Quote:
Originally Posted by gmraider3
moin ich wollte fragen woher ihr überhaupt die addys für die hacks bekommt würde mich freuen wenn mir einer link gibt 
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Bytes bracuht man aber noch um D3D Hacks zu machen:
Byte to find : <name>
Addie from the Byte : <addie>
Bytes(I added the byte lenghts to, for the Cpatch users) :
// List by pl0xy - Updated since 24-December 2009
FastReload_Addr = 0x00B18040
FastReload1OFF = 0x68, 0x68, 0xC2, 0x9B, 0x00 // 5
HEADSHOT1OFF = 0x0F, 0x85, 0x33, 0x01, 0x00, 0x00 // 6
HEADSHOT2OFF = 0x8B, 0x4C, 0x24, 0x04 // 4
UNLAMMOOFF = 0x74, 0x16 // 2
UNLAMMO1OFF = 0x89, 0x7E, 0x24 // 3
UNLAMMO2OFF = 0x89, 0x46, 0x20 // 3
UNLAMMO3OFF = 0x89, 0x46, 0x24 // 3
WTWOFF = 0xD8, 0x4A, 0x08 // 3
STWOFF = 0x8B, 0x51, 0x34 // 3
WUWOFF = 0x74, 0x13 // 2
SVPOFF = 0x8B, 0x54, 0x24, 0x04 // 4
OPK1OFF = 0x89, 0x91, 0x58, 0x02, 0x00, 0x00 // 6
OPK2OFF = 0x89, 0x81, 0x5C, 0x02, 0x00, 0x00 // 6
OPK3OFF = -
PAP1OFF = 0x89, 0x91, 0x58, 0x02, 0x00, 0x00 // 6
PAP2OFF = 0x89, 0x81, 0x5C, 0x02, 0x00, 0x00 // 6
PAP3OFF = -
ARTILERY1 = 0x75, 0x0B // 2
ARTILERY2 = 0x75, 0x3D // 2
ARTILERY3 = 0x7D, 0x3D // 2
ARTILERY4 = 0x74, 0x31 // 2
ARTILERY5 = 0xE9, 0x4A, 0x02, 0x00, 0x00 // 5
ARTILERY6 = 0x0F, 0x8A, 0x8E, 0x00, 0x00, 0x00 // 6
PLAYERINVISABLE = 0x8B, 0x4D, 0x00 // 3
PRONEOFF = 0x74, 0x0C // 2
AUTOAMMOOFF = 0x0F, 0x85, 0xA2, 0x00, 0x00, 0x00 // 6
AUTOMEDICOFF = 0x0F, 0x85, 0xA6, 0x00, 0x00, 0x00 // 6
AUTOREPAIR OFF = 0x0F, 0x85, 0xBA, 0x00, 0x00, 0x00 // 6
NODELAYOFF = 0x74, 0x43 // 2
PREMIUMCROSSHAIR1 = 0x0F, 0x84, 0x86, 0x01, 0x00, 0x00 // 6
PREMIUMCROSSHAIR2 = 0x0F, 0x87, 0xB5, 0x00, 0x00, 0x00 // 6
FASTASOFF = 0x0F, 0xBF, 0xAE, 0x7A, 0x01, 0x00, 0x00 // 7
QUICKPLANTOFF = 0x7D, 0x28 // 2
QUICKDEFUSEOFF = 0x7D, 0x0C // 2
ESCALATOR1OFF = 0x89, 0x5D, 0x08 // 3
ESCALATOR2OFF = 0x89, 0x45, 0x08 // 3
UNLIMOXIGENOFF = 0x75, 0x2A // 2
SUPERNOSPREADOFF = 0xDC, 0x0D, 0x88, 0x9D, 0x9B, 0x00 // 6
SPECTATOROFF = 0x0F, 0x84, 0x9A, 0x01, 0x00, 0x00 // 6
ANTIFLASH/MINEOFF = 0x0F, 0x84, 0x5A, 0x0D, 0x00, 0x00 // 6
ANTIAFK = 0xA1, 0x30, 0x2A, 0xBE, 0x00 // 5
ANTIKICk = 0x75, 0x0D
ESPNAMESOFF = 0x8B, 0x81, 0x1C, 0x90, 0xC3, 0x00 // 6
ESPHEALTHOFF = 0x75, 0x21 // 2
FAKEKICKOFF = 0x8B, 0x88, 0x80, 0x0B, 0x0E, 0x00 // 6
BULLETSOFF = 0x0F, 0xB7, 0x44, 0x24, 0x1C // 5
SHOTGUN2FIRE = 0x0F, 0x84, 0xAA, 0x01, 0x00, 0x00 // 6
NOVEHICLERESTOFF = 0x0F, 0x8E, 0xAD, 0x00, 0x00, 0x00 // 6
OMGLOOKCAR1OFF = 0x8B, 0x4C, 0x24, 0x40 // 4
OMGLOOKCAR2OFF = 0x8B, 0x54, 0x24, 0x44 // 4
OMGLOOKCAR3OFF = 0x8B, 0x44, 0x24, 0x48 // 4
SUPERCAROFF = 0x75, 0x33 // 2
VEHJUMP1OFF = 0x74, 0x14 // 2
VEHJUMP2OFF = 0x74, 0x0A // 2
VEHJUMP3OFF = 0x75, 0x06 // 2
VEHINVISOFF = 0x89, 0x4E, 0x0C // 3
VEHAUTOAMMO = 0x75, 0x33 // 2
VEHNFD = 0x0F, 0x84, 0x24, 0x01, 0x00, 0x00 // 6
/////////////////////////////////////////////////////////////////
Credits pl0xy
++++++++Die Addys+++++++
[HACKSHIELD]
#define ADR_ALLSERVER=0x004BD95B
[HACKSHIELD**]
#define ADR_HACKSHIELD=0x006A7370
[POINTER]
#define ADR_BASEPOINTER=0x00C375E0
#define ADR_WEAPBASE=0x4EBF8A
#define ADR_DEVICEPOINTER=0x41E160
#define ADR_HEALTPOINTER=0x00C38EDC
#define ADR_PLAYERPOINTER=0x00CD98C0
#define ADR_SERVERPOINTER=0x00BE2A30
[MEMORY]
#define ADR_FASTAMMO=0x00B183F0
#define ADR_FASTHEALTH=0x00B183F4
#define ADR_FASTREPAIR=0x00B183F8
#define ADR_FULLBRIGHT1=0x00A42634
#define ADR_FULLBRIGHT2=0x00A42638
#define ADR_FULLBRIGHT3=0x00B1E83C
#define ADR_GLASSWALL=0x00B14778
#define ADR_SCOPE=0x00B183E4
#define ADR_SPEED=0x009B8EFC
#define ADR_SPEEDROOL=0x009D4E18
#define ADR_WATERCOLOR1=0x00B348A0
#define ADR_WATERCOLOR2=0x00A3A2BC
#define ADR_WATERCOLOR3=0x00A3A2C0
#define ADR_SERVERBASE 0xBE2A30
#define ADR_WATER 0xA3A0D8
#define ADR_FASTMEDIC 0xB183F4
#define ADR_FASTREPAIR 0xB183F0
#define ADR_BandagePX 0xB18448
#define ADR_GlassWalls 0xB1E2D8
#define ADR_FASTFLAG 0xB183FC
#define ADR_SP_5 0xB18425
#define ADR_NOBOUNDS1 0xB493BC
#define ADR_NOBOUNDS2 0xB493B8
#define ADR_Crosshair 0xB18417
#define ADR_NOSPREAD 0xB1844C
#define ADR_QUICKSPAWN2 0xB97CB
#define ADR_FASTAMMO 0xB183F8
#define ADR_NOFOG=0x465412
#define ADR_SPEED=0x43CB11
#define ADR_SCOPE=0x429494
#define ADR_SPAWN_1=B369B0
#define ADR_SPAWN_2=B97CBC
#define ADR_GLASSWALS=0x4653DE
#define ADR_STAM10%=0x492C66
#define ADR_STAM5%=0x48FE62
#define ADR_SNIPER2X=0x448BC1
#define ADR_BANDAGE=0x4926A9
#define ADR_EXTRAAMMO1=0x44BDB2
#define ADR_EXTRAAMMO2=0x44BFD2
[D3D]
#define ADR_D3DHEALT=0x00C38EDC
#define ADR_D3DIP=0x00C37A4C
#define ADR_D3DMAP=0x00CA0BE0
#define ADR_D3DNAME=0x00C37D14
#define ADR_GMWARNING=0x00A44372
[VIP]
#define ADR_ANTIAFK=0x005BAFE0
#define ADR_ANTIMINE=0x0049610C
#define ADR_ANTIKICK=0x004BD53F BYTE ON 0x75 0x13
#define ADR_ARTILERY1=0x0069DB57
#define ADR_ARTILERY2=0x006649D9
#define ADR_ARTILERY3=0x00664A35
#define ADR_ARTILERY4=0x00664774
#define ADR_ARTILERY5=0x006414D1
#define ADR_ARTILERY6=0x00664937
#define ADR_AUTOAMMO=0x0069B347
#define ADR_AUTOMEDIC=0x0069B400
#define ADR_AUTOREPAIR=0x0044FA73
#define ADR_BULLETS=0x00698FD2
#define ADR_ESCALATOR1=0x006C3147
#define ADR_ESCALATOR2=0x006C3284
#define ADR_ESPNAME=0x0064880A
#define ADR_ESPMEDIC=0x006484E7
#define ADR_FAKEKICK=0x0065B8A9
#define ADR_FASTAS=0x00697543
#define ADR_HEADSHOT=0x0047BC59
#define ADR_HEADSHOT2=0x0047BC5F
#define ADR_INVISIBLE=0x0069218E
#define ADR_MINEVIEW1=0x00000000
#define ADR_MINEVIEW2=0x00000000
#define ADR_NODELAY=0x006A3564
#define ADR_NORESTRICTION=0x00000000
#define ADR_NOROOMFILTER=0x00000000
#define ADR_OPK1=0x0068570C
#define ADR_OPK2=0x00685716
#define ADR_OPK3=0x00000000
#define ADR_PREMIUMCROSSHAIR1=0x00640A77
#define ADR_PREMIUMCROSSHAIR2=0x00640A8E
#define ADR_PRONE=0x006942B0
#define ADR_QUICKPLANT=0x006A08E2
#define ADR_QUICKDEFUSE=0x006A03B7
#define ADR_SVP=0x006856FE
#define ADR_SPECTATOR=0x00467368
#define ADR_STW=0x007018B0
#define ADR_SUPERNOSPREAD=0x006990BA
#define ADR_UAMMO=0x0068F86F
#define ADR_UAMMO1=0x0068E1D6
#define ADR_UAMMO2=0x0068E1E7
#define ADR_UAMMO3=0x0068E1ED
#define ADR_UOXIGEN=0x006955F0
#define ADR_WINCHE2FIRE=0x0044F3CF
#define ADR_WTW=0x006C20F7
#define ADR_WUW=0x0069557E
[VEHICLE]
#define ADR_NOVEHRESTRICTION=0x004214E4
#define ADR_OMGLOOKCAR1=0x00454856
#define ADR_OMGLOOKCAR2=0x0045485D
#define ADR_OMGLOOKCAR3=0x00454864
#define ADR_SUPERCAR=0x0044FA2D
#define ADR_VEICHJUMP1=0x0076D2BB
#define ADR_VEICHJUMP2=0x00000000
#define ADR_VEICHJUMP3=0x0076D2CF
#define ADR_VEICHJUMPLOW=0x00000000
#define ADR_VEICHINVIS=0x00454850
#define ADR_VEHAUTOAMMO=0x0044FA2D
#define ADR_VEICHNODAMNAGE=0x0044E678
[OFFSET]
#define OFS_DINAR=0x000DF638
#define OFS_DIG=0x0000025C
#define OFS_GMMODE=0x00000374
#define OFS_GRAVITY=0x00000080
#define OFS_LEVEL=0x000DF628
#define OFS_MAXPLAYER=0x000CBD78
#define OFS_NFD=0x00000320
#define OFS_NORECOIL1=0x0000001C
#define OFS_NORECOIL2=0x00000020
#define OFS_NORECOIL3=0x00000024
#define OFS_PING=0x00000118
#define OFS_PLAYERSLOT=0x000E0B80
#define OFS_PLAYERSIZE=0x00001A58
#define OFS_PREMIUM1=0x00000000
#define OFS_PREMIUM2=0x0000041C
#define OFS_ROOMMASTER=0x000CBD54
#define OFS_STAMINA=0x00000028
#define OFS_SUPERMASTER=0x000CC1A8
#define OFS_WEAPON1=0x000000A8
#define OFS_WEAPON2=0x00000178
#define OFS_WEAPON3=0x0000017A
#define OFS_X=0x00000258
#define OFS_Y=0x00000260
#define OFS_Z=0x0000025C
#define OFS_5SLOT=0x000D1204
#define OFS_6SLOT=0x000D1205
#define OFS_7SLOT=0x000D1206
#define OFS_8SLOT=0x000D1207
Credits NoName