That's kinda hard to to, as it requires a huge knowledge base:
Mandatory:
You need to know about the C programming language. Learning C is mandatory as both the Win32 API and the Direct3D9 API are using C. Next step is to learn about those APIs.
Get to know pointer arithmetics very well.
Learn how to debug an application, then how to disassemble an application. Learn how to analyse disassembly. Requires knowledge about Assembly, most likely Intel x86 Assembly using Intel Notation.
Understand your tools. Know how to use your IDE and your Disassembler.
Optional:
Learn C++. The most powerful thing you will use is RAII. Also get to know the Standard Template Library facilities.
Avoid using raw pointers whenever possible. Use raw pointers only for weak memory (which you do not own).
Study. You'll never end studying and learning. The languages are evolving and so are your possibilities.
Learning all this requires you to have a lot of free time to spend on this. But don't give up, it'll be well worth it, even though it might take some months to understand the basics and some years to master it.
Learn C++. It's not that hard as some say here. It's a bit hard in the beginning, but don't give up - when you're ready, you'll see that it paid off, trust me.
Learn C++. It's not that hard as some say here. It's a bit hard in the beginning, but don't give up - when you're ready, you'll see that it paid off, trust me.
That's because most people here are not even able to read compiler warnings. They copy and paste mostly, thinking they are doing C++ when they are doing C and so on.
That's because most people here are not even able to read compiler warnings. They copy and paste mostly, thinking they are doing C++ when they are doing C and so on.
That's why he should learn C++ and don't use any public bases or **** like this. :P
That's kinda hard to to, as it requires a huge knowledge base:
Mandatory:
You need to know about the C programming language. Learning C is mandatory as both the Win32 API and the Direct3D9 API are using C. Next step is to learn about those APIs.
Get to know pointer arithmetics very well.
Learn how to debug an application, then how to disassemble an application. Learn how to analyse disassembly. Requires knowledge about Assembly, most likely Intel x86 Assembly using Intel Notation.
Understand your tools. Know how to use your IDE and your Disassembler.
Optional:
Learn C++. The most powerful thing you will use is RAII. Also get to know the Standard Template Library facilities.
Avoid using raw pointers whenever possible. Use raw pointers only for weak memory (which you do not own).
Study. You'll never end studying and learning. The languages are evolving and so are your possibilities.
Learning all this requires you to have a lot of free time to spend on this. But don't give up, it'll be well worth it, even though it might take some months to understand the basics and some years to master it.
Quote:
Originally Posted by LamerDev
Learn C++. It's not that hard as some say here. It's a bit hard in the beginning, but don't give up - when you're ready, you'll see that it paid off, trust me.
Quote:
Originally Posted by __underScore
That's because most people here are not even able to read compiler warnings. They copy and paste mostly, thinking they are doing C++ when they are doing C and so on.
Quote:
Originally Posted by °Status
#moved
Quote:
Originally Posted by LamerDev
That's why he should learn C++ and don't use any public bases or shit like this. :P
I want to know how to copy-paste hack and where to get the codes
You seem to be the perfect example of why WarRock is being laughed at in the more advanced gamehacking scene. Now get the **** out of here. Nobody needs yet another copying "hack coder".
Hacks coding: where to start? 07/16/2012 - Joining e*pvp - 2 Replies hi you all! this is my first message, sorry then if it's not right placed.
the hacks coding is something that always caught my atention, and i'm at the point where i need to give back some the help others gave me. the question is: where to start? i'm pretty good at C/C++ and at C# (i've made some emulators, hexadecimal editors and stuff like that a few years ago), but i need some hints in where to start reading to introduce myself into this world. any help will be appreciated.
cheers and...
Hacks nach PC START [LESEN] 09/15/2011 - Metin2 - 11 Replies Hallo Leute,
ich bräuchte ein Programm das nach dem ich den Computer gestartet habe einen Hack für Metin2 öffnet und somit auch einen Client. Danach sollte er sich einloggen und starten. Danach einfach nichts mehr machen, bis ich wieder am PC bin.
Wie geht sowas? Geht es eventuell per Ghost Mouse oder anderen Programmen? Geht es vielleicht per AutoIT?
Nachdem der PC gestartet ist sollte er:
1. PC Starten
2. Geht auf den Injector danach auf die Metin2.exe + EINLOGGEN
3. Macht diesen...
(How to) start Warrock Hacks 02/27/2011 - WarRock Guides, Tutorials & Modifications - 15 Replies so haii..
wenn ihr Windows xp habt startet ihr den Hack ganz normal und dann Warrock,
wenn nix auftauscht drückt ihr "einfg".
Wenn ihr Windows Vista/Windows7 habt startet ihr den als adminstrator!! dann Wieder Warrock und wenn nix kommt wieder "einfg".
:D:D:D:D:D:D
Tipp: wenn auch nach "einfg" nix kommt müsst ihr euch einen injector holen!
Ein THX schadet nix.