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Compose problem in 5165
Discussion on Compose problem in 5165 within the CO2 Private Server forum part of the Conquer Online 2 category.
01/16/2010, 04:45
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#1
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Compose problem in 5165
Ok on the server im currently Staff on we are having a problem with Composing such as when you make a +12 item at the Wuxing oven and then log out and log back in there will be 4 exact duplicates in your inventory...any ideas at all?
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01/16/2010, 05:01
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#2
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I have no clue why its making Duplicates but check the code, Nor go to the Guides and Release section a Good working Wuxing over was released,
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01/16/2010, 05:09
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#3
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:D
Thanks ill suggest it to the Coder and +karma for you
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01/16/2010, 06:13
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#4
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Quote:
Originally Posted by ipwnudont
Thanks ill suggest it to the Coder and +karma for you
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Go to o striides multi release thread, Iposted my fix for composition in there and it works 100%.
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01/16/2010, 13:30
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#5
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Quote:
Originally Posted by Hepatitis C
Go to o striides multi release thread, Iposted my fix for composition in there and it works 100%.
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Wrong it didnt work actually coz u forgot a line, u said change to this:
PHP Code:
if (MainI.ID != 0 && MinorI.ID != 0 && MainI.Plus <= 11) { uint Progress = MainI.Progress; Progress += Database.StonePts[MinorI.Plus];
GC.MyChar.RemoveItem(MainI);
while (Progress >= Database.ComposePts[MainI.Plus] && MainI.Plus <= 11) { Progress -= Database.ComposePts[MainI.Plus]; MainI.Plus++; }
if (MainI.Plus == 12) Progress = 0; MainI.Progress = (ushort)Progress; GC.MyChar.AddItem(MainI); } }
instead of
PHP Code:
if (MainI.ID != 0 && MinorI.ID != 0 && MainI.Plus <= 11) { uint Progress = MainI.Progress; Progress += Database.StonePts[MinorI.Plus];
GC.MyChar.RemoveItem(MainI);
while (Progress >= Database.ComposePts[MainI.Plus] && MainI.Plus <= 11) { Progress -= Database.ComposePts[MainI.Plus]; MainI.Plus++; } if (MainI.Plus == 12) { Progress = 0; MainI.Progress = (ushort)Progress; } GC.MyChar.AddItem(MainI); GC.MyChar.RemoveItem(MinorI);// Here what u forgot! }
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01/16/2010, 17:03
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#6
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Quote:
Originally Posted by ~Yuki~
Wrong it didnt work actually coz u forgot a line, u said change to this:
PHP Code:
if (MainI.ID != 0 && MinorI.ID != 0 && MainI.Plus <= 11) { uint Progress = MainI.Progress; Progress += Database.StonePts[MinorI.Plus]; GC.MyChar.RemoveItem(MainI); while (Progress >= Database.ComposePts[MainI.Plus] && MainI.Plus <= 11) { Progress -= Database.ComposePts[MainI.Plus]; MainI.Plus++; } if (MainI.Plus == 12) Progress = 0; MainI.Progress = (ushort)Progress; GC.MyChar.AddItem(MainI); } }
instead of
PHP Code:
if (MainI.ID != 0 && MinorI.ID != 0 && MainI.Plus <= 11) { uint Progress = MainI.Progress; Progress += Database.StonePts[MinorI.Plus]; GC.MyChar.RemoveItem(MainI); while (Progress >= Database.ComposePts[MainI.Plus] && MainI.Plus <= 11) { Progress -= Database.ComposePts[MainI.Plus]; MainI.Plus++; } if (MainI.Plus == 12) { Progress = 0; MainI.Progress = (ushort)Progress; } GC.MyChar.AddItem(MainI); GC.MyChar.RemoveItem(MinorI);// Here what u forgot! }
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Um, no.
I've used that code ever since I started the 5165 and it worked perfectly.
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01/16/2010, 18:29
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#7
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Mate if u dont add a line to remove the stone it will stay in inv.
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01/16/2010, 18:35
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#8
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Quote:
Originally Posted by ~Yuki~
Mate if u dont add a line to remove the stone it will stay in inv.
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Well would you mind telling me why mine works perfectly without that line?
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01/16/2010, 19:06
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#9
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Quote:
Originally Posted by Hepatitis C
Well would you mind telling me why mine works perfectly without that line?
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Because you are Hepatitis. Your a disease, remember?
Diseases can skip 1 line in every void, bool and struct because they are special. =)
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01/16/2010, 19:56
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#10
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Quote:
Originally Posted by Hepatitis X
Because you are Hepatitis. Your a disease, remember?
Diseases can skip 1 line in every void, bool and struct because they are special. =)
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Oh yeah, I forgot that I read that in the C# handbook!
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01/16/2010, 20:11
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#11
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Here you go this is stigs thread for fixed compose...
Goodluck
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01/22/2010, 09:53
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#12
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ty
**EDIT
Problem fixed thanks to everyone
#request to close thread please
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