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[DEVELOPMENT] Warrock Emulator

Discussion on [DEVELOPMENT] Warrock Emulator within the WarRock forum part of the Shooter category.

View Poll Results: How should I continue this project?
Open-Source (using SVN) 72 70.59%
Only share progress and functions 16 15.69%
Only share bits and pieces (concepts, implementations) 4 3.92%
Other, post your idea 10 9.80%
Voters: 102. You may not vote on this poll

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Old   #1
 
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[DEVELOPMENT] Warrock Emulator

Development thread: Warrock Server Emulator
Language: C#
Chapter: 1
Status: Open-Source





Hint: You can access the (published) source from here.

The Team
  • Me (Founder, main developper)
  • Darkraptor (Support, testing)
  • nQQbmad (Testing)

What do I need?
  • Votes (to the poll); posting your reasons / arguments helps!

Milestones:
  • Logging in works with fixed values (no database)
  • Authentication server works (this includes the database).
  • Authentication in game server works (this includes the database).
  • Channels are added (although I consider redoing this system a bit at some point)
  • The basics of the clan system are added (excluding player interaction)
  • Character list (in game server) works (packet structure was a pain in the ass)
  • We can now start a (CQC) room!

Changelog:

Bedankt CodeDragon voor alle hulp die je geboden hebt en hopelijk zal blijven bieden!
Thank you CodeDragon for all the help you have offered, and for the future help I hopefully receive!


LEGALITY: This project does not in any way encourage commercial or non-commercial private servers. I do not intent to host these files, and neither should you. It is for educational purposes only. No reverse engineering or client modifications have been used in the creation of this project.
Attached Files
File Type: rar waremu_r9.rar (2.54 MB, 318 views)
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Old 10/05/2013, 12:18   #2
 
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Useless thread. Open-source it if you wanna get things like this done.
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Old 10/05/2013, 12:25   #3
 
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Quote:
Originally Posted by Raz9r View Post
Useless thread. Open-source it if you wanna get things like this done.
It will be public at some point
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Old 10/05/2013, 12:57   #4
 
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this emulator is compatible also with chapter 1 plx?
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Old 10/05/2013, 17:41   #5
 
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Quote:
Originally Posted by Basser View Post
It will be public at some point
I quote: "Some point" AKA never?
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Old 10/05/2013, 17:50   #6
 
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Basser, you are wrong in this section, you wont get anything here, this community is avaricious, boop
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Old 10/05/2013, 17:53   #7
 
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Quote:
Originally Posted by ToxicData View Post
Basser, you are wrong in this section, you wont get anything here, this community is avaricious, boop
You will only get a copy of the same server over and over again.
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Old 10/05/2013, 18:03   #8
 
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Quote:
Originally Posted by ToxicData View Post
Basser, you are wrong in this section, you wont get anything here, this community is avaricious, boop
Hör auf dich über die Community zu beschweren wie jeder andere es auch tut; änder mal was dran..
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Old 10/05/2013, 18:32   #9
 
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Honestly what I really need is someone who has been around in the private server section of Warrock, someone who knows what is out there.
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Old 10/05/2013, 19:30   #10
 
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Quote:
Originally Posted by Basser View Post
Honestly what I really need is someone who has been around in the private server section of Warrock, someone who knows what is out there.
Apparently there is no private server section in War Rock. There is an underground (a group here) which members know quite much about the game, nothing more and nothing less.

If you want to emulate the game, go try to decrypt the UDP and more importantly the TCP traffic of the game, which is not that hard to do.
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Old 10/05/2013, 20:11   #11
 
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I have added a link to the workspace, this includes access to the code (that is published) in the SVN


Quote:
Originally Posted by Raz9r View Post
Apparently there is no private server section in War Rock. There is an underground (a group here) which members know quite much about the game, nothing more and nothing less.

If you want to emulate the game, go try to decrypt the UDP and more importantly the TCP traffic of the game, which is not that hard to do.
Haven't looked in any of that yet. Are there no public sources I could refer to?
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Old 10/06/2013, 02:53   #12


 
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Xor is the magic wore i'll give u.. U'll see it isn't hard.. But it will take alot of time..
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Old 10/06/2013, 13:11   #13
 
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Uhm. I have written a basic documentation for Network Protocol once. If you want you can have it. It contains really basic stuff like a few Login Packet structures, how it all works and what Packets look like (also how they are en/de-crypted).
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Old 10/06/2013, 15:09   #14
 
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Originally Posted by .BlackHat View Post
Uhm. I have written a basic documentation for Network Protocol once. If you want you can have it. It contains really basic stuff like a few Login Packet structures, how it all works and what Packets look like (also how they are en/de-crypted).
I would really appreciate it of you were to share this document with me/us
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Old 10/07/2013, 18:41   #15
 
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Quote:
Originally Posted by .BlackHat View Post
Uhm. I have written a basic documentation for Network Protocol once. If you want you can have it. It contains really basic stuff like a few Login Packet structures, how it all works and what Packets look like (also how they are en/de-crypted).
Can you be more precisely about the en/de-crypted packets? Thanks!
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