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Do exist any World of Tanks (wot) private server?
Discussion on Do exist any World of Tanks (wot) private server? within the World of Tanks forum part of the Other Online Games category.
12/05/2017, 13:21
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#1
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Do exist any World of Tanks (wot) private server?
Hi friends,
do exist any WOT private server or are people out there who working on it?
I miss the "Province" Map.
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12/09/2017, 01:40
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#2
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elite*gold: 11
Join Date: Apr 2010
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No
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12/09/2017, 03:38
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#3
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You speak good short language!
Thank you
PS: The answer to your question is: It's called Earth ;-)
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10/03/2019, 20:51
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#4
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elite*gold: 0
Join Date: Feb 2017
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Yes there is.
Except its exclusive to me and me only; reverse engineered the BigWorld server client for patch 0.7.1. Currently I'm working on developing battle mode support and camouflage for tanks.
Shells are a little buggy still because I don’t have access to the Python module "Cat", which has seemed to be Wargaming's custom (& completely closed source) library for offline tests, and realtime server debugging and info about live game events. I also don’t nearly have beefy enough hardware yet to sustain more than a 2 or 4 player battle, and the introduction of physics in patch 0.8.0 will bring a whole new ball field of problems to overcome.
Will make a thread about it on the forums, as a lot of the info I've found out would greatly help many of the mod developers out there.
I also have obtained not only the source but also a full documentation of the ever so elusive BigWorld Python module.
Quote for questions!, or if you'd like to help. WG seems to have used ResMgr.dataSection to encode/encrypt their .XML files in the client source, so it's very hard to replicate their file structure.
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10/09/2019, 22:35
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#5
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Join Date: Jun 2010
Posts: 7
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This game is so simple, you can do a recreation of it within some days. Just grab the tank exporter tool, export all tanks as fbx mesh. Grab Unity (or any other free engine), import the fbx and start to script ...
Using assets like Gaia or World creator, your "WoT" clone can be done in just some hours...
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04/06/2022, 16:07
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#6
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Join Date: Jan 2009
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Quote:
Originally Posted by RedditFish
Yes there is.
Except its exclusive to me and me only; reverse engineered the BigWorld server client for patch 0.7.1. Currently I'm working on developing battle mode support and camouflage for tanks.
Shells are a little buggy still because I don’t have access to the Python module "Cat", which has seemed to be Wargaming's custom (& completely closed source) library for offline tests, and realtime server debugging and info about live game events. I also don’t nearly have beefy enough hardware yet to sustain more than a 2 or 4 player battle, and the introduction of physics in patch 0.8.0 will bring a whole new ball field of problems to overcome.
Will make a thread about it on the forums, as a lot of the info I've found out would greatly help many of the mod developers out there.
I also have obtained not only the source but also a full documentation of the ever so elusive BigWorld Python module.
Quote for questions!, or if you'd like to help. WG seems to have used ResMgr.dataSection to encode/encrypt their .XML files in the client source, so it's very hard to replicate their file structure.
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so here for you my firnd somthing interesing . 
all clients in torrents from first to last
and here some client decompiler
hope i can help ones to test it.
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05/18/2023, 12:57
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#7
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Join Date: May 2023
Posts: 2
Received Thanks: 0
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I found wot-offline-server on github
I found this  , I dont know if its complete. It uses some mods from OfflineModeLauncher.
I am a dumbass and I don't know how to make it work. I tried to pack it into a wotmod file to no avail  .
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01/07/2024, 13:42
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#8
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elite*gold: 83
Join Date: Nov 2021
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 Seems like someone did it but it looks weird
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01/08/2024, 03:20
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#9
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elite*gold: 11
Join Date: Apr 2010
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Quote:
Originally Posted by HardIsWell
 Seems like someone did it but it looks weird
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it´s an offline client where you play against bots made with Unity. Not a Server.
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03/07/2024, 07:57
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#10
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Join Date: Mar 2024
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any news on that?
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03/09/2024, 21:51
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#11
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elite*gold: 11
Join Date: Apr 2010
Posts: 1,710
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Quote:
Originally Posted by vacubtlezivggfnzyj@cazlv.
any news on that?
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no, for a game like wot there is no need for private servers
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06/04/2025, 23:50
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#12
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Join Date: Feb 2016
Posts: 7
Received Thanks: 2
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Quote:
Originally Posted by Johnny Waynetot
no, for a game like wot there is no need for private servers
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Bro are you serious? I think you're not good at thinking long term. That's typical for 12 year olds, but I forgive you.
We need private servers now more than ever. Wargaming is getting greedier and greedier, destroying the whole game with more trash prem tanks, unbalanced matches, and an overall frustrated community.
All we want is to play the game we loved in the golden days, but everything WG is doing, is just milking the cow dry, until nothing is left. Stop that nonsense, and develop as many WoT server emulators as possible, so that we finally can revisit and play that good WoT we all knew.
Cheers.
Quote:
Originally Posted by RedditFish
Yes there is.
Except its exclusive to me and me only; reverse engineered the BigWorld server client for patch 0.7.1. Currently I'm working on developing battle mode support and camouflage for tanks.
Shells are a little buggy still because I don’t have access to the Python module "Cat", which has seemed to be Wargaming's custom (& completely closed source) library for offline tests, and realtime server debugging and info about live game events. I also don’t nearly have beefy enough hardware yet to sustain more than a 2 or 4 player battle, and the introduction of physics in patch 0.8.0 will bring a whole new ball field of problems to overcome.
Will make a thread about it on the forums, as a lot of the info I've found out would greatly help many of the mod developers out there.
I also have obtained not only the source but also a full documentation of the ever so elusive BigWorld Python module.
Quote for questions!, or if you'd like to help. WG seems to have used ResMgr.dataSection to encode/encrypt their .XML files in the client source, so it's very hard to replicate their file structure.
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Yo bro, can you release your project somewhere? Don't let your project die with you! If you want to honor this game, release it, so that others can work with it, learn from it, and creating something beautiful together.
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06/19/2025, 05:18
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#13
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Join Date: Feb 2017
Posts: 3
Received Thanks: 3
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Quote:
Originally Posted by Der_Geraet
Bro are you serious? I think you're not good at thinking long term. That's typical for 12 year olds, but I forgive you.
We need private servers now more than ever. Wargaming is getting greedier and greedier, destroying the whole game with more trash prem tanks, unbalanced matches, and an overall frustrated community.
All we want is to play the game we loved in the golden days, but everything WG is doing, is just milking the cow dry, until nothing is left. Stop that nonsense, and develop as many WoT server emulators as possible, so that we finally can revisit and play that good WoT we all knew.
Cheers.
Yo bro, can you release your project somewhere? Don't let your project die with you! If you want to honor this game, release it, so that others can work with it, learn from it, and creating something beautiful together.
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wow its been six years! don't worry, it hasn't died
tl;dr lucky day for you because:
..i've made a lot of progress  turns out trying to replicate the efforts of a multi-million dollar game dev studio with 20+ years of experience all alone* is quite difficult  i don't want to post any more than this one in-game screenshot because i'd rather not get in trouble legally.
example of an old tank ig. the possibilities are limitless with this sort of thing, but i hope you understand why i'm hesitant.
anyways.. due to obvious aforementioned legal implications and some shallow talks i won't be releasing anything publicly or linking directly to anything. you're more than welcome to find stuff on github regarding this project (i do post commit updates there), and other related things on a very handy website called koreanrandom (world of tanks section, of course).
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06/19/2025, 06:22
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#14
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elite*gold: 0
Join Date: Feb 2016
Posts: 7
Received Thanks: 2
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Quote:
Originally Posted by RedditFish
wow its been six years! don't worry, it hasn't died
tl;dr lucky day for you because:
..i've made a lot of progress  turns out trying to replicate the efforts of a multi-million dollar game dev studio with 20+ years of experience all alone* is quite difficult  i don't want to post any more than this one in-game screenshot because i'd rather not get in trouble legally.
example of an old tank ig. the possibilities are limitless with this sort of thing, but i hope you understand why i'm hesitant.
anyways.. due to obvious aforementioned legal implications and some shallow talks i won't be releasing anything publicly or linking directly to anything. you're more than welcome to find stuff on github regarding this project (i do post commit updates there), and other related things on a very handy website called koreanrandom (world of tanks section, of course).
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Waaaaait a sec, I think I know your project already. Are you hi-skittles on GH? Because I am watching the 0.9.7 project for a while now.
If yes, I know that you try to be ultra cautious, but if you do it like these people here, you could release it anyways:  (Genshin Impact Server Emu)
Btw a proper VPN + Tor will hide you good enough. Give the files to a random russian, they will not care to release the files lol.
Not everyone cares that much about some kind of minor bullshit, because I just couldn't care less about WG at all. No risk, no fun.
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06/20/2025, 14:45
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#15
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elite*gold: 11
Join Date: Apr 2010
Posts: 1,710
Received Thanks: 1,727
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Quote:
Originally Posted by Der_Geraet
Bro are you serious? I think you're not good at thinking long term. That's typical for 12 year olds, but I forgive you.
We need private servers now more than ever. Wargaming is getting greedier and greedier, destroying the whole game with more trash prem tanks, unbalanced matches, and an overall frustrated community.
All we want is to play the game we loved in the golden days, but everything WG is doing, is just milking the cow dry, until nothing is left. Stop that nonsense, and develop as many WoT server emulators as possible, so that we finally can revisit and play that good WoT we all knew.
Cheers.
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Skill issue. Lern spielen, anstatt zu heulen. Ich spiele das Spiel seit der Beta Ende 2010. Wen nennst du denn hier Kind du Tomate?
Typical crying of 45% 500WN8.
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