For whoever is still interested in this project; this project is "discontinued". However, there my new project NAWE is an improved version (as I learned more about WarRock's networking for example) and is currently developped behind closed doors. I will most likely release a version (excluding files I do not wish to share - these are not essential for running the server) of the project at some point, however this is not in the near future.
For whoever is still interested in this project; this project is "discontinued". However, there my new project NAWE is an improved version (as I learned more about WarRock's networking for example) and is currently developped behind closed doors. I will most likely release a version (excluding files I do not wish to share - these are not essential for running the server) of the project at some point, however this is not in the near future.
would you mind telling us the reason for stopping the project?
would you mind telling us the reason for stopping the project?
First of all, as I had little experience with WarRock emulation before this project, I learned a lot about it. I feel I would benefit from this in a second project, as instead of rewriting / "fixing" code, I roll new code. This is the reason I started a new project, other reasons are; I wanted to have many projects in my solution for better organization and relationships AND I wanted to have a GUI and better logging accross these projects.
Secondly, the reason I stopped developing in the first place, is probably the lack of time in combination with disinterest from (and towards) the WarRock community.
Secondly, the reason I stopped developing in the first place, is probably the lack of time in combination with disinterest from (and towards) the WarRock community.
That's because you're asking in the wrong place. Gather the right people around you, those interested in the project. You came out of nowhere, nobody knew you at first (and most still don't).
That's because you're asking in the wrong place. Gather the right people around you, those interested in the project. You came out of nowhere, nobody knew you at first (and most still don't).
Well, I assume you mean other programmers / developers. This is partly ture, but the disinterest that is more worrying is from players / testers, and other self-proclaimed 'coders' and server owners. I'm aware that there is a handful of skilled programmers working in the scene, but thats a large minority. Idem goes for the players - skilled being helpful.
Well, I assume you mean other programmers / developers. This is partly ture, but the disinterest that is more worrying is from players / testers, and other self-proclaimed 'coders' and server owners. I'm aware that there is a handful of skilled programmers working in the scene, but thats a large minority. Idem goes for the players - skilled being helpful.
Not necessarily developers, but those falling in either category being a minority. I experienced the same over the years running WR-Cheats: we just were four people when starting, and now if I were to choose again I'd have dozens of helpful people to work with.
Personally I think players don't like playtesting War Rock servers anymore because of the bad experience they had testing other servers presented here. They're all unfinished and just not fun at all.
On the other hand delivering a finished program constantly being is what attracts the crowd. It works the very same for cheats.
Personally I think players don't like playtesting War Rock servers anymore because of the bad experience they had testing other servers presented here. They're all unfinished and just not fun at all.
The problem is that the only way this project can turn into a truly stable private server sourc is with the help of testers.