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[Sammelthread] Dayz Scripts!

Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.

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Old 09/16/2012, 18:37   #46

 
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Das endet hier im Posthunting, Shive und Darius.
Shive, wenn du schon alle 5min ein Script posten musst,
dann mach mehrere auf einmal, und nicht nur eins.
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Old 09/16/2012, 18:43   #47
 
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Würde ich auch mal sagen, mach mehrere Spoiler und liste alles auf
oder so, aber sind aufjedenfall nützliche Sachen dabei
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Old 09/16/2012, 18:45   #48

 
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Quote:
Originally Posted by Njahs View Post
Das endet hier im Posthunting, Shive und Darius.
Shive, wenn du schon alle 5min ein Script posten musst,
dann mach mehrere auf einmal, und nicht nur eins.
Alles klar, Chef. Entschuldigen Sie die Unannehmlichkeiten.
Ich entschuldige mich in ganzer Form und hoffe das ich nicht einen negativen Eindruck bei Ihnen hintlerlassen habe.

Autorepair (repariert automatisch Autos und co)
Code:
while{ true }do
{
vehicle player setfuel 1;
vehicle player setvehicleammo 1;
vehicle player setdammage 0;
sleep 0.001;
}
Boost (Speed boost)
Code:
_fwvvfw2vw = getdir player;
_eyhqweqd3 = getPos player;
_eyhqweqd3 = [(_eyhqweqd3 select 0)+100*sin(_fwvvfw2vw),(_eyhqweqd3 select 1)+100*cos(_fwvvfw2vw)];
_dlkak2="ve"+"hicl"+"e play"+"er setp"+"os _eyhqweqd3;";call compile _dlkak2;
player setVariable["lastPos",1];)
Backpack ändern
Code:
changebackpack = 
[
	["",true],
	["Czech Vest Pouch", [2], "", -5, [["expression", "player addBackPack 'CZ_VestPouch_EP1';"]], "1", "1"],
	["Coyote Patrol Pack", [3], "", -5, [["expression", "player addBackPack 'DZ_Patrol_Pack_EP1';"]], "1", "1"],
	["Assault Pack", [4], "", -5, [["expression", "player addBackPack 'DZ_Assault_Pack_EP1';"]], "1", "1"],
	["Czech Backpack", [5], "", -5, [["expression", "player addBackPack 'DZ_CivilBackpack_EP1';"]], "1", "1"],
	["ALICE pack", [6], "", -5, [["expression", "player addBackPack 'DZ_ALICE_Pack_EP1';"]], "1", "1"],
	["Coyote Backpack", [7], "", -5, [["expression", "player addBackPack 'DZ_Backpack_EP1';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "1"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:changebackpack";
Ändert Sichtweite, Terrain, etc.
Code:
surrmenu = 
[
	["",true],
	["Terrain", [2], "#USER:termenu", -5, [["expression", ""]], "1", "1"],	
	["View Distance", [3], "#USER:distmenu", -5, [["expression", ""]], "1", "1"],	
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Time", [4], "#USER:dtimemenu", -5, [["expression", ""]], "1", "1"],	
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Overcast", [5], "#USER:overcastmenu", -5, [["expression", ""]], "1", "1"],	
	["Fog", [6], "#USER:fogmenu", -5, [["expression", ""]], "1", "1"],	
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

dtimemenu = 
[
	["", true],	
	["Select time:", [-1], "", -5, [["expression", ""]], "1", "0"], 	
	["00:00", [2], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 0, 0];"]], "1", "1"],  
	["03:00", [3], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 3, 0];"]], "1", "1"],  
	["06:00", [4], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 6, 0];"]], "1", "1"],  
	["09:00", [5], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 9, 0];"]], "1", "1"],  
	["12:00", [5], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 12, 0];"]], "1", "1"],  
	["15:00", [6], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 15, 0];"]], "1", "1"],  
	["18:00", [7], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 18, 0];"]], "1", "1"],  
	["21:00", [8], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 21, 0];"]], "1", "1"],  
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"] 
];

termenu = 
[
	["", true],	
	["Select terrain level:", [-1], "", -5, [["expression", ""]], "1", "0"], 	
	["Very High", [2], "", -5, [["expression", "setTerrainGrid 3.125;"]], "1", "1"],  
	["High", [3], "", -5, [["expression", "setTerrainGrid 6.25;"]], "1", "1"],  
	["Normal", [4], "", -5, [["expression", "setTerrainGrid 12.5;"]], "1", "1"],  
	["Low", [5], "", -5, [["expression", "setTerrainGrid 25;"]], "1", "1"],  
	["Very Low", [6], "", -5, [["expression", "setTerrainGrid 50;"]], "1", "1"],  
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"] 
];

overcastmenu = 
[
	["", true],	
	["Select overcast:", [-1], "", -5, [["expression", ""]], "1", "0"], 	
	["Clear", [2], "", -5, [["expression", "3 setovercast 0;"]], "1", "1"],  
	["Partly Sunny", [3], "", -5, [["expression", "3 setovercast 0.2;"]], "1", "1"],  
	["Cloudy", [4], "", -5, [["expression", "3 setovercast 0.4;"]], "1", "1"],  
	["Rain", [5], "", -5, [["expression", "3 setovercast 0.6;"]], "1", "1"],  
	["Heavy Rain", [6], "", -5, [["expression", "3 setovercast 0.8;"]], "1", "1"],  
	["Storm", [7], "", -5, [["expression", "3 setovercast 1;"]], "1", "1"],  
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"] 
];

fogmenu = 
[
	["", true],	
	["Select fog level:", [-1], "", -5, [["expression", ""]], "1", "0"], 	
	["Off", [2], "", -5, [["expression", "3 setFog 0;"]], "1", "1"],  
	["20%", [3], "", -5, [["expression", "3 setFog 0.2;"]], "1", "1"],  
	["40%", [4], "", -5, [["expression", "3 setFog 0.4;"]], "1", "1"],  
	["60%", [5], "", -5, [["expression", "3 setFog 0.6;"]], "1", "1"],  
	["80%", [6], "", -5, [["expression", "3 setFog 0.8;"]], "1", "1"],  
	["100%", [7], "", -5, [["expression", "3 setFog 1;"]], "1", "1"],  
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"] 
];

distmenu = 
[
	["", true],	
	["Select rendering distance:", [-1], "", -5, [["expression", ""]], "1", "0"], 	
	["900", [2], "", -5, [["expression", "setViewDistance 900;"]], "1", "1"],  
	["1000", [3], "", -5, [["expression", "setViewDistance 1000;"]], "1", "1"],  
	["1200", [4], "", -5, [["expression", "setViewDistance 1200;"]], "1", "1"],  
	["1500", [5], "", -5, [["expression", "setViewDistance 1500;"]], "1", "1"],  
	["2000", [5], "", -5, [["expression", "setViewDistance 2000;"]], "1", "1"],  
	["2250", [6], "", -5, [["expression", "setViewDistance 2250;"]], "1", "1"],  
	["2500", [7], "", -5, [["expression", "setViewDistance 2500;"]], "1", "1"],  
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"] 
];

showCommandingMenu "#USER:surrmenu";
Speed
Code:
hint "Speed upgrade loaded!";

waituntil {!isnull (finddisplay 46)};

(findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call MY_KEYDOWN_FNC;false;"];

MY_KEYDOWN_FNC = {

 

_vcl = vehicle player;

if(_vcl == player)exitwith{};

 

_nos = _vcl getvariable "nitro";

_supgrade = _vcl getvariable "supgrade";

 

if(isEngineOn _vcl) then

{

        switch (_this) do {

                case 17: {

                        if(isEngineOn _vcl and !isnil "_supgrade") then

                        {

                                _vcl SetVelocity [(velocity _vcl select 0) * 1.011, (velocity _vcl select 1) *1.011, (velocity _vcl select 2) * 0.99];

                        } else {

                                _vcl setvariable ["supgrade", 1, true];

                        };

                };

                case 42: {

                        if(isEngineOn _vcl and !isnil "_nos") then

                        {

                                _vcl setVelocity [(velocity _vcl select 0) * 1.01, (velocity _vcl select 1) * 1.01, (velocity _vcl select 2) * 0.99];

                        } else {

                                _vcl setvariable ["nitro", 1, true];

                        };

                };

        };

};

};
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Old 09/16/2012, 19:46   #49
 
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Quote:
Originally Posted by shive View Post
Alles klar, Chef. Entschuldigen Sie die Unannehmlichkeiten.
Ich entschuldige mich in ganzer Form und hoffe das ich nicht einen negativen Eindruck bei Ihnen hintlerlassen habe.

Autorepair (repariert automatisch Autos und co)
Code:
while{ true }do
{
vehicle player setfuel 1;
vehicle player setvehicleammo 1;
vehicle player setdammage 0;
sleep 0.001;
}
Boost (Speed boost)
Code:
_fwvvfw2vw = getdir player;
_eyhqweqd3 = getPos player;
_eyhqweqd3 = [(_eyhqweqd3 select 0)+100*sin(_fwvvfw2vw),(_eyhqweqd3 select 1)+100*cos(_fwvvfw2vw)];
_dlkak2="ve"+"hicl"+"e play"+"er setp"+"os _eyhqweqd3;";call compile _dlkak2;
player setVariable["lastPos",1];)
Backpack ändern
Code:
changebackpack = 
[
	["",true],
	["Czech Vest Pouch", [2], "", -5, [["expression", "player addBackPack 'CZ_VestPouch_EP1';"]], "1", "1"],
	["Coyote Patrol Pack", [3], "", -5, [["expression", "player addBackPack 'DZ_Patrol_Pack_EP1';"]], "1", "1"],
	["Assault Pack", [4], "", -5, [["expression", "player addBackPack 'DZ_Assault_Pack_EP1';"]], "1", "1"],
	["Czech Backpack", [5], "", -5, [["expression", "player addBackPack 'DZ_CivilBackpack_EP1';"]], "1", "1"],
	["ALICE pack", [6], "", -5, [["expression", "player addBackPack 'DZ_ALICE_Pack_EP1';"]], "1", "1"],
	["Coyote Backpack", [7], "", -5, [["expression", "player addBackPack 'DZ_Backpack_EP1';"]], "1", "1"],
	["", [-1], "", -5, [["expression", ""]], "1", "1"],
	["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:changebackpack";
Ändert Sichtweite, Terrain, etc.
Code:
surrmenu = 
[
	["",true],
	["Terrain", [2], "#USER:termenu", -5, [["expression", ""]], "1", "1"],	
	["View Distance", [3], "#USER:distmenu", -5, [["expression", ""]], "1", "1"],	
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Time", [4], "#USER:dtimemenu", -5, [["expression", ""]], "1", "1"],	
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Overcast", [5], "#USER:overcastmenu", -5, [["expression", ""]], "1", "1"],	
	["Fog", [6], "#USER:fogmenu", -5, [["expression", ""]], "1", "1"],	
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];

dtimemenu = 
[
	["", true],	
	["Select time:", [-1], "", -5, [["expression", ""]], "1", "0"], 	
	["00:00", [2], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 0, 0];"]], "1", "1"],  
	["03:00", [3], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 3, 0];"]], "1", "1"],  
	["06:00", [4], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 6, 0];"]], "1", "1"],  
	["09:00", [5], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 9, 0];"]], "1", "1"],  
	["12:00", [5], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 12, 0];"]], "1", "1"],  
	["15:00", [6], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 15, 0];"]], "1", "1"],  
	["18:00", [7], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 18, 0];"]], "1", "1"],  
	["21:00", [8], "", -5, [["expression", "setDate [date select 0, date select 1, date select 2, 21, 0];"]], "1", "1"],  
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"] 
];

termenu = 
[
	["", true],	
	["Select terrain level:", [-1], "", -5, [["expression", ""]], "1", "0"], 	
	["Very High", [2], "", -5, [["expression", "setTerrainGrid 3.125;"]], "1", "1"],  
	["High", [3], "", -5, [["expression", "setTerrainGrid 6.25;"]], "1", "1"],  
	["Normal", [4], "", -5, [["expression", "setTerrainGrid 12.5;"]], "1", "1"],  
	["Low", [5], "", -5, [["expression", "setTerrainGrid 25;"]], "1", "1"],  
	["Very Low", [6], "", -5, [["expression", "setTerrainGrid 50;"]], "1", "1"],  
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"] 
];

overcastmenu = 
[
	["", true],	
	["Select overcast:", [-1], "", -5, [["expression", ""]], "1", "0"], 	
	["Clear", [2], "", -5, [["expression", "3 setovercast 0;"]], "1", "1"],  
	["Partly Sunny", [3], "", -5, [["expression", "3 setovercast 0.2;"]], "1", "1"],  
	["Cloudy", [4], "", -5, [["expression", "3 setovercast 0.4;"]], "1", "1"],  
	["Rain", [5], "", -5, [["expression", "3 setovercast 0.6;"]], "1", "1"],  
	["Heavy Rain", [6], "", -5, [["expression", "3 setovercast 0.8;"]], "1", "1"],  
	["Storm", [7], "", -5, [["expression", "3 setovercast 1;"]], "1", "1"],  
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"] 
];

fogmenu = 
[
	["", true],	
	["Select fog level:", [-1], "", -5, [["expression", ""]], "1", "0"], 	
	["Off", [2], "", -5, [["expression", "3 setFog 0;"]], "1", "1"],  
	["20%", [3], "", -5, [["expression", "3 setFog 0.2;"]], "1", "1"],  
	["40%", [4], "", -5, [["expression", "3 setFog 0.4;"]], "1", "1"],  
	["60%", [5], "", -5, [["expression", "3 setFog 0.6;"]], "1", "1"],  
	["80%", [6], "", -5, [["expression", "3 setFog 0.8;"]], "1", "1"],  
	["100%", [7], "", -5, [["expression", "3 setFog 1;"]], "1", "1"],  
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"] 
];

distmenu = 
[
	["", true],	
	["Select rendering distance:", [-1], "", -5, [["expression", ""]], "1", "0"], 	
	["900", [2], "", -5, [["expression", "setViewDistance 900;"]], "1", "1"],  
	["1000", [3], "", -5, [["expression", "setViewDistance 1000;"]], "1", "1"],  
	["1200", [4], "", -5, [["expression", "setViewDistance 1200;"]], "1", "1"],  
	["1500", [5], "", -5, [["expression", "setViewDistance 1500;"]], "1", "1"],  
	["2000", [5], "", -5, [["expression", "setViewDistance 2000;"]], "1", "1"],  
	["2250", [6], "", -5, [["expression", "setViewDistance 2250;"]], "1", "1"],  
	["2500", [7], "", -5, [["expression", "setViewDistance 2500;"]], "1", "1"],  
	["", [-1], "", -5, [["expression", ""]], "1", "0"],
	["Back", [12], "", -4, [["expression", ""]], "1", "1"],	
	["Exit", [13], "", -3, [["expression", ""]], "1", "1"] 
];

showCommandingMenu "#USER:surrmenu";
Speed
Code:
hint "Speed upgrade loaded!";

waituntil {!isnull (finddisplay 46)};

(findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call MY_KEYDOWN_FNC;false;"];

MY_KEYDOWN_FNC = {

 

_vcl = vehicle player;

if(_vcl == player)exitwith{};

 

_nos = _vcl getvariable "nitro";

_supgrade = _vcl getvariable "supgrade";

 

if(isEngineOn _vcl) then

{

        switch (_this) do {

                case 17: {

                        if(isEngineOn _vcl and !isnil "_supgrade") then

                        {

                                _vcl SetVelocity [(velocity _vcl select 0) * 1.011, (velocity _vcl select 1) *1.011, (velocity _vcl select 2) * 0.99];

                        } else {

                                _vcl setvariable ["supgrade", 1, true];

                        };

                };

                case 42: {

                        if(isEngineOn _vcl and !isnil "_nos") then

                        {

                                _vcl setVelocity [(velocity _vcl select 0) * 1.01, (velocity _vcl select 1) * 1.01, (velocity _vcl select 2) * 0.99];

                        } else {

                                _vcl setvariable ["nitro", 1, true];

                        };

                };

        };

};

};
Komm jetzzt hau alles raus

Was ein sicherlich weiterhelfen würde ist der script vehiclemark...
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Old 09/16/2012, 20:00   #50

 
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Quote:
Originally Posted by >x>'D A |R Iu S'<x<' View Post
Komm jetzzt hau alles raus

Was ein sicherlich weiterhelfen würde ist der script vehiclemark...
Ich werde ein Teil der Scripts die ich habe nacher noch hinzufügen auch den Map Marker für Vehicles. Aber ich werde keine Scripts von mir veröffentlichen.
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Old 09/16/2012, 21:05   #51
 
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Quote:
Originally Posted by shive View Post
Ich werde ein Teil der Scripts die ich habe nacher noch hinzufügen auch den Map Marker für Vehicles. Aber ich werde keine Scripts von mir veröffentlichen.
immer her damit (:
Morgen wird der Thread geupdatet.
lg
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Old 09/16/2012, 21:46   #52
 
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Momentan lohnt es sich eh nicht zu scripten da der dumme Script Schutz immer kickt ...

Ich warte auf ein Bypass Update =)

Ich warte zwar bereits über nen Monat aber das ist mir egal =)

Achja es gibt ein Vehicle Span Script das noch funtioniert ...
Der Fehler dran ist nur =) wenn man ein Fahrzeug spawnt werden alle auf dem Server gekickt (Vom Scriptschutz) bis auf den Admin und den Hacker =D

Ich werds bei Gelegenheit noch posten muss es aber neu schreiben da ich es gelöscht habe.
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Old 09/16/2012, 21:47   #53
 
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Hätte da auch ne menge, die noch nicht gepostet wurden..


Über mir... meinst zufällig das hier?


Dann natürlich noch das hier...

Und zu guter letzt... nen Sklave der euch beschützt.

Sind nicht Alle
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Old 09/16/2012, 21:54   #54
 
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Quote:
Originally Posted by .Kirano View Post
Hätte da auch ne menge, die noch nicht gepostet wurden..


Über mir... meinst zufällig das hier?


Nein das war es nicht ... hatte ein anderes wie gesagt ich werds bei Gelegenheit noch posten

Musste DayZ löschen darum hab ich die Scripts die ich hatte alle verloren =) waren aber über 200 ^^
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Old 09/16/2012, 22:00   #55
 
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Quote:
Originally Posted by Ultrayano View Post
Nein das war es nicht ... hatte ein anderes wie gesagt ich werds bei Gelegenheit noch posten

Musste DayZ löschen darum hab ich die Scripts die ich hatte alle verloren =) waren aber über 200 ^^
Na denn, viel spaß dabei^^

Battleye kann man per Script ausschalten.. für sich selber...
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Old 09/16/2012, 22:16   #56
 
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Nice hier
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Old 09/16/2012, 22:26   #57
 
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Hier einmal ein Script was Player/Helicrashs/Fahrzeuge/Zelte auf der Ingame Map anzeigt:
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Old 09/16/2012, 23:02   #58
 
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Ich seh hier bis auf Kurano nur AJ Scripts.
Das mit dem Heli lief ja so ab dass n Wildschwein gespawnt wird und sobald man darauf schießt spawnt n Heli.
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Old 09/17/2012, 12:15   #59
 
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Originally Posted by FlyorDie View Post
Ich seh hier bis auf Kurano nur AJ Scripts.
Das mit dem Heli lief ja so ab dass n Wildschwein gespawnt wird und sobald man darauf schießt spawnt n Heli.
Das mit dem Wildschwein ist egal, du kannst auch genauso gut einen Zombie oä. nehmen.
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Old 09/17/2012, 12:21   #60
 
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Jo ist schon klar war als Bdsp gemeint
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