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[Sammelthread] Addys

Discussion on [Sammelthread] Addys within the WarRock Hacks, Bots, Cheats & Exploits forum part of the WarRock category.

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Old   #2446
 
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Quote:
Originally Posted by cheatslaw View Post
Because this **** wont even keep your undetected..
Because you need some more addys then it works perfect
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Old   #2447
 
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Quote:
Originally Posted by Tequilax View Post
Where did you fund this addy = Hsheild or WR.exe
Because I cant find it
EHSvc
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Old   #2448
 
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i can't get shoot trough walls to work. And walk trough is buggy as hell..
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Old   #2449
 
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Quote:
Originally Posted by FCB-RVO View Post
i can't get shoot trough walls to work. And walk trough is buggy as hell..
It's Addys thread not source ..
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Old   #2450
 
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#request
ADR_CallBack
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Old   #2451
 
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Quote:
Originally Posted by spike2147 View Post
#request
ADR_CallBack
ADR_CALLBACK = ASM_CRCPATCH (WR not EHSVC)

DWORD ASM_CRCPATCH = 0x417FD3;
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Old   #2452
 
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#request weapon Base
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Old   #2453
 
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#define ADR_WeaponBase 0xA1F9EC
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Old   #2454
 
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#request glasswalls
und am besten wär alle addys mal public zumachen!!
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Old   #2455
 
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Code:
/////////////////////////////////SkillZz Private AddyLogger//////////////////////////
//////////////////////////////////Warrock InterNational////////////////////////////////
//////////////////////////Thanks To Cyno And RunDll For Some Suggestions//////////////////////
/////////////////////////////Made For UnReal Skill And WR-LEGENDS///////////////////////////
/////////////////////////////Thanks to hero9910 for publish this addys///////////////////////////


//--------------------------------------------------------------------------------------------//
//==================================]-{ Pointers Started!! ]-{==========================================//
#define ADR_PlayerPointer                   0xA027C8
#define ADR_ServerPointer                   0xA02764
#define ADR_DevicePointer                   0x862594
#define ADR_VehiclePointer                  0x0
#define ADR_WeaponPointer                   0x8C679C
#define ADR_HealthPointer                   0x31FB8
#define ADR_UserPointer                     0xA02764
#define ADR_AngelsPointer                   0xA02310
#define ADR_GlobalPointer                   0x1CF8
#define ADR_LocalPointer                    0x16104
#define ADR_StatePointer                    0xA027F0
#define ADR_RoomPointer                     0xA031B4
#define ADR_CBasePointer                    0xB208E0
//==================================]-{ Pointers End!! ]-{==========================================//
//=============================]-{ Total Pointers Logged = 12 ]-{==========================================//
 
 
//====================================]-{ Adresses Started!! }-{======================================//
#define ADR_SilentWalk                      0x8500B2F8
#define ADR_BreakLimit                      0x8654D0
#define ADR_ColorShot                       0xA03440
#define ADR_Bullets                         0x4D9087
#define ADR_SuperExplosion                  0x865F70
#define ADR_RollSpeed                       0x865700
#define ADR_ChangeRoll                      0x0
#define ADR_Stamina1                        0x8361E8
#define ADR_StaminaRefill                   0x98CF68
#define ADR_NoBounds1                       0xB2F858
#define ADR_NoBounds2                       0xB2F85C
#define ADR_NoBounds3                       0xB2F860
#define ADR_ImmExplosion                    0x8656B8
#define ADR_BreakLimit                      0x8654D0
#define ADR_CrossHair                       0xA07168
#define OPK_X                               0x1024C
#define ADR_WeaponShot1                     0xA02818
#define ADR_WeaponShot2                     0xA02838
#define ADR_HighMode                        0x8659A8
#define ADR_HideWeapon                      0x8BE788
#define ADR_AntiRadar                       0xA0998C
#define ADR_FastLadder                      0x8658A0
#define ADR_CameraView                      0x86557C
#define ADR_CQCProne                        0x8C6860
#define ADR_DeadSpinner                     0x8C2E6C
#define ADR_NoReload                        0x103F5
#define ADR_QuickDefuse                     0x0
#define ADR_QuickPlant                      0xA02334
#define ADR_BoneShot                        0x866540
#define ADR_NoSpawn1                        0x0
#define ADR_NoSpawn2                        0xB3DF40
#define ADR_NoReload                        0x103F5
#define ADR_NoFallDamage                    0x102D4
#define ADR_CrazyNade                       0x150
#define ADR_ZeroDelay                       0x103F8
#define ADR_NoSpawnWait                     0x0
#define ADR_FastLockOn                      0x999708
#define ADR_SuperNoSpread                   0x8655C0
#define ADR_DefuseAnyWhere                  0x8C6880
#define ADR_PlantAnyWhere                   0xA02352
#define ADR_WTH                             0x830D3C
#define ADR_WUW                             0xA0995C
#define ADR_STW                             0x833064
#define ADR_WTW                             0x835E20
#define ADR_Scope                           0x8C686C
#define ADR_ScopeSize                       0x0
#define ADR_Speed                           0x8658D8
#define ADR_WeaponGravity                   0x865528
#define ADR_UnlimitedAmmo                   0xA02740
//====================================]-{ Adresses END!! ]-{======================================//
//==============================}-{ Total Adresses Logged = 42 ]-{================================//
 
 
//===================================}-{ Memorys Started ]-{==================================//
#define MEM_Stamina                       0x0
#define MEM_Stamina1                      0x0
#define MEM_AccuracyAs                    0x0
#define MEM_UNL.AMOO                      0x0
#define MEM_WTW                           0x835E20
#define MEM_STW                           0x833064
#define MEM_SuperNoSpread                 0x0
#define MEM_BoneShot                      0x866540
#define MEM_NoDelay                       0x103F8
#define MEM_NoReload                      0x103F5
//==================================]-[ Memorys End!!! ]-{==================================//
//==============================]-{ Total Memorys Logged = 10 ]-{===========================//
 
 
//===================================}-{ OffSets Started!! ]-{========================================//
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Old   #2456
 
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Quote:
Originally Posted by xXrussXx View Post
#request glasswalls
und am besten wär alle addys mal public zumachen!!
Code:
#define ADR_GlassWalls		0x0A02400
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Old   #2457
 
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ASM NoDelay addy pls
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Old   #2458
 
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@Tequilax
#define ASM_NODELAY 0x4E4E6C

Mine:
#define ADR_COMMAND 0x4AF478
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Old   #2459
 
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Code:
/*=================================================*/
/*========= [BuRn3R Struct & Addy Logger] =========*/
/*=================================================*/
/*================== [Pointers] ===================*/
#define ADR_PLAYERPOINTER    0xA027C8
#define ADR_SERVERPOINTER    0xA02764
#define ADR_REMOTEPOINTER    0xB208E0
#define ADR_BASEPOINTER      0xA58A00
#define ADR_ANGELS           0xA02310
#define ADR_ROOM             0xA031B4
/*=================== [Adresses] ===================*/
#define ADR_VEHICLEANIMATION 0xA0280C
#define ADR_SCOPE            0x8C686C
#define ADR_SCOPESIZE        0x8C6874
#define ADR_IMDRUNK          0xA026D0
#define ADR_CQCPRONE         0x8C6860
#define ADR_SUPERNOSPREAD    0x8655C0
#define ADR_NOBOUNDS1        0xB2F858
#define ADR_NOBOUNDS2        0xB2F85C
#define ADR_NOBOUNDS3        0xB2F860
#define ADR_ANTIAFK          0xB2F674
#define ADR_FASTHEALTH       0xA07144
#define ADR_FASTREPAIR       0xA07154
#define ADR_FASTFLAG         0xA0714C
#define ADR_FASTAMMO         0xA0713C
#define ADR_COLORSHOT1       0xA03440
#define ADR_COLORSHOT2       0xA03444
#define ADR_COLORSHOT3       0xA03448
#define ADR_ACCURACYAS       0xA0713C
#define ADR_GMWARNING        0xA66EEC
#define ADR_STAMINA1         0x836C14
#define ADR_STAMINA2         0x836C18
#define ADR_STAMINA3         0x836C1C
#define ADR_STAMINA4         0x836C20
#define ADR_STAMINA5         0x836C24
#define ADR_PLANTANYWHERE    0xA02353
#define ADR_DEFUSEANYWHERE   0x8C6880
#define ADR_BONESHOT         0x866540
#define ADR_WTW              0x835E20
#define ADR_STW              0x833064
#define ADR_NOWATER1         0xA09958
#define ADR_NOWATER2         0xA0995C
#define ADR_AUTOREPAIR       0xA0232B
#define ADR_AUTOMDEICAMMO    0xB9ABDC
#define ADR_QUICKPLANTDEFUSE 0xA02334
#define ADR_UNLAMMO          0xA02850
#define ADR_WEAPONRELOAD     0xA02710
#define ADR_NOSPAWNWAIT1     0x0
#define ADR_NOSPAWNWAIT2     0xB3DF40
/*=================== [Offsets] ====================*/
#define OFS_AUTOSHOT         0x1036E
#define OFS_AUTOPLANT        0x10358
#define OFS_AUTODEFUSE       0x1035C
#define OFS_HEADPOS          0x10264
#define OFS_NOSPREAD         0x100FC
#define OFS_NOFALLDAMAGE     0x102D4
#define OFS_GLOBALINDEX      0x1CF8
#define OFS_LOCALINDEX       0x160FC
#define OFS_PLAYERSIZE       0x1CF8
#define OFS_FASTNADEBLAST    0x10100
#define OFS_ANTIABNORMAL1    0x124
#define OFS_ANTIABNORMAL2    0x125
#define OFS_ANTIABNORMAL3    0x360
#define OFS_ANTIABNORMAL4    0x361
#define OFS_X                0x102EC
#define OFS_Y                0x102E4
#define OFS_Z                0x102F4
#define OFS_GRAVITYX         0xC4A7
#define OFS_GRAVITYY         0xC4AB
#define OFS_GRAVITYZ         0xC4AF
#define OFS_INVISIBLE        0x11A2BC
#define OFS_NORECOIL1        0xC43C
#define OFS_NORECOIL2        0xC440
#define OFS_NORECOIL3        0xC444
#define OFS_NOM134IDLE       0x103DC
#define OFS_SUPERMASTER      0xFCD40
#define OFS_PREMIUM1         0x58C
#define OFS_PREMIUM2         0x590
#define OFS_WEAPON1          0x101D8
#define OFS_WEAPON2          0x101DA
#define OFS_WEAPON3          0x101DC
#define OFS_DINAR            0x2B7B8
#define OFS_LEVEL            0x2B7A8
#define OFS_PITCH            0x10194
#define OFS_YAW              0x101B0
#define OFS_VEHICLEPITCH     0xA02374
#define OFS_VEHICLEYAW       0xA02378
#define OFS_PLAYERSPEED      0x100F8
#define OFS_PLAYERSTATE      0x10238
#define OFS_VIEWX            0x101C0
#define OFS_VIEWY            0x101C4
#define OFS_VIEWZ            0x101C8
#define OFS_INDEX            0xC490
#define OFS_PLAYERANIMATION  0xC4C8
#define OFS_WEAPONSTATE      0xC4BC
#define OFS_EXTRAAMMO1       0xA0241E
#define OFS_EXTRAAMMO2       0xA0241B
#define OFS_SNIPERAMMO       0xA0241B
#define OFS_BANDAGE          0xA02424
/*================== [Assembler] ==================*/
#define ASM_NOSRVKICK1       0x4E5FB5
#define ASM_NOSRVKICK2       0x4EC4B7
#define ASM_NOSRVKICK3       0x0
/*=================== [Structs] ===================*/
struct CPlayer
{
	char xUnknown1[50236];//0x00
	float NoRecoil1;//0xC43C
	float NoRecoil2;//0xC440
	float NoRecoil3;//0xC444
	char xUnknown2[72];//0xC448
	BYTE Index;//0xC490
	char xUnknown3[22];//0xC491
	float GravityX;//0xC4A7
	float GravityY;//0xC4AB
	float GravityZ;//0xC4AF
	char xUnknown4[9];//0xC4B3
	int WeaponState;//0xC4BC
	char xUnknown5[15420];//0xC4C0
	float NoSpread;//0x100FC
	float FastNadeBlast;//0x10100
	char xUnknown6[144];//0x10104
	float Pitch;//0x10194
	char xUnknown7[24];//0x10198
	float Yaw;//0x101B0
	char xUnknown8[12];//0x101B4
	float ViewX;//0x101C0
	float ViewY;//0x101C4
	float ViewZ;//0x101C8
	char xUnknown9[12];//0x101CC
	WORD Weapon1;//0x101D8
	WORD Weapon2;//0x101DA
	WORD Weapon3;//0x101DC
	char xUnknown10[90];//0x101DE
	BYTE PlayerState;//0x10238
	char xUnknown11[155];//0x10239
	float NoFallDamage;//0x102D4
	char xUnknown12[20];//0x102D8
	float PosX;//0x102EC
	char xUnknown13[12];//0x102F0
	float PosY;//0x102E4
	char xUnknown14[12];//0x102E8
	float PosZ;//0x102F4
	char xUnknown15[96];//0x102F8
	DWORD AutoPlant;//0x10358
	DWORD AutoDefuse;//0x1035C
	char xUnknown16[14];//0x10360
	DWORD AutoShot;//0x1036E
	char xUnknown17[106];//0x10372
	float NoM134Idle;//0x103DC
};

struct CBase
{
	CPlayer* pLocal;
	char* xUnknown1[1171732];
	CPlayer** pGlobal;
};
/*=================================================*/
/*============== [Credits to BuRn3R] ==============*/
/*================== [Enjoy It!] ==================*/
/*=================================================*/
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Old   #2460
 
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#request ADR_NoRestrictions
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