No Fog:
Code:
if (nofog)
{
m_pD3Ddev->SetRenderState(D3DRS_FOGENABLE, false);
}
Code:
if (m_Stride == 44) m_pD3Ddev->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME); }
Code:
if(m_Stride == 40)
{
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
Code:
if ( m_Stride != 44 )
{
m_pD3Ddev->SetRenderState(D3DRS_FILLMODE,D3DFILL_SOLID);
m_pD3Ddev->SetTexture( 0, texWhite);
}
Code:
if(m_Stride == 44)
{
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}
Code:
if (fullbright)
{
m_pD3Ddev->SetRenderState(D3DRS_LIGHTING, false);
m_pD3Ddev->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
}
else
{
m_pD3Ddev->SetRenderState(D3DRS_AMBIENT, false);
}






