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ToXiiC Core C#
Discussion on ToXiiC Core C# within the WarRock forum part of the Shooter category.
12/02/2015, 01:01
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#16
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Join Date: Jul 2014
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Anyway for fixing SQL leaks you can just need to edit Statement.cs
and change:
this.query = query;
to:
this.query = Database.Stripslash(query);
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12/02/2015, 01:02
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#17
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Maybe we should release everthing, so typical warrock coders can do the following:
Edit: your code is ****, sorry for being autistic
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12/02/2015, 01:04
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#18
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Quote:
Originally Posted by ToxicData
Maybe we should release everthing, so typical warrock coders can do the following:
Edit: your code is ****, sorry for being autistic
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No worries, accepting critique even if not calculating it
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12/02/2015, 08:40
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#19
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Ziemlich toxic der **** oder?
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12/02/2015, 12:46
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#20
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The database management really need a re-work, the sessions as well. Anyways, Stripslashes isn't the solution to the MySQL vulnerabilities, prepared statements are.
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12/02/2015, 14:37
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#21
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Quote:
Originally Posted by hero9910
Ziemlich toxic der **** oder?
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Sorry super hero9910 I've forgotten your super works and sources, are you the famous guy programming in masm?
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12/02/2015, 15:12
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#22
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Quote:
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Originally Posted by ToxicData
Edit: your code is ****, sorry for being autistic
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but you're still copying stuff from it so something is wrong
Edit: get back to sell minecraft hosting xd
what a retarded moron
usually, who post this picture
is in general the first that does that
you just confirmed my theory
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12/02/2015, 15:35
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#23
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thanks.! i will run my warrock vps server nao! for sure because i want be GM! OF THE WORLD!
btw... now the haters will hate you more! because that file are better than their own!
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12/02/2015, 15:39
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#24
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Quote:
Originally Posted by GHTheBoss
thanks.! i will run my warrock vps server nao! for sure because i want be GM! OF THE WORLD!
btw... now the haters will hate you more! because that file are better than their own!
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Lol haters gonna hate
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12/02/2015, 17:08
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#25
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It's really messy *ew*
Your hierarchy is really messed up.
Namespaces and directories doesn't match.
Multiple classes in one file.
And I'm not a fan of public variables if they're not final/const, but you already know that xd
I'm not hating or something. You just need to learn a certain structure.
i.e: mixing CamelCase and lowercase.
(Room/Room.cs)
After all collecting all these packets.
PS: You should make an enum for outgoing packets too! :*
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12/02/2015, 17:21
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#26
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Quote:
Originally Posted by toxiicdev
Sorry super hero9910 I've forgotten your super works and sources, are you the famous guy programming in masm?
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You may should take some german lessons cause the google translator doesn't translate sarcasm :=) I am not longer interested in WarRock and definitely not in these typical warrock-section bitchfights. Hopefully you got this. I am just hanging around to troll  . Now get yourself some pizza italiano boy and keep calm.
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12/02/2015, 17:35
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#27
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Why are you all criticizing toxic like this, he only released this files because some gay ***** leaked them, these are the files where toxic made one of the most popular warrock private servers of, so please stop being an *******.
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12/02/2015, 21:06
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#28
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Quote:
Originally Posted by ijzeredraak5
Why are you all criticizing toxic like this, he only released this files because some gay ***** leaked them, these are the files where toxic made one of the most popular warrock private servers of, so please stop being an *******.
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Just giving tips for future 'projects' (in any kind).
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12/02/2015, 21:32
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#29
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Quote:
Originally Posted by Boraida
It's really messy *ew*
Your hierarchy is really messed up.
Namespaces and directories doesn't match.
Multiple classes in one file.
And I'm not a fan of public variables if they're not final/const, but you already know that xd
I'm not hating or something. You just need to learn a certain structure.
i.e: mixing CamelCase and lowercase.
(Room/Room.cs)
After all collecting all these packets.
PS: You should make an enum for outgoing packets too! :*
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Hey bro, them are mixed up with 3-4 years old code, because I didn't fully rewrite them, thats why quite messy but fully functional, of course if I should rewrite them I'd use a shared project between LoginServer and GameServer, and enum/structs, maybe parsing the packets directly as structure/class
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12/02/2015, 22:36
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#30
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elite*gold: 32
Join Date: Dec 2009
Posts: 937
Received Thanks: 1,307
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Quote:
Originally Posted by disav0w_
but you're still copying stuff from it so something is wrong
Edit: get back to sell minecraft hosting xd
what a retarded moron
usually, who post this picture
is in general the first that does that
you just confirmed my theory
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Good to know that I copy stuff, you seem to know more about me than I do.
You're just talking to me, *** himself.
# EDIT: 2 bad, you were to slow to see this image.
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