[Release] CyberRazzer AddyLogger [Public]
Download: 
VirusScan:

VirusScan:

Credits: In the log file.
~~~PUBLIC~~~
Code:
/**********************************************/ /**********CyberRazzer Vip-AddyLogger**********/ /**********************************************/ /************CyberRazzer|YaZZn|NikM************/ /*************Willi27|NoName|Gordon************/ /****************King7|Son_Gotes***************/ /**********************************************/ /****************Start Logging*****************/ /**********************************************/ /*******************Pointers*******************/ #define ADR_PTR_PLAYERPOINTER 0x00BC2248 #define ADR_PTR_SERVERPOINTER 0x00ABCE28 #define ADR_PTR_BASEPOINTER 0x00AF7420 /********************Memory********************/ #define ADR_MEM_SCOPE 0x00966F80 #define ADR_MEM_SPEED 0x008F1F5C #define ADR_MEM_IMDRUNK 0x00A72EB8 #define ADR_MEM_NOSPREAD 0x00A43888 #define ADR_MEM_NOSPAWN1 0x00A76CB0 #define ADR_MEM_NOSPAWN2 0x00A76CB8 #define ADR_MEM_NOSPAWN3 0x00A76CB4 #define ADR_MEM_NOBOUNDS1 0x00A6E0A0 #define ADR_MEM_NOBOUNDS2 0x00A6E0A4 #define ADR_MEM_NOBOUNDS3 0x00A6E0A8 #define ADR_MEM_FASTAMMO 0x00A46D34 #define ADR_MEM_FASTREPAIR 0x00A46D3C #define ADR_MEM_FASTHEALTH 0x00A46D38 #define ADR_MEM_FASTFLAG 0x00A46D40 #define ADR_MEM_GLASSWALLS 0x00A49788 #define ADR_MEM_NEARFOG 0x00A49788 #define ADR_MEM_FARFOG 0x00A4978C #define ADR_MEM_FOGCOLOR1 0x00A49720 #define ADR_MEM_FOGCOLOR2 0x00A4971C #define ADR_MEM_FOGCOLOR3 0x00A49718 #define ADR_MEM_FULLBRIGHT1 0x00A49720 #define ADR_MEM_FULLBRIGHT2 0x00A4971C #define ADR_MEM_FULLBRIGHT3 0x00A49718 /*********************User*********************/ #define ADR_USER_D3D_NAME 0x00AF7DE4 #define ADR_USER_D3D_IP 0x00AF7AF4 /*******************PxItems********************/ #define ADR_PX_EXTRACLIP1 0x00A4386C #define ADR_PX_EXTRACLIP2 0x00A4386D #define ADR_PX_SNIPERX2 0x00A4386E #define ADR_PX_ASSAULTX2 0x00A43870 #define ADR_PX_BANDAGE ´ 0x00A43872 /********************Offsets*******************/ #define ADR_OFS_Z 0x000102D8 #define ADR_OFS_Y 0x000102DC #define ADR_OFS_X 0x000102D4 #define ADR_OFS_NFD 0x000103A8 #define ADR_OFS_SLOT5 0x001021A4 #define ADR_OFS_PREMIUM1 0x0000057C #define ADR_OFS_PREMIUM2 0x00000580 /*********************************************/ /*****************End Logging******************/ /**********************************************/
~~~VIP~~~
Code:
/**********************************************/ /**********CyberRazzer Vip-AddyLogger**********/ /**********************************************/ /************CyberRazzer|YaZZn|NikM************/ /*************Willi27|NoName|Gordon************/ /****************King7|Son_Gotes***************/ /**********************************************/ /****************Start Logging*****************/ /**********************************************/ /*******************Pointers*******************/ #define ADR_PTR_PLAYERPOINTER 0x00****** #define ADR_PTR_SERVERPOINTER 0x00****** #define ADR_PTR_HEALTHPOINTER 0x00****** #define ADR_PTR_WEAPONPOINTER 0x00****** #define ADR_PTR_DEVICEPOINTER 0x00****** #define ADR_PTR_BASEPOINTER 0x00****** #define ADR_PTR_USERPOINTER 0x00****** #define ADR_PTR_VEHICLEBASE 0x00****** #define ADR_PTR_VIEWANGELS 0x00****** #define ADR_PTR_CLASSBASE 0x00****** /********************Memory********************/ #define ADR_MEM_SCOPE 0x00****** #define ADR_MEM_SCOPESIZE 0x00****** #define ADR_MEM_SHOOTSMOKE 0x00****** #define ADR_MEM_SPEED 0x00****** #define ADR_MEM_IMDRUNK 0x00****** #define ADR_MEM_NOWATER 0x00****** #define ADR_MEM_NOSPREAD 0x00****** #define ADR_MEM_MEMCROSS 0x00****** #define ADR_MEM_MEMUNLAMMO 0x00****** #define ADR_MEM_NOSPAWN1 0x00****** #define ADR_MEM_NOSPAWN2 0x00****** #define ADR_MEM_NOSPAWN3 0x00****** #define ADR_MEM_NOBOUNDS1 0x00****** #define ADR_MEM_NOBOUNDS2 0x00****** #define ADR_MEM_NOBOUNDS3 0x00****** #define ADR_MEM_FASTAMMO 0x00****** #define ADR_MEM_FASTREPAIR 0x00****** #define ADR_MEM_FASTHEALTH 0x00****** #define ADR_MEM_FASTFLAG 0x00****** #define ADR_MEM_FASTLOCKON 0x00****** #define ADR_MEM_WATERHEIGHT 0x00****** #define ADR_MEM_VIRTUALJUMP 0x00****** #define ADR_MEM_PLANTANYWHERE 0x00****** #define ADR_MEM_GLASSWALLS 0x00****** #define ADR_MEM_CQCPRONE 0x00****** #define ADR_MEM_WEAPONGRAVIT 0x00****** #define ADR_MEM_NEARFOG 0x00****** #define ADR_MEM_FARFOG 0x00****** #define ADR_MEM_FOGCOLOR1 0x00****** #define ADR_MEM_FOGCOLOR2 0x00****** #define ADR_MEM_FOGCOLOR3 0x00****** #define ADR_MEM_FULLBRIGHT1 0x00****** #define ADR_MEM_FULLBRIGHT2 0x00****** #define ADR_MEM_FULLBRIGHT3 0x00****** #define ADR_MEM_WATERCOLORDEEP1 0x00****** #define ADR_MEM_WATERCOLORDEEP2 0x00****** #define ADR_MEM_WATERCOLORDEEP3 0x00****** #define ADR_MEM_WATERCOLORSHALLOW1 0x00****** #define ADR_MEM_WATERCOLORSHALLOW2 0x00****** #define ADR_MEM_WATERCOLORSHALLOW3 0x00****** /*********************User*********************/ #define ADR_USER_D3D_NAME 0x00****** #define ADR_USER_D3D_IP 0x00****** #define ADR_USER_D3D_HEALTH 0x00****** #define ADR_USER_D3D_KILLS 0x00****** #define ADR_USER_D3D_DEATHS 0x00****** #define ADR_USER_D3D_POINTS 0x00****** #define ADR_USER_D3D_PING 0x00****** #define ADR_USER_D3D_TEAM 0x00****** #define ADR_USER_D3D_BRANCHE 0x00****** #define ADR_USER_ID 0x00****** #define ADR_USER_NAME 0x00****** #define ADR_USER_FORCEKICK 0x00****** #define ADR_USER_AMMO1 0x00****** #define ADR_USER_AMMO2 0x00****** #define ADR_USER_MEDIC1 0x00****** #define ADR_USER_MEDIC2 0x00****** /*******************PxItems********************/ #define ADR_PX_EXTRACLIP1 0x00****** #define ADR_PX_EXTRACLIP2 0x00****** #define ADR_PX_SNIPERX2 0x00****** #define ADR_PX_ASSAULTX2 0x00****** #define ADR_PX_BANDAGE ´ 0x00****** /********************Offsets*******************/ #define ADR_OFS_Z 0x00****** #define ADR_OFS_Y 0x00****** #define ADR_OFS_X 0x00****** #define ADR_OFS_NFD 0x00****** #define ADR_OFS_SLOT1 0x00****** #define ADR_OFS_SLOT2 0x00****** #define ADR_OFS_SLOT3 0x00****** #define ADR_OFS_SLOT4 0x00****** #define ADR_OFS_SLOT5 0x00****** #define ADR_OFS_SLOT6 0x00****** #define ADR_OFS_SLOT7 0x00****** #define ADR_OFS_SLOT8 0x00****** #define ADR_OFS_WEAPON1 0x00****** #define ADR_OFS_LOADUSER 0x00****** #define ADR_OFS_WEAPON2 0x00****** #define ADR_OFS_WEAPON3 0x00****** #define ADR_OFS_GRAVIT_X 0x00****** #define ADR_OFS_GRAVIT_Y 0x00****** #define ADR_OFS_GRAVIT_Z 0x00****** #define ADR_OFS_SPECTATE 0x00****** #define ADR_OFS_GAMEMODE 0x00****** #define ADR_OFS_PREMIUM1 0x00****** #define ADR_OFS_PREMIUM2 0x00****** #define ADR_OFS_ROOMMASTER 0x00****** #define ADR_OFS_SUPERMASTER 0x00****** #define ADR_OFS_STRUCTSIZE 0x00****** #define ADR_OFS_PLAYERSTATE 0x00****** /*********************Asm**********************/ #define ADR_ASM_WTW 0x00****** #define ADR_ASM_WUW 0x00****** #define ADR_ASM_STW 0x00****** #define ADR_ASM_FASTAS 0x00****** #define ADR_ASM_ANTILOG 0x00****** #define ADR_ASM_RADARGPS 0x00****** #define ADR_ASM_CQCPRONE 0x00****** #define ADR_ASM_ALLSERVER 0x00****** #define ADR_ASM_NO_OXIGEN 0x00****** #define ADR_ASM_CROSSHAIR 0x00****** #define ADR_ASM_DOUBLEFIRE 0x00****** #define ADR_ASM_FASTRELOAD 0x00****** #define ADR_ASM_MESPHEALTH 0x00****** #define ADR_ASM_ESCALATOR1 0x00****** #define ADR_ASM_ESCALATOR2 0x00****** #define ADR_ASM_QUICKPLANT 0x00****** #define ADR_ASM_QUICKDEFUSE 0x00****** #define ADR_ASM_MINEVIEWER1 0x00****** #define ADR_ASM_BACKTOLOBBY 0x00****** #define ADR_ASM_AUTOREPAIR1 0x00****** #define ADR_ASM_AUTOREPAIR2 0x00****** #define ADR_ASM_RADARFFAGPS 0x00****** #define ADR_ASM_STAMINA_UP_5 0x00****** #define ADR_ASM_WARROCK_NEWS 0x00****** #define ADR_ASM_MESSAGE_BOX_1 0x00****** #define ADR_ASM_SUPERNOSPREAD 0x00****** #define ADR_ASM_INVALIDPACKET 0x00****** #define ADR_ASM_NORESTRICTIONS 0x00****** #define ADR_ASM_ROOMNAMEFILDER 0x00****** #define ADR_ASM_INITIALIZE_EHSVC 0x00****** #define ADR_ASM_MAP_MEMBERSHIPONLY 0x00****** #define ADR_ASM_NO_BADWORDS_CHECK_1 0x00****** #define ADR_ASM_NO_BADWORDS_CHECK_2 0x00****** #define ADR_ASM_NO_BADWORDS_CHECK_3 0x00****** #define ADR_ASM_PREMIUM_CROSSHAIR_1 0x00****** #define ADR_ASM_DISCONNECTIONFROMGAME 0x00****** /******************Artillery*******************/ #define ADR_ART_ARTILLERY_1 0x00****** #define ADR_ART_ARTILLERY_2 0x00****** #define ADR_ART_ARTILLERY_3 0x00****** #define ADR_ART_ARTILLERY_4 0x00****** #define ADR_ART_ARTILLERY_5 0x00****** #define ADR_ART_ARTILLERY_6 0x00****** #define ADR_ART_ARTILLERY_7 0x00****** #define ADR_ART_ARTILLERY_8 0x00****** /*******************Vehicle********************/ #define ADR_ASM_VEHICLE_JUMP1 0x00****** #define ADR_VEH_NORESTRICTIONS1 0x00****** #define ADR_VEH_NORESTRICTIONS2 0x00****** #define ADR_VEH_NORESTRICTIONS3 0x00****** #define ADR_VEH_NORESTRICTIONS4 0x00****** #define ADR_ASM_VEHICLE_SUPERCAR 0x00****** /*********************************************/ /*****************End Logging******************/ /**********************************************/
-Sende mir eine Pm.






