The database management really need a re-work, the sessions as well. Anyways, Stripslashes isn't the solution to the MySQL vulnerabilities, prepared statements are.
It's really messy *ew*
Your hierarchy is really messed up.
Namespaces and directories doesn't match.
Multiple classes in one file.
And I'm not a fan of public variables if they're not final/const, but you already know that xd
I'm not hating or something. You just need to learn a certain structure.
i.e: mixing CamelCase and lowercase.
(Room/Room.cs)
After all collecting all these packets.
PS: You should make an enum for outgoing packets too! :*
Sorry super hero9910 I've forgotten your super works and sources, are you the famous guy programming in masm?
You may should take some german lessons cause the google translator doesn't translate sarcasm :=) I am not longer interested in WarRock and definitely not in these typical warrock-section bitchfights. Hopefully you got this. I am just hanging around to troll . Now get yourself some pizza italiano boy and keep calm.
Why are you all criticizing toxic like this, he only released this files because some gay ***** leaked them, these are the files where toxic made one of the most popular warrock private servers of, so please stop being an *******.
Why are you all criticizing toxic like this, he only released this files because some gay ***** leaked them, these are the files where toxic made one of the most popular warrock private servers of, so please stop being an *******.
Just giving tips for future 'projects' (in any kind).
It's really messy *ew*
Your hierarchy is really messed up.
Namespaces and directories doesn't match.
Multiple classes in one file.
And I'm not a fan of public variables if they're not final/const, but you already know that xd
I'm not hating or something. You just need to learn a certain structure.
i.e: mixing CamelCase and lowercase.
(Room/Room.cs)
After all collecting all these packets.
PS: You should make an enum for outgoing packets too! :*
Hey bro, them are mixed up with 3-4 years old code, because I didn't fully rewrite them, thats why quite messy but fully functional, of course if I should rewrite them I'd use a shared project between LoginServer and GameServer, and enum/structs, maybe parsing the packets directly as structure/class
[19.09.12] ToXiiC D3D 09/21/2012 - WarRock Hacks, Bots, Cheats & Exploits - 7 Replies In this hack are only D3D function,so you can use it without lag ;)!
#Have Fun.
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http://i46.tinypic.com/260x3b8.png
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