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Warrock frage zu addys

Discussion on Warrock frage zu addys within the WarRock forum part of the Shooter category.

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Old   #1
 
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Talking Warrock frage zu addys

moin ich wollte fragen woher ihr überhaupt die addys für die hacks bekommt würde mich freuen wenn mir einer link gibt
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Old 12/25/2009, 17:16   #2
 
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was meinste mit addys? links?
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Old 12/25/2009, 17:18   #3
 
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mmh addys für warrock hacks
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Old 12/25/2009, 21:53   #4
 
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#addyslogger etc.
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Old 12/25/2009, 23:01   #5
 
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loggen^^
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Old 12/26/2009, 12:13   #6
 
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Quote:
Originally Posted by gmraider3 View Post
moin ich wollte fragen woher ihr überhaupt die addys für die hacks bekommt würde mich freuen wenn mir einer link gibt
Bytes bracuht man aber noch um D3D Hacks zu machen:


Byte to find : <name>
Addie from the Byte : <addie>

Bytes(I added the byte lenghts to, for the Cpatch users) :

// List by pl0xy - Updated since 24-December 2009

FastReload_Addr = 0x00B18040
FastReload1OFF = 0x68, 0x68, 0xC2, 0x9B, 0x00 // 5


HEADSHOT1OFF = 0x0F, 0x85, 0x33, 0x01, 0x00, 0x00 // 6
HEADSHOT2OFF = 0x8B, 0x4C, 0x24, 0x04 // 4

UNLAMMOOFF = 0x74, 0x16 // 2
UNLAMMO1OFF = 0x89, 0x7E, 0x24 // 3
UNLAMMO2OFF = 0x89, 0x46, 0x20 // 3
UNLAMMO3OFF = 0x89, 0x46, 0x24 // 3

WTWOFF = 0xD8, 0x4A, 0x08 // 3
STWOFF = 0x8B, 0x51, 0x34 // 3
WUWOFF = 0x74, 0x13 // 2
SVPOFF = 0x8B, 0x54, 0x24, 0x04 // 4

OPK1OFF = 0x89, 0x91, 0x58, 0x02, 0x00, 0x00 // 6
OPK2OFF = 0x89, 0x81, 0x5C, 0x02, 0x00, 0x00 // 6
OPK3OFF = -

PAP1OFF = 0x89, 0x91, 0x58, 0x02, 0x00, 0x00 // 6
PAP2OFF = 0x89, 0x81, 0x5C, 0x02, 0x00, 0x00 // 6
PAP3OFF = -

ARTILERY1 = 0x75, 0x0B // 2
ARTILERY2 = 0x75, 0x3D // 2
ARTILERY3 = 0x7D, 0x3D // 2
ARTILERY4 = 0x74, 0x31 // 2
ARTILERY5 = 0xE9, 0x4A, 0x02, 0x00, 0x00 // 5
ARTILERY6 = 0x0F, 0x8A, 0x8E, 0x00, 0x00, 0x00 // 6

PLAYERINVISABLE = 0x8B, 0x4D, 0x00 // 3

PRONEOFF = 0x74, 0x0C // 2

AUTOAMMOOFF = 0x0F, 0x85, 0xA2, 0x00, 0x00, 0x00 // 6
AUTOMEDICOFF = 0x0F, 0x85, 0xA6, 0x00, 0x00, 0x00 // 6
AUTOREPAIR OFF = 0x0F, 0x85, 0xBA, 0x00, 0x00, 0x00 // 6

NODELAYOFF = 0x74, 0x43 // 2

PREMIUMCROSSHAIR1 = 0x0F, 0x84, 0x86, 0x01, 0x00, 0x00 // 6
PREMIUMCROSSHAIR2 = 0x0F, 0x87, 0xB5, 0x00, 0x00, 0x00 // 6

FASTASOFF = 0x0F, 0xBF, 0xAE, 0x7A, 0x01, 0x00, 0x00 // 7

QUICKPLANTOFF = 0x7D, 0x28 // 2
QUICKDEFUSEOFF = 0x7D, 0x0C // 2

ESCALATOR1OFF = 0x89, 0x5D, 0x08 // 3
ESCALATOR2OFF = 0x89, 0x45, 0x08 // 3

UNLIMOXIGENOFF = 0x75, 0x2A // 2

SUPERNOSPREADOFF = 0xDC, 0x0D, 0x88, 0x9D, 0x9B, 0x00 // 6

SPECTATOROFF = 0x0F, 0x84, 0x9A, 0x01, 0x00, 0x00 // 6

ANTIFLASH/MINEOFF = 0x0F, 0x84, 0x5A, 0x0D, 0x00, 0x00 // 6
ANTIAFK = 0xA1, 0x30, 0x2A, 0xBE, 0x00 // 5
ANTIKICk = 0x75, 0x0D

ESPNAMESOFF = 0x8B, 0x81, 0x1C, 0x90, 0xC3, 0x00 // 6
ESPHEALTHOFF = 0x75, 0x21 // 2

FAKEKICKOFF = 0x8B, 0x88, 0x80, 0x0B, 0x0E, 0x00 // 6

BULLETSOFF = 0x0F, 0xB7, 0x44, 0x24, 0x1C // 5

SHOTGUN2FIRE = 0x0F, 0x84, 0xAA, 0x01, 0x00, 0x00 // 6

NOVEHICLERESTOFF = 0x0F, 0x8E, 0xAD, 0x00, 0x00, 0x00 // 6

OMGLOOKCAR1OFF = 0x8B, 0x4C, 0x24, 0x40 // 4
OMGLOOKCAR2OFF = 0x8B, 0x54, 0x24, 0x44 // 4
OMGLOOKCAR3OFF = 0x8B, 0x44, 0x24, 0x48 // 4

SUPERCAROFF = 0x75, 0x33 // 2

VEHJUMP1OFF = 0x74, 0x14 // 2
VEHJUMP2OFF = 0x74, 0x0A // 2
VEHJUMP3OFF = 0x75, 0x06 // 2

VEHINVISOFF = 0x89, 0x4E, 0x0C // 3

VEHAUTOAMMO = 0x75, 0x33 // 2

VEHNFD = 0x0F, 0x84, 0x24, 0x01, 0x00, 0x00 // 6

/////////////////////////////////////////////////////////////////
Credits pl0xy



++++++++Die Addys+++++++

[HACKSHIELD]
#define ADR_ALLSERVER=0x004BD95B
[HACKSHIELD**]
#define ADR_HACKSHIELD=0x006A7370
[POINTER]


#define ADR_BASEPOINTER=0x00C375E0
#define ADR_WEAPBASE=0x4EBF8A
#define ADR_DEVICEPOINTER=0x41E160
#define ADR_HEALTPOINTER=0x00C38EDC
#define ADR_PLAYERPOINTER=0x00CD98C0
#define ADR_SERVERPOINTER=0x00BE2A30
[MEMORY]
#define ADR_FASTAMMO=0x00B183F0
#define ADR_FASTHEALTH=0x00B183F4
#define ADR_FASTREPAIR=0x00B183F8

#define ADR_FULLBRIGHT1=0x00A42634
#define ADR_FULLBRIGHT2=0x00A42638
#define ADR_FULLBRIGHT3=0x00B1E83C
#define ADR_GLASSWALL=0x00B14778
#define ADR_SCOPE=0x00B183E4
#define ADR_SPEED=0x009B8EFC
#define ADR_SPEEDROOL=0x009D4E18
#define ADR_WATERCOLOR1=0x00B348A0
#define ADR_WATERCOLOR2=0x00A3A2BC
#define ADR_WATERCOLOR3=0x00A3A2C0
#define ADR_SERVERBASE 0xBE2A30
#define ADR_WATER 0xA3A0D8
#define ADR_FASTMEDIC 0xB183F4
#define ADR_FASTREPAIR 0xB183F0
#define ADR_BandagePX 0xB18448
#define ADR_GlassWalls 0xB1E2D8
#define ADR_FASTFLAG 0xB183FC
#define ADR_SP_5 0xB18425
#define ADR_NOBOUNDS1 0xB493BC
#define ADR_NOBOUNDS2 0xB493B8
#define ADR_Crosshair 0xB18417
#define ADR_NOSPREAD 0xB1844C
#define ADR_QUICKSPAWN2 0xB97CB
#define ADR_FASTAMMO 0xB183F8
#define ADR_NOFOG=0x465412
#define ADR_SPEED=0x43CB11
#define ADR_SCOPE=0x429494
#define ADR_SPAWN_1=B369B0
#define ADR_SPAWN_2=B97CBC
#define ADR_GLASSWALS=0x4653DE
#define ADR_STAM10%=0x492C66
#define ADR_STAM5%=0x48FE62
#define ADR_SNIPER2X=0x448BC1
#define ADR_BANDAGE=0x4926A9
#define ADR_EXTRAAMMO1=0x44BDB2
#define ADR_EXTRAAMMO2=0x44BFD2
[D3D]
#define ADR_D3DHEALT=0x00C38EDC
#define ADR_D3DIP=0x00C37A4C
#define ADR_D3DMAP=0x00CA0BE0
#define ADR_D3DNAME=0x00C37D14
#define ADR_GMWARNING=0x00A44372
[VIP]
#define ADR_ANTIAFK=0x005BAFE0
#define ADR_ANTIMINE=0x0049610C
#define ADR_ANTIKICK=0x004BD53F BYTE ON 0x75 0x13
#define ADR_ARTILERY1=0x0069DB57
#define ADR_ARTILERY2=0x006649D9
#define ADR_ARTILERY3=0x00664A35
#define ADR_ARTILERY4=0x00664774
#define ADR_ARTILERY5=0x006414D1
#define ADR_ARTILERY6=0x00664937
#define ADR_AUTOAMMO=0x0069B347
#define ADR_AUTOMEDIC=0x0069B400
#define ADR_AUTOREPAIR=0x0044FA73
#define ADR_BULLETS=0x00698FD2
#define ADR_ESCALATOR1=0x006C3147
#define ADR_ESCALATOR2=0x006C3284
#define ADR_ESPNAME=0x0064880A
#define ADR_ESPMEDIC=0x006484E7
#define ADR_FAKEKICK=0x0065B8A9
#define ADR_FASTAS=0x00697543
#define ADR_HEADSHOT=0x0047BC59
#define ADR_HEADSHOT2=0x0047BC5F
#define ADR_INVISIBLE=0x0069218E
#define ADR_MINEVIEW1=0x00000000
#define ADR_MINEVIEW2=0x00000000
#define ADR_NODELAY=0x006A3564
#define ADR_NORESTRICTION=0x00000000
#define ADR_NOROOMFILTER=0x00000000
#define ADR_OPK1=0x0068570C
#define ADR_OPK2=0x00685716
#define ADR_OPK3=0x00000000
#define ADR_PREMIUMCROSSHAIR1=0x00640A77
#define ADR_PREMIUMCROSSHAIR2=0x00640A8E
#define ADR_PRONE=0x006942B0
#define ADR_QUICKPLANT=0x006A08E2
#define ADR_QUICKDEFUSE=0x006A03B7
#define ADR_SVP=0x006856FE
#define ADR_SPECTATOR=0x00467368
#define ADR_STW=0x007018B0
#define ADR_SUPERNOSPREAD=0x006990BA
#define ADR_UAMMO=0x0068F86F
#define ADR_UAMMO1=0x0068E1D6
#define ADR_UAMMO2=0x0068E1E7
#define ADR_UAMMO3=0x0068E1ED
#define ADR_UOXIGEN=0x006955F0
#define ADR_WINCHE2FIRE=0x0044F3CF
#define ADR_WTW=0x006C20F7
#define ADR_WUW=0x0069557E
[VEHICLE]
#define ADR_NOVEHRESTRICTION=0x004214E4
#define ADR_OMGLOOKCAR1=0x00454856
#define ADR_OMGLOOKCAR2=0x0045485D
#define ADR_OMGLOOKCAR3=0x00454864
#define ADR_SUPERCAR=0x0044FA2D
#define ADR_VEICHJUMP1=0x0076D2BB
#define ADR_VEICHJUMP2=0x00000000
#define ADR_VEICHJUMP3=0x0076D2CF
#define ADR_VEICHJUMPLOW=0x00000000
#define ADR_VEICHINVIS=0x00454850
#define ADR_VEHAUTOAMMO=0x0044FA2D
#define ADR_VEICHNODAMNAGE=0x0044E678
[OFFSET]
#define OFS_DINAR=0x000DF638
#define OFS_DIG=0x0000025C
#define OFS_GMMODE=0x00000374
#define OFS_GRAVITY=0x00000080
#define OFS_LEVEL=0x000DF628
#define OFS_MAXPLAYER=0x000CBD78
#define OFS_NFD=0x00000320
#define OFS_NORECOIL1=0x0000001C
#define OFS_NORECOIL2=0x00000020
#define OFS_NORECOIL3=0x00000024
#define OFS_PING=0x00000118
#define OFS_PLAYERSLOT=0x000E0B80
#define OFS_PLAYERSIZE=0x00001A58
#define OFS_PREMIUM1=0x00000000
#define OFS_PREMIUM2=0x0000041C
#define OFS_ROOMMASTER=0x000CBD54
#define OFS_STAMINA=0x00000028
#define OFS_SUPERMASTER=0x000CC1A8
#define OFS_WEAPON1=0x000000A8
#define OFS_WEAPON2=0x00000178
#define OFS_WEAPON3=0x0000017A
#define OFS_X=0x00000258
#define OFS_Y=0x00000260
#define OFS_Z=0x0000025C
#define OFS_5SLOT=0x000D1204
#define OFS_6SLOT=0x000D1205
#define OFS_7SLOT=0x000D1206
#define OFS_8SLOT=0x000D1207

Credits NoName
derahlemer is offline  
Old 12/26/2009, 13:56   #7
 
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ehm bytes braucht man garnicht im d3d zu machen^^ nur wen man ASM funktionen
einbaut... sons braucht man die nit
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Hallo diese Addys habe ich von anderen forum kopiert nicht denken ich habe sie selbst wollte sie für euch rein packen <3.. Hier die Addys: Wenn du 0x00 da stehen hast kann es sein, dass du die 00 wegnehemen musst.



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