if you are having troubles making higher level so that you can use the higher level things have you considered renaming the resources for the higherlevel items to a similar lower level item (ie: change the name of the dds and c3 files for a 190 weapon to a 185 weapon etc) you can get hints on what files to change by looking at information on how to add eo weapons and pets
esentially making the old item the new one and using its information that is already written in the dat file(you can do this with almost any item and is the common way that people add their own item edits into these games)
__________________________________________________ ________________________
now there is an actual way to add levels without adding them into the levexp but it is not ideal as it would only add a level(unless you add the stat increase amounts as well) and it would involve re writing how the game works
in cq_action
Code:
type data parameter
1051 0 level += 1
you can add an action to add a level to any character up to 255 and add it to an npc or an item or a monster. like I said however you will need to think up a good way to have them "get" those levels (ie add nextfails and idnext for a certain amount of monsters killed or items collected exp ammount gained vip level etc)
this can be an easy "temporary" solution until you are more adapt at editing the dat files etc, or you can use it to add an "extra" way to get levels along with your level sets