ich habe gestern ein geniales Video zu der Diskussion Classic bzw Vanilla und dem Werdegang zu einem schlechteren Spiel gefunden und möchte das Video keinem vorenthalten:
Auch sehenswert:
Noch ein Text zu Retail contra Vanilla 1.12.1:
Zitat 1:
A week or so ago I renewed my retail account after more than half a year and here I'm sharing my experience. Feel free to write how it was like for you, when was the last time you played retail and if you want, what made you quit in the first place.
It took me about 3 days of rather intensive playing to kite my owl in full S11 honor gear, coming from a full s9 gear.
It took me one aternoon to clear all current pve content - 3 5 man "heroics" and 2 raids.
I started with raids, that can be seen and completed by just clicking 2 buttons, select your role (tank, dps, healer) and select the raid you want to queue for. Yes, queue, the system does the rest of the work, you just have to wait. And sure enough after 10 minutes I was in, owning those bosses that are basically tank and spank with some rather mild "dont stand in fire" (you really need to afk in it to actually die) and some "stack up" (you might actually die if you dont, but you just follow the crowd really). Both raids are using locations and models from WotLK, so the effort that went into them must have been minimal.
What I liked that while bosses were simple the moonkin rotation came a long way from "spam wrath and starfire when proc" being out of practice kept me entertained. But I don't feel any need to get back again, the whole place looks like they said "hmm, we need to make a final raid, but we don't want to spend a lot of money" so they took a part of zone from the previous expansions, filled it with already existing models and called it a day. I killed Deathwing with honor pvp gear, I've seen everything and I'm not inclined to go back and repeat it, because doing it and wearing the gear it rewards means nothing. Every idot can do it, it has nothing to do with dedication or skill. I could go and join some mid tier pve guild to progress on hard mode, which basically mean doing the same bosses that hit harder, have some extra abilities and reward better loot, but really there is no magic to it. It's like fapping all day for 3 days and then hiring a 20 EU hooker, sure it will be super hard to nail her, but it's not like you're doing anything special.
Another thing I was reminded of again was that there is basically little or no need for farming, using professions and trading in order to be able to do anything. Everyone is rich, all remaining consumables are very easily obtainable and really don't make such a huge difference to start with. Then cut back to when C'Thun came out on Warsong and Gromsblood was the most valuable herb on the server, I never though I'll have so much adrenaline soaked fun gathering herbs in Felwood, camping spawns at 45 minute respawn rate, fighting off rogues, warriors and anything else that wanted to gank me.
I'm really enjoying the pvp aspect though, damage can be very bursty in certain situations, but in general you always have time to actually use your abilities, which is more than I can say for Archangel right now. MoP is also looking pretty good in terms of pvp (class) balance, it might be the best pvp expansion ever, but I could never raid on that crap again.
All in all they still know how to write lore and, judging Cata as a whole and excluding last raiding tier, design boss fights. Even with all it's flaws it's still the best MMO there is and even with (relatively marginal to be honest) subscription numbers dropping it's still by far the biggest MMO.
EDIT: This is also the best time to advertise project like Feenix, since people are bored of current expansion and just wish for something new. I'm not saying you should spam the official forums or trade chat (horrible idea), but talking to people you meet in game can go a long way.
It took me about 3 days of rather intensive playing to kite my owl in full S11 honor gear, coming from a full s9 gear.
It took me one aternoon to clear all current pve content - 3 5 man "heroics" and 2 raids.
I started with raids, that can be seen and completed by just clicking 2 buttons, select your role (tank, dps, healer) and select the raid you want to queue for. Yes, queue, the system does the rest of the work, you just have to wait. And sure enough after 10 minutes I was in, owning those bosses that are basically tank and spank with some rather mild "dont stand in fire" (you really need to afk in it to actually die) and some "stack up" (you might actually die if you dont, but you just follow the crowd really). Both raids are using locations and models from WotLK, so the effort that went into them must have been minimal.
What I liked that while bosses were simple the moonkin rotation came a long way from "spam wrath and starfire when proc" being out of practice kept me entertained. But I don't feel any need to get back again, the whole place looks like they said "hmm, we need to make a final raid, but we don't want to spend a lot of money" so they took a part of zone from the previous expansions, filled it with already existing models and called it a day. I killed Deathwing with honor pvp gear, I've seen everything and I'm not inclined to go back and repeat it, because doing it and wearing the gear it rewards means nothing. Every idot can do it, it has nothing to do with dedication or skill. I could go and join some mid tier pve guild to progress on hard mode, which basically mean doing the same bosses that hit harder, have some extra abilities and reward better loot, but really there is no magic to it. It's like fapping all day for 3 days and then hiring a 20 EU hooker, sure it will be super hard to nail her, but it's not like you're doing anything special.
Another thing I was reminded of again was that there is basically little or no need for farming, using professions and trading in order to be able to do anything. Everyone is rich, all remaining consumables are very easily obtainable and really don't make such a huge difference to start with. Then cut back to when C'Thun came out on Warsong and Gromsblood was the most valuable herb on the server, I never though I'll have so much adrenaline soaked fun gathering herbs in Felwood, camping spawns at 45 minute respawn rate, fighting off rogues, warriors and anything else that wanted to gank me.
I'm really enjoying the pvp aspect though, damage can be very bursty in certain situations, but in general you always have time to actually use your abilities, which is more than I can say for Archangel right now. MoP is also looking pretty good in terms of pvp (class) balance, it might be the best pvp expansion ever, but I could never raid on that crap again.
All in all they still know how to write lore and, judging Cata as a whole and excluding last raiding tier, design boss fights. Even with all it's flaws it's still the best MMO there is and even with (relatively marginal to be honest) subscription numbers dropping it's still by far the biggest MMO.
EDIT: This is also the best time to advertise project like Feenix, since people are bored of current expansion and just wish for something new. I'm not saying you should spam the official forums or trade chat (horrible idea), but talking to people you meet in game can go a long way.
Zitat 2:
the good time when everyone had friends and enemies from the other faction, because there were no crossrealm bg's. the good time when a guild was worth something, and together you actually had challenges. the good time when it was still hard to get decent gear. the good time when there were no stupid achievments and you rather tried things you came up yourself, like taking over another city or trying to make custom events. the good time when people actually took the game (/games) serious
Kann dem Ersteller nur 100% recht geben, World PvP ist einfach das genialste.
Wer das wieder miterleben will, kann ja mal ein wenig im Forum suchen (meine Signatur ist doch schön oder?)
/Discuss ... keine Werbung