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[DEVELOPMENT] Warrock Emulator

Discussion on [DEVELOPMENT] Warrock Emulator within the WarRock forum part of the Shooter category.

View Poll Results: How should I continue this project?
Open-Source (using SVN) 72 70.59%
Only share progress and functions 16 15.69%
Only share bits and pieces (concepts, implementations) 4 3.92%
Other, post your idea 10 9.80%
Voters: 102. You may not vote on this poll

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Old 11/16/2013, 16:28   #61
 
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but continue with cp1 :P
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Old 11/16/2013, 18:57   #62
 
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Just to let everyone know: I'm supporting this Project a lot.
In other words: I'm helping Basser at some point to get it working.

#fame lol
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Old 11/30/2013, 10:06   #63
 
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I'm back from Istanbul!

Development will continue shortly...
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Old 03/29/2014, 00:24   #64
 
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For whoever is still interested in this project; this project is "discontinued". However, there my new project NAWE is an improved version (as I learned more about WarRock's networking for example) and is currently developped behind closed doors. I will most likely release a version (excluding files I do not wish to share - these are not essential for running the server) of the project at some point, however this is not in the near future.
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Old 03/29/2014, 03:08   #65


 
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Quote:
Originally Posted by Basser View Post
For whoever is still interested in this project; this project is "discontinued". However, there my new project NAWE is an improved version (as I learned more about WarRock's networking for example) and is currently developped behind closed doors. I will most likely release a version (excluding files I do not wish to share - these are not essential for running the server) of the project at some point, however this is not in the near future.
would you mind telling us the reason for stopping the project?
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Old 03/29/2014, 10:59   #66
 
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Quote:
Originally Posted by Cyno™ View Post
would you mind telling us the reason for stopping the project?
First of all, as I had little experience with WarRock emulation before this project, I learned a lot about it. I feel I would benefit from this in a second project, as instead of rewriting / "fixing" code, I roll new code. This is the reason I started a new project, other reasons are; I wanted to have many projects in my solution for better organization and relationships AND I wanted to have a GUI and better logging accross these projects.

Secondly, the reason I stopped developing in the first place, is probably the lack of time in combination with disinterest from (and towards) the WarRock community.
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Old 03/29/2014, 11:47   #67
 
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Quote:
Originally Posted by Basser View Post
Secondly, the reason I stopped developing in the first place, is probably the lack of time in combination with disinterest from (and towards) the WarRock community.
That's because you're asking in the wrong place. Gather the right people around you, those interested in the project. You came out of nowhere, nobody knew you at first (and most still don't).
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Old 03/29/2014, 12:15   #68
 
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That's because you're asking in the wrong place. Gather the right people around you, those interested in the project. You came out of nowhere, nobody knew you at first (and most still don't).
Well, I assume you mean other programmers / developers. This is partly ture, but the disinterest that is more worrying is from players / testers, and other self-proclaimed 'coders' and server owners. I'm aware that there is a handful of skilled programmers working in the scene, but thats a large minority. Idem goes for the players - skilled being helpful.
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Old 03/29/2014, 12:41   #69
 
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Quote:
Originally Posted by Basser View Post
Well, I assume you mean other programmers / developers. This is partly ture, but the disinterest that is more worrying is from players / testers, and other self-proclaimed 'coders' and server owners. I'm aware that there is a handful of skilled programmers working in the scene, but thats a large minority. Idem goes for the players - skilled being helpful.
Not necessarily developers, but those falling in either category being a minority. I experienced the same over the years running WR-Cheats: we just were four people when starting, and now if I were to choose again I'd have dozens of helpful people to work with.

Personally I think players don't like playtesting War Rock servers anymore because of the bad experience they had testing other servers presented here. They're all unfinished and just not fun at all.
On the other hand delivering a finished program constantly being is what attracts the crowd. It works the very same for cheats.
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Old 03/29/2014, 16:56   #70
 
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Originally Posted by Raz9r View Post
Personally I think players don't like playtesting War Rock servers anymore because of the bad experience they had testing other servers presented here. They're all unfinished and just not fun at all.
The problem is that the only way this project can turn into a truly stable private server sourc is with the help of testers.
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Old 03/31/2014, 19:54   #71
 
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The problem is that the only way this project can turn into a truly stable private server sourc is with the help of testers.
iam right here
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Old 04/25/2014, 02:33   #72
 
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Question, why do you choose ini files when .NET has XML integration?
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Old 04/25/2014, 10:31   #73
 
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Question, why do you choose ini files when .NET has XML integration?
XML is a way better but .ini is classical :P
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Old 04/28/2014, 15:31   #74
 
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Originally Posted by InsomniacPro View Post
Question, why do you choose ini files when .NET has XML integration?
Previous experience I guess, I also prefer .ini over XML for some reason. So there's no reason in regard to efficiency or whatever
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