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[Memory Editing] - Aktuelle Offsets

Discussion on [Memory Editing] - Aktuelle Offsets within the WoW Exploits, Hacks, Tools & Macros forum part of the World of Warcraft category.

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Old 11/21/2011, 13:54   #16
 
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Quote:
Originally Posted by Whoknowsit View Post
Hat jemand die Offsets zur Identifizierung der Rasse, Klasse und des Levels des aktuellen Charakters?

EDIT:

Code:
ClassID = 0x980715
RaceID = 0x980714
Level = 0x98071C
Benutzt einfach den Objectmanager von Wow, ist weniger Arbeit beim updaten etc.^^

Findest genug Infos dazu auf owne....
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Old 11/30/2011, 14:51   #17


 
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Irgendwer ds aktuelle offset für "LastHardwareAction" parat?
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Old 11/30/2011, 15:50   #18
 
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Für dich immer.
009D3798

edit:
Code:
CMSG_AUCTION_LIST_ITEMS 0x2C26
CMSG_AUCTION_PLACE_BID 0x1020

CGAuctionHouse::m_NumListAuctions 0x00B4A0AC
CGAuctionHouse::m_ListAuctions 0x00B4A0B0
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Old 11/30/2011, 17:36   #19


 
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Quote:
Originally Posted by Cencil View Post
Für dich immer.
009D3798

edit:
Code:
CMSG_AUCTION_LIST_ITEMS 0x2C26
CMSG_AUCTION_PLACE_BID 0x1020

CGAuctionHouse::m_NumListAuctions 0x00B4A0AC
CGAuctionHouse::m_ListAuctions 0x00B4A0B0
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Old 12/01/2011, 03:08   #20
 
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Offsets - 4.3.0.15005 new print?
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Old 12/01/2011, 07:25   #21
 
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@Leonida2712
Code:
ConsolePrintf:
0x252E30

Console_PrintF:
0x401D30
Sorry, I dont know which Print Function you mean
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Old 12/11/2011, 23:03   #22
 
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need the netclienptroffset ;X
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Old 12/19/2011, 22:18   #23
 
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Offset's

ClientConnection rebased: 0x009BE678
Code:
///////////////////////////////////////////////////////////
////                     Offset Finding
////                     By RivaL
////               http://www.wow-robot.com/
///////////////////////////////////////////////////////////

public static readonly uint clientConnection = 0xFFF25A4D;
public static readonly uint targetGuid = 0x3620000;
public static readonly uint lastTargetGuid = 0x61FF00;
public static readonly uint cmd = 0xA4D1F8;
public static readonly uint DX_DEVICE = 0xFFF25A4D;
public static readonly uint gameState = 0xAD7296;
public static readonly uint isLoadingOrConnecting = 0xFFF25A4D;
public static readonly uint continentId = 0x93686C;
public static readonly uint lastWowErrorMessage = 0x262905A;
public static readonly uint petGUID = 0xB439B8;
public static readonly uint playerName = 0x9BE681;
public static readonly uint PlayerComboPoint = 0xAD7361;
public static readonly uint FACTION_START_INDEX = 0x998FB4;
public static readonly uint FACTION_POINTER = 0x998FC0;
public static readonly uint FACTION_TOTAL = 0x998FB0;
public static readonly uint startBar = 0xB440E0;
public static readonly uint nbBar = 0x93671C;
public static readonly uint baseBoxChat = 0xFFF25A4D;
public static readonly uint statBoxChat = 0xFFF25A4D;
public static readonly uint knownSpell = 0xFFF25A4D;
public static readonly uint nbSpell = 0xFFF25A4D;
public static readonly uint chatBufferStart = 0xE4ED0000;
public static readonly uint chatBufferPos = 0xB32568;
public static readonly uint CorpsePlayerX = 0xDBBA0FF3;
public static readonly uint nameStorePtr (offset + 0x8) = 0x997F40;
public static readonly uint playerSelected = 0x3F633B85;
public static readonly uint textTextBoxSelectedPtr = 0xFFF25A4D;
public static readonly uint loginSelectedTextBoxId = 0xAC6C58;
public static readonly uint numberOfPlayer = 0xFFF25A4D;
public static readonly uint isLoginPage = 0xFFF25A4D;
public static readonly uint AutoLoot_Activate_Pointer = 0xFFF25A4D;
public static readonly uint AutoSelfCast_Activate_Pointer = 0x9394AC;
public static readonly uint AutoInteract_Activate_Pointer = 0xFFF25A4D;
public static readonly uint statPvp = 0xFFF25A4D;
public static readonly uint pvpExitWindow = 0xFFF25A4D;
public static readonly uint selectedBattleGroundID = 0xFFF25A4D;
4.3.0 15050

Descriptors

Code:
public enum ObjectFields
{
   OBJECT_FIELD_GUID = 0x0,
   OBJECT_FIELD_DATA = 0x8,
   OBJECT_FIELD_TYPE = 0x10,
   OBJECT_FIELD_ENTRY = 0x14,
   OBJECT_FIELD_SCALE_X = 0x18,
   OBJECT_FIELD_PADDING = 0x1C,
   UNIT_FIELD_CHANNEL_OBJECT = 0x38,
};

public enum UnitFields
{
   UNIT_FIELD_CHARM = 0x40,
   UNIT_FIELD_SUMMON = 0x48,
   UNIT_FIELD_CRITTER = 0x50,
   UNIT_FIELD_CHARMEDBY = 0x58,
   UNIT_FIELD_SUMMONEDBY = 0x60,
   UNIT_FIELD_CREATEDBY = 0x68,
   UNIT_FIELD_TARGET = 0x70,
   UNIT_FIELD_CHANNEL_OBJECT = 0x78,
   UNIT_CHANNEL_SPELL = 0x80,
   UNIT_FIELD_BYTES_0 = 0x84,
   UNIT_FIELD_HEALTH = 0x88,
   UNIT_FIELD_POWER1 = 0x8C,
   UNIT_FIELD_POWER2 = 0x90,
   UNIT_FIELD_POWER3 = 0x94,
   UNIT_FIELD_POWER4 = 0x98,
   UNIT_FIELD_POWER5 = 0x9C,
   UNIT_FIELD_MAXHEALTH = 0xA0,
   UNIT_FIELD_MAXPOWER1 = 0xA4,
   UNIT_FIELD_MAXPOWER2 = 0xA8,
   UNIT_FIELD_MAXPOWER3 = 0xAC,
   UNIT_FIELD_MAXPOWER4 = 0xB0,
   UNIT_FIELD_MAXPOWER5 = 0xB4,
   UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER = 0xB8,
   UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER = 0xCC,
   UNIT_FIELD_LEVEL = 0xE0,
   UNIT_FIELD_FACTIONTEMPLATE = 0xE4,
   UNIT_VIRTUAL_ITEM_SLOT_ID = 0xE8,
   UNIT_FIELD_FLAGS = 0xF4,
   UNIT_FIELD_FLAGS_2 = 0xF8,
   UNIT_FIELD_AURASTATE = 0xFC,
   UNIT_FIELD_BASEATTACKTIME = 0x100,
   UNIT_FIELD_RANGEDATTACKTIME = 0x108,
   UNIT_FIELD_BOUNDINGRADIUS = 0x10C,
   UNIT_FIELD_COMBATREACH = 0x110,
   UNIT_FIELD_DISPLAYID = 0x114,
   UNIT_FIELD_NATIVEDISPLAYID = 0x118,
   UNIT_FIELD_MOUNTDISPLAYID = 0x11C,
   UNIT_FIELD_MINDAMAGE = 0x120,
   UNIT_FIELD_MAXDAMAGE = 0x124,
   UNIT_FIELD_MINOFFHANDDAMAGE = 0x128,
   UNIT_FIELD_MAXOFFHANDDAMAGE = 0x12C,
   UNIT_FIELD_BYTES_1 = 0x130,
   UNIT_FIELD_PETNUMBER = 0x134,
   UNIT_FIELD_PET_NAME_TIMESTAMP = 0x138,
   UNIT_FIELD_PETEXPERIENCE = 0x13C,
   UNIT_FIELD_PETNEXTLEVELEXP = 0x140,
   UNIT_DYNAMIC_FLAGS = 0x144,
   UNIT_MOD_CAST_SPEED = 0x148,
   UNIT_MOD_CAST_HASTE = 0x14C,
   UNIT_CREATED_BY_SPELL = 0x150,
   UNIT_NPC_FLAGS = 0x154,
   UNIT_NPC_EMOTESTATE = 0x158,
   UNIT_FIELD_STAT0 = 0x15C,
   UNIT_FIELD_STAT1 = 0x160,
   UNIT_FIELD_STAT2 = 0x164,
   UNIT_FIELD_STAT3 = 0x168,
   UNIT_FIELD_STAT4 = 0x16C,
   UNIT_FIELD_POSSTAT0 = 0x170,
   UNIT_FIELD_POSSTAT1 = 0x174,
   UNIT_FIELD_POSSTAT2 = 0x178,
   UNIT_FIELD_POSSTAT3 = 0x17C,
   UNIT_FIELD_POSSTAT4 = 0x180,
   UNIT_FIELD_NEGSTAT0 = 0x184,
   UNIT_FIELD_NEGSTAT1 = 0x188,
   UNIT_FIELD_NEGSTAT2 = 0x18C,
   UNIT_FIELD_NEGSTAT3 = 0x190,
   UNIT_FIELD_NEGSTAT4 = 0x194,
   UNIT_FIELD_RESISTANCES = 0x198,
   UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE = 0x1B4,
   UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE = 0x1D0,
   UNIT_FIELD_BASE_MANA = 0x1EC,
   UNIT_FIELD_BASE_HEALTH = 0x1F0,
   UNIT_FIELD_BYTES_2 = 0x1F4,
   UNIT_FIELD_ATTACK_POWER = 0x1F8,
   UNIT_FIELD_ATTACK_POWER_MOD_POS = 0x1FC,
   UNIT_FIELD_ATTACK_POWER_MOD_NEG = 0x200,
   UNIT_FIELD_ATTACK_POWER_MULTIPLIER = 0x204,
   UNIT_FIELD_RANGED_ATTACK_POWER = 0x208,
   UNIT_FIELD_RANGED_ATTACK_POWER_MOD_POS = 0x20C,
   UNIT_FIELD_RANGED_ATTACK_POWER_MOD_NEG = 0x210,
   UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = 0x214,
   UNIT_FIELD_MINRANGEDDAMAGE = 0x218,
   UNIT_FIELD_MAXRANGEDDAMAGE = 0x21C,
   UNIT_FIELD_POWER_COST_MODIFIER = 0x220,
   UNIT_FIELD_POWER_COST_MULTIPLIER = 0x23C,
   UNIT_FIELD_MAXHEALTHMODIFIER = 0x258,
   UNIT_FIELD_HOVERHEIGHT = 0x25C,
   UNIT_FIELD_MAXITEMLEVEL = 0x260,
   UNIT_FIELD_PADDING = 0x264,
};

public enum ItemFields
{
   ITEM_FIELD_OWNER = 0x40,
   ITEM_FIELD_CONTAINED = 0x48,
   ITEM_FIELD_CREATOR = 0x50,
   ITEM_FIELD_GIFTCREATOR = 0x58,
   ITEM_FIELD_STACK_COUNT = 0x60,
   ITEM_FIELD_DURATION = 0x64,
   ITEM_FIELD_SPELL_CHARGES = 0x68,
   ITEM_FIELD_FLAGS = 0x7C,
   ITEM_FIELD_ENCHANTMENT_1_1 = 0x80,
   ITEM_FIELD_ENCHANTMENT_1_3 = 0x88,
   ITEM_FIELD_ENCHANTMENT_2_1 = 0x8C,
   ITEM_FIELD_ENCHANTMENT_2_3 = 0x94,
   ITEM_FIELD_ENCHANTMENT_3_1 = 0x98,
   ITEM_FIELD_ENCHANTMENT_3_3 = 0xA0,
   ITEM_FIELD_ENCHANTMENT_4_1 = 0xA4,
   ITEM_FIELD_ENCHANTMENT_4_3 = 0xAC,
   ITEM_FIELD_ENCHANTMENT_5_1 = 0xB0,
   ITEM_FIELD_ENCHANTMENT_5_3 = 0xB8,
   ITEM_FIELD_ENCHANTMENT_6_1 = 0xBC,
   ITEM_FIELD_ENCHANTMENT_6_3 = 0xC4,
   ITEM_FIELD_ENCHANTMENT_7_1 = 0xC8,
   ITEM_FIELD_ENCHANTMENT_7_3 = 0xD0,
   ITEM_FIELD_ENCHANTMENT_8_1 = 0xD4,
   ITEM_FIELD_ENCHANTMENT_8_3 = 0xDC,
   ITEM_FIELD_ENCHANTMENT_9_1 = 0xE0,
   ITEM_FIELD_ENCHANTMENT_9_3 = 0xE8,
   ITEM_FIELD_ENCHANTMENT_10_1 = 0xEC,
   ITEM_FIELD_ENCHANTMENT_10_3 = 0xF4,
   ITEM_FIELD_ENCHANTMENT_11_1 = 0xF8,
   ITEM_FIELD_ENCHANTMENT_11_3 = 0x100,
   ITEM_FIELD_ENCHANTMENT_12_1 = 0x104,
   ITEM_FIELD_ENCHANTMENT_12_3 = 0x10C,
   ITEM_FIELD_ENCHANTMENT_13_1 = 0x110,
   ITEM_FIELD_ENCHANTMENT_13_3 = 0x118,
   ITEM_FIELD_ENCHANTMENT_14_1 = 0x11C,
   ITEM_FIELD_ENCHANTMENT_14_3 = 0x124,
   ITEM_FIELD_ENCHANTMENT_15_1 = 0x128,
   ITEM_FIELD_ENCHANTMENT_15_3 = 0x130,
   ITEM_FIELD_PROPERTY_SEED = 0x134,
   ITEM_FIELD_RANDOM_PROPERTIES_ID = 0x138,
   ITEM_FIELD_DURABILITY = 0x13C,
   ITEM_FIELD_MAXDURABILITY = 0x140,
   ITEM_FIELD_CREATE_PLAYED_TIME = 0x144,
   UNIT_VIRTUAL_ITEM_SLOT_ID = 0xE8,
   UNIT_FIELD_MAXITEMLEVEL = 0x260,
};

public enum PlayerFields
{
   PLAYER_DUEL_ARBITER = 0x268,
   PLAYER_FLAGS = 0x270,
   PLAYER_GUILDRANK = 0x274,
   PLAYER_GUILDDELETE_DATE = 0x278,
   PLAYER_GUILDLEVEL = 0x27C,
   PLAYER_BYTES = 0x280,
   PLAYER_BYTES_2 = 0x284,
   PLAYER_BYTES_3 = 0x288,
   PLAYER_DUEL_TEAM = 0x28C,
   PLAYER_GUILD_TIMESTAMP = 0x290,
   PLAYER_QUEST_LOG_1_1 = 0x294,
   PLAYER_QUEST_LOG_1_2 = 0x298,
   PLAYER_QUEST_LOG_1_3 = 0x29C,
   PLAYER_QUEST_LOG_1_4 = 0x2A4,
   PLAYER_QUEST_LOG_2_1 = 0x2A8,
   PLAYER_QUEST_LOG_2_2 = 0x2AC,
   PLAYER_QUEST_LOG_2_3 = 0x2B0,
   PLAYER_QUEST_LOG_2_5 = 0x2B8,
   PLAYER_QUEST_LOG_3_1 = 0x2BC,
   PLAYER_QUEST_LOG_3_2 = 0x2C0,
   PLAYER_QUEST_LOG_3_3 = 0x2C4,
   PLAYER_QUEST_LOG_3_5 = 0x2CC,
   PLAYER_QUEST_LOG_4_1 = 0x2D0,
   PLAYER_QUEST_LOG_4_2 = 0x2D4,
   PLAYER_QUEST_LOG_4_3 = 0x2D8,
   PLAYER_QUEST_LOG_4_5 = 0x2E0,
   PLAYER_QUEST_LOG_5_1 = 0x2E4,
   PLAYER_QUEST_LOG_5_2 = 0x2E8,
   PLAYER_QUEST_LOG_5_3 = 0x2EC,
   PLAYER_QUEST_LOG_5_5 = 0x2F4,
   PLAYER_QUEST_LOG_6_1 = 0x2F8,
   PLAYER_QUEST_LOG_6_2 = 0x2FC,
   PLAYER_QUEST_LOG_6_3 = 0x300,
   PLAYER_QUEST_LOG_6_5 = 0x308,
   PLAYER_QUEST_LOG_7_1 = 0x30C,
   PLAYER_QUEST_LOG_7_2 = 0x310,
   PLAYER_QUEST_LOG_7_3 = 0x314,
   PLAYER_QUEST_LOG_7_5 = 0x31C,
   PLAYER_QUEST_LOG_8_1 = 0x320,
   PLAYER_QUEST_LOG_8_2 = 0x324,
   PLAYER_QUEST_LOG_8_3 = 0x328,
   PLAYER_QUEST_LOG_8_5 = 0x330,
   PLAYER_QUEST_LOG_9_1 = 0x334,
   PLAYER_QUEST_LOG_9_2 = 0x338,
   PLAYER_QUEST_LOG_9_3 = 0x33C,
   PLAYER_QUEST_LOG_9_5 = 0x344,
   PLAYER_QUEST_LOG_10_1 = 0x348,
   PLAYER_QUEST_LOG_10_2 = 0x34C,
   PLAYER_QUEST_LOG_10_3 = 0x350,
   PLAYER_QUEST_LOG_10_5 = 0x358,
   PLAYER_QUEST_LOG_11_1 = 0x35C,
   PLAYER_QUEST_LOG_11_2 = 0x360,
   PLAYER_QUEST_LOG_11_3 = 0x364,
   PLAYER_QUEST_LOG_11_5 = 0x36C,
   PLAYER_QUEST_LOG_12_1 = 0x370,
   PLAYER_QUEST_LOG_12_2 = 0x374,
   PLAYER_QUEST_LOG_12_3 = 0x378,
   PLAYER_QUEST_LOG_12_5 = 0x380,
   PLAYER_QUEST_LOG_13_1 = 0x384,
   PLAYER_QUEST_LOG_13_2 = 0x388,
   PLAYER_QUEST_LOG_13_3 = 0x38C,
   PLAYER_QUEST_LOG_13_5 = 0x394,
   PLAYER_QUEST_LOG_14_1 = 0x398,
   PLAYER_QUEST_LOG_14_2 = 0x39C,
   PLAYER_QUEST_LOG_14_3 = 0x3A0,
   PLAYER_QUEST_LOG_14_5 = 0x3A8,
   PLAYER_QUEST_LOG_15_1 = 0x3AC,
   PLAYER_QUEST_LOG_15_2 = 0x3B0,
   PLAYER_QUEST_LOG_15_3 = 0x3B4,
   PLAYER_QUEST_LOG_15_5 = 0x3BC,
   PLAYER_QUEST_LOG_16_1 = 0x3C0,
   PLAYER_QUEST_LOG_16_2 = 0x3C4,
   PLAYER_QUEST_LOG_16_3 = 0x3C8,
   PLAYER_QUEST_LOG_16_5 = 0x3D0,
   PLAYER_QUEST_LOG_17_1 = 0x3D4,
   PLAYER_QUEST_LOG_17_2 = 0x3D8,
   PLAYER_QUEST_LOG_17_3 = 0x3DC,
   PLAYER_QUEST_LOG_17_5 = 0x3E4,
   PLAYER_QUEST_LOG_18_1 = 0x3E8,
   PLAYER_QUEST_LOG_18_2 = 0x3EC,
   PLAYER_QUEST_LOG_18_3 = 0x3F0,
   PLAYER_QUEST_LOG_18_5 = 0x3F8,
   PLAYER_QUEST_LOG_19_1 = 0x3FC,
   PLAYER_QUEST_LOG_19_2 = 0x400,
   PLAYER_QUEST_LOG_19_3 = 0x404,
   PLAYER_QUEST_LOG_19_5 = 0x40C,
   PLAYER_QUEST_LOG_20_1 = 0x410,
   PLAYER_QUEST_LOG_20_2 = 0x414,
   PLAYER_QUEST_LOG_20_3 = 0x418,
   PLAYER_QUEST_LOG_20_5 = 0x420,
   PLAYER_QUEST_LOG_21_1 = 0x424,
   PLAYER_QUEST_LOG_21_2 = 0x428,
   PLAYER_QUEST_LOG_21_3 = 0x42C,
   PLAYER_QUEST_LOG_21_5 = 0x434,
   PLAYER_QUEST_LOG_22_1 = 0x438,
   PLAYER_QUEST_LOG_22_2 = 0x43C,
   PLAYER_QUEST_LOG_22_3 = 0x440,
   PLAYER_QUEST_LOG_22_5 = 0x448,
   PLAYER_QUEST_LOG_23_1 = 0x44C,
   PLAYER_QUEST_LOG_23_2 = 0x450,
   PLAYER_QUEST_LOG_23_3 = 0x454,
   PLAYER_QUEST_LOG_23_5 = 0x45C,
   PLAYER_QUEST_LOG_24_1 = 0x460,
   PLAYER_QUEST_LOG_24_2 = 0x464,
   PLAYER_QUEST_LOG_24_3 = 0x468,
   PLAYER_QUEST_LOG_24_5 = 0x470,
   PLAYER_QUEST_LOG_25_1 = 0x474,
   PLAYER_QUEST_LOG_25_2 = 0x478,
   PLAYER_QUEST_LOG_25_3 = 0x47C,
   PLAYER_QUEST_LOG_25_5 = 0x484,
   PLAYER_QUEST_LOG_26_1 = 0x488,
   PLAYER_QUEST_LOG_26_2 = 0x48C,
   PLAYER_QUEST_LOG_26_3 = 0x490,
   PLAYER_QUEST_LOG_26_5 = 0x498,
   PLAYER_QUEST_LOG_27_1 = 0x49C,
   PLAYER_QUEST_LOG_27_2 = 0x4A0,
   PLAYER_QUEST_LOG_27_3 = 0x4A4,
   PLAYER_QUEST_LOG_27_5 = 0x4AC,
   PLAYER_QUEST_LOG_28_1 = 0x4B0,
   PLAYER_QUEST_LOG_28_2 = 0x4B4,
   PLAYER_QUEST_LOG_28_3 = 0x4B8,
   PLAYER_QUEST_LOG_28_5 = 0x4C0,
   PLAYER_QUEST_LOG_29_1 = 0x4C4,
   PLAYER_QUEST_LOG_29_2 = 0x4C8,
   PLAYER_QUEST_LOG_29_3 = 0x4CC,
   PLAYER_QUEST_LOG_29_5 = 0x4D4,
   PLAYER_QUEST_LOG_30_1 = 0x4D8,
   PLAYER_QUEST_LOG_30_2 = 0x4DC,
   PLAYER_QUEST_LOG_30_3 = 0x4E0,
   PLAYER_QUEST_LOG_30_5 = 0x4E8,
   PLAYER_QUEST_LOG_31_1 = 0x4EC,
   PLAYER_QUEST_LOG_31_2 = 0x4F0,
   PLAYER_QUEST_LOG_31_3 = 0x4F4,
   PLAYER_QUEST_LOG_31_5 = 0x4FC,
   PLAYER_QUEST_LOG_32_1 = 0x500,
   PLAYER_QUEST_LOG_32_2 = 0x504,
   PLAYER_QUEST_LOG_32_3 = 0x508,
   PLAYER_QUEST_LOG_32_5 = 0x510,
   PLAYER_QUEST_LOG_33_1 = 0x514,
   PLAYER_QUEST_LOG_33_2 = 0x518,
   PLAYER_QUEST_LOG_33_3 = 0x51C,
   PLAYER_QUEST_LOG_33_5 = 0x524,
   PLAYER_QUEST_LOG_34_1 = 0x528,
   PLAYER_QUEST_LOG_34_2 = 0x52C,
   PLAYER_QUEST_LOG_34_3 = 0x530,
   PLAYER_QUEST_LOG_34_5 = 0x538,
   PLAYER_QUEST_LOG_35_1 = 0x53C,
   PLAYER_QUEST_LOG_35_2 = 0x540,
   PLAYER_QUEST_LOG_35_3 = 0x544,
   PLAYER_QUEST_LOG_35_5 = 0x54C,
   PLAYER_QUEST_LOG_36_1 = 0x550,
   PLAYER_QUEST_LOG_36_2 = 0x554,
   PLAYER_QUEST_LOG_36_3 = 0x558,
   PLAYER_QUEST_LOG_36_5 = 0x560,
   PLAYER_QUEST_LOG_37_1 = 0x564,
   PLAYER_QUEST_LOG_37_2 = 0x568,
   PLAYER_QUEST_LOG_37_3 = 0x56C,
   PLAYER_QUEST_LOG_37_5 = 0x574,
   PLAYER_QUEST_LOG_38_1 = 0x578,
   PLAYER_QUEST_LOG_38_2 = 0x57C,
   PLAYER_QUEST_LOG_38_3 = 0x580,
   PLAYER_QUEST_LOG_38_5 = 0x588,
   PLAYER_QUEST_LOG_39_1 = 0x58C,
   PLAYER_QUEST_LOG_39_2 = 0x590,
   PLAYER_QUEST_LOG_39_3 = 0x594,
   PLAYER_QUEST_LOG_39_5 = 0x59C,
   PLAYER_QUEST_LOG_40_1 = 0x5A0,
   PLAYER_QUEST_LOG_40_2 = 0x5A4,
   PLAYER_QUEST_LOG_40_3 = 0x5A8,
   PLAYER_QUEST_LOG_40_5 = 0x5B0,
   PLAYER_QUEST_LOG_41_1 = 0x5B4,
   PLAYER_QUEST_LOG_41_2 = 0x5B8,
   PLAYER_QUEST_LOG_41_3 = 0x5BC,
   PLAYER_QUEST_LOG_41_5 = 0x5C4,
   PLAYER_QUEST_LOG_42_1 = 0x5C8,
   PLAYER_QUEST_LOG_42_2 = 0x5CC,
   PLAYER_QUEST_LOG_42_3 = 0x5D0,
   PLAYER_QUEST_LOG_42_5 = 0x5D8,
   PLAYER_QUEST_LOG_43_1 = 0x5DC,
   PLAYER_QUEST_LOG_43_2 = 0x5E0,
   PLAYER_QUEST_LOG_43_3 = 0x5E4,
   PLAYER_QUEST_LOG_43_5 = 0x5EC,
   PLAYER_QUEST_LOG_44_1 = 0x5F0,
   PLAYER_QUEST_LOG_44_2 = 0x5F4,
   PLAYER_QUEST_LOG_44_3 = 0x5F8,
   PLAYER_QUEST_LOG_44_5 = 0x600,
   PLAYER_QUEST_LOG_45_1 = 0x604,
   PLAYER_QUEST_LOG_45_2 = 0x608,
   PLAYER_QUEST_LOG_45_3 = 0x60C,
   PLAYER_QUEST_LOG_45_5 = 0x614,
   PLAYER_QUEST_LOG_46_1 = 0x618,
   PLAYER_QUEST_LOG_46_2 = 0x61C,
   PLAYER_QUEST_LOG_46_3 = 0x620,
   PLAYER_QUEST_LOG_46_5 = 0x628,
   PLAYER_QUEST_LOG_47_1 = 0x62C,
   PLAYER_QUEST_LOG_47_2 = 0x630,
   PLAYER_QUEST_LOG_47_3 = 0x634,
   PLAYER_QUEST_LOG_47_5 = 0x63C,
   PLAYER_QUEST_LOG_48_1 = 0x640,
   PLAYER_QUEST_LOG_48_2 = 0x644,
   PLAYER_QUEST_LOG_48_3 = 0x648,
   PLAYER_QUEST_LOG_48_5 = 0x650,
   PLAYER_QUEST_LOG_49_1 = 0x654,
   PLAYER_QUEST_LOG_49_2 = 0x658,
   PLAYER_QUEST_LOG_49_3 = 0x65C,
   PLAYER_QUEST_LOG_49_5 = 0x664,
   PLAYER_QUEST_LOG_50_1 = 0x668,
   PLAYER_QUEST_LOG_50_2 = 0x66C,
   PLAYER_QUEST_LOG_50_3 = 0x670,
   PLAYER_QUEST_LOG_50_5 = 0x678,
   PLAYER_VISIBLE_ITEM_1_ENTRYID = 0x67C,
   PLAYER_VISIBLE_ITEM_1_ENCHANTMENT = 0x680,
   PLAYER_VISIBLE_ITEM_2_ENTRYID = 0x684,
   PLAYER_VISIBLE_ITEM_2_ENCHANTMENT = 0x688,
   PLAYER_VISIBLE_ITEM_3_ENTRYID = 0x68C,
   PLAYER_VISIBLE_ITEM_3_ENCHANTMENT = 0x690,
   PLAYER_VISIBLE_ITEM_4_ENTRYID = 0x694,
   PLAYER_VISIBLE_ITEM_4_ENCHANTMENT = 0x698,
   PLAYER_VISIBLE_ITEM_5_ENTRYID = 0x69C,
   PLAYER_VISIBLE_ITEM_5_ENCHANTMENT = 0x6A0,
   PLAYER_VISIBLE_ITEM_6_ENTRYID = 0x6A4,
   PLAYER_VISIBLE_ITEM_6_ENCHANTMENT = 0x6A8,
   PLAYER_VISIBLE_ITEM_7_ENTRYID = 0x6AC,
   PLAYER_VISIBLE_ITEM_7_ENCHANTMENT = 0x6B0,
   PLAYER_VISIBLE_ITEM_8_ENTRYID = 0x6B4,
   PLAYER_VISIBLE_ITEM_8_ENCHANTMENT = 0x6B8,
   PLAYER_VISIBLE_ITEM_9_ENTRYID = 0x6BC,
   PLAYER_VISIBLE_ITEM_9_ENCHANTMENT = 0x6C0,
   PLAYER_VISIBLE_ITEM_10_ENTRYID = 0x6C4,
   PLAYER_VISIBLE_ITEM_10_ENCHANTMENT = 0x6C8,
   PLAYER_VISIBLE_ITEM_11_ENTRYID = 0x6CC,
   PLAYER_VISIBLE_ITEM_11_ENCHANTMENT = 0x6D0,
   PLAYER_VISIBLE_ITEM_12_ENTRYID = 0x6D4,
   PLAYER_VISIBLE_ITEM_12_ENCHANTMENT = 0x6D8,
   PLAYER_VISIBLE_ITEM_13_ENTRYID = 0x6DC,
   PLAYER_VISIBLE_ITEM_13_ENCHANTMENT = 0x6E0,
   PLAYER_VISIBLE_ITEM_14_ENTRYID = 0x6E4,
   PLAYER_VISIBLE_ITEM_14_ENCHANTMENT = 0x6E8,
   PLAYER_VISIBLE_ITEM_15_ENTRYID = 0x6EC,
   PLAYER_VISIBLE_ITEM_15_ENCHANTMENT = 0x6F0,
   PLAYER_VISIBLE_ITEM_16_ENTRYID = 0x6F4,
   PLAYER_VISIBLE_ITEM_16_ENCHANTMENT = 0x6F8,
   PLAYER_VISIBLE_ITEM_17_ENTRYID = 0x6FC,
   PLAYER_VISIBLE_ITEM_17_ENCHANTMENT = 0x700,
   PLAYER_VISIBLE_ITEM_18_ENTRYID = 0x704,
   PLAYER_VISIBLE_ITEM_18_ENCHANTMENT = 0x708,
   PLAYER_VISIBLE_ITEM_19_ENTRYID = 0x70C,
   PLAYER_VISIBLE_ITEM_19_ENCHANTMENT = 0x710,
   PLAYER_CHOSEN_TITLE = 0x714,
   PLAYER_FAKE_INEBRIATION = 0x718,
   PLAYER_FIELD_PAD_0 = 0x71C,
   PLAYER_FIELD_INV_SLOT_HEAD = 0x720,
   PLAYER_FIELD_PACK_SLOT_1 = 0x7D8,
   PLAYER_FIELD_BANK_SLOT_1 = 0x858,
   PLAYER_FIELD_BANKBAG_SLOT_1 = 0x938,
   PLAYER_FIELD_VENDORBUYBACK_SLOT_1 = 0x970,
   PLAYER_FARSIGHT = 0x9D0,
   PLAYER__FIELD_KNOWN_TITLES = 0x9D8,
   PLAYER__FIELD_KNOWN_TITLES1 = 0x9E0,
   PLAYER__FIELD_KNOWN_TITLES2 = 0x9E8,
   PLAYER__FIELD_KNOWN_TITLES3 = 0x9F0,
   PLAYER_XP = 0x9F8,
   PLAYER_NEXT_LEVEL_XP = 0x9FC,
   PLAYER_SKILL_LINEID_0 = 0xA00,
   PLAYER_SKILL_STEP_0 = 0xB00,
   PLAYER_SKILL_RANK_0 = 0xC00,
   PLAYER_SKILL_MAX_RANK_0 = 0xD00,
   PLAYER_SKILL_MODIFIER_0 = 0xE00,
   PLAYER_SKILL_TALENT_0 = 0xF00,
   PLAYER_CHARACTER_POINTS = 0x1000,
   PLAYER_TRACK_CREATURES = 0x1004,
   PLAYER_TRACK_RESOURCES = 0x1008,
   PLAYER_EXPERTISE = 0x100C,
   PLAYER_OFFHAND_EXPERTISE = 0x1010,
   PLAYER_BLOCK_PERCENTAGE = 0x1014,
   PLAYER_DODGE_PERCENTAGE = 0x1018,
   PLAYER_PARRY_PERCENTAGE = 0x101C,
   PLAYER_CRIT_PERCENTAGE = 0x1020,
   PLAYER_RANGED_CRIT_PERCENTAGE = 0x1024,
   PLAYER_OFFHAND_CRIT_PERCENTAGE = 0x1028,
   PLAYER_SPELL_CRIT_PERCENTAGE1 = 0x102C,
   PLAYER_SHIELD_BLOCK = 0x1048,
   PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE = 0x104C,
   PLAYER_MASTERY = 0x1050,
   PLAYER_EXPLORED_ZONES_1 = 0x1054,
   PLAYER_REST_STATE_EXPERIENCE = 0x12C4,
   PLAYER_FIELD_COINAGE = 0x12C8,
   PLAYER_FIELD_MOD_DAMAGE_DONE_POS = 0x12D0,
   PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = 0x12EC,
   PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = 0x1308,
   PLAYER_FIELD_MOD_HEALING_DONE_POS = 0x1324,
   PLAYER_FIELD_MOD_HEALING_PCT = 0x1328,
   PLAYER_FIELD_MOD_HEALING_DONE_PCT = 0x132C,
   PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS = 0x1330,
   PLAYER_FIELD_MOD_SPELL_POWER_PCT = 0x133C,
   PLAYER_FIELD_OVERRIDE_SPELL_POWER_BY_AP_PCT = 0x1340,
   PLAYER_FIELD_MOD_TARGET_RESISTANCE = 0x1344,
   PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = 0x1348,
   PLAYER_FIELD_BYTES = 0x134C,
   PLAYER_SELF_RES_SPELL = 0x1350,
   PLAYER_FIELD_PVP_MEDALS = 0x1354,
   PLAYER_FIELD_BUYBACK_PRICE_1 = 0x1358,
   PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = 0x1388,
   PLAYER_FIELD_KILLS = 0x13B8,
   PLAYER_FIELD_LIFETIME_HONORBALE_KILLS = 0x13BC,
   PLAYER_FIELD_BYTES2 = 0x13C0,
   PLAYER_FIELD_WATCHED_FACTION_INDEX = 0x13C4,
   PLAYER_FIELD_COMBAT_RATING_1 = 0x13C8,
   PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = 0x1430,
   PLAYER_FIELD_BATTLEGROUND_RATING = 0x1484,
   PLAYER_FIELD_MAX_LEVEL = 0x1488,
   PLAYER_FIELD_DAILY_QUESTS_1 = 0x148C,
   PLAYER_RUNE_REGEN_1 = 0x14F0,
   PLAYER_NO_REAGENT_COST_1 = 0x1500,
   PLAYER_FIELD_GLYPH_SLOTS_1 = 0x150C,
   PLAYER_FIELD_GLYPHS_1 = 0x1530,
   PLAYER_GLYPHS_ENABLED = 0x1554,
   PLAYER_PET_SPELL_POWER = 0x1558,
   PLAYER_FIELD_RESEARCHING_1 = 0x155C,
   PLAYER_FIELD_RESERACH_SITE_1 = 0x157C,
   PLAYER_PROFESSION_SKILL_LINE_1 = 0x159C,
   PLAYER_FIELD_UI_HIT_MODIFIER = 0x15A4,
   PLAYER_FIELD_UI_SPELL_HIT_MODIFIER = 0x15A8,
   PLAYER_FIELD_HOME_REALM_TIME_OFFSET = 0x15AC,
   PLAYER_FIELD_MOD_HASTE = 0x15B0,
   PLAYER_FIELD_MOD_RANGED_HASTE = 0x15B4,
   PLAYER_FIELD_MOD_PET_HASTE = 0x15B8,
   PLAYER_FIELD_MOD_HASTE_REGEN = 0x15BC,
};

public enum ContainerFields
{
   CONTAINER_FIELD_NUM_SLOTS = 0x264,
   CONTAINER_ALIGN_PAD = 0x268,
   CONTAINER_FIELD_SLOT_1 = 0x26C,
};

public enum GameObjectFields
{
   OBJECT_FIELD_CREATED_BY = 0x40,
   GAMEOBJECT_DISPLAYID = 0x48,
   GAMEOBJECT_FLAGS = 0x4C,
   GAMEOBJECT_PARENTROTATION = 0x50,
   GAMEOBJECT_DYNAMIC = 0x60,
   GAMEOBJECT_FACTION = 0x64,
   GAMEOBJECT_LEVEL = 0x68,
   GAMEOBJECT_BYTES_1 = 0x6C,
};

public enum DynamicObjectFields
{
   DYNAMICOBJECT_CASTER = 0x40,
   DYNAMICOBJECT_BYTES = 0x48,
   DYNAMICOBJECT_SPELLID = 0x4C,
   DYNAMICOBJECT_RADIUS = 0x50,
   DYNAMICOBJECT_CASTTIME = 0x54,
};

public enum CorpseFields
{
   CORPSE_FIELD_OWNER = 0x40,
   CORPSE_FIELD_PARTY = 0x48,
   CORPSE_FIELD_DISPLAY_ID = 0x50,
   CORPSE_FIELD_ITEM = 0x54,
   CORPSE_FIELD_BYTES_1 = 0xA0,
   CORPSE_FIELD_BYTES_2 = 0xA4,
   CORPSE_FIELD_FLAGS = 0xA8,
   CORPSE_FIELD_DYNAMIC_FLAGS = 0xAC,
};
4.3.0 15050

Thanks to RivaL for his Dumpintools
Tomelyr is offline  
Old 12/21/2011, 21:17   #24
 
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Hi habe auch noch nen alten bot wieder gefunden hab die offsets aber damals von nem freund machen lassen hab leider kein kontakt mehr zu ihm steh jetzt mur mit nem autoit bot da mit alten offsets der sont aber noch geht und wäre nett wenn mir da wer hälfen könnte die zu ersetzten hier der Code

Code:
#include-once

;/*Patch 3.3.3*/

;/*Player offsets*/
Local $Mem_Player_Base = 0x9906B8, $Mem_Player_Base_P1 = 0x34, $Mem_Player_Base_P2 = 0x24

;/*Player stats*/

;/ *X / Y / X / R */
Local $Mem_Player_Current_X_AddPointer = 0x798
Local $Mem_Player_Current_Y_AddPointer = 0x79C
Local $Mem_Player_Current_Z_AddPointer = 0x7A0
Local $Mem_Player_Current_R_AddPointer = 0x7A8

;/*Hp / MaxHp / Mp / MaxMp */
Local $Mem_Player_Current_Hp_AddPointer = 0x19B8
Local $Mem_Player_Current_HpMax_AddPointer = 0x19D8
Local $Mem_Player_Current_Mp_AddPointer = 0x19BC
Local $Mem_Player_Current_MpMax_AddPointer = 0x19DC
Local $Mem_Player_Current_Exp_AddPointer = 0x9F8
Local $Mem_Player_Current_ExpMax_AddPointer = 0x9FC
Local $Mem_Player_Current_Level_AddPointer = 0x98071C
Local $Mem_Player_Target_Add = 0x19a7
Local $Mem_Player_Current_Spell_Cast_AddPointer = 0xA60
Local $Mem_Player_Static_Name = 0xC79D18

;/*Battlegrounds*/
Local $Mem_Player_Current_ZoneID_Pointer = 0xBD080C
Local $Mem_Player_Current_BGStatus_Pointer = 0xBEA4D0

;//Click to Move
Local $Mem_ClickToMove_X = 0xB9259C
Local $Mem_ClickToMove_Y = 0xB925A0
Local $Mem_ClickToMove_Go = 0xB9252C ;Write 4 to move, default is 13

;/*Relogger*/
;0 out of game, 1 in game
Local $Mem_Relogger_Ingame_Pointer = 0xC4EB2A
Local $Mem_Relogger_State_Pointer = 0xC8F338

;Is <> 0 when not connected
Local $Mem_Relogger_Login_Pointer = 0xA9C5C4

;/*Debuff*/
Local $Mem_Player_Debuff_AddPointer = 0xEDC


danke schonmal im vorraus
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Old 12/25/2011, 01:38   #25
 
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Wo kann ich die PlayerBase sowie die akutellen Offsets dafür finden? Außerdem würde ich gerne wissen, wie ich Werte wie die momentane und maximale HP auslesen kann. Ich besitze zwar die PlayerBase aus einem anderen Forum aber diese scheint falsch zu sein, da ich bei jedem male keine Werte bzw. 0 zurück geliefert bekomme.

Muss ich für die HP so vorgehen:

PlayerBase + PlayerStorage + hpoffset

??

Wäre cool wenn mir einer da Tipps geben könnte, bin zwar nicht mehr so neu auf dem Gebiet hab da allerdings Probleme bei...

Folgende PlayerBase habe ich:
Quote:
Global $PlayerBasePointer = 0x00A70AE0
Global $PlayerBaseOffset1 = 0x38
Global $PlayerBaseOffset2 = 0x24
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Old 12/25/2011, 02:04   #26
 
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Code:
PlayerBase = wow.ReadUInt(wow.ReadUInt(wow.ReadUInt("&H" + Player) + &H38) + &H24)

Ptyp = wow.ReadUInt(PlayerBase() + Type)
CLife = wow.ReadUInt(Ptyp + &H68)
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Old 01/09/2012, 13:00   #27
 
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Ich suche jetzt schon über einer Stunde nach 2 Offsets:

- Offset, dass mir sagt ob ich im BG bin
- Offset, dass mir sagt ob ich für ein BG angemeldet bin
- edit : Evtl. noch ein Offset dass mir sagt wenn das BG aus ist, falls es das gibt

Wäre nett wenn mir jemand helfen könnte.

MfG Kilinat
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Old 01/09/2012, 13:25   #28


 
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Gibt's seit einem der vergangenen Patches nicht mehr wirklich. Man muss zumindest sehr tief graben

Code:
(WowBase + 0x00912770) + 0x34
Code:
Func _WoWAPI_GetBattleFieldStatus()
	$ptr = _MemoryRead("0x" & Hex($WowBase + 0x00912770), $WowProcess , "int")
	$res = _MemoryRead("0x" & Hex($ptr + 0x34), $WowProcess , "int")

	Switch $res
		Case 1
			$retdesc = "Queued"
			$retnum = 1
		Case 2
			$retdesc = "Confirm"
			$retnum = 2
		Case 4
			$retdesc = "Active"
			$retnum = 4
		Case Else
			$retdesc = "None"
			$retnum = 0
	EndSwitch

	Return $retnum
EndFunc
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Old 01/29/2012, 10:12   #29
 
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mal ne saublöde frage...
wie krieg ich offsets raus? mit CE spielen oder wie? ^^

da etz alles was vernünftig aussieht von blizzard gekillt wird muss ich wohl oder übel eine eigeninitiative starten.. -.-

edit: bin grad dabei masters ofsets für seinen XYZ zu refreshen.. aber irgendwie.. ^^

denn der server kann ja nicht unterscheiden zwischen echtem laufen und xyz.. oder?

edit: bin inzwischen soweit dass mit mein char-name im hack wieder angezeigt wird
aber ich nur rumrennen kann wenn ich eine von masters teleporttasten drücke (welche leider noch ohne funktion sind) ansonsten hab ich 100% standild ^^
seit dem letzten injecten geht mein char nichtmehr afk
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Old 01/29/2012, 12:34   #30
 
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Quote:
Originally Posted by P_Dey View Post
mal ne saublöde frage...
wie krieg ich offsets raus? mit CE spielen oder wie? ^^

da etz alles was vernünftig aussieht von blizzard gekillt wird muss ich wohl oder übel eine eigeninitiative starten.. -.-

edit: bin grad dabei masters ofsets für seinen XYZ zu refreshen.. aber irgendwie.. ^^

denn der server kann ja nicht unterscheiden zwischen echtem laufen und xyz.. oder?

edit: bin inzwischen soweit dass mit mein char-name im hack wieder angezeigt wird
aber ich nur rumrennen kann wenn ich eine von masters teleporttasten drücke (welche leider noch ohne funktion sind) ansonsten hab ich 100% standild ^^
seit dem letzten injecten geht mein char nichtmehr afk
Überlasse das lieber den Leuten, die davon Ahnung haben
Arbeite lieber mit OllyDBG und IDA, ist in vielen Fällen besser geeignet als CE.
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