#define ADR_PLAYERPOINTER 0x00C93348
#define ADR_SERVEPOINTER 0x00B1BEF8
#define ADR_NOSPREAD 0x00AD821C
#define ADR_HEADSHOT 0x0048A164
#define ADR_0DELAY 0x004FC204
#define ADR_ANTIKICK 0x004CB2CF
#define ADR_INVISIBLE 0x004EA24B
#define ADR_PRONE 0x004EBFE7
#define ADR_AUTOMEDIC 0x004F2ABB
#define ADR_WALKTROUGHWALLS 0x00768AD3
#define ADR_NOVEHICELDAMAGE 0x0045E699
#define ADR_SPEED 0x00980C20
#define OFS_NFD 0x000002F0
#define OFS_Premium 0x00000374
#define OFS_X 0x00000124
#define OFS_Y 0x0000012C
#define OFS_Z 0x00000128
#define OFS_5thSlot 0x000D11E4
#define OFS_6thSlot 0x000D11E5
#define OFS_7thSlot 0x000D11E6
#define OFS_8thSlot 0x000D11E7
#define ADR_OPK1 0x004DCE7A
#define ADR_OPK2 0x004DCE86
#define ADR_OPK3 0x004DCE92
#define STAMINA 0x0000
#define DINAR 0x000DF610
#define NOSPAWNWAIT1 0x00C2A5A8
#define NOSPAWNWAIT2 0x00C8F0AC
#define SPUP10 0x00AAD8201
#define SCOPE2X 0x00AD820A
#define EXTRAAMMO 0x00AD820C
#define BANAGES 0x00AD8218
----------------------------------
*[HS]*
#define ADR_ANTIBAN 0x6A8D50
*[POINTER]*
#define ADR_PLAYERPOINTER 0xCCB670
#define ADR_SERVERPOINTER 0xBD4B38
#define ADR_WEAPBASE 0xB1E50
#define ADR_BASEPOINTER 0xC29680
#define ADR_DEVICEPOINTER 0xB0A60
#define ADR_HEALTHPOINTER 0xC2AF7C
*[PUBLIC]*
#define ADR_FASTAMMO 0xB0A9B0
#define ADR_FASTHEALT 0xB0A9B4
#define ADR_FASTREPAIR 0xB0A9D4
#define ADR_FASTFLAG 0xB0A9BC
#define ADR_NOSPREAD 0xB0AAC
#define ADR_NOWATER 0xB1898
#define ADR_NOFOG 0xB18A4
#define ADR_FEARFOG 0xB18A8
#define ADR_NOOXIGEN 0x688810
#define ADR_NOUBOUNDS1 0xB3B980
#define ADR_NOUBOUNDS2 0xB3B988
#define ADR_SPEED 0x9ACE5C
#define ADR_SPEED_ROLL 0x9C7FEC
#define ADR_SCOPE 0xB0A9A4
#define ADR_SPAWN1 0xB28F80
#define ADR_SPAWN2 0xB8A18C
#define ADR_GLASSWALS 0xB18A8
#define ADR_STAM10 0xB0A9E4
#define ADR_STAM5 0xB0A9E5
#define ADR_SNIPER2X 0xB0A9F0
#define ADR_BANDAGE 0xB0A9D2
#define ADR_EXTRAAMMO1 0xB0A9EC
#define ADR_EXTRAAMMO2 0xB0A9ED
#define ADR_FULLBRIGHT1 0xB1934
#define ADR_FULLBRIGHT2 0xB1938
#define ADR_FULLBRIGHT3 0xB193C
*[D3D]*
#define ADR_D3DIPADDR 0xC29AEC
#define ADR_D3DNAME 0xC29DB4
#define ADR_D3MAP 0xC95FD0
#define ADR_GMWARN 0xA368EA
#define ADR_ESPNAME 0x63E90A
#define ADR_ESPHEALTH 0x63E5EA
#define ADR_D3D_ESPNAME 0xC29DB4
#define ADR_D3D_ESPHEALTH 0xC2AF7C
*[VIP]*
#define ADR_ANTIAFK 0x5B6C8D
#define ADR_TRIGGERBOT 0xA2CFB0
#define ADR_PRONECQC 0x6874D0
#define ADR_VIEWANGLES 0xB0A5FC
#define ADR_NODELAY 0x699104
#define ADR_ANTIKICK 0x4BD5CF
#define ADR_FAKEKICK 0x650999
#define ADR_AUTOMEDIC 0x68E3E0
#define ADR_AUTOAMMO 0x68E327
#define ADR_AUTOREPAIR 0x44FCF3
#define ADR_ESCALATOR1 0x78ACA7
#define ADR_ESCALATOR2 0x78ADE4
#define ADR_WTW 0x789E47
#define ADR_STW 0x6AA656
#define ADR_UNLAMMO1 0x6816B6
#define ADR_UNLAMMO2 0x6816C7
#define ADR_UNLAMMO3 0x6816CD
#define ADR_UNLAMMOPLAYER 0x682D3F
#define ADR_INVISIBLE 0x68566E
#define ADR_HEADSHOT1 0x47B5B9
#define ADR_HEADSHOT2 0x47B5BF
#define ADR_FASTAS 0x68A543
#define ADR_SUPERFIRE 0x68BFBB
#define ADR_QUICKPLANT 0x693397
#define ADR_QUICKDEFUSE 0x6938C2
#define ADR_SVP 0x677930
#define ADR_OPK1 0x678DAC
#define ADR_OPK2 0x678DB6
#define ADR_OPK3 0x678DBC
#define ADR_BULLETS 0x68BFBB
#define ADR_PREMCROSSASM 0x636D97
#define ADR_CROSSASM 0x63706D
#define ADR_PREMCROSS 0xB0DF58
#define ADR_ANTIMINE 0x4B6585
#define ADR_MINEWIEW1 0x47DC99
#define ADR_MINEWIEW2 0x47DD1F
*[VEICHLE]*
#define ADR_VEICHAUTOREPAIR 0x4A517D
#define ADR_VEHICLENODAMNAGE 0x44E8F8
#define ADR_VEHICLEINVIS 0x454B10
#define ADR_SUPERCAR 0x44FCAD
#define ADR_VEH_JUMP_LOW 0x4A517D
#define ADR_VEH_JUMP1 0x72735B
#define ADR_VEH_JUMP2 0x727365
#define ADR_VEH_JUMP3 0x727386
#define ADR_VEH_AUTOAMMO 0x44FCAD
*[RESTRICTIONS]*
#define ADR_ROM_NORESTRICTION 0x5FCDC7
#define ADR_NORESTRICTION 0x69469C
#define ADR_VEH_NORESTRICTION 0x421434
*[OFFSET]*
#define OFS_X 0x2580
#define OFS_y 0x2600
#define OFS_Z 0x25C0
#define OFS_NFD 0x3200
#define OFS_STAMINA 0x02C0
#define OFS_5SLOTH 0xD11EC
#define OFS_ROOMMASTER 0xCC190
#define OFS_SUPERMASTER 0xCBD7C
#define OFS_LEVEL 0xDF610
#define OFS_DINAR 0xDF638
#define OFS_PREMIUM 0x0374
#define OFS_PREMIUM2 0x3780
#define OFS_RECOIL1 0x1C00
#define OFS_RECOIL2 0x2000
#define OFS_RECOIL3 0x2400
#define OFS_WEAPON 0x15C0
#define OFS_GM 0x36C0
#define OFS_PLAYERSIZE 0x1A500
*[BYPASSEXE]*
#define Back 0x4A7372
#define JMP 0x4A736B







