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[Sammelthread] Addys
Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.
05/12/2012, 12:55
#2446
elite*gold: 0
Join Date: Mar 2012
Posts: 72
Received Thanks: 141
Quote:
Originally Posted by
cheatslaw
Because this **** wont even keep your undetected..
Because you need some more addys then it works perfect
05/12/2012, 16:23
#2447
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
Quote:
Originally Posted by
Tequilax
Where did you fund this addy = Hsheild or WR.exe
Because I cant find it
EHSvc
05/13/2012, 18:57
#2448
elite*gold: 0
Join Date: Jan 2009
Posts: 1
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i can't get shoot trough walls to work. And walk trough is buggy as hell..
05/13/2012, 21:52
#2449
elite*gold: 0
Join Date: Aug 2011
Posts: 726
Received Thanks: 3,211
Quote:
Originally Posted by
FCB-RVO
i can't get shoot trough walls to work. And walk trough is buggy as hell..
It's Addys thread not source ..
05/14/2012, 13:45
#2450
elite*gold: 0
Join Date: Oct 2008
Posts: 38
Received Thanks: 21
#request
ADR_CallBack
05/14/2012, 19:30
#2451
elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
Quote:
Originally Posted by
spike2147
#request
ADR_CallBack
ADR_CALLBACK = ASM_CRCPATCH (WR not EHSVC)
DWORD ASM_CRCPATCH = 0x417FD3;
05/15/2012, 08:57
#2452
elite*gold: 0
Join Date: Nov 2011
Posts: 292
Received Thanks: 59
#request weapon Base
05/15/2012, 10:27
#2453
elite*gold: 0
Join Date: Oct 2008
Posts: 38
Received Thanks: 21
#define ADR_WeaponBase 0xA1F9EC
05/15/2012, 16:37
#2454
elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
#request glasswalls
und am besten wär alle addys mal public zumachen!!
05/15/2012, 18:32
#2455
elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
Code:
/////////////////////////////////SkillZz Private AddyLogger//////////////////////////
//////////////////////////////////Warrock InterNational////////////////////////////////
//////////////////////////Thanks To Cyno And RunDll For Some Suggestions//////////////////////
/////////////////////////////Made For UnReal Skill And WR-LEGENDS///////////////////////////
/////////////////////////////Thanks to hero9910 for publish this addys///////////////////////////
//--------------------------------------------------------------------------------------------//
//==================================]-{ Pointers Started!! ]-{==========================================//
#define ADR_PlayerPointer 0xA027C8
#define ADR_ServerPointer 0xA02764
#define ADR_DevicePointer 0x862594
#define ADR_VehiclePointer 0x0
#define ADR_WeaponPointer 0x8C679C
#define ADR_HealthPointer 0x31FB8
#define ADR_UserPointer 0xA02764
#define ADR_AngelsPointer 0xA02310
#define ADR_GlobalPointer 0x1CF8
#define ADR_LocalPointer 0x16104
#define ADR_StatePointer 0xA027F0
#define ADR_RoomPointer 0xA031B4
#define ADR_CBasePointer 0xB208E0
//==================================]-{ Pointers End!! ]-{==========================================//
//=============================]-{ Total Pointers Logged = 12 ]-{==========================================//
//====================================]-{ Adresses Started!! }-{======================================//
#define ADR_SilentWalk 0x8500B2F8
#define ADR_BreakLimit 0x8654D0
#define ADR_ColorShot 0xA03440
#define ADR_Bullets 0x4D9087
#define ADR_SuperExplosion 0x865F70
#define ADR_RollSpeed 0x865700
#define ADR_ChangeRoll 0x0
#define ADR_Stamina1 0x8361E8
#define ADR_StaminaRefill 0x98CF68
#define ADR_NoBounds1 0xB2F858
#define ADR_NoBounds2 0xB2F85C
#define ADR_NoBounds3 0xB2F860
#define ADR_ImmExplosion 0x8656B8
#define ADR_BreakLimit 0x8654D0
#define ADR_CrossHair 0xA07168
#define OPK_X 0x1024C
#define ADR_WeaponShot1 0xA02818
#define ADR_WeaponShot2 0xA02838
#define ADR_HighMode 0x8659A8
#define ADR_HideWeapon 0x8BE788
#define ADR_AntiRadar 0xA0998C
#define ADR_FastLadder 0x8658A0
#define ADR_CameraView 0x86557C
#define ADR_CQCProne 0x8C6860
#define ADR_DeadSpinner 0x8C2E6C
#define ADR_NoReload 0x103F5
#define ADR_QuickDefuse 0x0
#define ADR_QuickPlant 0xA02334
#define ADR_BoneShot 0x866540
#define ADR_NoSpawn1 0x0
#define ADR_NoSpawn2 0xB3DF40
#define ADR_NoReload 0x103F5
#define ADR_NoFallDamage 0x102D4
#define ADR_CrazyNade 0x150
#define ADR_ZeroDelay 0x103F8
#define ADR_NoSpawnWait 0x0
#define ADR_FastLockOn 0x999708
#define ADR_SuperNoSpread 0x8655C0
#define ADR_DefuseAnyWhere 0x8C6880
#define ADR_PlantAnyWhere 0xA02352
#define ADR_WTH 0x830D3C
#define ADR_WUW 0xA0995C
#define ADR_STW 0x833064
#define ADR_WTW 0x835E20
#define ADR_Scope 0x8C686C
#define ADR_ScopeSize 0x0
#define ADR_Speed 0x8658D8
#define ADR_WeaponGravity 0x865528
#define ADR_UnlimitedAmmo 0xA02740
//====================================]-{ Adresses END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 42 ]-{================================//
//===================================}-{ Memorys Started ]-{==================================//
#define MEM_Stamina 0x0
#define MEM_Stamina1 0x0
#define MEM_AccuracyAs 0x0
#define MEM_UNL.AMOO 0x0
#define MEM_WTW 0x835E20
#define MEM_STW 0x833064
#define MEM_SuperNoSpread 0x0
#define MEM_BoneShot 0x866540
#define MEM_NoDelay 0x103F8
#define MEM_NoReload 0x103F5
//==================================]-[ Memorys End!!! ]-{==================================//
//==============================]-{ Total Memorys Logged = 10 ]-{===========================//
//===================================}-{ OffSets Started!! ]-{========================================//
05/15/2012, 20:53
#2456
elite*gold: 0
Join Date: Feb 2010
Posts: 769
Received Thanks: 499
Quote:
Originally Posted by
xXrussXx
#request glasswalls
und am besten wär alle addys mal public zumachen!!
Code:
#define ADR_GlassWalls 0x0A02400
05/17/2012, 23:50
#2457
elite*gold: 0
Join Date: Aug 2011
Posts: 10
Received Thanks: 5
ASM NoDelay addy pls
05/17/2012, 23:55
#2458
elite*gold: 0
Join Date: Oct 2008
Posts: 38
Received Thanks: 21
@Tequilax
#define ASM_NODELAY 0x4E4E6C
Mine:
#define ADR_COMMAND 0x4AF478
05/18/2012, 14:39
#2459
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
Code:
/*=================================================*/
/*========= [BuRn3R Struct & Addy Logger] =========*/
/*=================================================*/
/*================== [Pointers] ===================*/
#define ADR_PLAYERPOINTER 0xA027C8
#define ADR_SERVERPOINTER 0xA02764
#define ADR_REMOTEPOINTER 0xB208E0
#define ADR_BASEPOINTER 0xA58A00
#define ADR_ANGELS 0xA02310
#define ADR_ROOM 0xA031B4
/*=================== [Adresses] ===================*/
#define ADR_VEHICLEANIMATION 0xA0280C
#define ADR_SCOPE 0x8C686C
#define ADR_SCOPESIZE 0x8C6874
#define ADR_IMDRUNK 0xA026D0
#define ADR_CQCPRONE 0x8C6860
#define ADR_SUPERNOSPREAD 0x8655C0
#define ADR_NOBOUNDS1 0xB2F858
#define ADR_NOBOUNDS2 0xB2F85C
#define ADR_NOBOUNDS3 0xB2F860
#define ADR_ANTIAFK 0xB2F674
#define ADR_FASTHEALTH 0xA07144
#define ADR_FASTREPAIR 0xA07154
#define ADR_FASTFLAG 0xA0714C
#define ADR_FASTAMMO 0xA0713C
#define ADR_COLORSHOT1 0xA03440
#define ADR_COLORSHOT2 0xA03444
#define ADR_COLORSHOT3 0xA03448
#define ADR_ACCURACYAS 0xA0713C
#define ADR_GMWARNING 0xA66EEC
#define ADR_STAMINA1 0x836C14
#define ADR_STAMINA2 0x836C18
#define ADR_STAMINA3 0x836C1C
#define ADR_STAMINA4 0x836C20
#define ADR_STAMINA5 0x836C24
#define ADR_PLANTANYWHERE 0xA02353
#define ADR_DEFUSEANYWHERE 0x8C6880
#define ADR_BONESHOT 0x866540
#define ADR_WTW 0x835E20
#define ADR_STW 0x833064
#define ADR_NOWATER1 0xA09958
#define ADR_NOWATER2 0xA0995C
#define ADR_AUTOREPAIR 0xA0232B
#define ADR_AUTOMDEICAMMO 0xB9ABDC
#define ADR_QUICKPLANTDEFUSE 0xA02334
#define ADR_UNLAMMO 0xA02850
#define ADR_WEAPONRELOAD 0xA02710
#define ADR_NOSPAWNWAIT1 0x0
#define ADR_NOSPAWNWAIT2 0xB3DF40
/*=================== [Offsets] ====================*/
#define OFS_AUTOSHOT 0x1036E
#define OFS_AUTOPLANT 0x10358
#define OFS_AUTODEFUSE 0x1035C
#define OFS_HEADPOS 0x10264
#define OFS_NOSPREAD 0x100FC
#define OFS_NOFALLDAMAGE 0x102D4
#define OFS_GLOBALINDEX 0x1CF8
#define OFS_LOCALINDEX 0x160FC
#define OFS_PLAYERSIZE 0x1CF8
#define OFS_FASTNADEBLAST 0x10100
#define OFS_ANTIABNORMAL1 0x124
#define OFS_ANTIABNORMAL2 0x125
#define OFS_ANTIABNORMAL3 0x360
#define OFS_ANTIABNORMAL4 0x361
#define OFS_X 0x102EC
#define OFS_Y 0x102E4
#define OFS_Z 0x102F4
#define OFS_GRAVITYX 0xC4A7
#define OFS_GRAVITYY 0xC4AB
#define OFS_GRAVITYZ 0xC4AF
#define OFS_INVISIBLE 0x11A2BC
#define OFS_NORECOIL1 0xC43C
#define OFS_NORECOIL2 0xC440
#define OFS_NORECOIL3 0xC444
#define OFS_NOM134IDLE 0x103DC
#define OFS_SUPERMASTER 0xFCD40
#define OFS_PREMIUM1 0x58C
#define OFS_PREMIUM2 0x590
#define OFS_WEAPON1 0x101D8
#define OFS_WEAPON2 0x101DA
#define OFS_WEAPON3 0x101DC
#define OFS_DINAR 0x2B7B8
#define OFS_LEVEL 0x2B7A8
#define OFS_PITCH 0x10194
#define OFS_YAW 0x101B0
#define OFS_VEHICLEPITCH 0xA02374
#define OFS_VEHICLEYAW 0xA02378
#define OFS_PLAYERSPEED 0x100F8
#define OFS_PLAYERSTATE 0x10238
#define OFS_VIEWX 0x101C0
#define OFS_VIEWY 0x101C4
#define OFS_VIEWZ 0x101C8
#define OFS_INDEX 0xC490
#define OFS_PLAYERANIMATION 0xC4C8
#define OFS_WEAPONSTATE 0xC4BC
#define OFS_EXTRAAMMO1 0xA0241E
#define OFS_EXTRAAMMO2 0xA0241B
#define OFS_SNIPERAMMO 0xA0241B
#define OFS_BANDAGE 0xA02424
/*================== [Assembler] ==================*/
#define ASM_NOSRVKICK1 0x4E5FB5
#define ASM_NOSRVKICK2 0x4EC4B7
#define ASM_NOSRVKICK3 0x0
/*=================== [Structs] ===================*/
struct CPlayer
{
char xUnknown1[50236];//0x00
float NoRecoil1;//0xC43C
float NoRecoil2;//0xC440
float NoRecoil3;//0xC444
char xUnknown2[72];//0xC448
BYTE Index;//0xC490
char xUnknown3[22];//0xC491
float GravityX;//0xC4A7
float GravityY;//0xC4AB
float GravityZ;//0xC4AF
char xUnknown4[9];//0xC4B3
int WeaponState;//0xC4BC
char xUnknown5[15420];//0xC4C0
float NoSpread;//0x100FC
float FastNadeBlast;//0x10100
char xUnknown6[144];//0x10104
float Pitch;//0x10194
char xUnknown7[24];//0x10198
float Yaw;//0x101B0
char xUnknown8[12];//0x101B4
float ViewX;//0x101C0
float ViewY;//0x101C4
float ViewZ;//0x101C8
char xUnknown9[12];//0x101CC
WORD Weapon1;//0x101D8
WORD Weapon2;//0x101DA
WORD Weapon3;//0x101DC
char xUnknown10[90];//0x101DE
BYTE PlayerState;//0x10238
char xUnknown11[155];//0x10239
float NoFallDamage;//0x102D4
char xUnknown12[20];//0x102D8
float PosX;//0x102EC
char xUnknown13[12];//0x102F0
float PosY;//0x102E4
char xUnknown14[12];//0x102E8
float PosZ;//0x102F4
char xUnknown15[96];//0x102F8
DWORD AutoPlant;//0x10358
DWORD AutoDefuse;//0x1035C
char xUnknown16[14];//0x10360
DWORD AutoShot;//0x1036E
char xUnknown17[106];//0x10372
float NoM134Idle;//0x103DC
};
struct CBase
{
CPlayer* pLocal;
char* xUnknown1[1171732];
CPlayer** pGlobal;
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
05/18/2012, 16:05
#2460
elite*gold: 0
Join Date: Oct 2008
Posts: 38
Received Thanks: 21
#request ADR_NoRestrictions
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Hi leute,
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