const $PlayerBase = 0x12BEDB8
const $PlayerBaseOffset1 = 0x34
const $PlayerBaseOffset2 = 0x24
const $UnitX = 0x798 ; tested

const $UnitY = 0x79C ; tested

const $UnitZ = 0x7A0 ; tested

const $ObjManagerOffset = 0x2D8C
const $ObjManagerFirstObject = 0xAC
const $ObjManagerPlayerGUID = 0xC0
const $ObjDescriptorOffset = 0x8
const $GAMEOBJECT_NAMEOFFSET_1 = 0x1A4
const $GAMEOBJECT_NAMEOFFSET_2 = 0x90
const $aTargetGUID = 0x01127770
const $ObjectTypeOffset = 0x14
const $ObjectGUIDOffset = 0x30
const $ObjectNextOffset = 0x3C
Const $UNIT_FIELD_HEALTH = 0x17
Const $UNIT_FIELD_MAXHEALTH = 0x1F