das ist der code
Code:
void GlassWallsOn()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
*(float*)ADR_GlassWalls = 4;
}
}
}
void GlassWallsOff()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
{
*(float*)ADR_GlassWalls = 0;
}
}
}







