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WoW 3.3.5a Item Gem Offsets (0x70, 0x7C, 0x88) Incorrect in Warmane?

Discussion on WoW 3.3.5a Item Gem Offsets (0x70, 0x7C, 0x88) Incorrect in Warmane? within the World of Warcraft forum part of the Popular Games category.

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Exclamation WoW 3.3.5a Item Gem Offsets (0x70, 0x7C, 0x88) Incorrect in Warmane?

Hello everyone,

I'm developing a script in Python (`ctypes`) to read information from players in arena in WoW 3.3.5a (Build 12340), focusing on the **Warmane** server. The aim is to calculate the total resilience (items, enchants and gems).

Current Progress and Logic

Most of the memory reading is working:

1. reading GUIDs via Object Manager (OM).
2. Reading visible ItemID/EnchantID from the player descriptor (`player_desc_ptr + 0x46C`, step .
3. Reading GUIDs from equipped items (`player_desc_ptr + 0x510`, step .
4. **Search for the Item descriptor (`item_desc_ptr`) via the item's GUID, iterating through the OM (confirmed to work, TypeID=1).

The Problem - Reading the Gems

The difficulty lies in obtaining the **Enchantment IDs** of the set gems.

* Based on multiple sources (dumps of structures such as `eItemFields`, discussions of TC/Mangos), the Enchantment IDs of the gems (slots 2, 3, 4) should be in the following offsets relative to `item_desc_ptr`:
* Gem 1 (Slot Enc. 2): `item_desc_ptr + 0x70` (listed as `ITEM_FIELD_ENCHANTMENT_3_1`).
* Gem 2 (Slot Enc. 3): `item_desc_ptr + 0x7C` (listed as `ITEM_FIELD_ENCHANTMENT_4_1`)
* Gem 3 (Slot Enc. 4): `item_desc_ptr + 0x88` (listed as `ITEM_FIELD_ENCHANTMENT_5_1`)

* When reading `uint32` from these offsets (`0x70`, `0x7C`, `0x88`) after getting a valid `item_desc_ptr` in **Warmane**, the values returned are **not** Gem Enchantment IDs. I'm getting very large numbers (e.g. 592.xxx.xxx), which don't make sense as IDs. The search for `item_desc_ptr` is working (we found the correct Item object with TypeID 1), but the data in these specific offsets looks wrong.

Help Request (Specific to Warmane/3.3.5a):

Given that the standard offsets `0x70`, `0x7C`, `0x88` look correct in theory, but fail in practice in Warmane:

1. Does anyone have experience with the **specific** reading of these fields (enchantment/gema slots) in the 3.3.5a client connected to **Warmane**? Are there any known modifications or a different structure to these offsets in this environment?
2. Could there be some extra **direction** (e.g. `0x70` contains a pointer to the real ID)?
3. Is there any **other reliable** way to get the Enchantment IDs of the equipped gems by reading the memory of the 3.3.5a (Warmane) client? Perhaps through another internal structure or function?

I already have the mapping `Enchantment ID -> Resilience` ready. I just need to be able to read the correct memory ID. Any hint, validated offset for Warmane, or code snippet/pseudo-code demonstrating the correct reading would be greatly appreciated.

Thanks!
Suzan0 is offline  
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Tags
memory cheat, memory offsets, pvp / pve


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