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[Suche]die dll code für warrock hack
Discussion on [Suche]die dll code für warrock hack within the WarRock forum part of the Shooter category.
08/22/2010, 13:22
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#1
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Anderes Problem beim hack erstellen pls lesen!
hi ich bin soweit fertig mit meinen hack habe alles fertig wenn ich f7 drücke wird es auch grün aber drostem kann ich es nicht debuggen hier code:
Code:
ADR_SERVERPOINTER 0x00964A40
ADR_NOSPREAD 0x8AB4C4
ADR_FULLBRIGHT1 0x008B131C
ADR_FULLBRIGHT2 0x008B1318
ADR_FULLBRIGHT3 0x008B1314
OFS_GMMODUS 0x0574 {NEW}
OFS_Z 0x000102D8
OFS_X 0x000102D4
OFS_Y 0x000102A8
OFS_PREMIUM1 0x0000057C
OFS_PREMIUM2 0x0580
OFS_GRAV 0x00C49C
OFS_WEAPON 0x101D2
OFS_8thslot 0x000D147F
OFS_7thslot 0x000D147E
OFS_6thslot 0x000D147D
OFS_5thslot 0x000D147C
OFS_NORECOIL3 0x00000024
OFS_NORECOIL2 0x00000020
OFS_NORECOIL1 0x0000001c
float posiX;
float posiY;
float posiZ;
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void Dinar ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_DINAR) = 999999999;
}
}
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(OFS_Speed) = 97.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(OFS_Speed) = 200.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(OFS_Speed) = 300.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(OFS_Speed) = 400.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(OFS_Speed) = 500.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(OFS_Speed) = 600.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(OFS_Speed) = 700.0f;
}
}
void speedon7 ()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
{
*(float*)(OFS_Speed) = 800.0f;
}
}
void speedon8 ()
{
if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
{
*(float*)(OFS_Speed) = 900.0f;
}
}
void lowgravity ()
{
if (GetAsyncKeyState(VK_MBUTTON))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_GRAV) = 100.0f;
}
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
}
}
void NoSpread ()
{
*(float*) OFS_NOSPREAD = 0;
}
void SniperPX ()
{
*(int*)(ADR_PX_SNIPER) = 0;
}
void SP ()
{
*(int*)(ADR_SP_5) = 0;
}
void SP2 ()
{
*(int*)(ADR_SP_10) = 0;
}
void ExtraAmmo ()
{
*(int*)(ADR_EXTRA_AMMO_1) = 1;
}
void ExtraAmmo2 ()
{
*(int*)(ADR_EXTRA_AMMO_2) = 1;
}
void Dig()
{
if(GetAsyncKeyState(VK_MENU) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}
void nowater ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NOWATER, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NOWATER, &t , sizeof(t));
VirtualProtect((void*)ADR_NOWATER, sizeof(t), Protection, 0);
}
void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QUICKSPAWN1, &t , sizeof(t));
VirtualProtect((void*)ADR_QUICKSPAWN1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QUICKSPAWN2, &t , sizeof(t));
VirtualProtect((void*)ADR_QUICKSPAWN2, sizeof(t), Protection, 0);
}
void Scope ()
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_SCOPE) = (int)1;
}
else
{
*(int*)(ADR_SCOPE) = (int)7;
}
}
void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BOUNDS_1, &t , sizeof(t));
VirtualProtect((void*)ADR_BOUNDS_1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_BOUNDS_2, &t , sizeof(t));
VirtualProtect((void*)ADR_BOUNDS_2, sizeof(t), Protection, 0);
}
void nfd ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000;
}
}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}
void FFASpawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_FFASPAWN, &t , sizeof(t));
VirtualProtect((void*)ADR_FFASPAWN, sizeof(t), Protection, 0);
}
void Supermaster ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0){
*(int*)(dwSrvrPtr+OFS_SUPERMASTER) = 1;
}
}
void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
void fullbright ()
{
*(int*)(Full_Bright_1) = 1092779973;
*(int*)(Full_Bright_2) = 1092779973;
*(int*)(Full_Bright_3) = 1092779973;
}
void nofog ()
{
*(float*)Near_Fog = 0;
}
void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FAST_REPAIR = 10.0f;
*(float*)ADR_FAST_HEATLH = 5.0f;
*(float*)ADR_FAST_FLAG = 10.0f;
*(float*)ADR_FAST_AMMO = 5.0f;
}}
void Glasswalls ()
{
*(int*)ADR_GLASSWALLS = 4;
}
void RoomMaster ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
}
}
void Level ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_LEVEL) = 999999999;
}
}
void Bandage ()
{
*(int*)(ADR_BANDAGE) = 0;
}
void speedon9 ()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
*(float*)(OFS_Speed) = 1000.0f;
}
}
void Hacks()
{
for(;; )
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
speedon7();
speedon8();
speedon9();
lowgravity();
Slots5();
NoSpread();
ExtraAmmo();
ExtraAmmo2();
Dig();
nowater();
nobounds();
nfd();
norecoil();
Bandage();
jump();
fullbright();
Spawn();
Supermaster();
platinum();
nofog();
Scope();
Glasswalls();
FastAll();
Teleport();
Level();
Dinar();
RoomMaster();
SniperPX();
SP();
SP2();
FFASpawn();
Sleep(20);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
ShellExecuteA(NULL,"Open","http://warrock-hack24.de.tl",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;TRUE
}
return ;
}
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08/22/2010, 13:26
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#2
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elite*gold: 101
Join Date: May 2010
Posts: 3,864
Received Thanks: 3,637
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#reported
Wozu gibts diesen Updater in der Hack Sektion? Der ist auch im Sticky Bereich!!
Also schau da nach
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08/22/2010, 13:50
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#3
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Join Date: Nov 2009
Posts: 13,884
Received Thanks: 9,861
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Quote:
Originally Posted by Victoriuz™
#reported
Wozu gibts diesen Updater in der Hack Sektion? Der ist auch im Sticky Bereich!!
Also schau da nach
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Ich denke er meint damit die Befehle für die Hacks. Die Addys hat er ja
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08/22/2010, 13:54
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#4
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elite*gold: 5
Join Date: Jan 2010
Posts: 1,748
Received Thanks: 618
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Quote:
Originally Posted by _Headsh0t_
Ich denke er meint damit die Befehle für die Hacks. Die Addys hat er ja
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ja genau die befehle brauche ich
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08/22/2010, 13:59
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#5
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elite*gold: 0
Join Date: Mar 2009
Posts: 3,963
Received Thanks: 1,584
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Frag dohc cyberstyle
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08/22/2010, 14:08
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#6
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elite*gold: 0
Join Date: Nov 2009
Posts: 13,884
Received Thanks: 9,861
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Schau hier rein
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08/22/2010, 14:16
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#7
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elite*gold: 5
Join Date: Jan 2010
Posts: 1,748
Received Thanks: 618
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Quote:
Originally Posted by _Headsh0t_
Schau hier rein
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ok thx eine frage hab ich noch müssen die befehle in die gleiche reinfolge wie die addys sein?
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08/22/2010, 14:40
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#8
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elite*gold: 0
Join Date: Nov 2009
Posts: 13,884
Received Thanks: 9,861
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Quote:
Originally Posted by CrazyMc1234
ok thx eine frage hab ich noch müssen die befehle in die gleiche reinfolge wie die addys sein?
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nö
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08/22/2010, 15:27
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#9
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elite*gold: 5
Join Date: Jan 2010
Posts: 1,748
Received Thanks: 618
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jetzt habe ich aebr noch ein anderes problem.
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08/22/2010, 16:03
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#10
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elite*gold: 2390
Join Date: Jul 2010
Posts: 13,752
Received Thanks: 17,322
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Was ist das andere Problem?
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08/22/2010, 16:44
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#11
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elite*gold: 5
Join Date: Jan 2010
Posts: 1,748
Received Thanks: 618
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ja was da oben steht hat keienr ne ahnung was ich falsch gemacht habe?
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08/22/2010, 17:00
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#12
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elite*gold: 1
Join Date: Jun 2010
Posts: 2,843
Received Thanks: 3,724
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OMFG
107 FEHLER OMG
UND NICHTMAL DIE ADDYS RICHTIG SETZTEN
Epic Fail
Nehms nich böse aber du verstehst 0 % von c++ -.-"
Nichmal richtig die addys unbennen kannst du OMG !!!
hier habe versucht was draus zu machen.
Code:
#include <windows.h>
#include <stdio.h>
#define ADR_PLAYERPOINTER 0x00A69C88
#define ADR_SERVERPOINTER 0x00964A40
#define OFS_NOSPREAD 0x8AB4C4
#define ADR_FULLBRIGHT1 0x008B131C
#define ADR_FULLBRIGHT2 0x008B1318
#define ADR_FULLBRIGHT3 0x008B1314
#define OFS_GMMODUS 0x0574
#define OFS_Z 0x000102D8
#define OFS_X 0x000102D4
#define OFS_Y 0x000102A8
#define OFS_PREMIUM1 0x0000057C
#define OFS_PREMIUM2 0x0580
#define OFS_GRAV 0x00C49C
#define OFS_WEAPON 0x101D2
#define OFS_8thslot 0x000D147F
#define OFS_7thslot 0x000D147E
#define OFS_6thslot 0x000D147D
#define OFS_5thslot 0x000D147C
#define OFS_NORECOIL3 0x00000024
#define OFS_NORECOIL2 0x00000020
#define OFS_NORECOIL1 0x0000001c
float posiX;
float posiY;
float posiZ;
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5thslot) = 1;
*(long*)(dwPlayerPtr+OFS_6thslot) = 1;
*(long*)(dwPlayerPtr+OFS_7thslot) = 1;
*(long*)(dwPlayerPtr+OFS_8thslot) = 1;
}
}
void NoSpread ()
{
*(float*) OFS_NOSPREAD = 0;
}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}
void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
void fullbright ()
{
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;
}
void Hacks()
{
for(;; )
{
Slots5();
NoSpread();
norecoil();
jump();
fullbright();
platinum();
Teleport();
Sleep(0);
}
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
DWORD dwID1 = 241;
HANDLE Hacks = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)Hacks, NULL, NULL,&dwID1 );
ShellExecuteA(NULL,"Open","www.google.de",NULL,NULL,1);
MessageBoxA(NULL, "Creditz:CyberRazzer/........", "Injection Succesfull", MB_OK);
CloseHandle(Hacks);
break;
}
return TRUE;
}
=
0 FEHLER
Viel Spass -.-"
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08/22/2010, 23:03
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#13
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elite*gold: 5
Join Date: Jan 2010
Posts: 1,748
Received Thanks: 618
|
Quote:
Originally Posted by ♪~♦CyberStyle♦~♪™
107 FEHLER OMG
UND NICHTMAL DIE ADDYS RICHTIG SETZTEN
Epic Fail
Nehms nich böse aber du verstehst 0 % von c++ -.-"
Nichmal richtig die addys unbennen kannst du OMG !!!
hier habe versucht was draus zu machen.
Code:
#include <windows.h>
#include <stdio.h>
#define ADR_PLAYERPOINTER 0x00A69C88
#define ADR_SERVERPOINTER 0x00964A40
#define OFS_NOSPREAD 0x8AB4C4
#define ADR_FULLBRIGHT1 0x008B131C
#define ADR_FULLBRIGHT2 0x008B1318
#define ADR_FULLBRIGHT3 0x008B1314
#define OFS_GMMODUS 0x0574
#define OFS_Z 0x000102D8
#define OFS_X 0x000102D4
#define OFS_Y 0x000102A8
#define OFS_PREMIUM1 0x0000057C
#define OFS_PREMIUM2 0x0580
#define OFS_GRAV 0x00C49C
#define OFS_WEAPON 0x101D2
#define OFS_8thslot 0x000D147F
#define OFS_7thslot 0x000D147E
#define OFS_6thslot 0x000D147D
#define OFS_5thslot 0x000D147C
#define OFS_NORECOIL3 0x00000024
#define OFS_NORECOIL2 0x00000020
#define OFS_NORECOIL1 0x0000001c
float posiX;
float posiY;
float posiZ;
void Teleport ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F2))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5thslot) = 1;
*(long*)(dwPlayerPtr+OFS_6thslot) = 1;
*(long*)(dwPlayerPtr+OFS_7thslot) = 1;
*(long*)(dwPlayerPtr+OFS_8thslot) = 1;
}
}
void NoSpread ()
{
*(float*) OFS_NOSPREAD = 0;
}
void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
}
void jump ()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2500;
}
}
}
void platinum ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr+OFS_PREMIUM1) = 4, 10;
{
*(float*)(dwSrvrPtr+OFS_PREMIUM2) = 1, 1;
}}}
void fullbright ()
{
*(int*)(ADR_FULLBRIGHT1) = 1092779973;
*(int*)(ADR_FULLBRIGHT2) = 1092779973;
*(int*)(ADR_FULLBRIGHT3) = 1092779973;
}
void Hacks()
{
for(;; )
{
Slots5();
NoSpread();
norecoil();
jump();
fullbright();
platinum();
Teleport();
Sleep(0);
}
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
DWORD dwID1 = 241;
HANDLE Hacks = CreateThread(NULL,0,(LPTHREAD_START_ROUTINE)Hacks, NULL, NULL,&dwID1 );
ShellExecuteA(NULL,"Open","www.google.de",NULL,NULL,1);
MessageBoxA(NULL, "Creditz:CyberRazzer/........", "Injection Succesfull", MB_OK);
CloseHandle(Hacks);
break;
}
return TRUE;
}
=
0 FEHLER
Viel Spass -.-"
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ich bin noch totaler anfänger ist mein erster hack den ich coden will. ich glaube nicht das du auch gleich beim 1hack coden alles 100% geamcht hast.
aber drostem thx das du es richtig gemacht hast.
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06/01/2011, 00:25
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#14
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Join Date: Apr 2011
Posts: 36
Received Thanks: 7
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da ist nicht nur 1 FEhler drinen !
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06/01/2011, 06:51
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#15
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Join Date: Jun 2010
Posts: 3,000
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|
Quote:
Originally Posted by nesim
da ist nicht nur 1 FEhler drinen !
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Wieso pushst du so einen alten Thread hoch -.-
Oben steht es eh das es einige Fehler mehr sind, also? ...
#closerequest
Greetz
TeLLdiiRoEn
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