CZ_EP1"]]]]], "1", "1"],  
	["Old Bike", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Old_bike_TK_CIV_EP1"]]]]], "1", "1"],  
	["Pickup truck", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_3_open"]]]]], "1", "1"],  
	["Old Hatchback", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "car_hatchback"]]]]], "1", "1"],  
	["GAZ", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Volha_2_TK_CIV_EP1"]]]]], "1", "1"],  
	["Motorcycle", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "M1030"]]]]], "1", "1"],  
	["Tractor", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "tractor"]]]]], "1", "1"],  
	["V3S Civilian", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "V3S_Civ"]]]]], "1", "1"],  
	["Next", [11], "#USER:vehicles2", -5, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

vehicles2 = 
[
	["",true],
	["Military Offroad", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_1_open"]]]]], "1", "1"],  
	["S1203 Van", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "S1203_TK_CIV_EP1"]]]]], "1", "1"],  
	["Skoda", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Skoda"]]]]], "1", "1"],  
	["UAZ", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UAZ_CDF"]]]]], "1", "1"],  
	["Ural Civilian", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ural_CDF"]]]]], "1", "1"],  
	["UH-1H Huey", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UH1H_DZ"]]]]], "1", "1"],  
	["Fishing Boat", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Fishing_Boat"]]]]], "1", "1"],  
	["Small Boat", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Smallboat_1"]]]]], "1", "1"],  
	["PBX", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "PBX"]]]]], "1", "1"],  
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:vehicles1"
Hier noch Infinite Ammo:
Code:
if (isnil ("infammoON")) then 
{
    infammoON = 0;
};
 
if (infammoON==0) then
{
    hint "Infinite Ammo activated!";
    infammoON=1;
}
else
{
    infammoON=0;
    hint "Infinite Ammo deactivated!";
};
 
sCode = "while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};";
 
[] spawn compile sCode;
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Old 09/16/2012, 16:04   #14
 
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Quote:
Originally Posted by shive View Post
Hier ist ein Vehicle Script. Aber da es detected ist wird es nicht funktionieren.

Code:
vehicles1 = [];
vehicles2 = [];

_dir = getdir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)+10*sin(_dir),(_pos select 1)+10*cos(_dir),0]; // 50 meters behind
_xos = _pos select 0;
_yos = _pos select 1;
_zos = _pos select 2;
_rid = 999+random(9999);

_svr = format["
if (isServer) then {
_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE']; 
_object setVariable ['ObjectID', %5, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object setVariable ['OwnerID', 0, true];
}", "%1", _xos, _yos, _zos, _rid];

vehicles1 = 
[
	["",true],
	["Bus", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ikarus"]]]]], "1", "1"],  
	["ATV", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "ATV_CZ_EP1"]]]]], "1", "1"],  
	["Old Bike", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Old_bike_TK_CIV_EP1"]]]]], "1", "1"],  
	["Pickup truck", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_3_open"]]]]], "1", "1"],  
	["Old Hatchback", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "car_hatchback"]]]]], "1", "1"],  
	["GAZ", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Volha_2_TK_CIV_EP1"]]]]], "1", "1"],  
	["Motorcycle", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "M1030"]]]]], "1", "1"],  
	["Tractor", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "tractor"]]]]], "1", "1"],  
	["V3S Civilian", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "V3S_Civ"]]]]], "1", "1"],  
	["Next", [11], "#USER:vehicles2", -5, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

vehicles2 = 
[
	["",true],
	["Military Offroad", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_1_open"]]]]], "1", "1"],  
	["S1203 Van", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "S1203_TK_CIV_EP1"]]]]], "1", "1"],  
	["Skoda", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Skoda"]]]]], "1", "1"],  
	["UAZ", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UAZ_CDF"]]]]], "1", "1"],  
	["Ural Civilian", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ural_CDF"]]]]], "1", "1"],  
	["UH-1H Huey", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UH1H_DZ"]]]]], "1", "1"],  
	["Fishing Boat", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Fishing_Boat"]]]]], "1", "1"],  
	["Small Boat", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Smallboat_1"]]]]], "1", "1"],  
	["PBX", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "PBX"]]]]], "1", "1"],  
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:vehicles1"
Hier noch Infinite Ammo:
Code:
if (isnil ("infammoON")) then 
{
    infammoON = 0;
};
 
if (infammoON==0) then
{
    hint "Infinite Ammo activated!";
    infammoON=1;
}
else
{
    infammoON=0;
    hint "Infinite Ammo deactivated!";
};
 
sCode = "while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};";
 
[] spawn compile sCode;
komm raus meehr xD

#edit:

Gibt es noch ein vehicle script der geht?
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Old 09/16/2012, 16:06   #15

 
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Wenn ich mehr posten soll dann will ich einen Extra Platz im ersten Post!

Freunde teleportieren (Name oben einfügen)
Code:
friendname1 = 'deito';
friendname2 = 'ScoobySnaxxx';
friendname3 = 'ENTERNAMEHERE';
friendname4 = 'ENTERNAMEHERE';
friendname5 = 'ENTERNAMEHERE';
friendname6 = 'ENTERNAMEHERE';
friendname7 = 'ENTERNAMEHERE';
friendname8 = 'ENTERNAMEHERE';
friendname9 = '"ENTERNAMEHERE';
friendname10 = 'ENTERNAMEHERE';

tpfriends =
[
["",true],
["Teleport 1", [2], "", -5, [["expression", "FriendName=friendname1;TeleportFriend=true;"]], "1", "1"],
["Teleport 2", [3], "", -5, [["expression", "FriendName=friendname2;TeleportFriend=true;"]], "1", "1"],
["Teleport 3", [4], "", -5, [["expression", "FriendName=friendname3;TeleportFriend=true;"]], "1", "1"],
["Teleport 4", [5], "", -5, [["expression", "FriendName=friendname4;TeleportFriend=true;"]], "1", "1"],
["Teleport 5", [6], "", -5, [["expression", "FriendName=friendname5;TeleportFriend=true;"]], "1", "1"],
["Teleport 6", [7], "", -5, [["expression", "FriendName=friendname6;TeleportFriend=true;"]], "1", "1"],
["Teleport 7", [8], "", -5, [["expression", "FriendName=friendname7;TeleportFriend=true;"]], "1", "1"],
["Teleport 8", [9], "", -5, [["expression", "FriendName=friendname8;TeleportFriend=true;"]], "1", "1"],
["Teleport 9", [10], "", -5, [["expression", "FriendName=friendname9;TeleportFriend=true;"]], "1", "1"],
["Teleport 10", [11], "", -5, [["expression", "FriendName=friendname10;TeleportFriend=true;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];

showCommandingMenu "#USER:tpfriends";
WaitUntil{TeleportFriend};

titleText [format["Player %1 teleported to you.",FriendName],"PLAIN DOWN"]; titleFadeOut 4;
TeleportFriend=false;

_players = playableUnits;
_countplayers = count _players;
_i = 0;

for "_i" from 0 to _countplayers do
{
_player = _players select _i;
if(format[name _player] == FriendName) then {
_pos = getPos vehicle player;
_player setPos _pos;
}
};
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