Wäre nett, wenn noch andere ihre classlocalization posten.
localization.xml
Code:
<?xml version="1.0" encoding="utf-8" ?>
<localization>
<strings>
<string id="food" lang="en">Essen</string>
<string id="drink" lang="en">Trinkenk</string>
<string id="skinning" lang="en">Skinning</string>
<string id="mining" lang="en">Find Minerals</string>
<string id="herbalism" lang="en">Kräutersuche</string>
<string id="poisons" lang="en">Poisons</string>
<string id="instant poison" lang="en">Instant Poison</string>
<string id="wound poison" lang="en">Wound Poison</string>
<string id="deadly poison" lang="en">Deadly Poison</string>
<string id="mind-numbing poison" lang="en">Mind-numbing Poison</string>
<string id="crippling poison" lang="en">Crippling Poison</string>
<string id="sprint" lang="en">Sprint</string>
<string id="throw" lang="en">Throw</string>
<string id="lineofsight" lang="en">Target not in line of sight</string>
<string id="frostbolt" lang="en">Frostblitz</string>
<string id="fireball" lang="en">Feuerball</string>
<string id="pyroblast" lang="en">Pyroblast</string>
<string id="arcane missiles" lang="en">Arkane Geschosse</string>
<string id="scorch" lang="en">Versengen</string>
<string id="blast wave" lang="en">Blast Wave</string>
<string id="cone of cold" lang="en">Kältekegel</string>
<string id="fire blast" lang="en">Feuerschlag</string>
<string id="Frost Nova" lang="en">Frostnova</string>
<string id="another action is in progress" lang="en">Es wird gerade eine andere Aktion ausgeführt</string>
<string id="you have no target." lang="en">You have no target.</string>
<string id="you are facing the wrong way" lang="en">Ihr seht in die falsche Richtung!</string>
<string id="spell is not ready yet." lang="en">Der Zauber ist noch nicht bereit.</string>
<string id="target needs to be in front of you" lang="en">Ziel musst sich vor Euch befinden</string>
<string id="out of range." lang="en">Außer Reichweite.</string>
<string id="conjure water" lang="en">Wasser herbeizaubern</string>
<string id="conjure food" lang="en">Essen herbeizaubern</string>
<string id="inventory full" lang="en">Inventar voll</string>
<string id="inventory is full" lang="en">Inventar ist voll</string>
<string id="sitorstand()" lang="en">SitOrStand()</string>
<string id="spellstopcasting()" lang="en">SpellStopCasting()</string>
<string id="you are too far away" lang="en">Sie sind zu weit weg!</string>
<string id="attack" lang="en">Angreifen</string>
<string id="evasion" lang="en">Evasion</string>
<string id="gouge" lang="en">Gouge</string>
<string id="kick" lang="en">Kick</string>
<string id="eviscerate" lang="en">Eviscerate</string>
<string id="sinister strike" lang="en">Sinister Strike</string>
<string id="stealth" lang="en">Stealth</string>
<string id="ghost" lang="en">Ghost</string>
<string id="mana shield" lang="en">Manaschild</string>
<string id="hearthstone" lang="en">Hearthstone</string>
<string id="cheap shot" lang="en">Cheap Shot</string>
<string id="ambush" lang="en">Ambush</string>
<string id="First Aid" lang="en">Erste Hilfe</string>
<string id="Recently Bandaged" lang="en">Recently Bandaged</string>
<string id="Requires" lang="en">Requires</string>
<string id="coldblood" lang="en">Cold Blood</string>
<string id="war stomp" lang="en">War Stomp</string>
<string id="out of ammo" lang="en">Out of ammo.</string>
<string id="ammo needs to be" lang="en">Ammo needs to be in the paper doll ammo slot before it can be fired</string>
<string id="target too close" lang="en">Ziel ist zu nah</string>
<string id="target too close." lang="en">Ziel ist zu nah.</string>
<string id="revenge" lang="en">Revenge</string>
<string id="combat_xp_gain" lang="en">^(?<monster>.+) dies, you gain (?<xp>\d+) experience.(?: \(\+(?<rested>\d+) exp Rested bonus\)){0,1}</string>
<string id="garrote" lang="en">Garrote</string>
<string id="vanish" lang="en">Vanish</string>
<string id="shoot bow" lang="en">Shoot Bow</string>
<string id="shoot crossbow" lang="en">Shoot Crossbow</string>
<string id="shoot gun" lang="en">Shoot Gun</string>
<string id="backstab" lang="en">Backstab</string>
<string id="kidney shot" lang="en">Kidney Shot</string>
<string id="rupture" lang="en">Rupture</string>
<string id="slice and dice" lang="en">Slice and Dice</string>
<string id="preparation" lang="en">Preparation</string>
<string id="blade flurry" lang="en">Blade Flurry</string>
<string id="conjure mana agate" lang="en">Conjure Mana Agate</string>
<string id="conjure mana jade" lang="en">Conjure Mana Jade</string>
<string id="conjure mana citrin" lang="en">Conjure Mana Citrine</string>
<string id="conjure mana ruby" lang="en">Conjure Mana Ruby</string>
<string id="presence of mind" lang="en">Geistesgegenwart</string>
<string id="must have a dagger equipped" lang="en">Must have a Dagger equipped</string>
<string id="you must be behind your target" lang="en">You must be behind your target</string>
<string id="must have a gun equipped" lang="en">Must have a Gun equipped</string>
<string id="must have a bow equipped" lang="en">Must have a Bow equipped</string>
<string id="must have a crossbow equipped" lang="en">Must have a Crossbow equipped</string>
<string id="must have a thrown equipped" lang="en">Must have a Thrown equipped</string>
<string id="wand" lang="en">Schießen</string>
<string id="Ice Barrier" lang="en">Eisbarriere</string>
<string id="Counterspell" lang="en">Gegenzauber</string>
<string id="Remove Lesser Curse" lang="en">Geringen Fluch aufheben</string>
<string id="combustion" lang="en">Combustion</string>
<string id="interrupted" lang="en">Interrupted</string>
<string id="BeginsToCast" lang="en">begins to cast</string>
<string id="petattack()" lang="en">PetAttack()</string>
<string id="Demon Skin" lang="en">Demon Skin</string>
<string id="Demon Armor" lang="en">Demon Armor</string>
<string id="riposte" lang="en">Riposte</string>
<string id="HostilePlayerAction" lang="en">(\w+)[\s'].*\byou\b</string>
<string id="HostilePlayerDies" lang="en">(.*)\s\bdies\b</string>
<string id="TargetPeriodicBuff" lang="en">(.+)\s\bgains\b</string>
<string id="CreatureRunsAway" lang="en">attempts to run away in fear</string>
<string id="TargetEvadesAttack" lang="en">You\sattack\.\s(.*)\sevades.</string>
<string id="TargetEvadesSpell" lang="en">Your\s(.*)\swas\sevaded\sby\s(.*)\.</string>
<string id="not enough mana" lang="en">Nicht genug Mana</string>
</strings>
</localization>
hunter.xml
Code:
<?xml version="1.0" encoding="utf-8" ?>
<localization>
<strings>
<string id="bite" lang="en">Bite</string>
<string id="claw" lang="en">Klaue</string>
<string id="cower" lang="en">Ducken</string>
<string id="dash" lang="en">Dash</string>
<string id="dive" lang="en">Dive</string>
<string id="growl" lang="en">Knurren</string>
<string id="unitisplayer(target)" lang="en">UnitIsPlayer("target")</string>
<string id="castpetaction()" lang="en">CastPetAction({0});</string>
<string id="feedpet()" lang="en">if(GetContainerItemLink({0}, {1})) then PickupContainerItem({0}, {1}); end</string>
<string id="disablepetautocast()" lang="en">local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo({0}); if({1}autoCastEnabled) then TogglePetAutocast({0}); end</string>
<string id="enablepetautocast()" lang="en">local name, subtext, texture, isToken, isActive, autoCastAllowed, autoCastEnabled = GetPetActionInfo({0}); if({1}not autoCastEnabled) then TogglePetAutocast({0}); end</string>
<string id="petdefensivemode()" lang="en">PetDefensiveMode();</string>
<string id="petpassivemode()" lang="en">PetPassiveMode();</string>
<string id="petagressivemode()" lang="en">PetAggressiveMode();</string>
<string id="petwait()" lang="en">PetWait();</string>
<string id="petfollow()" lang="en">PetFollow();</string>
<!--<string id="petattack()" lang="en">PetAttack();</string>-->
<string id="trueshot aura" lang="en">Trueshot Aura</string>
<string id="serpent sting" lang="en">serpent sting</string>
<string id="scorpid sting" lang="en">Scorpid Sting</string>
<string id="viper sting" lang="en">Schlangenbiss</string>
<string id="arcane shot" lang="en">Arkaner Schuss</string>
<string id="aimed shot" lang="en">Aimed Shot</string>
<string id="intelligent sting" lang="en">Intelligent Sting</string>
<string id="concussive shot" lang="en">Erschütternder Schuss</string>
<string id="multi shot" lang="en">Multi-Shot</string>
<string id="hunters mark" lang="en">Jäger-Mal</string>
<string id="distracting shot" lang="en">Ablenkender Schuss</string>
<string id="immolation trap" lang="en">Feuerbrandfalle</string>
<string id="raptor strike" lang="en">Raptorstoß</string>
<string id="feign death" lang="en">Feign Death</string>
<string id="wing clip" lang="en">Zurechtstutzen</string>
<string id="mongoose bite" lang="en">Mungobiss</string>
<string id="disengage" lang="en">Disengage</string>
<string id="spirit bond" lang="en">Spirit Bond</string>
<string id="revive pet" lang="en">Tier wiederbeleben</string>
<string id="mend pet" lang="en">Tier heilen</string>
<string id="call pet" lang="en">Tier rufen</string>
<string id="feed pet" lang="en">Tier füttern</string>
<string id="aspect of the hawk" lang="en">Aspekt des Falken</string>
<string id="aspect of the monkey" lang="en">Aspekt des Affen</string>
<string id="aspect of the cheetah" lang="en">Aspect of the Cheetah</string>
<string id="scatter shot" lang="en">Scatter Shot</string>
<string id="auto shot" lang="en">Autom. Schuss</string>
<string id="26_YouDodge" lang="en">You dodge.</string>
<string id="BeginsToCast" lang="en">(.*)\sbegins\sto\scast</string>
<string id="HostilePlayerAction" lang="en">(\w+)[\s'].*\byou\b</string>
<string id="HostilePlayerDies" lang="en">(.*)\s\bdies\b</string>
<string id="TargetPeriodicBuff" lang="en">(.+)\s\bgains\b</string>
<string id="HostilePlayerBuff" lang="en">(\w+)</string>
<string id="CreatureRunsAway" lang="en">attempts to run away in fear</string>
<string id="TargetEvadesAttack" lang="en">You\sattack\.\s(.*)\sevades.</string>
<string id="TargetEvadesSpell" lang="en">Your\s(.*)\swas\sevaded\sby\s(.*)\.</string>
</strings>
</localization>






