You last visited: Today at 01:56
Advertisement
[WarRock] raz0r Public AddyLogger
Discussion on [WarRock] raz0r Public AddyLogger within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
11/02/2014, 18:08
#1
elite*gold: 0
Join Date: Oct 2014
Posts: 36
Received Thanks: 23
[WarRock] raz0r Public AddyLogger
Public:
Code:
//**********************************************//
//*********** [ raz0r's Addylogger ] ***********//
//************* [ Public Version ] *************//
//**********************************************//
//************* [ Time : 14:04:55 ] ************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x00AE83E4;
DWORD ADR_POINTER_SERVER = 0x00AE83E4;
DWORD ADR_POINTER_REMOTE = 0x00C20904;
//================ [ Memory ] ================//
DWORD ADR_MEMORY_STAMINA1 = 0x008D12B8;
DWORD ADR_MEMORY_STAMINA2 = 0x008D12BC;
DWORD ADR_MEMORY_STAMINA3 = 0x008D12C0;
DWORD ADR_MEMORY_STAMINA4 = 0x008D12C4;
DWORD ADR_MEMORY_STAMINA5 = 0x008D12C8;
DWORD ADR_MEMORY_NOSPAWNWAIT1 = 0x00C3BD5C;
DWORD ADR_MEMORY_NOSPAWNWAIT2 = 0x00AEDB34;
DWORD ADR_MEMORY_NOSPAWNWAIT3 = 0x00AEDB30;
DWORD ADR_MEMORY_NOBOUNDARIES = 0x00C316C8;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x00AE7353;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x00972200;
DWORD ADR_MEMORY_QUICKPD = 0x00AE7338;
DWORD ADR_MEMORY_SPEED = 0x00908EA0;
DWORD ADR_MEMORY_SPEEDROLL = 0x00908CC8;
DWORD ADR_MEMORY_STW = 0x008C9B14;
DWORD ADR_MEMORY_WTH = 0x008C761C;
DWORD ADR_MEMORY_WUW = 0x00AF031C;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x00AF031C;
//================ [ Offsets ] ================//
DWORD ADR_OFFSET_NORECOIL1 = 0x00C444;
DWORD ADR_OFFSET_NORECOIL2 = 0x00C448;
DWORD ADR_OFFSET_NORECOIL3 = 0x00C44C;
DWORD ADR_OFFSET_NOSPREAD = 0x000;
DWORD ADR_OFFSET_PITCH = 0x00101AC;
DWORD ADR_OFFSET_YAW = 0x00101C8;
DWORD ADR_OFFSET_PLAYERSTATE = 0x00C4D0;
DWORD ADR_OFFSET_WEAPON1 = 0x00101F0;
DWORD ADR_OFFSET_WEAPON2 = 0x00101F2;
DWORD ADR_OFFSET_WEAPON3 = 0x00101F4;
DWORD ADR_OFFSET_VIEWX = 0x00101D8;
DWORD ADR_OFFSET_VIEWY = 0x00101E0;
DWORD ADR_OFFSET_VIEWZ = 0x00101DC;
DWORD ADR_OFFSET_PACKET = 0x********;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x00102EC;
DWORD ADR_OFFSET_GLOBALSIZE = 0x00B20;
DWORD ADR_OFFSET_AUTO_PLANT = 0x0010374;
DWORD ADR_OFFSET_AUTO_DEFUSE = 0x0010378;
DWORD ADR_OFFSET_AUTO_SHOT = 0x001038A;
DWORD ADR_OFFSET_INVISIBLE = 0x0040794;
DWORD ADR_OFFSET_X = 0x0010304;
DWORD ADR_OFFSET_Y = 0x0010314;
DWORD ADR_OFFSET_Z = 0x001030C;
DWORD ADR_OFFSET_ROOMID = 0x0040CB4;
DWORD ADR_OFFSET_ROOMSLOT = 0x0040CB8;
DWORD ADR_OFFSET_TEAM = 0x0040CBC;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_UNLAMMO = 0x00516566;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x0055BBE1;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x0055BBE1;
//================ [ Structs ] ================//
typedef struct {
/* 0x000000 */ CHAR _00[50244];
/* 0x00C444 */ D3DXVECTOR3 Recoil;
/* 0x00C450 */ CHAR _01[15708];
/* 0x0101AC */ FLOAT Pitch;
/* 0x0101B0 */ CHAR _02[24];
/* 0x0101C8 */ FLOAT Yaw;
/* 0x0101CC */ CHAR _03[12];
/* 0x0101D8 */ D3DXVECTOR3 View;
/* 0x0101E0 */ CHAR _04[16];
/* 0x0101F0 */ WORD Weapon1;
/* 0x0101F2 */ WORD Weapon2;
/* 0x0101F4 */ WORD Weapon3;
/* 0x0101F6 */ CHAR _05[246];
/* 0x0101AC */ FLOAT NoFallDamage;
/* 0x0102F0 */ CHAR _06[20];
/* 0x010304 */ FLOAT PosX;
/* 0x010308 */ CHAR _07[4];
/* 0x01030C */ FLOAT PosZ;
/* 0x010310 */ CHAR _08[4];
/* 0x010314 */ FLOAT PosY;
/* 0x010318 */ CHAR _09[92];
/* 0x010374 */ FLOAT AutoPlant;
/* 0x010378 */ FLOAT AutoDefuse;
/* 0x01037C */ CHAR _10[14];
/* 0x01038A */ FLOAT AutoShoot;
} WRPlayer; //Size=> 0x00010396
typedef struct {
/* 0x000000 */ WRPlayer* pLocPlayer;
/* 0x13851C */ CHAR _02[1279260];
/* 0x13851C */ WRPlayer** pExtPlayers;
} WRBase; //Size=>0x0013851C
WRBase* pBase = (WRBase*)ADR_POINTER_PLAYER;
//**********************************************//
//**************** [ Found: 53 ] ***************//
//*************** [ End Logging ] **************//
//**********************************************//
Private:
Code:
//**********************************************//
//*********** [ raz0r's Addylogger ] ***********//
//************* [ Private Version ] ************//
//**********************************************//
//************* [ Time : 20:22:13 ] ************//
//**********************************************//
//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0x00******;
DWORD ADR_POINTER_SERVER = 0x00******;
DWORD ADR_POINTER_REMOTE = 0x00******;
DWORD ADR_POINTER_BASE = 0x00******;
DWORD ADR_POINTER_MATRIX = 0x00******;
DWORD ADR_POINTER_DEVICE = 0x00******;
DWORD ADR_POINTER_CLASS = 0x00******;
DWORD ADR_POINTER_WEAPON = 0x00******;
DWORD ADR_POINTER_GWEAPON1 = 0x00******;
DWORD ADR_POINTER_GWEAPON2 = 0x00******;
//================ [ Memory ] ================//
DWORD ADR_MEMORY_STAMINA1 = 0x00******;
DWORD ADR_MEMORY_STAMINA2 = 0x00******;
DWORD ADR_MEMORY_STAMINA3 = 0x00******;
DWORD ADR_MEMORY_STAMINA4 = 0x00******;
DWORD ADR_MEMORY_STAMINA5 = 0x00******;
DWORD ADR_MEMORY_BONESHOT1 = 0x00******;
DWORD ADR_MEMORY_BONESHOT2 = 0x00******;
DWORD ADR_MEMORY_NOSPAWNWAIT1 = 0x00******;
DWORD ADR_MEMORY_NOSPAWNWAIT2 = 0x00******;
DWORD ADR_MEMORY_NOSPAWNWAIT3 = 0x00******;
DWORD ADR_MEMORY_NOBOUNDARIES1 = 0x00******;
DWORD ADR_MEMORY_NOBOUNDARIES2 = 0x00******;
DWORD ADR_MEMORY_IMDRUNK = 0x00******;
DWORD ADR_MEMORY_PLANTANYWHERE = 0x00******;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x00******;
DWORD ADR_MEMORY_QUICKPD = 0x00******;
DWORD ADR_MEMORY_SPEED = 0x00******;
DWORD ADR_MEMORY_SPEEDROLL = 0x00******;
DWORD ADR_MEMORY_SPEEDLADDER = 0x00******;
DWORD ADR_MEMORY_STW = 0x00******;
DWORD ADR_MEMORY_WTH = 0x00******;
DWORD ADR_MEMORY_WUW = 0x00******;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x00******;
DWORD ADR_MEMORY_ANTIAFK = 0x00******;
DWORD ADR_MEMORY_LEVELTABLE = 0x00******;
//================ [ States ] ================//
DWORD ADR_STATE_PLAYER_DEAD = 0x00******;
DWORD ADR_STATE_WEAPON_SHOOTING = 0x00******;
//================ [ Items ] ================//
DWORD ADR_PX_EXTRA_AMMO1 = 0x00******;
DWORD ADR_PX_EXTRA_AMMO2 = 0x00******;
DWORD ADR_PX_ASSAULT_SCOPE = 0x00******;
DWORD ADR_PX_SNIPER_SCOPE = 0x00******;
DWORD ADR_PX_BANDAGE = 0x00******;
DWORD ADR_PX_MEDICINE = 0x00******;
//================ [ Remote ] ================//
DWORD ADR_REMOTE_NAME = 0x00******;
DWORD ADR_REMOTE_HEALTH = 0x00******;
DWORD ADR_REMOTE_TEAM = 0x00******;
//================ [ Offsets ] ================//
DWORD ADR_OFFSET_NORECOIL1 = 0x00******;
DWORD ADR_OFFSET_NORECOIL2 = 0x00******;
DWORD ADR_OFFSET_NORECOIL3 = 0x00******;
DWORD ADR_OFFSET_NOSPREAD = 0x00******;
DWORD ADR_OFFSET_PITCH = 0x00******;
DWORD ADR_OFFSET_YAW = 0x00******;
DWORD ADR_OFFSET_PLAYERSTATE = 0x00******;
DWORD ADR_OFFSET_WEAPONSTATE = 0x00******;
DWORD ADR_OFFSET_LIVINGSTATE = 0x00******;
DWORD ADR_OFFSET_WEAPON1 = 0x00******;
DWORD ADR_OFFSET_WEAPON2 = 0x00******;
DWORD ADR_OFFSET_WEAPON3 = 0x00******;
DWORD ADR_OFFSET_VIEWX = 0x00******;
DWORD ADR_OFFSET_VIEWY = 0x00******;
DWORD ADR_OFFSET_VIEWZ = 0x00******;
DWORD ADR_OFFSET_PACKET = 0x00******;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x00******;
DWORD ADR_OFFSET_GLOBALSIZE = 0x00******;
DWORD ADR_OFFSET_AUTO_PLANT = 0x00******;
DWORD ADR_OFFSET_AUTO_DEFUSE = 0x00******;
DWORD ADR_OFFSET_AUTO_SHOT = 0x00******;
DWORD ADR_OFFSET_INVISIBLE = 0x00******;
DWORD ADR_OFFSET_X = 0x00******;
DWORD ADR_OFFSET_Y = 0x00******;
DWORD ADR_OFFSET_Z = 0x00******;
DWORD ADR_OFFSET_ROOMID = 0x00******;
DWORD ADR_OFFSET_ROOMSLOT = 0x00******;
DWORD ADR_OFFSET_TEAM = 0x00******;
DWORD ADR_OFFSET_AMMO_CLASS = 0x00******;
DWORD ADR_OFFSET_ROOMMASTER = 0x00******;
DWORD ADR_OFFSET_EXP = 0x00******;
//================ [ Assembly ] ================//
DWORD ADR_ASSEMBLY_BULLETS = 0x00******;
DWORD ADR_ASSEMBLY_BULLETS_JMP = 0x00******;
DWORD ADR_ASSEMBLY_UNLAMMO = 0x00******;
DWORD ADR_ASSEMBLY_RAPIDFIRE = 0x00******;
DWORD ADR_ASSEMBLY_NORESTRICTIONS = 0x00******;
DWORD ADR_ASSEMBLY_DAMAGEAS = 0x00******;
DWORD ADR_ASSEMBLY_COMMAND = 0x00******;
DWORD ADR_ASSEMBLY_SPAMBOT = 0x00******;
DWORD ADR_ASSEMBLY_USERKILL = 0x00******;
DWORD ADR_ASSEMBLY_FAKEKICK = 0x00******;
DWORD ADR_ASSEMBLY_DEATHCAM = 0x00******;
DWORD ADR_ASSEMBLY_AUTOSTART = 0x00******;
DWORD ADR_ASSEMBLY_AUTOREADY = 0x00******;
DWORD ADR_ASSEMBLY_CHATHANDLER = 0x00******;
DWORD ADR_ASSEMBLY_ENGINE_TEXT = 0x00******;
//================ [ Structs ] ================//
typedef struct {
/* 0x00**** */ CHAR _00[0];
/* 0x00**** */ D3DXVECTOR3 Recoil;
/* 0x00**** */ CHAR _01[0];
/* 0x00**** */ INT PlayerState;
/* 0x00**** */ INT WeaponState;
/* 0x00**** */ INT LivingState;
/* 0x00**** */ CHAR _02[0];
/* 0x00**** */ FLOAT Pitch;
/* 0x00**** */ CHAR _03[0];
/* 0x00**** */ FLOAT Yaw;
/* 0x00**** */ CHAR _04[0];
/* 0x00**** */ D3DXVECTOR3 View;
/* 0x00**** */ CHAR _05[0];
/* 0x00**** */ WORD Weapon1;
/* 0x00**** */ WORD Weapon2;
/* 0x00**** */ WORD Weapon3;
/* 0x00**** */ CHAR _06[0];
/* 0x00**** */ FLOAT NoFallDamage;
/* 0x00**** */ CHAR _07[0];
/* 0x00**** */ FLOAT PosX;
/* 0x00**** */ CHAR _08[0];
/* 0x00**** */ FLOAT PosZ;
/* 0x00**** */ CHAR _09[0];
/* 0x00**** */ FLOAT PosY;
/* 0x00**** */ CHAR _10[0];
/* 0x00**** */ FLOAT AutoPlant;
/* 0x00**** */ FLOAT AutoDefuse;
/* 0x00**** */ CHAR _11[0];
/* 0x00**** */ FLOAT AutoShoot;
} WRPlayer; //Size=> 0x0001039E
typedef struct {
/* 0x000000 */ CHAR Name[32];
/* 0x000020 */ DWORD UnknownPtr;
/* 0x000024 */ INT Ammo;
/* 0x000028 */ INT Clip;
/* 0x00002C */ INT ClipDiv;
/* 0x000030 */ CHAR Unknown[8];
} WRAmmo; //Size=>0x00000038
typedef struct {
/* 0x00**** */ CHAR _00[0];
/* 0x00**** */ LONG Invisible;
/* 0x00**** */ CHAR _01[0];
/* 0x00**** */ DWORD RoomNumber;
/* 0x00**** */ DWORD RoomSlot;
/* 0x00**** */ DWORD TeamSlot;
} WRServer; //Size=>0x00040CBC
typedef struct {
/* 0x00**** */ CHAR _00[0];
/* 0x00**** */ CHAR Name[20];
/* 0x00**** */ CHAR _01[0];
/* 0x00**** */ INT Health;
/* 0x00**** */ CHAR _02[0];
/* 0x00**** */ BYTE Team;
/* 0x00**** */ CHAR _03[0];
} WRPlayerInfo; //Size=>0x00000B20
typedef struct {
/* 0x000000 */ WRPlayerInfo* pExtPlayers[32];
} WRPlayerBase; //Size=>0x00016400
typedef struct {
/* 0x00**** */ WRServer* pLocServer;
/* 0x00**** */ CHAR _01[4184];
/* 0x00**** */ WRPlayer* pLocPlayer;
/* 0x00**** */ CHAR _02[0];
/* 0x00**** */ WRPlayer** pExtPlayers;
} WRBase; //Size=>0x0013851C
WRBase* pBase = (WRBase*)ADR_POINTER_SERVER;
WRPlayerBase* pPlayers = (WRPlayerBase*)ADR_POINTER_BASE;
//**********************************************//
//**************** [ Found: 79 ] ***************//
//*************** [ End Logging ] **************//
//**********************************************//
Virustotal:
Attached Files
raz0r AddyLogger Public.rar
(8.1 KB, 230 views)
11/02/2014, 18:09
#2
elite*gold: 0
Join Date: May 2014
Posts: 58
Received Thanks: 33
Great Release!!
Thankyou!
11/02/2014, 19:31
#3
elite*gold: 0
Join Date: Oct 2014
Posts: 16
Received Thanks: 2
for what is this?
11/02/2014, 20:33
#4
elite*gold: 0
Join Date: Oct 2014
Posts: 36
Received Thanks: 23
Quote:
Originally Posted by
Split Profit
for what is this?
Creating WarRock cheats.
11/02/2014, 21:49
#5
elite*gold: 260
Join Date: Oct 2011
Posts: 153
Received Thanks: 52
I'm not good at this kind of stuff haha, but if ya got some time. Can ya tell me with what kind of program i should be able to open it. Or just with a normal warrock injector?
11/02/2014, 22:03
#6
elite*gold: 0
Join Date: Oct 2014
Posts: 36
Received Thanks: 23
Quote:
Originally Posted by
ferlem2
I'm not good at this kind of stuff haha, but if ya got some time. Can ya tell me with what kind of program i should be able to open it. Or just with a normal warrock injector?
Just inject it.
11/02/2014, 22:49
#7
elite*gold: 260
Join Date: Oct 2011
Posts: 153
Received Thanks: 52
Do u know a good injector? :P
11/02/2014, 23:30
#8
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,545
was bringt der private spoiler? soll jeder jetzt denken du bist cool weil du 1000 addys hast?
11/03/2014, 11:39
#9
elite*gold: 0
Join Date: May 2012
Posts: 4
Received Thanks: 0
When i try it he shuts my warrock down in 5 sec
11/03/2014, 13:11
#10
elite*gold: 0
Join Date: Oct 2014
Posts: 36
Received Thanks: 23
Quote:
Originally Posted by
elinequesnel112
When i try it he shuts my warrock down in 5 sec
Yes now look into your WarRock folder.
11/03/2014, 13:45
#11
elite*gold: 0
Join Date: May 2012
Posts: 4
Received Thanks: 0
and can you tell me what to do next
Wat than i see sominthing like raz0r public logger
What i need to do next i see raz0r public logger
Quote:
Originally Posted by
r_a_z_0_r
Yes now look into your WarRock folder.
Yess is see raz0r public logger what i need to do next ?
What than ?
what i need to do with that cheat
11/03/2014, 15:32
#12
elite*gold: 0
Join Date: Oct 2014
Posts: 16
Received Thanks: 2
but this is for wr or private server?
11/03/2014, 17:07
#13
elite*gold: 0
Join Date: Oct 2014
Posts: 36
Received Thanks: 23
Quote:
Originally Posted by
Split Profit
but this is for wr or private server?
It's for every client
11/03/2014, 21:44
#14
elite*gold: 0
Join Date: Mar 2009
Posts: 22
Received Thanks: 1
can someone make public hacks with fast plant defuse and plant/defuse anywhere!? pls
11/05/2014, 17:20
#15
elite*gold: 0
Join Date: May 2012
Posts: 4
Received Thanks: 0
Alright
Alright is somthing in my warrock folder but what how i can start it ? it shut quickly down ?? can some one help
Similar Threads
[Release] CyberRazzer AddyLogger [Public]
03/26/2011 - WarRock Hacks, Bots, Cheats & Exploits - 35 Replies
CyberRazzer AddyLogger
Download: Multiupload.com - upload your files to multiple file hosting sites!
VirusScan: VirusTotal - Free Online Virus, Malware and URL Scanner
Credits: In the log file.
~~~PUBLIC~~~
[Release] CyberRazzer AddyLogger [Public]
03/06/2011 - WarRock Hacks, Bots, Cheats & Exploits - 1 Replies
CLOSE PLS WAR AUSVERSEHEN^^
[Release]*****ToxicLibrary™ Public AddyLogger****21.01.11
01/21/2011 - WarRock Hacks, Bots, Cheats & Exploits - 15 Replies
Hey Leute,
Ich Release heute mal meinen Public AddyLogger.
So sieht es in der .txt Datei aus, wenn Addys geloggt wurden:
All times are GMT +2. The time now is 01:56 .