|
You last visited: Today at 18:11
Advertisement
[Sammelthread] Dayz Scripts!
Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.
09/16/2012, 15:27
|
#1
|
elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
|
[Sammelthread] Dayz Scripts + Updates!
|
|
|
09/16/2012, 15:33
|
#2
|
elite*gold: 0
Join Date: May 2011
Posts: 3,143
Received Thanks: 612
|
Code:
TitleText [format["Illegal Sniper Gear"], "PLAIN DOWN"];
removeAllWeapons player;
removeAllItems player;
[dayz_playerUID,dayz_characterID,"Sniper1_DZ"] spawn player_humanityMorph;
player addWeapon "SVD_NSPU_EP1";
player addWeapon "MakarovSD";
player addWeapon "NVGoggles";
player addWeapon "Binocular_Vector";
player addWeapon "ItemGPS";
player addWeapon "ItemWatch";
player addWeapon "ItemToolbox";
player addWeapon "ItemEtool";
player addWeapon "ItemKnife";
player addWeapon "ItemMatchbox";
player addWeapon "ItemHatchet";
player addWeapon "ItemMap";
player addWeapon "ItemFlashlightRed";
player addWeapon "ItemFlashlight";
player addWeapon "ItemCompass";
player addMagazine "ItemPainkiller";
player addMagazine "ItemMorphine";
player addMagazine "ItemBloodbag";
player addMagazine "ItemWaterbottle";
player addMagazine "FoodSteakCooked";
player addMagazine "10Rnd_762x54_SVD";
player addMagazine "10Rnd_762x54_SVD";
player addMagazine "10Rnd_762x54_SVD";
player addMagazine "10Rnd_762x54_SVD";
player addMagazine "10Rnd_762x54_SVD";
player addMagazine "Pipebomb";
player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "8Rnd_9x18_MakarovSD";
player addMagazine "ItemBandage";
player addMagazine "ItemBandage";
player addMagazine "ItemBandage";
sleep 2;
player addBackpack "DZ_Backpack_EP1";
(unitBackpack player) addWeaponCargo ["M4A1_AIM_SD_camo", 1];
(unitBackpack player) addMagazineCargo ["30Rnd_556x45_StanagSD", 5];
(unitBackpack player) addMagazineCargo ["FoodSteakCooked", 1];
(unitBackpack player) addMagazineCargo ["ItemHeatPack", 1];
(unitBackpack player) addMagazineCargo ["ItemEpinephrine", 1];
(unitBackpack player) addMagazineCargo ["ItemWaterbottle", 1];
(unitBackpack player) addMagazineCargo ["ItemPainkiller", 1];
(unitBackpack player) addMagazineCargo ["ItemMorphine", 1];
Kleines Sniper Equip^^
|
|
|
09/16/2012, 15:36
|
#3
|
elite*gold: 92
Join Date: Sep 2012
Posts: 696
Received Thanks: 96
|
Code:
_className = "USBasicWeaponsBox";
_mypos = getposATL player;
_dir = getdir player;
_mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
_magicbox = createVehicle [_className, _mypos, [], 0, "CAN_COLLIDE"];
_magicbox setDir _dir;
_magicbox setposATL _mypos;
_weapons = [
"MeleeHatchet",
"MeleeCrowbar",
"Colt1911",
"Makarov",
"M9",
"M9SD",
"revolver_EP1",
"glock17_EP1",
"UZI_EP1",
"Crossbow",
"M240",
"M249",
"Mk_48_DZ",
"M1014",
"Remington870_lamp",
"Winchester1866",
"MR43",
"bizon_silenced",
"MP5A5",
"MP5SD",
"AK_74",
"AK_47_M",
"AKS_74_kobra",
"AKS_74_U",
"FN_FAL",
"FN_FAL_ANPVS4",
"BAF_L85A2_RIS_CWS",
"LeeEnfield",
"M4A1",
"M4A1_Aim",
"M4A1_AIM_SD_camo",
"M4A1_HWS_GL_camo",
"M4A1_Aim_camo",
"M16A2",
"M16A2GL",
"M16A4_ACG",
"BAF_AS50_scoped",
"BAF_AS50_TWS",
"M136",
"Huntingrifle",
"DMR",
"M14_EP1",
"M24",
"M107_DZ",
"SVD_CAMO",
"ItemCompass",
"ItemEtool",
"ItemFlashlight",
"ItemGPS",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemFlashlightRed",
"ItemToolbox",
"ItemWatch",
"NVGoggles",
"Binocular_Vector"
];
_magazine = [
"7Rnd_45ACP_1911",
"15Rnd_9x19_M9",
"15Rnd_9x19_M9SD",
"8Rnd_9x18_Makarov",
"6Rnd_45ACP",
"17Rnd_9x19_glock17",
"30Rnd_9x19_UZI_SD",
"30Rnd_9x19_UZI",
"BoltSteel",
"100Rnd_762x51_M240",
"200Rnd_556x45_M249",
"8Rnd_B_Beneli_74Slug",
"8Rnd_B_Beneli_Pellets",
"15Rnd_W1866_Slug",
"15Rnd_W1866_Pellet",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"64Rnd_9x19_SD_Bizon",
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"30Rnd_545x39_AK",
"30Rnd_762x39_AK47",
"20Rnd_762x51_FNFAL",
"10x_303",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"10Rnd_127x99_m107",
"5x_22_LR_17_HMR",
"20Rnd_762x51_DMR",
"5Rnd_762x51_M24",
"10Rnd_762x54_SVD",
"5Rnd_127x99_as50",
"FoodSteakRaw",
"FoodSteakCooked",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanPasta",
"ItemSodaCoke",
"ItemSodaPepsi",
"ItemSodaMdew",
"ItemWaterbottle",
"ItemAntibiotic",
"ItemBandage",
"ItemBloodbag",
"ItemEpinephrine",
"ItemHeatPack",
"ItemMorphine",
"ItemPainkiller",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"HandGrenade_west",
"HandRoadFlare",
"PartWoodPile",
"Skin_Soldier1_DZ",
"Skin_Survivor2_DZ",
"Skin_Camo1_DZ",
"Skin_Sniper1_DZ",
"ItemSandbag",
"ItemTankTrap",
"ItemTent",
"ItemWire",
"TrapBear",
"PartEngine",
"ItemJerrycan",
"PartFueltank",
"PartVRotor",
"PartGeneric",
"PartWheel",
"PartGlass",
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"PipeBomb",
"SmokeShell",
"SmokeShellRed",
"SmokeShellGreen",
"SmokeShellYellow",
"SmokeShellOrange",
"SmokeShellPurple",
"SmokeShellBlue"
];
_backpack = [
"DZ_Backpack_EP1"
];
clearWeaponCargoGlobal _magicbox;
clearMagazineCargoGlobal _magicbox;
clearBackpackCargoGlobal _magicbox;
{_magicbox addWeaponCargoGlobal [_x, 50];} forEach _weapons;
{_magicbox addMagazineCargoGlobal [_x, 50];} forEach _magazine;
{_magicbox addBackpackCargoGlobal [_x, 1];} forEach _backpack;
hint "Magic box just spawned infront of you.";
sleep 300;
deleteVehicle _magicbox;
if (true) exitWith {};
Eine kleine Ammobox.
MfG .Angel™
|
|
|
09/16/2012, 15:39
|
#4
|
elite*gold: 91
Join Date: Jan 2010
Posts: 1,689
Received Thanks: 355
|
Quote:
Originally Posted by .Angel™
Code:
_className = "USBasicWeaponsBox";
_mypos = getposATL player;
_dir = getdir player;
_mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
_magicbox = createVehicle [_className, _mypos, [], 0, "CAN_COLLIDE"];
_magicbox setDir _dir;
_magicbox setposATL _mypos;
_weapons = [
"MeleeHatchet",
"MeleeCrowbar",
"Colt1911",
"Makarov",
"M9",
"M9SD",
"revolver_EP1",
"glock17_EP1",
"UZI_EP1",
"Crossbow",
"M240",
"M249",
"Mk_48_DZ",
"M1014",
"Remington870_lamp",
"Winchester1866",
"MR43",
"bizon_silenced",
"MP5A5",
"MP5SD",
"AK_74",
"AK_47_M",
"AKS_74_kobra",
"AKS_74_U",
"FN_FAL",
"FN_FAL_ANPVS4",
"BAF_L85A2_RIS_CWS",
"LeeEnfield",
"M4A1",
"M4A1_Aim",
"M4A1_AIM_SD_camo",
"M4A1_HWS_GL_camo",
"M4A1_Aim_camo",
"M16A2",
"M16A2GL",
"M16A4_ACG",
"BAF_AS50_scoped",
"BAF_AS50_TWS",
"M136",
"Huntingrifle",
"DMR",
"M14_EP1",
"M24",
"M107_DZ",
"SVD_CAMO",
"ItemCompass",
"ItemEtool",
"ItemFlashlight",
"ItemGPS",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemFlashlightRed",
"ItemToolbox",
"ItemWatch",
"NVGoggles",
"Binocular_Vector"
];
_magazine = [
"7Rnd_45ACP_1911",
"15Rnd_9x19_M9",
"15Rnd_9x19_M9SD",
"8Rnd_9x18_Makarov",
"6Rnd_45ACP",
"17Rnd_9x19_glock17",
"30Rnd_9x19_UZI_SD",
"30Rnd_9x19_UZI",
"BoltSteel",
"100Rnd_762x51_M240",
"200Rnd_556x45_M249",
"8Rnd_B_Beneli_74Slug",
"8Rnd_B_Beneli_Pellets",
"15Rnd_W1866_Slug",
"15Rnd_W1866_Pellet",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"64Rnd_9x19_SD_Bizon",
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"30Rnd_545x39_AK",
"30Rnd_762x39_AK47",
"20Rnd_762x51_FNFAL",
"10x_303",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"10Rnd_127x99_m107",
"5x_22_LR_17_HMR",
"20Rnd_762x51_DMR",
"5Rnd_762x51_M24",
"10Rnd_762x54_SVD",
"5Rnd_127x99_as50",
"FoodSteakRaw",
"FoodSteakCooked",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanPasta",
"ItemSodaCoke",
"ItemSodaPepsi",
"ItemSodaMdew",
"ItemWaterbottle",
"ItemAntibiotic",
"ItemBandage",
"ItemBloodbag",
"ItemEpinephrine",
"ItemHeatPack",
"ItemMorphine",
"ItemPainkiller",
"HandChemGreen",
"HandChemBlue",
"HandChemRed",
"HandGrenade_west",
"HandRoadFlare",
"PartWoodPile",
"Skin_Soldier1_DZ",
"Skin_Survivor2_DZ",
"Skin_Camo1_DZ",
"Skin_Sniper1_DZ",
"ItemSandbag",
"ItemTankTrap",
"ItemTent",
"ItemWire",
"TrapBear",
"PartEngine",
"ItemJerrycan",
"PartFueltank",
"PartVRotor",
"PartGeneric",
"PartWheel",
"PartGlass",
"1Rnd_HE_M203",
"FlareWhite_M203",
"FlareGreen_M203",
"1Rnd_Smoke_M203",
"PipeBomb",
"SmokeShell",
"SmokeShellRed",
"SmokeShellGreen",
"SmokeShellYellow",
"SmokeShellOrange",
"SmokeShellPurple",
"SmokeShellBlue"
];
_backpack = [
"DZ_Backpack_EP1"
];
clearWeaponCargoGlobal _magicbox;
clearMagazineCargoGlobal _magicbox;
clearBackpackCargoGlobal _magicbox;
{_magicbox addWeaponCargoGlobal [_x, 50];} forEach _weapons;
{_magicbox addMagazineCargoGlobal [_x, 50];} forEach _magazine;
{_magicbox addBackpackCargoGlobal [_x, 1];} forEach _backpack;
hint "Magic box just spawned infront of you.";
sleep 300;
deleteVehicle _magicbox;
if (true) exitWith {};
Eine kleine Ammobox.
MfG .Angel™
|
100% Detected
|
|
|
09/16/2012, 15:40
|
#5
|
elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
|
Quote:
Originally Posted by shive
100% Detected
|
Auf den meisten Servern ja, aber wo zap-hosting hostet nicht ;b
|
|
|
09/16/2012, 15:41
|
#6
|
elite*gold: 91
Join Date: Jan 2010
Posts: 1,689
Received Thanks: 355
|
Glaub mir, ist auf jedem Server detected, sogar mit den Standardfiltern.
|
|
|
09/16/2012, 15:43
|
#7
|
elite*gold: 92
Join Date: Sep 2012
Posts: 696
Received Thanks: 96
|
Hast du einen besseren?
|
|
|
09/16/2012, 15:43
|
#8
|
elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
|
Quote:
Originally Posted by shive
Glaub mir, ist auf jedem Server detected, sogar mit den Standardfiltern.
|
Glaub mir, ich habe gestern und heute schon oft eine gespawnt^^
Hast du vlt noch paar scripts? :b
|
|
|
09/16/2012, 15:44
|
#9
|
elite*gold: 91
Join Date: Jan 2010
Posts: 1,689
Received Thanks: 355
|
Es gibt noch die MedicBox, aber die ist mit anderen "spezielleren" Filtern auch aufspürbar.
Code:
_classname = "MedBox0";
_dir = getdir player;
_pos = getposATL player;
_pos = [(_pos select 0)+1*sin(_dir),(_pos select 1)+1*cos(_dir), (_pos select 2)];
_box = createVehicle [_classname, _pos, [], 0, "CAN_COLLIDE"];
_box setDir _dir;
_box setposATL _pos;
_backpacks = [
//"CZ_VestPouch_EP1",
//"DZ_Patrol_Pack_EP1",
//"DZ_Assault_Pack_EP1",
//"DZ_CivilBackpack_EP1",
//"DZ_ALICE_Pack_EP1",
"DZ_Backpack_EP1"
];
_inventory = [
"Binocular",
"Binocular_Vector",
"ItemCompass",
"ItemEtool",
"ItemFlashlight",
"ItemFlashlightRed",
"ItemGPS",
"ItemHatchet",
"ItemKnife",
"ItemMap",
"ItemMatchbox",
"ItemRadio",
"ItemToolbox",
"ItemWatch",
"Laserdesignator",
"NVGoggles"
];
_items = [
"FoodCanBakedBeans",
"FoodCanFrankBeans",
"FoodCanPasta",
"FoodCanSardines",
"FoodSteakCooked",
"FoodSteakRaw",
"HandChemBlue",
"HandChemGreen",
"HandChemRed",
"HandRoadFlare",
"ItemAntibiotic",
"ItemBandage",
"ItemBloodbag",
"ItemEpinephrine",
"ItemHeatPack",
"ItemJerrycan",
"ItemJerrycanEmpty",
"ItemMorphine",
"ItemPainkiller",
"ItemSandbag",
"ItemSodaCoke",
"ItemSodaEmpty",
"ItemSodaMdew",
"ItemSodaPepsi",
"ItemTankTrap",
"ItemTent",
"ItemWire",
"ItemWaterbottle",
"ItemWaterbottleUnfilled",
"PartEngine",
"PartFueltank",
"PartGeneric",
"PartGlass",
"PartWheel",
"PartWoodPile",
"PartVRotor",
"TrapBear",
"TrashTinCan",
"TrashJackDaniels"
];
_skins = [
"Skin_Camo1_DZ",
"Skin_Soldier1_DZ",
"Skin_Sniper1_DZ",
"Skin_Survivor2_DZ"
];
_weapons = [
"AK_107_GL_Kobra",
"AK_107_GL_PSO",
"AK_107_Kobra",
"AK_107_PSO",
"AK_47_M",
"AK_47_S",
"AK_74",
"AK_74_GL",
"AK_74_GL_Kobra",
"AKS_74",
"AKS_74_Kobra",
"AKS_74_PSO",
"AKS_74_U",
"AKS_74_UN_Kobra",
"AKS_GOLD",
"BAF_AS50_scoped",
"BAF_AS50_TWS",
"BAF_L110A1_Aim",
"BAF_L7A2_GPMG",
"BAF_L85A2_RIS_ACOG",
"BAF_L85A2_RIS_CWS",
"BAF_L85A2_RIS_Holo",
"BAF_L85A2_RIS_SUSAT",
"BAF_L85A2_UGL_ACOG",
"BAF_L85A2_UGL_Holo",
"BAF_L85A2_UGL_SUSAT",
"BAF_L86A2_ACOG",
"BAF_LRR_scoped",
"BAF_LRR_scoped_W",
//"BAF_NLAW_Launcher", // not working
"bizon",
"bizon_silenced",
"Colt1911",
"Crossbow",
"DMR",
"G36_C_SD_camo",
"G36_C_SD_eotech",
"G36a",
"G36A_camo",
"G36C",
"G36C_camo",
"G36K",
"G36K_camo",
"FN_FAL",
"FN_FAL_ANPVS4",
"glock17_EP1",
"Huntingrifle",
"ksvk",
"LeeEnfield",
"M1014",
"m107_DZ",
//"M136", // not working
"M14_EP1",
"M16A2",
"M16A2GL",
"m16a4",
"m16a4_acg",
"M16A4_ACG_GL",
"M16A4_GL",
"M24",
"M24_des_EP1",
"M240",
"m240_scoped_EP1",
"M249",
"M249_EP1",
"M249_m145_EP1",
"M40A3",
"M4A1",
"M4A1_Aim",
"M4A1_Aim_camo",
"M4A1_AIM_SD_camo",
"M4A1_HWS_GL",
"M4A1_HWS_GL_camo",
"M4A1_HWS_GL_SD_Camo",
"M4A1_RCO_GL",
"M4A3_CCO_EP1",
"M4A3_RCO_GL_EP1",
"M4SPR",
"M60A4_EP1",
"M9",
"M9SD",
"Makarov",
"MakarovSD",
"MeleeHatchet",
"MeleeCrowbar",
"MG36",
"Mk_48_DES_EP1",
"Mk_48_DZ",
"MP5A5",
"MP5SD",
"MR43",
"Pecheneg",
"PK",
"Remington870_lamp",
"revolver_EP1",
"revolver_gold_EP1",
"RPK_74",
"Sa61_EP1",
"Saiga12K",
"SVD",
"SVD_CAMO",
"SVD_des_EP1",
"SVD_NSPU_EP1",
"UZI_EP1",
"UZI_SD_EP1",
"Winchester1866"
];
_ammo = [
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"5Rnd_127x108_KSVK",
"5Rnd_127x99_as50",
"5Rnd_762x51_M24",
"5Rnd_86x70_L115A1",
"5x_22_LR_17_HMR",
"6Rnd_45ACP",
"7Rnd_45ACP_1911",
"8Rnd_9x18_Makarov",
"8Rnd_9x18_MakarovSD",
"8Rnd_B_Beneli_74Slug",
"8Rnd_B_Beneli_Pellets",
"8Rnd_B_Saiga12_74Slug",
"8Rnd_B_Saiga12_Pellets",
"10Rnd_127x99_M107",
"10Rnd_762x54_SVD",
//"10Rnd_9x39_SP5_VSS", // no weapon for this ammo
"10x_303",
"15Rnd_9x19_M9",
"15Rnd_9x19_M9SD",
"15Rnd_W1866_Slug",
"15Rnd_W1866_Pellet",
"17Rnd_9x19_glock17",
"20Rnd_556x45_Stanag",
"20Rnd_762x51_DMR",
//"20Rnd_762x51_B_SCAR", // no weapon for this ammo
"20Rnd_762x51_FNFAL",
//"20Rnd_762x51_SB_SCAR", // no weapon for this ammo
//"20Rnd_9x39_SP5_VSS", // no weapon for this ammo
"20Rnd_B_765x17_Ball",
"20Rnd_B_AA12_74Slug", // no weapon for this ammo
"30Rnd_545x39_AK",
"30Rnd_545x39_AKSD",
"30Rnd_556x45_G36",
"30Rnd_556x45_G36SD",
"30Rnd_556x45_Stanag",
"30Rnd_556x45_StanagSD",
"30Rnd_762x39_AK47",
//"30Rnd_762x39_SA58", // no weapon for this ammo
"30Rnd_9x19_MP5",
"30Rnd_9x19_MP5SD",
"30Rnd_9x19_UZI",
"30Rnd_9x19_UZI_SD",
"50Rnd_127x108_KORD",
"64Rnd_9x19_Bizon",
"64Rnd_9x19_SD_Bizon",
"75Rnd_545x39_RPK",
"100Rnd_762x51_M240",
"100Rnd_762x54_PK",
"100Rnd_556x45_BetaCMag",
"100Rnd_556x45_M249",
"200Rnd_556x45_L110A1",
"200Rnd_556x45_M249",
"BoltSteel"
];
_explosives = [
"1Rnd_HE_GP25",
"1Rnd_HE_M203",
"1Rnd_Smoke_GP25",
"1Rnd_SmokeGreen_GP25",
"1Rnd_SmokeRed_GP25",
"1Rnd_SmokeYellow_GP25",
"1Rnd_Smoke_M203",
"1Rnd_SmokeGreen_M203",
"1Rnd_SmokeRed_M203",
"1Rnd_SmokeYellow_M203",
"6Rnd_HE_M203",
"BAF_ied_v1",
//"BAF_L109A1_HE", // not working
"FlareGreen_GP25",
"FlareRed_GP25",
"FlareWhite_GP25",
"FlareYellow_GP25",
"FlareGreen_M203",
"FlareRed_M203",
"FlareWhite_M203",
"FlareYellow_M203",
//"HandGrenade", // not working
"HandGrenade_East",
//"HandGrenade_Stone", // not working
"HandGrenade_West",
"M136",
"SmokeShell",
"SmokeShellBlue",
"SmokeShellGreen",
"SmokeShellOrange",
"SmokeShellPurple",
"SmokeShellRed",
"SmokeShellYellow",
"PipeBomb"
//"TimeBomb" // not working
];
titleText [format["Just-A-Box spawned nearby."],"PLAIN DOWN"]; titleFadeOut 4;
clearWeaponCargoGlobal _box;
clearMagazineCargoGlobal _box;
clearBackpackCargoGlobal _box;
{_box addBackpackCargoGlobal [_x, 1];} forEach _backpacks;
{_box addWeaponCargoGlobal [_x, 5];} forEach _inventory;
{_box addMagazineCargoGlobal [_x, 50];} forEach _items;
{_box addMagazineCargoGlobal [_x, 5];} forEach _skins;
{_box addWeaponCargoGlobal [_x, 5];} forEach _weapons;
{_box addMagazineCargoGlobal [_x, 50];} forEach _ammo;
{_box addMagazineCargoGlobal [_x, 50];} forEach _explosives;
delaymenu =
[
["",true],
["Select delay", [-1], "", -5, [["expression", ""]], "1", "0"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["1 min", [2], "", -5, [["expression", "SelectDelay=60;DelaySelected=true;"]], "1", "1"],
["2 min", [3], "", -5, [["expression", "SelectDelay=120;DelaySelected=true;"]], "1", "1"],
["3 min", [4], "", -5, [["expression", "SelectDelay=180;DelaySelected=true;"]], "1", "1"],
["4 min", [5], "", -5, [["expression", "SelectDelay=240;DelaySelected=true;"]], "1", "1"],
["5 min", [6], "", -5, [["expression", "SelectDelay=300;DelaySelected=true;"]], "1", "1"],
["10 min", [7], "", -5, [["expression", "SelectDelay=600;DelaySelected=true;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["No timer", [11], "", -5, [["expression", "DelaySelected=false;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:delaymenu";
WaitUntil{DelaySelected};
DelaySelected=false;
sleep 3;
titleText [format["Just-A-Box will disappear in %1 seconds.",SelectDelay],"PLAIN DOWN"]; titleFadeOut 4;
sleep SelectDelay;
deletevehicle _box;
titleText [format["Just-A-Box disappeared."],"PLAIN DOWN"]; titleFadeOut 4;
|
|
|
09/16/2012, 15:53
|
#10
|
elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
|
Wir brauchen meehr!
Vehicle scripts alle detected?
|
|
|
09/16/2012, 15:56
|
#11
|
elite*gold: 91
Join Date: Jan 2010
Posts: 1,689
Received Thanks: 355
|
Ja, alle. Da sie "_createVehicle" nutzen und dieser Command geblockt ist.
Ich hab ja sogar Thanks bekommen... da poste ich noch mehr.
NoRecoil
Code:
player setUnitRecoilCoefficient 0;
|
|
|
09/16/2012, 16:01
|
#12
|
elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
|
Quote:
Originally Posted by shive
Ja, alle. Da sie "_createVehicle" nutzen und dieser Command geblockt ist.
Ich hab ja sogar Thanks bekommen... da poste ich noch mehr.
NoRecoil
Code:
player setUnitRecoilCoefficient 0;
|
komm meehr! 
dann poste mal ein vehicle script ^^
ich bin zu blöd dafür
|
|
|
09/16/2012, 16:03
|
#13
|
elite*gold: 91
Join Date: Jan 2010
Posts: 1,689
Received Thanks: 355
|
Hier ist ein Vehicle Script. Aber da es detected ist wird es nicht funktionieren.
Code:
vehicles1 = [];
vehicles2 = [];
_dir = getdir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)+10*sin(_dir),(_pos select 1)+10*cos(_dir),0]; // 50 meters behind
_xos = _pos select 0;
_yos = _pos select 1;
_zos = _pos select 2;
_rid = 999+random(9999);
_svr = format["
if (isServer) then {
_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', %5, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object setVariable ['OwnerID', 0, true];
}", "%1", _xos, _yos, _zos, _rid];
vehicles1 =
[
["",true],
["Bus", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ikarus"]]]]], "1", "1"],
["ATV", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "ATV_CZ_EP1"]]]]], "1", "1"],
["Old Bike", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Old_bike_TK_CIV_EP1"]]]]], "1", "1"],
["Pickup truck", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_3_open"]]]]], "1", "1"],
["Old Hatchback", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "car_hatchback"]]]]], "1", "1"],
["GAZ", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Volha_2_TK_CIV_EP1"]]]]], "1", "1"],
["Motorcycle", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "M1030"]]]]], "1", "1"],
["Tractor", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "tractor"]]]]], "1", "1"],
["V3S Civilian", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "V3S_Civ"]]]]], "1", "1"],
["Next", [11], "#USER:vehicles2", -5, [["expression", ""]], "1", "1"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
vehicles2 =
[
["",true],
["Military Offroad", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_1_open"]]]]], "1", "1"],
["S1203 Van", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "S1203_TK_CIV_EP1"]]]]], "1", "1"],
["Skoda", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Skoda"]]]]], "1", "1"],
["UAZ", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UAZ_CDF"]]]]], "1", "1"],
["Ural Civilian", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ural_CDF"]]]]], "1", "1"],
["UH-1H Huey", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UH1H_DZ"]]]]], "1", "1"],
["Fishing Boat", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Fishing_Boat"]]]]], "1", "1"],
["Small Boat", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Smallboat_1"]]]]], "1", "1"],
["PBX", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "PBX"]]]]], "1", "1"],
["Back", [12], "", -4, [["expression", ""]], "1", "1"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:vehicles1"
Hier noch Infinite Ammo:
Code:
if (isnil ("infammoON")) then
{
infammoON = 0;
};
if (infammoON==0) then
{
hint "Infinite Ammo activated!";
infammoON=1;
}
else
{
infammoON=0;
hint "Infinite Ammo deactivated!";
};
sCode = "while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};";
[] spawn compile sCode;
|
|
|
09/16/2012, 16:04
|
#14
|
elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
|
Quote:
Originally Posted by shive
Hier ist ein Vehicle Script. Aber da es detected ist wird es nicht funktionieren.
Code:
vehicles1 = [];
vehicles2 = [];
_dir = getdir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)+10*sin(_dir),(_pos select 1)+10*cos(_dir),0]; // 50 meters behind
_xos = _pos select 0;
_yos = _pos select 1;
_zos = _pos select 2;
_rid = 999+random(9999);
_svr = format["
if (isServer) then {
_object = createVehicle ['%1', [%2, %3, %4], [], 0, 'CAN_COLLIDE'];
_object setVariable ['ObjectID', %5, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor, _object];
_uid = _object call dayz_objectUID;
_object setVariable ['ObjectUID', _uid, true];
_object setVariable ['OwnerID', 0, true];
}", "%1", _xos, _yos, _zos, _rid];
vehicles1 =
[
["",true],
["Bus", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ikarus"]]]]], "1", "1"],
["ATV", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "ATV_CZ_EP1"]]]]], "1", "1"],
["Old Bike", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Old_bike_TK_CIV_EP1"]]]]], "1", "1"],
["Pickup truck", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_3_open"]]]]], "1", "1"],
["Old Hatchback", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "car_hatchback"]]]]], "1", "1"],
["GAZ", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Volha_2_TK_CIV_EP1"]]]]], "1", "1"],
["Motorcycle", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "M1030"]]]]], "1", "1"],
["Tractor", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "tractor"]]]]], "1", "1"],
["V3S Civilian", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "V3S_Civ"]]]]], "1", "1"],
["Next", [11], "#USER:vehicles2", -5, [["expression", ""]], "1", "1"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
vehicles2 =
[
["",true],
["Military Offroad", [2], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "hilux1_civil_1_open"]]]]], "1", "1"],
["S1203 Van", [3], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "S1203_TK_CIV_EP1"]]]]], "1", "1"],
["Skoda", [4], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Skoda"]]]]], "1", "1"],
["UAZ", [5], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UAZ_CDF"]]]]], "1", "1"],
["Ural Civilian", [6], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Ural_CDF"]]]]], "1", "1"],
["UH-1H Huey", [7], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "UH1H_DZ"]]]]], "1", "1"],
["Fishing Boat", [8], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Fishing_Boat"]]]]], "1", "1"],
["Small Boat", [9], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "Smallboat_1"]]]]], "1", "1"],
["PBX", [10], "", -5, [["expression", format["sleep 0.1; player %1; sleep 0.1; processInitCommands; sleep 0.1; clearVehicleInit player;", format['setVehicleInit "%1"', format[_svr, "PBX"]]]]], "1", "1"],
["Back", [12], "", -4, [["expression", ""]], "1", "1"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:vehicles1"
Hier noch Infinite Ammo:
Code:
if (isnil ("infammoON")) then
{
infammoON = 0;
};
if (infammoON==0) then
{
hint "Infinite Ammo activated!";
infammoON=1;
}
else
{
infammoON=0;
hint "Infinite Ammo deactivated!";
};
sCode = "while {infammoON==1} do{(vehicle player) setVehicleAmmo 1;sleep 0.1;};";
[] spawn compile sCode;
|
komm raus meehr xD
#edit:
Gibt es noch ein vehicle script der geht?
|
|
|
09/16/2012, 16:06
|
#15
|
elite*gold: 91
Join Date: Jan 2010
Posts: 1,689
Received Thanks: 355
|
Wenn ich mehr posten soll dann will ich einen Extra Platz im ersten Post!
Freunde teleportieren (Name oben einfügen)
Code:
friendname1 = 'deito';
friendname2 = 'ScoobySnaxxx';
friendname3 = 'ENTERNAMEHERE';
friendname4 = 'ENTERNAMEHERE';
friendname5 = 'ENTERNAMEHERE';
friendname6 = 'ENTERNAMEHERE';
friendname7 = 'ENTERNAMEHERE';
friendname8 = 'ENTERNAMEHERE';
friendname9 = '"ENTERNAMEHERE';
friendname10 = 'ENTERNAMEHERE';
tpfriends =
[
["",true],
["Teleport 1", [2], "", -5, [["expression", "FriendName=friendname1;TeleportFriend=true;"]], "1", "1"],
["Teleport 2", [3], "", -5, [["expression", "FriendName=friendname2;TeleportFriend=true;"]], "1", "1"],
["Teleport 3", [4], "", -5, [["expression", "FriendName=friendname3;TeleportFriend=true;"]], "1", "1"],
["Teleport 4", [5], "", -5, [["expression", "FriendName=friendname4;TeleportFriend=true;"]], "1", "1"],
["Teleport 5", [6], "", -5, [["expression", "FriendName=friendname5;TeleportFriend=true;"]], "1", "1"],
["Teleport 6", [7], "", -5, [["expression", "FriendName=friendname6;TeleportFriend=true;"]], "1", "1"],
["Teleport 7", [8], "", -5, [["expression", "FriendName=friendname7;TeleportFriend=true;"]], "1", "1"],
["Teleport 8", [9], "", -5, [["expression", "FriendName=friendname8;TeleportFriend=true;"]], "1", "1"],
["Teleport 9", [10], "", -5, [["expression", "FriendName=friendname9;TeleportFriend=true;"]], "1", "1"],
["Teleport 10", [11], "", -5, [["expression", "FriendName=friendname10;TeleportFriend=true;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:tpfriends";
WaitUntil{TeleportFriend};
titleText [format["Player %1 teleported to you.",FriendName],"PLAIN DOWN"]; titleFadeOut 4;
TeleportFriend=false;
_players = playableUnits;
_countplayers = count _players;
_i = 0;
for "_i" from 0 to _countplayers do
{
_player = _players select _i;
if(format[name _player] == FriendName) then {
_pos = getPos vehicle player;
_player setPos _pos;
}
};
|
|
|
All times are GMT +1. The time now is 18:11.
|
|